Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Anyone else following the Belle of the Ball kickstarter? I put together the print-n-play version the other night and played it with my wife, 12yo, and 8yo.
Players try to put on the best party by inviting guests with similar interests (represented by various icons on the cards). Cards representing the "Belle of the Ball" can be played to enhance the scoring on the groups in your party or by inhibiting scoring on your opponents' parties, as well as engaging in other shenanigans like rearranging groups, etc.
We all loved it -- easy to learn, great art, and fairly strategic for a "light" game.
I just want to throw this out there on the topic of improvised actions:
I'm a relatively inexperienced DM (I ran a few games 15+ years ago) who just started a new 4e game with three new players. I made them all nice index cards with their powers on them so they could easily keep track of them. Even given all this during the first game the gnome bard decided she wanted to try and tame the giant weasel the group was fighting. (She succeeded and wound up riding the thing around the battle.) In the second session the group decided to use a piece of scenery (a large crane) as a weapon against the main villain. These players had no idea if there were rules around these actions are not; they just said "This sounds cool; can I do this?"
I'm not sure the moral, but it says to me that 4e doesn't discourage improvised actions.
- The dragonborn and gnome trying a "fastball special" and failing miserably.
- The death of the gnome's tamed giant weasel mount, Mitzi.
- The kobold dragonshields that just. wouldn't. die.
- Using a crude crane to pick-up the villain (an undead dragon brain in a construct body) and flinging him around into the walls.
The party emerged victorious and my newbie players can't wait for the next adventure.
Tonight I ran a game for the first time in nearly 15 years -- and my first D&D game since the early 90s. Over the course of the session:
- the gnome tamed a giant weasel and rode it around the battle field;
- the party argued about throwing the (largely ineffectual) henchman at a pursuing mine cart;
- and the players used their problem solving skills to figure out a course of action when the paladin caught fire.
In short: it was a great time and reminded me why I love RPGs. Thanks to everyone on these forums for helping me to work up the courage to invite some people over for a game.