Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
This is not a game where Rogues open fights by sneaking in and backstabbing. It's not necessary to do, and it will get your Rogue slaughtered because of how the engagement system works.
Sneak Attacks trigger when the enemy is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened, or in the first two seconds of combat. You don't even need to stealth or position yourself at all if your Rogue gets a hit in sometime during the start of the fight. From there you can maneuver yourself to generate more sneak attacks by flanking, or you can inflict status effects like have Eder knock them on their ass, or use the Rogue blind ability.
Well, I mean, there IS a talent designed around exactly sneaking in and backstabbing. Might not be be viable early on though.
Man I'm really starting to hate the Unity engine. It's like with UE3, I get why devs use it, but man is it annoying that like every game in the engine has that unmistakeable Unity hitching every once in a while. Particularly noticeable when panning the camera in Pillars of Eternity sometimes.