Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The villains all fit, and the meta plot, hinting toward a suicide squad game
I doubt it. Because DC is going to release a Batman animated movie, it's called Assault on Arkham and it takes place in the same universe as the Arkham games. Probably between Origins and Asylum, the Suicide Squad plays a major role in the movie.
The entire basis of Blackgate's plot is to start the Suicide Squad. It seems like a pretty big waste to just be a lead in for DC's 31st middling animated movie that no one will watch. Not to mention only one of the 3 people recruited in the games are in that trailer. I mean the tags at the end of both Origins games are about it. There's also been rumors SS game for a bit now too, before Origins even.
Finally got around to really sitting down with Metro Last Light.
If you've backlogged it like I did, sit down and play it. I played the first couple stages last year and while I liked it, it seemd a bit samey and I moved on to the next shiny thing. But man I'm glad I came back. Story ends up a lot more fleshed out than the first thanks to a more direct threat and goal. It still suffers from some of the side characters being forgettable (only Khan from the first game stood out) but most of the new additions are great. The game is insanely atmospheric, second probably only to the Souls series these days. Got more creeped out and scared in a few levels than most horror games. I don't know if they plan on a sequel but it feels like a good capper for the series if not. No lingering cliffhangers, it explores the right stuff that was ignored in the first game, etc. It's still largely linear but has a few sections in the middle that lets you explore and scrounge for goodies. I liked the morality system here. It's less obtuse than the first game, but not too in your face like most games. Simply play it as a decent human being (this mostly amounts to avoiding killing things if you can, and showing compassion, like not letting a defeated boss die a painful death) and you'll likely get the good ending.
It's not all roses. Artyom is a strange character. He has a personality in the loading screens and journals, and beginning and ending movies, but other than that he's a mute. Which doesn't work at all because a lot of the characters you spend time with act like you have some sort of personality. Mute characters largely don't work anymore unless they're totally removed from the story (or there's little story to begin with). The soldier AI seems to have taken quite a hit, making the stealthy approach far easier than in the first game. This ends up taking the tension out and hurts the harder difficulties. It loses that "every bullet counts" feel when you can knock out a guard 5 feet away from his buddy and be safe simply because you turned off the light. I actually enjoyed more of the monster bits this time, while in 2033 I favored the human encounters.
Anyway, great game, like it better than the first, though it isn't without faults. Looking forward to see what they do next and will probably give it my full attention earlier.
Closure is an unfortunate vicitm of just being in a genre that's too overstuffed. There's so many puzzle platformers out there, than the basic "here's our gimmick, go do these puzzles," thing doesn't cut it much these days. Need a hook like the creepy world of the Swapper. I don't think you need a story, but the ones in the genre I feel myself actually playing more than a few levels tend to have at the very least a world to explore, rather than the "Enter door to do these puzzles" things like a lot do. Forward momentum, maybe? I played a bit of Contant C, from a bundle, same thing. Enter door, collect doodads while using gimmick. Eh.
So Ubisoft sent out surveys to owners of Might and Magic X Legacy about what they'd like to see in a sequel. I love that we're hearing about a M&M11 in 2014.
However more relevant to this thread's recent trend, one of the questions asks if we'd be interested in a Dark Messiah 2. Probably won't happen. But I sure checked "Would definetly buy." Clash of Heroes 2 mentioned too. C'mon Ubi, gimme that sugar.
They also mentioned a Might and Magic monster catching game a la Pokemon.
NO UBISOFT NO
And a MOBA. So yeah it's not all sunshine and lollipops.