Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I know it's really difficult not being an extremely smug and cliquey echo chamber when it comes to niche content but I see why Sabremau et al left
An echo chamber needs to have people constantly in agreement, or who disagree on such small points as to be insignificant, and they also have to reject all actual disagreement.
That isn't happening, and hasn't happened. ronya is loudly being a huge goose over silly criticisms, and he voices those opinions in an annoying manner.
I don't care who likes John Allison's writing or characters or story. I don't care if they post that they hate it in this thread! But ronya specifically highlighted story problems that weren't present. Then people pointed out how that wasn't the case, then he just got belligerent.
If you think the comic is overly sentimental or too charming for its own good or whatever, then fine! Those are things that can't be addressed other than "yeah, that's ok, this is going to be too twee british for some people."
like I would compare hotline miami and gunpoint in terms of being very stripped down, mechanics driven games. But in Hotline Miami, I felt as if the developers very quickly stopped giving me easy levels and quickly turned up the challenge so that every level was exciting.
I liked the missions in Gunpoint, but I felt like I could see how the mechanics could be used for some really challenging missions, but there was always an easy path that I would just kind of open up and be like "oh, well I guess that's that"
I could see you forcing yourself to do a no kill game making the levels more difficult, but I that sort of player imposed challenge always falls kind of flat to me unless it's really well implemented or has actual consequences.