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Old 06-06-2009, 02:07 PM
APZonerunner wrote: View Post
Here's that FF14 art as it is on the assets disc:
http://www.uffsite.net/ff14/art/concept_art1.jpg

Also - My Crystal Bearers Interview:
http://wii.rpgsite.net/articles/155/113.html

And Square Vice Pres on Chrono Sequels:
http://www.rpgsite.net/news/342.html
Somewhat off-topic, but does anyone know how I can set up that concept art to stretch across two monitors as wallpaper?
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Old 06-06-2009, 02:13 PM
APZonerunner wrote: View Post

And Square Vice Pres on Chrono Sequels:
http://www.rpgsite.net/news/342.html
quote:
Square Enix Senior Vice President Shinji Hashimoto revealed that the company wasn't very impressed by the sales of cult RPG classic Chrono Trigger during an E3 interview regarding Front Mission Evolved, a reinvention of the Front Mission franchise.

When asked by RPGSite staff if he could forsee Square handing off other much-loved but neglected franchises to external developers as with Front Mission, he asked what franchsie we had in mind.

Our response? Of course, Chrono Trigger.

"Why does everyone ask about Chrono Trigger?" he laughed. We told him it's a very loved series. "That's not what the sales tell me!" he responded.

"If people want a sequel, they should buy more!"

We'll be posting the Front Mission interview in full shortly, so stay tuned.
That's Squeenix for ya.
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Old 06-06-2009, 02:19 PM
Darth_Mogs wrote: View Post
APZonerunner wrote: View Post

And Square Vice Pres on Chrono Sequels:
http://www.rpgsite.net/news/342.html
quote:
Square Enix Senior Vice President Shinji Hashimoto revealed that the company wasn't very impressed by the sales of cult RPG classic Chrono Trigger during an E3 interview regarding Front Mission Evolved, a reinvention of the Front Mission franchise.

When asked by RPGSite staff if he could forsee Square handing off other much-loved but neglected franchises to external developers as with Front Mission, he asked what franchsie we had in mind.

Our response? Of course, Chrono Trigger.

"Why does everyone ask about Chrono Trigger?" he laughed. We told him it's a very loved series. "That's not what the sales tell me!" he responded.

"If people want a sequel, they should buy more!"

We'll be posting the Front Mission interview in full shortly, so stay tuned.
That's every business ever for ya.
Fixed. I know people love CT, but they're right. If sales don't show it, why should they dump money into making more of them?
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Old 06-06-2009, 02:20 PM
Yeah who would'a thought releasing a decade+ old game on the DS with virtually no fanfare or advertising would make the sales anemic.

Anyway, I think I can finally sympathize with people who hate FF7.
I am sick of that goddamn game.
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Old 06-06-2009, 02:23 PM
Over 2 million copies of Chrono Trigger have been sold. Chrono Cross sold near 2 million copies as well. Those aren't exactly weak sales numbers.
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Old 06-06-2009, 02:26 PM
Macro9 wrote: View Post
Over 2 million copies of Chrono Trigger have been sold. Chrono Cross sold near 2 million copies as well. Those aren't exactly weak sales numbers.
Compared to FF and DQ they are, and a new Chrono game would likely be in the same budgetary realm as a Final Fantasy title.
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Old 06-06-2009, 02:28 PM
From what I remember of it , FFX-2 had a good levelling/customisation system. I mean, I still hated the whole "let's change our clothes" part, but it let you learn the skills you wanted to learn.

The linearity of FFX (in every way, but especially the Sphere Grid) is boring compared.
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Old 06-06-2009, 02:28 PM
Vincent Grayson wrote: View Post
APZonerunner wrote: View Post
Here's that FF14 art as it is on the assets disc:
http://www.uffsite.net/ff14/art/concept_art1.jpg

Also - My Crystal Bearers Interview:
http://wii.rpgsite.net/articles/155/113.html

And Square Vice Pres on Chrono Sequels:
http://www.rpgsite.net/news/342.html
Somewhat off-topic, but does anyone know how I can set up that concept art to stretch across two monitors as wallpaper?
I'm pretty sure you'd have to change your dual monitor settings to horizontal span in order to have your wallpaper stretch out like that. But then you'll have the span instead of the regular dual monitor setting, which is...sometimes less desirable. Unless someone else knows how to do it without doing that, of course.

Also I really wish I hadn't tested that because now it's going to be a bitch getting it back to normal for me I bet. Oh well.
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Old 06-06-2009, 02:32 PM
Macro9 wrote: View Post
Over 2 million copies of Chrono Trigger have been sold. Chrono Cross sold near 2 million copies as well. Those aren't exactly weak sales numbers.
Still, a game as critically acclaimed as CT would have a bigass opening/marketing blitz and you'd think it would boost numbers of a sequel, provided the sequel was good.

But then again, how well did Cross sell at the time? I mean, I don't think it was anywhere near as good of a game as CT but it was still good enough to have rode the wave.
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Old 06-07-2009, 01:38 AM
So I've been seeing a lot of fanboys claiming that Versus is going to be better then XIII itself. Any reason's we have to think this, or is it just people trying to tell themselves that so they can be all "lolexclusive" to 360 owners?
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Old 06-07-2009, 01:41 AM
Zerokku wrote: View Post
So I've been seeing a lot of fanboys claiming that Versus is going to be better then XIII itself. Any reason's we have to think this, or is it just people trying to tell themselves that so they can be all "lolexclusive" to 360 owners?
Probably just lolexclusive

I mean...do we even know anything about Versus other than the incredibly pretentious Latin names?
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Old 06-07-2009, 02:02 AM
Blackjack wrote: View Post
Zerokku wrote: View Post
So I've been seeing a lot of fanboys claiming that Versus is going to be better then XIII itself. Any reason's we have to think this, or is it just people trying to tell themselves that so they can be all "lolexclusive" to 360 owners?
Probably just lolexclusive

I mean...do we even know anything about Versus other than the incredibly pretentious Latin names?
We know it's supposed to be more akin to an action rpg (like Kingdom Hearts), and that Nomura wants to replicate the feeling of the fights in Advent Children. At least, I seem to recall hearing that, although it was probably a year or two ago. We haven't even seen a single screenshot of gameplay, actual or even mocked up (like the early FFXIII stuff).

So no, I don't see how anyone can think much about Versus besides wanting to know more.
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Old 06-07-2009, 02:08 AM
I thought that was a general design philosophy for all the XIII games? (that is having more fluid battles that feature acrobatics ala advent children)
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Old 06-07-2009, 02:11 AM
Kor wrote: View Post
Synthesis wrote: View Post
That was you. I frequently didn't have enough specialty spheres when I had all the character assembled (already a way into the game).

To an extent, this is random. And you're correct, it is optional (well, except when you get to the part where you have to have certain stats to not die), but it's still a hassle.
Don't forget, someone, I think rikku, brings along with her the ability to turn spare weapons/items into spheres.

I used to run out of 1 type of sphere here and there, but after I found that, it never came up again.
This happened to me, if memory serves.
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I still like (to hate) Sephiroth though. It's a primal sort of hate. The bastard cockblocked you in the worst way possible.
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Old 06-07-2009, 02:53 AM
Vincent Grayson wrote: View Post
Fixed. I know people love CT, but they're right. If sales don't show it, why should they dump money into making more of them?
Well, what did Chrono Trigger sell? Had to have been decent. I have a cart of it from when it cost $texas to get them.

They made one sequel, which did well enough to get a greatest hits version, iirc.
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Old 06-07-2009, 03:45 AM
Pretty sure they did well enough in their own right. With Chrono Trigger itself being released three times, I'm sure it's sold enough for them to do something with the damn franchise. The only reason I quoted the little interview thing was because the dude sounded like a dick. "HUR HUR BUY MORE."

But personally? After Chrono Trigger DS's new features, I don't even want Squeenix to touch the series. If that means no more Chrono, so be it, because that new shit was godawful and I have zero faith in their ability to make anything good out of the series through present and future efforts.

I'll freely admit that I'm biased against them, and that may be blinding me in some regard. But I just can't think of a reason to think much of them.
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Old 06-07-2009, 09:25 AM
Well the problem with the Chrono Trigger remake is that the vast majority of its sales were in Japan; it didn't do nearly as well in the US and Europe - especially Europe (Hi! Marketing? What's that?). That's probably what they're looking at.

That's what drives me crazy about Square. They'll market the everloving hell out of, say, a main-line Final Fantasy, a Kingdom Hearts, occasionally Dragon Quest (in the US at least), or something else high-profile like the FFT re-release on PSP. But something else, like The World Ends with You or the Chrono Trigger re-release? Not a peep outside of the enthusiast press. It's obvious that they want word of mouth to spread the word, but word of mouth from some hardcore RPG players isn't going to convince many people outside of the hardcore who are either already going to buy it, or have played it so much on the SNES and PSX (like me) that they're not going to bother.

I'm still really bitter about Front Mission 5.
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Old 06-07-2009, 09:27 AM
I just want front mission 5
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Old 06-07-2009, 09:38 AM
I think we're probably also forgetting the traumatic psychological scarring FF:TSW had on the company. Back in the Ps1/SNES days they were really experimental and creative, making lots of crazy stuff like Legend of Mana, Vagrant Story, Bushido Blade, Radical Dreamers, Bahamut Lagoon...

Nowadays, though, it's basically FF/DQ/FFMMO/FF/repeat. Yeah, they still do some other stuff - like the little DS Mana game that was like a turn-based strategy game or something. But it doesn't seem like they're willing to sink a lot of money into anything besides their big series. And I think the reason is that they're afraid they'll fuck it up again and really go bankrupt this time. So basically the company has become a lot more conservative and cautious. I can't really blame them, but it does seem to have the side effect that their side series they're not willing to dump money into - like SaGa and Mana - is getting the shaft because of it (Unlimited SaGa, whatever that Mana game on the PS2 was).
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Old 06-07-2009, 10:04 AM
Duffel wrote: View Post
I think we're probably also forgetting the traumatic psychological scarring FF:TSW had on the company. Back in the Ps1/SNES days they were really experimental and creative, making lots of crazy stuff like Legend of Mana, Vagrant Story, Bushido Blade, Radical Dreamers, Bahamut Lagoon...
Bahamut Lagoon and Treasure of the Rudras are two of my favorite SNES-era Square games. Even a straight DS port with a translation and zero marketing of either (but especially Bahamut Lagoon) would be good at this point.
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Old 06-07-2009, 02:29 PM
Duffel wrote: View Post
I think we're probably also forgetting the traumatic psychological scarring FF:TSW had on the company. Back in the Ps1/SNES days they were really experimental and creative, making lots of crazy stuff like Legend of Mana, Vagrant Story, Bushido Blade, Radical Dreamers, Bahamut Lagoon...

Nowadays, though, it's basically FF/DQ/FFMMO/FF/repeat. Yeah, they still do some other stuff - like the little DS Mana game that was like a turn-based strategy game or something. But it doesn't seem like they're willing to sink a lot of money into anything besides their big series. And I think the reason is that they're afraid they'll fuck it up again and really go bankrupt this time. So basically the company has become a lot more conservative and cautious. I can't really blame them, but it does seem to have the side effect that their side series they're not willing to dump money into - like SaGa and Mana - is getting the shaft because of it (Unlimited SaGa, whatever that Mana game on the PS2 was).
I think TSW fucked them up and stopped a lot of creativity too, but I think TSW was also a marketing fuck up. They didn't even get me to go see the thing in theaters, and that says something, considering how much FF I have. I loved the movie when I did see it, I just barely knew it was even in the theaters when it was. There was no advertising or hype for it at all.

I do kind of like the direction they're going with FFXIII though. I hope the whole thing sells well because that may be the format they keep going with for their creativity. I think they're trying to just rebrand some of what may be off project RPGs as also mainline FFs, so that people actually look up and notice them. It's an interesting idea and could lead to a sort of 2nd SE RPG renaissance if it actually pulls through.
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Old 06-07-2009, 02:53 PM
TWEWY is easily the most creative game SquareEnix ever made. Probably ever will make.
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Old 06-07-2009, 03:15 PM
Xenogears of Bore wrote: View Post
TWEWY is easily the most creative game SquareEnix ever made. Probably ever will make.
They didn't make it, though. Nomura worked on it, but Square just published it.
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Old 06-07-2009, 03:32 PM
Rust wrote: View Post
Xenogears of Bore wrote: View Post
TWEWY is easily the most creative game SquareEnix ever made. Probably ever will make.
They didn't make it, though. Nomura worked on it, but Square just published it.

Well they were really creative with their publishing. =P

I am not sure how I feel about FFXIII yet. It is a day 1 purchase no matter what but it is giving me a very FFX vibe which wasn't a favorite of mine. The american voice over work seems kind of weak so far as well. Still glad to be getting a new FF.

I am really surprised we haven't seen more info about Front Mission from E3. I was excited about it until I heard who they tapped to make it. They haven't made many great games. I still have hope though I love me some Front Mission.
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Old 06-07-2009, 05:08 PM
corin7 wrote: View Post
Rust wrote: View Post
Xenogears of Bore wrote: View Post
TWEWY is easily the most creative game SquareEnix ever made. Probably ever will make.
They didn't make it, though. Nomura worked on it, but Square just published it.

Well they were really creative with their publishing. =P

I am not sure how I feel about FFXIII yet. It is a day 1 purchase no matter what but it is giving me a very FFX vibe which wasn't a favorite of mine. The american voice over work seems kind of weak so far as well. Still glad to be getting a new FF.

I am really surprised we haven't seen more info about Front Mission from E3. I was excited about it until I heard who they tapped to make it. They haven't made many great games. I still have hope though I love me some Front Mission.
I'm in the same boat really. I'm really excited and it'll be a day 1 purchase for sure, but I doubt right now that it'll become a top FF. I'm not feeling some of the designs, especially the summons. Shiva just seems kind of stupid, and carbuncle looks like a weird clown-thing. But I'm sure I'll still love it, even if it doesn't land in my top 3 FFs.
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