Location: somewhere but not here
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 06-07-2009, 02:29 PM
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Duffel wrote:

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I think we're probably also forgetting the traumatic psychological scarring FF:TSW had on the company. Back in the Ps1/SNES days they were really experimental and creative, making lots of crazy stuff like Legend of Mana, Vagrant Story, Bushido Blade, Radical Dreamers, Bahamut Lagoon...
Nowadays, though, it's basically FF/DQ/FFMMO/FF/repeat. Yeah, they still do some other stuff - like the little DS Mana game that was like a turn-based strategy game or something. But it doesn't seem like they're willing to sink a lot of money into anything besides their big series. And I think the reason is that they're afraid they'll fuck it up again and really go bankrupt this time. So basically the company has become a lot more conservative and cautious. I can't really blame them, but it does seem to have the side effect that their side series they're not willing to dump money into - like SaGa and Mana - is getting the shaft because of it (Unlimited SaGa, whatever that Mana game on the PS2 was).
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I think TSW fucked them up and stopped a lot of creativity too, but I think TSW was also a marketing fuck up. They didn't even get me to go see the thing in theaters, and that says something, considering how much FF I have. I loved the movie when I did see it, I just barely knew it was even in the theaters when it was. There was no advertising or hype for it at all.
I do kind of like the direction they're going with FFXIII though. I hope the whole thing sells well because that may be the format they keep going with for their creativity. I think they're trying to just rebrand some of what may be off project RPGs as also mainline FFs, so that people actually look up and notice them. It's an interesting idea and could lead to a sort of 2nd SE RPG renaissance if it actually pulls through. |
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