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 11-15-2009, 12:27 PM
 | In the original GH, (correct me if I remember this wrong) you had you have the buttons ready for a pull off. For example, if you were pulling off from a red to a green (from the right to the left), you'd have to have green held down ahead of time when you strummed the red. It was the letting go of the red that set off the green, not a backwards hammer. If you tried to simply "hammer" the green while letting go of red, it wouldn't work as it does in recent GH's.
Obviously, this created problems in the fact that you aren't actually thinking of the guitar part ahead of time, you're sight reading. Its a pain in the ass to know ahead of time when pull-offs were coming. In addition, timing was really strict.
This is accurate, however, to a real pull off. If you were doing a pull off on a guitar, you need the note you're pulling off to, to be already fretted. Otherwise your pull off would just be to the open string.
Hammer-ons are also simplified. On a real guitar, you'd usually hold down the first note and hammer on the second. This keeps your first note ringing out until you hammer-on the second.
Basically, the system we use now is a forwards and backwards hammer on, one which would produce a rather disjointed, sticatto sound. Was the GH1 system broken? Obviously no, but it was to strict and sacrificed fun and playability for realism. The current system is detached from realism, but works best in game. |
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