Because you're still thinking of items in terms of "end-game". This isn't WoW, this isn't Diablo, stop trying to think the game revolves around items. When factoring in skills and attributes, the best items in the game aren't even that much better than middle level items. You could go into the final battle as a dual wielding rogue or warrior with 2 grey iron daggers and still be pretty effective. It's not like a white level 1 dagger in WoW compared to Tier 2738423894 dagger of explosive dragon combustion.
You're not thinking of the purpose of loot properly.
One of the primary jobs of loot in a game like this is as reward/motivation. The monsters scale with your level, so the stat gains from levelling up are accounted for. The only thing that changes your relative power is gear. The problem with giving people the best loot with 90% of the game left to go is that it can make a lot of quests seem unrewarded and fairly dull. When you go to the Brecilian forest, you are meant to be excited by the offer of an ironbark breastplate or bow - this is meant to be a carrot. If you know you have better, it utterly fails at this task.
Why do you assume I'm not thinking of loot properly? I think it's you who isn't thinking of loot properly. Maybe I'm just from an older generation but all the games I used to love playing, loot didn't matter nearly as much as people think it does now. I prefer games where the loot means less. I'd rather the reward just be a continuing storyline and interesting dialog.
Sort of like a good fantasy book - most of the time you read novels like DragonLance, etc, there is almost no mention of various magical weapons and armor. The heroes almost always are just in standard non-magical gear because they don't need to be in more than that. To me the gear is just an aside and I'm glad that it sort of feels that way in Dragon Age, because I hate the feeling of "if I can't find the right gear I can't be effective", which is why games like WoW suck so bad.
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
Yes, but you could have said it a little nicer... The reason they don't talk about every characters weapons etc is because it would be boring and usless information coupled with the fact that it's about them and not about you. I don't care what leather boots they have but I care about what leather boots I have.
Because you're still thinking of items in terms of "end-game". This isn't WoW, this isn't Diablo, stop trying to think the game revolves around items. When factoring in skills and attributes, the best items in the game aren't even that much better than middle level items. You could go into the final battle as a dual wielding rogue or warrior with 2 grey iron daggers and still be pretty effective. It's not like a white level 1 dagger in WoW compared to Tier 2738423894 dagger of explosive dragon combustion.
You're not thinking of the purpose of loot properly.
One of the primary jobs of loot in a game like this is as reward/motivation. The monsters scale with your level, so the stat gains from levelling up are accounted for. The only thing that changes your relative power is gear. The problem with giving people the best loot with 90% of the game left to go is that it can make a lot of quests seem unrewarded and fairly dull. When you go to the Brecilian forest, you are meant to be excited by the offer of an ironbark breastplate or bow - this is meant to be a carrot. If you know you have better, it utterly fails at this task.
Why do you assume I'm not thinking of loot properly? I think it's you who isn't thinking of loot properly. Maybe I'm just from an older generation but all the games I used to love playing, loot didn't matter nearly as much as people think it does now. I prefer games where the loot means less. I'd rather the reward just be a continuing storyline and interesting dialog.
Sort of like a good fantasy book - most of the time you read novels like DragonLance, etc, there is almost no mention of various magical weapons and armor. The heroes almost always are just in standard non-magical gear because they don't need to be in more than that. To me the gear is just an aside and I'm glad that it sort of feels that way in Dragon Age, because I hate the feeling of "if I can't find the right gear I can't be effective", which is why games like WoW suck so bad.
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
Shitty fantasy books? Books r 4 dum pplz. reeding iz 4 luzerz. videeoh gaymz r d important fakturz here.
Do people not play games for a story anymore? All you care about is loot and looking super uber epic in purplez at the end of the game? Ugh.
I put them all over my cereal in the morning I love it I love it
False dichotomies too. This just in: Story and varied loot compatible and non-mutually exclusive! Jesus this is like suggesting that complaining about the controls in a game means you don't care about graphics at all. Which is to say it's a retarded argument.
Corianan Melee Basic Attack: +23 versus AC, 1d12+18 damage. +2 additional if Raging, +4 if target is Bloodied, +6 if a Thunder power was used last turn.
Location: The candles burn out for you; I am free.
11-20-2009, 11:44 AM
Robman wrote:
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
I suppose I would never turn down them putting in as much new art as they possibly can, including interesting loot. Particularly unique looking stuff would be fun, maybe give out one interesting looking item per unique enemy.
I just don't actually run into it making my experience less fun. I think the rune system makes up for that. For instance, my nice dagger that was cheap, deals a lot of damage, and has become magical because I can put 3 runes on it. Now it paralyzes frequently, and deals +10 elemental damage.
Now Dragon Age Journeys had loot that really did make me notice and become annoyed. I don't think I ever changed my gear after the first time I bought something.
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
I suppose I would never turn down them putting in as much new art as they possibly can, including interesting loot. Particularly unique looking stuff would be fun, maybe give out one interesting looking item per unique enemy.
I just don't actually run into it making my experience less fun. I think the rune system makes up for that. For instance, my nice dagger that was cheap, deals a lot of damage, and has become magical because I can put 3 runes on it. Now it paralyzes frequently, and deals +10 elemental damage.
Now Dragon Age Journeys had loot that really did make me notice and become annoyed. I don't think I ever changed my gear after the first time I bought something.
In regards to part of your statement (specifically the different 'looks'), that is mainly what I care about, and then mostly just during cutscenes where it is easily visible. I think there are quite a large number of different looks for armor in this game (not as many for weapons but the armor is more noticeable anyway). I also much prefer to stare at armor that looks like armor, not some swirling black vortex of doom from the abyss. I was actually quite blown away with the art direction of the armor and weapons in the game, hearing people bitch about it is just...odd.
To me, interesting and unique means names and looks, not magical abilities. I'd rather go from Heavy Plate Armor (Grey Iron) to Heavy Plate Armor (Veridium) if it looks cooler/different than go from heavy plate armor to Super adamantium armor of destruction that looks basically the same with just a tiny little tweak in looks.
But a lot of bosses do drop unique and interesting loot. Just not the main story bosses. You have to go out of your way to find equipment.
After all, Mage treaty spoilers Spoiler:
Uldred is just a mage. He's just going to have the same robes and staff that any other mage has. Ditto with the other Abominations. They don't just randomly get magical items! The real reward in the Mage Tower is Yusaris, a unique two-handed blade that drops from a sidequest boss, and certainly remains useful through the endgame(although the two-handed version of Starfang is better, which is stupid.)
Random high-end loot spoilers. Spoiler:
Keening Blade drops from Gaxkang, who is probably the toughest enemy in the game. It's also the best one-handed sword.
Topsider's Sword drops from the Ancient Darkspawn, who's a bit of a pussy, but still an orange. Also a really good one-handed sword.
Ageless drops from a dragon in Orzammar palace.
The Pure Bitch Braid drops from the High Dragon, and it's the best dog collar. There's also a ton of other drops there that put you a good ways closer to getting your superweapon of choice. Also Dragonscale Plate.
Juggernaut Plate drops from a series of Revenants, and it's definitely one of the best armor sets in the game.
Falon'din's Reach drops from the Dragon in the Brecilian Forest, and it's quite possibly one of the best bows in the game.
Spellweaver, the best sword for Arcane Warriors, drops from a side-boss in the Wyrmling Lair.
The Summer Sword drops from Ser Cautherine, and that's not an easy fight for a non-optimized party, but it's one that can be skipped entirely.
It is, however, a nice sword.
There's other weapons that aren't in that list and are dropped from dudes in-game. Sure, it would be better if all the stuff that's 75+ gold dropped from bosses instead of being merchant crap, like the Rose's Thorn, Veshialle, Spellward, Knight-Commander's Armor, the spell-resist armor that Ruck has, etc... but Bioware wanted to take a different step with their loot in DA, making money something that's actually worthwhile (my Human Noble gave money away like water and didn't ask for rewards, and ended up with significantly less money than my Dalish Elf, who refused to help Shem for free. It made a difference when I was buying stuff for the endgame and allowed me to purchase a full extra level on my Elf via elfroots.)
Hopefully Bioware will realize that some of their bosses need to drop more compelling gear, but some of the best gear in the core game IS dropped from bosses. Oh, and there needs to be more belts and amulets.
Sort of like a good fantasy book - most of the time you read novels like DragonLance, etc, there is almost no mention of various magical weapons and armor. The heroes almost always are just in standard non-magical gear because they don't need to be in more than that. To me the gear is just an aside and I'm glad that it sort of feels that way in Dragon Age, because I hate the feeling of "if I can't find the right gear I can't be effective", which is why games like WoW suck so bad.
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
I'm not going to argue that there isn't a middle ground, but I really like how DA did the loot. I think the fantasy book analogy works pretty well here. The progression of the character should be tied to the character (stats/abilities) more than to the loot they get. You don't see Frodo chucking Sting away when he finds a better sword in Smaug's loot. You don't see Arya chucking Needle after any number of battles she's in.
I'd rather see what happens in DA, where you get a good/notable weapon and it stays with you for a long time. I find this more appealing.
__________________
Terry Pratchett wrote:
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Corianan Melee Basic Attack: +23 versus AC, 1d12+18 damage. +2 additional if Raging, +4 if target is Bloodied, +6 if a Thunder power was used last turn.
There's a big risk in taking on the big High Dragon
What is the reward? Some shitty armor? A sidegrade axe from something that dropped from a normal boss earlier? Yay!
I killed that dragon. I had no idea what it was going to drop. I would have been happy if whatever came out of the corpse would simply cover the cost of the potions I used up beating it. I didn't care that much what it dropped, I had my reward already. I killed a goddamn dragon! I was proud of my accomplishment, and that's all I needed.
I really don't understand why the lack of uber gear is that much of a problem for some of you. You don't need it to win, so it's not like it's crippling you. I mean, we aren't friggen mules here, we shouldn't NEED carrots to encourage us to keep going.
Hell, I'd happily trade every named and unique weapon in the game for a decent looking mage hat, and consider myself on the winning end of the bargain.
Also regarding loot: I don't want to have to strip my armor off every five hours to replace it with the new set I bought/found. I want to be able to get high-class armor that I can stay in. It feel satisfying to stick with the same stuff rather than having your character get larger shoulderpads after every treaty.
Not having a continuous progression of better and better loot allows for that, and I like it. I would also love more variation on the light/medium/heavy armor, like being able to pick up leather armor similar to Isabela's, so hopefully they'll put that into DLC rather than just more f*cking massive plate.
But I'm pretty happy with how loot worked out in DA. Every treaty provides a few useful items to use, but it doesn't overwhelm you or force you to keep upgrading each and every character, and by the end you have good armor and weapons for every party member(seriously, every party member should have unique items and top-tier armor. Accessories, well... your main party might have decent rings, and your main character will be badass.)
Sort of like a good fantasy book - most of the time you read novels like DragonLance, etc, there is almost no mention of various magical weapons and armor. The heroes almost always are just in standard non-magical gear because they don't need to be in more than that. To me the gear is just an aside and I'm glad that it sort of feels that way in Dragon Age, because I hate the feeling of "if I can't find the right gear I can't be effective", which is why games like WoW suck so bad.
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
I'm not going to argue that there isn't a middle ground, but I really like how DA did the loot. I think the fantasy book analogy works pretty well here. The progression of the character should be tied to the character (stats/abilities) more than to the loot they get. You don't see Frodo chucking Sting away when he finds a better sword in Smaug's loot. You don't see Arya chucking Needle after any number of battles she's in.
I'd rather see what happens in DA, where you get a good/notable weapon and it stays with you for a long time. I find this more appealing.
It would be just like that if the staff you get for helping out one of the kings in orizmar was any good... It means a lot that he's giving this to you for helping him become king but since i had better from a merchant I pawned that shit.
Also, we're only bitching about the loot because it's one of the few things that is lacking. If this game didn't have everything else going for it this 8th thread or what ever number we're on wouldn't exist. We all love DA.
But a lot of bosses do drop unique and interesting loot. Just not the main story bosses. You have to go out of your way to find equipment.
After all, Mage treaty spoilers Spoiler:
Uldred is just a mage. He's just going to have the same robes and staff that any other mage has. Ditto with the other Abominations. They don't just randomly get magical items! The real reward in the Mage Tower is Yusaris, a unique two-handed blade that drops from a sidequest boss, and certainly remains useful through the endgame(although the two-handed version of Starfang is better, which is stupid.)
Random high-end loot spoilers. Spoiler:
Keening Blade drops from Gaxkang, who is probably the toughest enemy in the game. It's also the best one-handed sword.
Topsider's Sword drops from the Ancient Darkspawn, who's a bit of a pussy, but still an orange. Also a really good one-handed sword.
Ageless drops from a dragon in Orzammar palace.
The Pure Bitch Braid drops from the High Dragon, and it's the best dog collar. There's also a ton of other drops there that put you a good ways closer to getting your superweapon of choice. Also Dragonscale Plate.
Juggernaut Plate drops from a series of Revenants, and it's definitely one of the best armor sets in the game.
Falon'din's Reach drops from the Dragon in the Brecilian Forest, and it's quite possibly one of the best bows in the game.
Spellweaver, the best sword for Arcane Warriors, drops from a side-boss in the Wyrmling Lair.
The Summer Sword drops from Ser Cautherine, and that's not an easy fight for a non-optimized party, but it's one that can be skipped entirely.
It is, however, a nice sword.
There's other weapons that aren't in that list and are dropped from dudes in-game. Sure, it would be better if all the stuff that's 75+ gold dropped from bosses instead of being merchant crap, like the Rose's Thorn, Veshialle, Spellward, Knight-Commander's Armor, the spell-resist armor that Ruck has, etc... but Bioware wanted to take a different step with their loot in DA, making money something that's actually worthwhile (my Human Noble gave money away like water and didn't ask for rewards, and ended up with significantly less money than my Dalish Elf, who refused to help Shem for free. It made a difference when I was buying stuff for the endgame and allowed me to purchase a full extra level on my Elf via elfroots.)
Hopefully Bioware will realize that some of their bosses need to drop more compelling gear, but some of the best gear in the core game IS dropped from bosses. Oh, and there needs to be more belts and amulets.
That makes sense to a point, spiders and golems and random creatures not having advanced metal plate, etc. But then why the hell are there Lyrium potions on every Deepstalker corpse from here to Orlais? Also, the locked chests should have fixed, decent loot rather than health poultices that can be manufactured en masse by anyone with an elfroot garden.
Other great items that drop from boss-like characters:
Forgemaster's Hammer and the Spear-Thrower bow both drop from the Forgemaster in the Dead Trenches. Those are freaking awesome. Corruption, one of the best helms for the end boss fight (+75 Spirit Resistance), is dropped by one of the Darkspawn Generals in the final battle. Aodh, a damn good Axe in my opinion, is dropped by the head thief in the back alleys of Denerim sidequest.
__________________
Xbox Gamertag: Bricobrosse
SSB:Brawl Code: 1032 0894 4020
Someone tell me how to unlock the caged in stone secret in Orzimmar. All I can find is a pressure plate that doesn't seem to do anything.
Spoiler:
There is a pressure plate on a dais outside the throne room. Have someone step on that. Now in the throne room proper to the west side of the room there are two arrow shaped pressure plates, have two people sit on those. Then interact with the throne.
Corianan Melee Basic Attack: +23 versus AC, 1d12+18 damage. +2 additional if Raging, +4 if target is Bloodied, +6 if a Thunder power was used last turn.
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Redcliffe spoilers
Spoiler:
Don't rescue Owen (the Blacksmith's) daughter and he'll kill himself. The new blacksmith will sell Far Song.
Yeah.
__________________
Xbox Gamertag: Bricobrosse
SSB:Brawl Code: 1032 0894 4020
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Redcliffe spoilers
Spoiler:
Don't rescue Owen (the Blacksmith's) daughter and he'll kill himself. The new blacksmith will sell Far Song.
Corianan Melee Basic Attack: +23 versus AC, 1d12+18 damage. +2 additional if Raging, +4 if target is Bloodied, +6 if a Thunder power was used last turn.
Someone tell me how to unlock the caged in stone secret in Orzimmar. All I can find is a pressure plate that doesn't seem to do anything.
Spoiler:
There is a pressure plate on a dais outside the throne room. Have someone step on that. Now in the throne room proper to the west side of the room there are two arrow shaped pressure plates, have two people sit on those. Then interact with the throne.
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Redcliffe spoilers
Spoiler:
Don't rescue Owen (the Blacksmith's) daughter and he'll kill himself. The new blacksmith will sell Far Song.
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Redcliffe spoilers
Spoiler:
Don't rescue Owen (the Blacksmith's) daughter and he'll kill himself. The new blacksmith will sell Far Song.
Yeah.
Oh snap. Spoiler:
I let Redclfife get wasted, but no new blacksmith on the one playthrough where I would have cared.
Except I really didn't, since I had Falon'din's Reach and the Mage-killer bow whatever that you find in Haven.
My only problem with locked chests, as Taramoor pointed out, was that they fed off of random drop tables. They should at the very least have gold in them rather than elfroot.
And wild animals should have crafting materials, not potions or poultices. It gives you much more reason to head off on long trips with flasks and distillation agents to make potions out of the things you find. Like if Deep Stalkers had lyrium dust on their corpses, that would make sense because they live underground with lyrium.
etc.
But locked chests and chests in general really need to have their loot tables fixed, crates/barrels need to not exist because fuck checking them, and then I'd be pretty much 100% satisfied with DA's loot.
Although there's still some locked chests with cool things in them!
But a lot of bosses do drop unique and interesting loot. Just not the main story bosses. You have to go out of your way to find equipment.
After all, Mage treaty spoilers Spoiler:
Uldred is just a mage. He's just going to have the same robes and staff that any other mage has. Ditto with the other Abominations. They don't just randomly get magical items! The real reward in the Mage Tower is Yusaris, a unique two-handed blade that drops from a sidequest boss, and certainly remains useful through the endgame(although the two-handed version of Starfang is better, which is stupid.)
Random high-end loot spoilers. Spoiler:
Keening Blade drops from Gaxkang, who is probably the toughest enemy in the game. It's also the best one-handed sword.
Topsider's Sword drops from the Ancient Darkspawn, who's a bit of a pussy, but still an orange. Also a really good one-handed sword.
Ageless drops from a dragon in Orzammar palace.
The Pure Bitch Braid drops from the High Dragon, and it's the best dog collar. There's also a ton of other drops there that put you a good ways closer to getting your superweapon of choice. Also Dragonscale Plate.
Juggernaut Plate drops from a series of Revenants, and it's definitely one of the best armor sets in the game.
Falon'din's Reach drops from the Dragon in the Brecilian Forest, and it's quite possibly one of the best bows in the game.
Spellweaver, the best sword for Arcane Warriors, drops from a side-boss in the Wyrmling Lair.
The Summer Sword drops from Ser Cautherine, and that's not an easy fight for a non-optimized party, but it's one that can be skipped entirely.
It is, however, a nice sword.
There's other weapons that aren't in that list and are dropped from dudes in-game. Sure, it would be better if all the stuff that's 75+ gold dropped from bosses instead of being merchant crap, like the Rose's Thorn, Veshialle, Spellward, Knight-Commander's Armor, the spell-resist armor that Ruck has, etc... but Bioware wanted to take a different step with their loot in DA, making money something that's actually worthwhile (my Human Noble gave money away like water and didn't ask for rewards, and ended up with significantly less money than my Dalish Elf, who refused to help Shem for free. It made a difference when I was buying stuff for the endgame and allowed me to purchase a full extra level on my Elf via elfroots.)
Hopefully Bioware will realize that some of their bosses need to drop more compelling gear, but some of the best gear in the core game IS dropped from bosses. Oh, and there needs to be more belts and amulets.
That makes sense to a point, spiders and golems and random creatures not having advanced metal plate, etc. But then why the hell are there Lyrium potions on every Deepstalker corpse from here to Orlais? Also, the locked chests should have fixed, decent loot rather than health poultices that can be manufactured en masse by anyone with an elfroot garden.
Other great items that drop from boss-like characters:
Forgemaster's Hammer and the Spear-Thrower bow both drop from the Forgemaster in the Dead Trenches. Those are freaking awesome. Corruption, one of the best helms for the end boss fight (+75 Spirit Resistance), is dropped by one of the Darkspawn Generals in the final battle. Aodh, a damn good Axe in my opinion, is dropped by the head thief in the back alleys of Denerim sidequest.
I liked finding things like silver vases, silk carpets and other such flavor loot in chests, except of course the part where it took up inventory space. Some small amount of cash would have been nice as well. Not sure why they locked up the mushrooms though.
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Redcliffe spoilers
Spoiler:
Don't rescue Owen (the Blacksmith's) daughter and he'll kill himself. The new blacksmith will sell Far Song.
Sort of like a good fantasy book - most of the time you read novels like DragonLance, etc, there is almost no mention of various magical weapons and armor. The heroes almost always are just in standard non-magical gear because they don't need to be in more than that. To me the gear is just an aside and I'm glad that it sort of feels that way in Dragon Age, because I hate the feeling of "if I can't find the right gear I can't be effective", which is why games like WoW suck so bad.
You know there's a point in-between your shitty fantasy books and WoW, where there's a compelling story and bosses drop interesting and unique loot. It's not like this game is balanced at all around some difficulty level, as seen by the drastic changes observed when you bring in more mages.
I'm not going to argue that there isn't a middle ground, but I really like how DA did the loot. I think the fantasy book analogy works pretty well here. The progression of the character should be tied to the character (stats/abilities) more than to the loot they get. You don't see Frodo chucking Sting away when he finds a better sword in Smaug's loot. You don't see Arya chucking Needle after any number of battles she's in.
I'd rather see what happens in DA, where you get a good/notable weapon and it stays with you for a long time. I find this more appealing.
It would be just like that if the staff you get for helping out one of the kings in orizmar was any good... It means a lot that he's giving this to you for helping him become king but since i had better from a merchant I pawned that shit.
Also, we're only bitching about the loot because it's one of the few things that is lacking. If this game didn't have everything else going for it this 8th thread or what ever number we're on wouldn't exist. We all love DA.
It must not have meant much to you if you just vendored it. And did you really expect to get a powerful mage staff from a dwarf?
Look, I'm not arguing that my way of thinking is right and yours is wrong. But merely voicing my opinion that not every quest needs to have an upgrade just because you did it after another. I find it lends a bit more realism to the world that you don't have the linear loot progression that, say a Final Fantasy game has.
Is it a perfect system? Of course not. But do I want some (slight spoiler) Spoiler:
ogre at the top of Ostagar tower
to have some random well crafted sword for no particular reason? No. Which is what I believe some are arguing.
__________________
Terry Pratchett wrote:
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
By the way guys does anyone have a damn clue where the longbow Far Song is found? I've done just about everything but I've still yet to find it. The PRIMA guide indicates it's easily the best bow.
I'm beginning to suspect I gotta pickpocket somebody for it.
Redcliffe spoilers
Spoiler:
Don't rescue Owen (the Blacksmith's) daughter and he'll kill himself. The new blacksmith will sell Far Song.
Mage's Eye (chest in Haven), Falon'din's Reach (from a chest in the Brecilian Fortress), and Spear Thrower (from the dead trenches Forgemaster), and WolfKiller (Ironbark quest reward) are damn good f*cking bows. I only got Far Song because I wasn't paying attention going through Redcliffe. It happens. Same reason I missed Bow of the Golden Sun was because it just didn't work out.
__________________
Xbox Gamertag: Bricobrosse
SSB:Brawl Code: 1032 0894 4020