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rakuenCallisto's Avatar
 
Location: Ima go over here kids mmkay..

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Old 02-18-2009, 12:40 AM
In TFC you had nade stickies.

Self-detonating nades that could roll and bounce just like regular nades. It was great cause you could bounce them anywhere and detonate = lots of body parts, but you couldn't lay them on walls or ceilings and such.
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| #526
Team Old World
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Location: UK

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Old 02-18-2009, 12:41 AM
I'm sorry I mentioned killing children Morkath. I don't mean it.

I just hate facestabs.
  | #527
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Old 02-18-2009, 12:41 AM
i think my yelling skeered tk-4-2-1 back to his post
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| #528
We have them...
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Old 02-18-2009, 12:42 AM
I've been telling him to get back to his post for years with no luck.
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Location: Some horny immigrant's house

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Old 02-18-2009, 12:46 AM
man stickies are way easier than the oldschool pipes

you think you have it hard predicting where your grenades will go in tf2? imagine if both of your main weapons were like that, and you had to account for rolls and crazy football bounces in order to defend a flag or something


edit: hey what what's your favorite song
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| #530
What?
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Old 02-18-2009, 12:46 AM
The_Scarab wrote: View Post
I'm sorry I mentioned killing children Morkath. I don't mean it.

I just hate facestabs.
Too late child killer.

While you may not want to know the explanation, it's why they can't fix it easily, it has to do with net prediction. If they "fixed it" backstabs in general would start working even less than normal.

And it tells you how to help avoid it.
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| #531
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Old 02-18-2009, 12:50 AM
Morkath wrote: View Post
The_Scarab wrote: View Post
I'm sorry I mentioned killing children Morkath. I don't mean it.

I just hate facestabs.
Too late child killer.

While you may not want to know the explanation, it's why they can't fix it easily, it has to do with net prediction. If they "fixed it" backstabs in general would start working even less than normal.

And it tells you how to help avoid it.
They should just get rif of the spy altogether. Never does anything useful and I hate their sappers because its all oh no you slightly annoyed me but im too good an engineer for it to even work but then other times I have to run back to the spawn to replace a downed tele entrance which is even more annoying because either the other engineer is such a dumb motherfuckre and ignored the sapper on mine but made sure to get his or because it wasted 600 metal or something because it resets back to level 1.
spies are in general just anoying but i dont think deadly enough. maybe thats why they have the facestab because theyre so shit everywhere else. oh look, an engineer running back towards the base with his shotgun out. WHO COULD THAT BE?!?!
  | #532
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Old 02-18-2009, 01:48 AM
www.jening.net

Some spies are good
| #533
 
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Old 02-18-2009, 01:58 AM
CangoFett wrote: View Post
www.jening.net

Some spies are good

  | #534
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Old 02-18-2009, 02:08 AM
SithDrummer wrote: View Post
Klaymen wrote: View Post
Let's not forget the earliest and worst nerf of all - grenades not exploding on impact after they hit a surface. I can think of way better ways of reducing spamming than this, they could have atleast given it 1 bounce, or made it so they disarm completely after a bounce or two.
That was the very first thing I mentioned
Oh. When you said "bouncy pipes" I assumed you were talking about stickies (a.k.a pipebombs). I wasn't sure what the hell you were talking about either
  | #535
 
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Old 02-18-2009, 02:10 AM
donhonk wrote: View Post
CangoFett wrote: View Post
www.jening.net

Some spies are good

UGHHHH
Did I just get rickstab'd?
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Location: Sydney, Australia.

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Old 02-18-2009, 02:50 AM
Finally unlocked the new bonesaw for medic. And then my video drivers crashed. :/
  | #537
give me the diamonds!
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Old 02-18-2009, 03:34 AM
I need one more heavy unlock for KGB, the most probable being Soviet Block, but im just not having any luck with it.

Whats that Spy bug where they crouch down and look all goofy like?
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Old 02-18-2009, 05:19 AM
donhonk wrote: View Post
CangoFett wrote: View Post
www.jening.net

Some spies are good

Best.

Rickroll.

Ever.

Also, the Sandman is a work of genius, and far better than anything people came up with on the Steam forums.

Unless someone did come up with it.
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| #539
Jailed
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Old 02-18-2009, 05:20 AM
If TF2 is civilization, spycrabbing is society. Crouch, equip disguise kit, and aim upwards. Walk around. You are now the Invincible Spycrab.
  | #540
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Old 02-18-2009, 05:21 AM
Agh. My internet got shaped, and my Ubersaw won't equip on my medic.
  | #541
Jailed
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Old 02-18-2009, 05:26 AM
God I'm really excited about the sandman
  | #542
I'm King o the World
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Location: On a boat like Leo

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Old 02-18-2009, 05:27 AM
Daxon wrote: View Post
God I'm really excited about the scout update bitches
seriously it's been my favorite class since the start and I think now I will never not play it
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Raneados wrote: View Post
oh what in the fresh hell you cunt douche
| #543
 
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Old 02-18-2009, 05:30 AM
I can't wait to see what kind of achievements there'll be. There's bound to be some funny ones.
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Location: South Texas

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Old 02-18-2009, 05:42 AM
Peewi wrote: View Post
I can't wait to see what kind of achievements there'll be. There's bound to be some funny ones.
Enter Sandman: Sandman 50 enemies/Uber Combo?

Seriously. That pun, it will be there. Trust me. The moment achievements come out, I will triumph in knowing I was correct. This will be fact.
 

Last edited by RCagent; 02-18-2009 at 05:44 AM.
| #545
got that feelin'
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Old 02-18-2009, 06:11 AM
The_Scarab wrote: View Post
Morkath wrote: View Post
The_Scarab wrote: View Post
I'm sorry I mentioned killing children Morkath. I don't mean it.

I just hate facestabs.
Too late child killer.

While you may not want to know the explanation, it's why they can't fix it easily, it has to do with net prediction. If they "fixed it" backstabs in general would start working even less than normal.

And it tells you how to help avoid it.
They should just get rif of the spy altogether. Never does anything useful and I hate their sappers because its all oh no you slightly annoyed me but im too good an engineer for it to even work but then other times I have to run back to the spawn to replace a downed tele entrance which is even more annoying because either the other engineer is such a dumb motherfuckre and ignored the sapper on mine but made sure to get his or because it wasted 600 metal or something because it resets back to level 1.
spies are in general just anoying but i dont think deadly enough. maybe thats why they have the facestab because theyre so shit everywhere else. oh look, an engineer running back towards the base with his shotgun out. WHO COULD THAT BE?!?!
when a spy saps the entrances it's just more annoying, i am definitely not leaving my sentry now i know a spy wants me off it, but i want to re-build my excellently placed level 3 teleporter that took a spy 2 seconds to just wait until nobody's using the spawn and then lay down a sapper, grinning to themselves about how clever and skillful they are sapping my unguarded shit time and again
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Daxon's Avatar
 

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Old 02-18-2009, 06:11 AM
zimfan wrote: View Post
Daxon wrote: View Post
God I'm really excited about the scout update bitches
seriously it's been my favorite class since the start and I think now I will never not play it
I've played roughly 90 or so hours of scout and I'm a terrible one but I love it too much to play anything else.
  | #547
It's time for the sun
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Location: to bow to the moon

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Old 02-18-2009, 06:19 AM
Nuzak wrote: View Post
The_Scarab wrote: View Post
Morkath wrote: View Post
The_Scarab wrote: View Post
I'm sorry I mentioned killing children Morkath. I don't mean it.

I just hate facestabs.
Too late child killer.

While you may not want to know the explanation, it's why they can't fix it easily, it has to do with net prediction. If they "fixed it" backstabs in general would start working even less than normal.

And it tells you how to help avoid it.
They should just get rif of the spy altogether. Never does anything useful and I hate their sappers because its all oh no you slightly annoyed me but im too good an engineer for it to even work but then other times I have to run back to the spawn to replace a downed tele entrance which is even more annoying because either the other engineer is such a dumb motherfuckre and ignored the sapper on mine but made sure to get his or because it wasted 600 metal or something because it resets back to level 1.
spies are in general just anoying but i dont think deadly enough. maybe thats why they have the facestab because theyre so shit everywhere else. oh look, an engineer running back towards the base with his shotgun out. WHO COULD THAT BE?!?!
when a spy saps the entrances it's just more annoying, i am definitely not leaving my sentry now i know a spy wants me off it, but i want to re-build my excellently placed level 3 teleporter that took a spy 2 seconds to just wait until nobody's using the spawn and then lay down a sapper, grinning to themselves about how clever and skillful they are sapping my unguarded shit time and again
Clever and skillful? Perhaps not. Useful? HELL YES
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Whats up?
Biosys's Avatar
 
Location: The sky.

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Old 02-18-2009, 06:22 AM
Daxon wrote: View Post
God I'm really excited about the sandman
We need all-scout all-sandman rushes.

It will be glorious.
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| #549
Wat?
RCagent's Avatar
 
Location: South Texas

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Old 02-18-2009, 06:24 AM
Nuzak wrote: View Post
The_Scarab wrote: View Post
Morkath wrote: View Post
The_Scarab wrote: View Post
I'm sorry I mentioned killing children Morkath. I don't mean it.

I just hate facestabs.
Too late child killer.

While you may not want to know the explanation, it's why they can't fix it easily, it has to do with net prediction. If they "fixed it" backstabs in general would start working even less than normal.

And it tells you how to help avoid it.
They should just get rif of the spy altogether. Never does anything useful and I hate their sappers because its all oh no you slightly annoyed me but im too good an engineer for it to even work but then other times I have to run back to the spawn to replace a downed tele entrance which is even more annoying because either the other engineer is such a dumb motherfuckre and ignored the sapper on mine but made sure to get his or because it wasted 600 metal or something because it resets back to level 1.
spies are in general just anoying but i dont think deadly enough. maybe thats why they have the facestab because theyre so shit everywhere else. oh look, an engineer running back towards the base with his shotgun out. WHO COULD THAT BE?!?!
when a spy saps the entrances it's just more annoying, i am definitely not leaving my sentry now i know a spy wants me off it, but i want to re-build my excellently placed level 3 teleporter that took a spy 2 seconds to just wait until nobody's using the spawn and then lay down a sapper, grinning to themselves about how clever and skillful they are sapping my unguarded shit time and again
Sorry =(

But yeah, I think it would be fair to have Level 3 Teleporters take longer to die from a Sap. Granted that might not help much.

Spies are actually useful. Backstabbing Uber Ready Medics, sapping teleporters. Spies basically grief the other team. It's annoying as fuck, but its incredibly useful.
  | #550
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