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Old 11-08-2009, 04:40 AM
guilt trip...

AND BESIDES

it's not dead

it never dies. i mean, we last left off with a hilarious cliffhanger that still needs resolution
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Last edited by ArcanisTheImpotent; 11-08-2009 at 04:48 AM.
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Old 11-08-2009, 05:59 AM
Actually, I'm pretty sure the new "Defend Other" action from Glories of the Most High fixes most combat problems with the game.

Just think: Solar Counterattack after Perfectly Defending your ally. A Sorcerer with an army of Demons ready to sacrifice themselves for their master during spell casting. Being able to protect your allies so they can get Form and Scene charms up.

It's funny this wasn't in the game in non-Charm form already.
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Old 11-08-2009, 09:49 AM
I think I could use a little more Exalted in my life.

Not supremely confident in PbP, but what the hell.
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Old 11-08-2009, 01:38 PM
INeedNoSalt wrote: View Post
@Paranoia: It's not just Sidereals who can use VBoS, though, and that's a big part of what makes it dangerous.
Um, that's exactly what I said in my post. Right there in the first paragraph. It's balanced as a Sidereal style, but the fact that it's not Sidereal only imbalances it. When balancing for Sidereals Essence score takes second place compared to a variety of other factors. When balancing for martial arts though... well you know that much.

A Sidereal who relies on BotBM + JiaS to beat mote regen is on thin ice though, as Blade's committment cost is very punishing to Sidereals, and their perfect defences are punishingly expensive even with the new errata. All it takes to kill a Sidereal is a flurry he can't reliably dodge with DV and doesn't have the motes to perfect all at once. (Which is why Sidereals have rather a lot of charms aimed at ensuring it never comes down to that, such as Impeding the Flow, but these have a tendancy of being utterly useless at the moment it really matters) A Solar has a big enough essence pool and cheap enough perfects to get round that though. Hence why my argument was that non-sidereals should be banned from learning it but that as a bunch of Sidereal-only charms they're largely fine.

Buuuut system arguments aside, an Infernal game would be very interesting to watch or play in. I'm somewhat divided on the issue of bloated-horror-princess myself. On the one hand it is horrible and squicky, but really that's exactly what the Demon City should be. A horrible and squicky place built on vengeance and hate and pain, but which you just can't leave alone because it's also fascinating and alien and wonder-filled with just the slightest hope for some kind of redemption if only in the music... though if you ever forget for a moment that it's a city of demons who hate you then you're dead, probably in a very horrible manner.

Malfeas and Yu-Shan in particular are two of the reasons I prefer Exalted to most D&D settings. Even Planescape had only a few places quite so interesting and detailed. As I said, kitchen sink with none of the traditional flaws of those settings. But yeah, I can't exactly deny the rules system is more drawn out and complicated than it probably should be.

Edit:

vagrant_winds wrote: View Post
Actually, I'm pretty sure the new "Defend Other" action from Glories of the Most High fixes most combat problems with the game.

Just think: Solar Counterattack after Perfectly Defending your ally. A Sorcerer with an army of Demons ready to sacrifice themselves for their master during spell casting. Being able to protect your allies so they can get Form and Scene charms up.

It's funny this wasn't in the game in non-Charm form already.
Yes. Very yes. Players who made specialist social characters for whom lack of combat skills is a feature whoop for joy at this development.
 

Last edited by Paranoia833; 11-08-2009 at 02:05 PM.
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Old 11-08-2009, 02:27 PM
Right, my point is, you keep saying "A Sidereal who..." but when discussing VBoS, you can't use a Sidereal using it to prove it's not imbalanced. It's when someone who isn't a Sidereal uses it that it becomes a problem.

25 dedicated motes isn't a huge price to pay for even a starting level Lunar, say.
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Old 11-08-2009, 02:29 PM
INeedNoSalt wrote: View Post
Right, my point is, you keep saying "A Sidereal who..." but when discussing VBoS, you can't use a Sidereal using it to prove it's not imbalanced. It's when someone who isn't a Sidereal uses it that it becomes a problem.

25 dedicated motes isn't a huge price to pay for even a starting level Lunar, say.
Well yeah, hence why I said no ST should allow non-Sidereals to use it.
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Old 11-08-2009, 02:45 PM
I am generally of the opinion that "Say no" is the least fun way to approach Exalted.
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Old 11-08-2009, 02:52 PM
I suppose, although given the choices I'd rather just urge a Solar player in the direction of the Immaculate Forms if they want to taste forbidden fruit. Or heck, Sidereal Martial Arts themselves once they get to that point.
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Old 11-08-2009, 03:21 PM
No love for the Autochthonians? ::sadface::

That being said, I'd be down for pretty much any kind of Exalted PbP.
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Old 11-08-2009, 03:22 PM
Everyone talks about how awesome the Alchemicals are and I guess just kind of politely ignores the fact that there is no 2e data on them.
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Old 11-08-2009, 03:58 PM
::nods:: this is true. In my case, I will ignore quite a bit, like how odd they might be in the "real" world, for the coolness of an all-Alchemical story in Autocthonia.
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Old 11-08-2009, 04:01 PM
If you want teasers, the White Wolf or RPG.net forums are a fun place to hang out. The guy who wrote the charms for the upcoming books posts there and finds it fun to drop teasers to fans from time to time.

Outside of teasers, not a whole lot has been released so far, though from the sound of it there's been revisions to the way Autochthonia works to get it more in line with 2Es cosmology and possibly a reworking of the Seal of 8 Divinities so that you can do campaigns where the Autobots spring up somewhere other than the south if you're setting your game elsewhere. That's all pure conjecture from vaguely worded teasers though.
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Old 11-08-2009, 04:30 PM
INeedNoSalt wrote: View Post
Everyone talks about how awesome the Alchemicals are and I guess just kind of politely ignores the fact that there is no 2e data on them.
There's some data. Not a lot, but a few 2e charms and weapons have been released unless I'm, terribly mistaken.
Man, I really haven't been keeping up with Exalted. What have they released lately? Cot North? Glories of the Most High?
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Old 11-08-2009, 04:40 PM
Glories of the Most High is out and it is awesome.

There are like, a tiny handful of charms, like one Excellency and one other thing. There's not enough information to play them in the 2e rules unless you homebrew everything.
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Old 11-08-2009, 05:31 PM
Glories of the Most High is indeed awsomeness itself. Seriously, not one chapter fails to be full of potential plot threads or useful mechanical knik-knacks. Sidereals get much needed errata (and some kickass new powers), Lunars get to fly to the moon, Solars get some of the best new charms and goodies they've had in a long time and a really kickass martial art style.

Plus the Incarna are all awesome.
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Old 11-08-2009, 08:34 PM
Glories of the Most High has me wanting to make a Solar monster who is like ten feet tall, totally disfigured, and uses like, Malfean and Abyssal Charms to compliment his Solar stuff.

Totally rad.
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Old 11-08-2009, 11:08 PM
Abyssal craft charms are the best thing ever and I would like to extend my sincerest gratitude to the Deathlords for handing them out to their servants like candy. And for forgetting to supply your spy with SPD's.
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Old 11-09-2009, 10:26 AM
I was wondering the same thing as the OP and was even going to make a thread about Exalted myself before I noticed this one.

I recently (end of Septmeber) got into an Exalted campaign which I'm immensely enjoying myself with. At first, it was a bit complicated, a little bit daunting just trying to wrap my head around the new mechanics after having primarily been a D&D player. There's a lot of stuff to learn and a few habits and paradigms to break if you've played other types of PnP games.

Right now I'm just enjoying the setting the ST has going for us. There were a few complete newbs to the game, so we didn't start out as anything over-the-top. It's been a simple game of mortals up until 2 sessions ago where we all Solar Exalt at the same time. It's been great so far having this awesome ability and telling a story with my combat where it actually matters - a far cry from my D&D days were it was all "Roll d20. He reflex saves. Roll the damage for my 5d6 fireball. A whopping 16 damage, cut in half down to 8 on the boss with 250HP." where I didn't feel powerful at all.

If someone is looking to set up an Exalted PbP here, count me in as interested. I'm still relatively new to the Exalted universe, so I don't have all the history up on Lunars, Sidereals and some of the things other people mention here, but I'll give it a try. I'm at least familiar enough with game mechanics that I won't be questioning the ridiculous power capabilities.
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Old 11-09-2009, 08:19 PM
Also, http://forums.penny-arcade.com/showthread.php?t=105189
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Old 11-10-2009, 05:29 PM
Dragon Blooded Revised has been officially released to the web on the Exalted Wiki:
http://wiki.white-wolf.com/exalted/i...=Latest_Errata

It's part of the upcoming book Thousand Correct Actions of the Upright Soldier, containing errata and new charms for all the Exalted.
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Old 11-11-2009, 01:24 AM
So, I just got to the "Hellforged Wonders" portion of the Infernals book, which makes me say "what were they thinking?!" Goddamn, anything that can get you Principle of Motion at creation is pretty fucking ridiculous.
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Old 11-11-2009, 01:30 AM
It's just a 5m 1wp magical flurry that requires motes to be committed in advance, not that fantastic.

Plus sapient artifacts can cause a lot of trouble. Sure, it's not perfectly balanced, but there's the gentle hand of the ST to stop it from happening, and hellforged wonders are incredibly badass.

I mean, if you want to talk unbalanced, Scarlet Rapture Shintai allows spontaneous combos, while simultaneously being a very, very good extra-action charm.
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Old 11-11-2009, 01:32 AM
Rainfall wrote: View Post
It's just a 5m 1wp magical flurry that requires motes to be committed in advance, not that fantastic.

Plus sapient artifacts can cause a lot of trouble. Sure, it's not perfectly balanced, but there's the gentle hand of the ST to stop it from happening, and hellforged wonders are incredibly badass.

I mean, if you want to talk unbalanced, Scarlet Rapture Shintai allows spontaneous combos, while simultaneously being a very, very good extra-action charm.
I definitely noticed that. However, Scarlet Rapture Shintai requires Essence 4. Hellforged Wonders just require a couple dots in artifacts, and come with artifacts.
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Old 11-11-2009, 10:43 AM
Spirit Charms are just all around less good than Infernal Charms (or solar charms, or lunar charms, or abyssal charms...)

It also gives you ANOTHER urge that can make you botch things if you ignore it.
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Old 11-11-2009, 10:45 AM
The book also has no-attunement artifacts that add +4 stamina, and one that gives you +9 dice to put where you like

Infernals has badass artifacts :p
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