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 11-08-2009, 01:38 PM
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INeedNoSalt wrote:

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@Paranoia: It's not just Sidereals who can use VBoS, though, and that's a big part of what makes it dangerous.
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Um, that's exactly what I said in my post. Right there in the first paragraph. It's balanced as a Sidereal style, but the fact that it's not Sidereal only imbalances it. When balancing for Sidereals Essence score takes second place compared to a variety of other factors. When balancing for martial arts though... well you know that much.
A Sidereal who relies on BotBM + JiaS to beat mote regen is on thin ice though, as Blade's committment cost is very punishing to Sidereals, and their perfect defences are punishingly expensive even with the new errata. All it takes to kill a Sidereal is a flurry he can't reliably dodge with DV and doesn't have the motes to perfect all at once. (Which is why Sidereals have rather a lot of charms aimed at ensuring it never comes down to that, such as Impeding the Flow, but these have a tendancy of being utterly useless at the moment it really matters) A Solar has a big enough essence pool and cheap enough perfects to get round that though. Hence why my argument was that non-sidereals should be banned from learning it but that as a bunch of Sidereal-only charms they're largely fine.
Buuuut system arguments aside, an Infernal game would be very interesting to watch or play in. I'm somewhat divided on the issue of bloated-horror-princess myself. On the one hand it is horrible and squicky, but really that's exactly what the Demon City should be. A horrible and squicky place built on vengeance and hate and pain, but which you just can't leave alone because it's also fascinating and alien and wonder-filled with just the slightest hope for some kind of redemption if only in the music... though if you ever forget for a moment that it's a city of demons who hate you then you're dead, probably in a very horrible manner.
Malfeas and Yu-Shan in particular are two of the reasons I prefer Exalted to most D&D settings. Even Planescape had only a few places quite so interesting and detailed. As I said, kitchen sink with none of the traditional flaws of those settings. But yeah, I can't exactly deny the rules system is more drawn out and complicated than it probably should be.
Edit:
vagrant_winds wrote:

Actually, I'm pretty sure the new "Defend Other" action from Glories of the Most High fixes most combat problems with the game.
Just think: Solar Counterattack after Perfectly Defending your ally. A Sorcerer with an army of Demons ready to sacrifice themselves for their master during spell casting. Being able to protect your allies so they can get Form and Scene charms up.
It's funny this wasn't in the game in non-Charm form already.
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Yes. Very yes. Players who made specialist social characters for whom lack of combat skills is a feature whoop for joy at this development. |
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Last edited by Paranoia833; 11-08-2009 at 02:05 PM.
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