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"Girl game" Style Savvy [DS] is serious fuckin' business :
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 10-08-2009, 12:58 PM
 | So this blew my mind.
Picture AeroBiz, just with a clothing boutique. Picture the C64 classic Lemonade, only with 10,000 different ways to create beverages and individual customers with unique tastes and repeat business. Picture the clothing trend aspect of The World Ends With You crossed with Taloon's chapter from Dragon Warrior 4. Picture a hard-core business simulator mixed with a puzzle game and then aimed at tween girls.

This is Style Savvy, which is being published by Nintendo. (You might know it by the name Wagamama Fashion Girls Mode in Japan, where it broke sales records like crazy.) I went to a media event this week for the women's magazine that I work for, and I just asked to see this out of courtesy but I was genuinely surprised at the level of depth involved.
You create an avatar and then run a clothing boutique: You buy and stock all of your inventory and pick from 10,000 different articles of clothing from 16 different fictional brands. Each brand has its own feel (upscale, low-key, boho chic, cheap-ass), and you can choose as many or as few items as you want from your starting credit. You can specialize in one style, carry only a few brands or sell one of everything.
From there, you have to expand your business by satisfying customers—which is where the puzzle game aspect comes in. You have customers, each with their own budgets and styles, and they come in to tell you what they're looking for. This trendy girl wants shoes to go with her pants, but her budget is only $108, she's dressed like a heroin chic runway model, and she loves cities but hates the outdoors. So not only do you have to find shoes that go with her outfit and fit her style, but you also have to make sure you have something in stock (plus try to upsell her as much as possible to get more profit). If she doesn't like your pick, she'll tell you and will probably leave. If she likes it, she'll buy it, thank you and walk out—but she'll come back at some point, looking for more clothing.
If customers buy things and leave happy, you get more money—not only to buy shit for your avatar, but also to revamp your store and restock, because all of your inventory is limited and you have to reorder if things are popular. If you notice ballet flats are hot right now because everyone is asking for them, the good business owner will make sure you order more next time. If winter is coming (and the game picks up on the seasons based on your DS clock), customers will ditch shorts and ask for coats instead. If you develop a reputation as a great place to buy sandals, more people will come in asking for them. Even little details like how your avatar dresses is important to your business, because who wants to buy from an upscale shoe shop if the owner looks goth? You can even pick what the mannequins in your window are wearing, which will influence foot traffic and if they want what's in the window.
The whole game runs like this. Pair that with the virtual dress-up aspect, where girls can connect with each other with local Wi-Fi and trade items or visit each others' shops, and it's pretty crazy how robust the game is. It's the only "girl game" that doesn't look like it insults its audience. Honestly, it's training them for business school. |
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