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[Chaos] CitOW game 27 - Game of Champions 2

DarianDarian Yellow WizardThe PitRegistered User regular
edited November 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

lodwilk as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Rius as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Mordenthral as Tzeentch
asplannedrd3.jpg

El Skid as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

While sign ups are usually taken from the discussion/general sign up thread, this game is different.
For this, anyone who has previously won a game of CitOW on these forums may apply below - link your game and state the god you won with as a reference. I'll choose players randomly Thursday evening sometime after 6 PM EST from among interested parties. Roles will also be "randomly" assigned, with the caveat that I will attempt to avoid giving anyone a god with which they have already won.



[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

Darian on
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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

    Darian on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    Previous winner, signing up.

    Mordenthral on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    Signing Up!

    I have won twice previously; First as Slaanesh in Game 2, then as Tzeentch in Game 7. Ironically, those were the first wins on the boards for each of those gods (and also my only wins in 5 games, heh).

    Rius on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited October 2010
    I'm not quite ready to get creamed in a GoC, but I'll be watching this with interest!

    FunkyWaltDogg on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    Darian wrote: »
    Gene Parmesan as Khorne

    Oh, are the players mentioned in the OP not actually champions that were chosen?



    I sign up then!

    edit:
    Won Game 18 as Tzeentch
    Won Game 22 as Nurgle

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Sorry; forgot to edit out the names when I copied from the game 25 OP.

    Darian on
  • lodwilklodwilk Registered User regular
    edited October 2010
    !Sign Up

    I won Game 11 as Tzeentch

    lodwilk on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Previous winner, signing up.

    He does have credentials (as Nurgle; have you won others here as well?)

    Darian on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    Darian wrote: »
    Previous winner, signing up.

    He does have credentials (as Nurgle; have you won others here as well?)

    No, lost 1, about to be 2. I had that Khorne VP victory on BGG, but I guess that doesn't count. :winky:

    Mordenthral on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Everyone knows that Khorne can't win by VP; that "victory" must not have actually happened.

    Darian on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    Making me break out the link.

    Mordenthral on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Well, clearly our players are Mordenthral, El Skid, Rius, and lodwilk.

    Mordenthral is the only non-Tzeentch winner, so he gets that role.

    For the others, Assigning gods (ES, l, R): 1d100 4 1d100 20 1d100 14

    So that gives us:
    lodwilk as Khorne
    Rius as Nurgle (or Rius as Nurgle; up to you)
    Mordenthral as Tzeentch
    El Skid as Slaanesh

    PM me an email address for the google-doc, and El Skid needs to make an account on handtracker so that I can add you to the game.

    Edit: The decks have been shuffled, and everyone may draw three cards for your opening hand.

    Darian on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    Thanks for hosting, Darian.

    Cards drawn and plans within plans formed. You're gonna love turn 4.

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    Darian wrote: »

    PM me an email address for the google-doc, and El Skid needs to make an account on handtracker so that I can add you to the game.

    Registered under Skiddles and PM sent!

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    This game will bring me such pleasure... and you all such pain. It'll be great!

    First game ever as Slaanesh woo!

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    Cards are drawn

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Googledocs shared; next up is the board and round one Old World phase.

    Darian on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    My first plan involves making you all wonder why I'm declaring no discard before I even see the board. It will have an effect on turn 1 when Slaanesh takes her third action.

    Mordenthral on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Tzeentch apparently already knows this, but here are the starting token locations for the rest of you:

    citowg27r0.gif

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    Greetings, brothers! What a nice unspoiled Old World we have today. We'll take care of that in a hurry, won't we?

    Rius on
  • lodwilklodwilk Registered User regular
    edited October 2010
    Oh yes this land shall run red with the blood I'll be spilling. Be it yours or the pathetic mortals who live there, I do not care.

    lodwilk on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Round 1, Old World phase

    Electors Sue for Peace
    Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track.
    Place one Event token in each of the Empire and one other region.
    During the battle phase, no battle dice may be rolled in regions where there is at least one Event token.

    Nurgle, where will the Electors prevent combat?

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    Whelp, Nurgle is going to have a fun time to start.. He gets to choose 2 populous regions where he doesnt get attacked for at least 2 turns :-/

    El Skid on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    Well isn't that a hell of a thing. Let's see those other Electors in Bretonnia.

    Rius on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    El Skid wrote: »
    Whelp, Nurgle is going to have a fun time to start.. He gets to choose 2 populous regions where he doesnt get attacked for at least 2 turns :-/

    Thanks to the Warpstone in the Empire, Tzeentch gets to benefit some from Electors as well. And if you're lucky, those Nobles are also mobile. Mobile Nobles!

    Rius on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    Round 1, Draw phase

    citowg27r10.gif

    Tzeentch has declared no discard; all players should draw two cards, giving a hand of five and 19 left in the deck. Once he has drawn, Khorne is active to begin the summoning phase.

    Darian on
  • lodwilklodwilk Registered User regular
    edited October 2010
    Stupid Electors. Well I guess I'll have to use a Battle Cry in The Empire.

    Khorne @ 6/7 PP

    lodwilk on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    Truth be told I was almost hoping you'd do that.

    I'll summon a Leper to Bretonnia; Nurgle @ 5/6 PP Remaining.

    Rius on
  • lodwilklodwilk Registered User regular
    edited October 2010
    Then you should have played a card in there, just in case our birdlike brother wanted to play a card that would take out my battle cry.

    lodwilk on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    But what if that's also something I'm hoping for? :mrgreen:

    Rius on
  • lodwilklodwilk Registered User regular
    edited October 2010
    Then you and I can no longer be friends and you're not invited to my birthday anymore.

    lodwilk on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    I'm sorry to break it to you, brother- I don't think ANYONE really wants to be invited to one of your birthdays.

    El Skid on
  • lodwilklodwilk Registered User regular
    edited October 2010
    :cry:

    lodwilk on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    Nice opening, Khorne.

    Temporal Stasis (M) in Kislev. 5/6

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    This calls for a seductress to Troll Country

    Slaanesh @ 5/6 PP

    El Skid on
  • lodwilklodwilk Registered User regular
    edited October 2010
    Blood Frenzy in Troll Country

    Khorne @ 6/7 PP

    lodwilk on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2010
    citowg27r11.gif

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited October 2010
    I'm surprised you didn't put that Frenzy into Kislev, Khorne. 2 dice for 2 PP is as good a deal as you'll ever get under Temporal Stasis.

    Summon a second Leper to Bretonnia; Nurgle @ 4/6 PP Remaining.

    Rius on
  • MordenthralMordenthral Registered User regular
    edited October 2010
    True, Nurgle. But 2 dice for free is even better. Horror in the Empire. 3/6

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited October 2010
    Lets try another seductress to troll country.

    4/6 PP

    El Skid on
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