Creatures from the C64, puzzle based single screen Torture Screens. Fuzzies are captured by evil demons, you must rescue fuzzies before they are tortured, chainsaw'd, cut in half, pushed in to acid, squished, burnt and generally maimed:
I will continue to pimp this game till I'm blue in the face, it was my childhood favourite. It even had a Terminator 2 title screen (Which happened to be one of my fave films at the time too!)
But, it's not popular enough so not a chance in hell. Another obscure-ish one I'd love to see revived would be Skool Daze and Bak 2 Skool. Bully almost did a good enough job but it wasn't close enough to the previous two mentioned games.
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I was just thinking about how a sequel to an xcom game would work today and also why nobody has mentioned Beyond Good and Evil yet (unless I missed it).
Then I was thinking about what made the two games great,
BGaE - Strong female character, dressed fairly sensibly and able to hold her own in a fight.
Xcom - I think the defining point of the first two games was base defence. Without it, you'd never really feel the connection between the tactical map and missions. When I first played the game I assumed that the base screen was merely metaphorical - you build x to get y. Fighting through what you spend much of the game staring at makes it very physical and real.
I'm not sure if this would work in 2007 as a top down game so you'd probably want to do it in 3d, some kind of sci-fi fps, but one very grounded in the real world.
Then I realised something else, what would happen if you Combined the two?
Alyx is pretty similar, in character and appearance, to Jade.
The bit in ep2 with the downed advisor pod is similar to one of those farm house crash sites in Xcom, in both look and atmosphere.
Finally, the base defence mission near the end (in the secondary Silo) is exactly like I'd imagine a modern day xcom, minus squad elements of course.
in summation Half-Life 1 + (Xcom -non linear gameplay) + (Beyond Good and Evil - camera) = Awesome