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Penny Arcade Forums > On-Topic Forums > Games and Technology » [Let's Play!]Fallout Tactics - Great Bend Part 1b (and 2!): Poor Rage (NSF56k)
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themocaw is offline

Old 12-14-2007, 08:45 AM
DisruptorX2 wrote: View Post
Why the hell is this a "lets play" instead of a game on? FT singleplayer blows, and its multiplayer is the best thing ever created.
It's a Let's Play because, in the spirit of the original Let's Play threads, I'm playing the game so you guys don't have to. there have already been a couple of folks who've said that they never finished the singleplayer because it got so damn tedious they couldn't make it all the way through. But yes, if you want to start up a Game On on Fallout Tactics Multiplayer, that would be freakin' awesome.
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Old 12-14-2007, 10:39 AM
tehkensai wrote: View Post
Thats when you turn on Real time combat and watch your entire team get slaughtered in a matter of seconds, because in no way did this game lend itself to real time at all.
Bright day
Does nobody remember the tutorial?

Real-time is good for flanking as enemies will get shot every time they leave cover, prompting them to stay put, while you machine gun wielding\grenade toting monster gets into the place for the mass murder...
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Old 12-14-2007, 11:48 AM
There is an interesting trick I just discovered () that actually makes Real Time much more viable: if you press Enter at any time, the game immediately switches from Real Time to Turn Based: so, kind of like Baldur's Gate, you can walk your guys through the easy missions, then pseudo-pause action when you need to, give people more specific orders until you get past the rough patch. I'm going to try and play it that way in the next mission (drive the humvee through the goddamn city full of people trying to kill you) because the turn-based vehicle controls are kinda shitty.
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Old 12-14-2007, 06:11 PM
Get Stumpy and give him the shotgun puncher.

That shit will be hilarious.
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Old 12-14-2007, 09:54 PM
So far this has been a brilliant thread, excellent writing quite entertaining. I've already finished fallout tactics more than once so I am not tempted to reinstall but I am really enjoying reading this.

Keep the squad going til someone dies.
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Old 12-15-2007, 11:36 AM
Intermission 1

Spoiler:


(And here's the text of the actual chapter ending cutscene)
Spoiler:
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Old 12-15-2007, 12:14 PM
In which Cindilu and her Squad Heads South

Spoiler:
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Old 12-15-2007, 12:18 PM
Awesome LP. And a bit late to the party, but if you're going to switch up your squad, I suggest putting in Stevie. When I played, I had a lot of fun having her sneak up on people and Power Fisting them in the face/groin. Plus, she's cute looking.
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Old 12-15-2007, 12:38 PM
Intermission:

Zen Vulgarity wrote: View Post
Get Stumpy and give him the shotgun puncher.

That shit will be hilarious.
Ask and you shall receive.

Spoiler:
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Last edited by themocaw; 12-15-2007 at 12:43 PM.
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Old 12-15-2007, 12:44 PM
quote:
Stumpy now has his shotgun fist that will allow him to fist people better, and plenty of fletchette and buckshot rounds so that his fisting will be felt with great vigor.
Oh dear...
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Old 12-15-2007, 06:38 PM
Go for the distress call first, the storehouse will still be there when you get there.
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Old 12-16-2007, 02:06 AM
In which Cindilu goes for a Drive

Spoiler:


Spoiler:
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Last edited by themocaw; 12-16-2007 at 12:35 PM. Reason
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Old 12-16-2007, 09:44 AM
Stevie was the tribal with ranks in both first aid and doctor, right? If so, go with him.

EDIT: Damn, I was thinking of Keith. Unless we are really hurting for a proper doctor we'll go for Stevie instead.
 

Last edited by Silpheed; 12-16-2007 at 11:12 AM.
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Old 12-16-2007, 11:03 AM
I second Stevie. Not sure if she has ranks in First Aid/Doctor, though.

On another note, I'm playing the game through again, and I was wondering if there was a better way of swapping equipment than having someone dropping it on the ground and having someone else come pick it up. It's kinda annoying having to do that.

EDIT: She's decent at First Aid, but not Doctor. So if you need another dedicated medic, I guess go with Stitch.

Although,
Spoiler:


EDIT: Thanks for the advice on swapping equipment. Should make my life easier.
 

Last edited by PunkBoy; 12-16-2007 at 03:17 PM.
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Old 12-16-2007, 11:35 AM
PunkBoy wrote: View Post
I second Stevie. Not sure if she has ranks in First Aid/Doctor, though.

On another note, I'm playing the game through again, and I was wondering if there was a better way of swapping equipment than having someone dropping it on the ground and having someone else come pick it up. It's kinda annoying having to do that.

EDIT: She's decent at First Aid, but not Doctor. So if you need another dedicated medic, I guess go with Stitch.

Although,
Spoiler:
You can pass equipment to any other squadmate you're close to by dragging it out of your inventory to their tab.
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Old 12-16-2007, 12:37 PM
I don't have enough time to post the entire LP right now, but I will give you the title, as a bit of a teaser:

In Which We Discuss the Possibility of Court-Martial Proceedings for Rage Wolcott
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Old 12-17-2007, 09:40 AM
I hunger for moar update, but I remember some of the missions literally taking me hours and hours to wade through, so you've had a pretty respectable pace so far!

That said, make moar update plz
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Old 12-17-2007, 09:51 AM
Indeed, more updating, less real life for themocaw.
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Old 12-18-2007, 01:03 AM
In Which We (really) Discuss the Possibility of Court-Martial Proceedings for Rage Wolcott

Spoiler:


Spoiler:
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Old 12-18-2007, 01:32 AM
Well, it's not like we didn't know that Rage was a grade A psycho to begin with with. I'd say that we'll keep him in order to reign him in.

EDIT: That's not to say that he gets of the hook completly unscathed though. Fucker needs permission from the squad leader to off non combatants.

EDIT 2: I recommend grooming Rage into a Big Gun or Energy Weapons user, we'll need one unless you decide to recruit one later on.
 

Last edited by Silpheed; 12-18-2007 at 01:36 AM.
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Old 12-18-2007, 01:32 AM
Chevron was kind of a dick, but hardly worth the ammo. A lengthy stay in the Box may be in order.

Also: those turrets are nearly blind at melee range, and can safely be torn apart with rippers and power fists. If there's two in a room then you'll need to engage both simultaneously. They carry an obscene amount of micro fusion cells apiece, way more than can be carried back to base in one go.
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Old 12-18-2007, 01:41 AM
I miss this game. It just...kinda devolved towards the end. Hell, I remember struggling for freaking ever with the first mission against the mutants.


Sidenote: So...Fallout Tactics + silent storm engine = amazing shit?
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Old 12-18-2007, 01:50 AM
Lanrutcon wrote: View Post
I miss this game. It just...kinda devolved towards the end. Hell, I remember struggling for freaking ever with the first mission against the mutants.


Sidenote: So...Fallout Tactics + silent storm engine = amazing shit?
Oh god, how I had to work my ass off to keep my entire squad alive once those mutantfuckers start ripping loose with Browning Mk2's.

Regarding the sidenote: I'm still disappointed that Troika never got to develop the post apocalyptic game that they were planning. It was basically the Temple of Elemental Evil engine with destructible terrain and a proper RPG underneath. Ah Troika, I wish that your programming skills and Q&A had been as good as your enthusiasm for developing kickass RPG's. The PC RPG scene is so much bleaker after they went under.
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Old 12-18-2007, 02:38 AM
Rage is a good soldier, so Cindy should save him. But she should make him realize that he owes her big time and next time he steps out of line, she's not going to be lenient. He should also have some kind of punishment detail, like having him carrying squad supplies and policing ammo and weapons. Or giving him the crappy assignments in missions.

Oddly enough, this reminds me that something like this happens in one of the X-Wing books.
 

Last edited by PunkBoy; 12-18-2007 at 02:45 AM.
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Old 12-18-2007, 04:16 AM
Keep Rage as the small arms and shotguns feller, and Spoiler:
Plus think of the RP drama you could cook up.
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