|
 02-27-2008, 08:14 AM
 | Clarifications from my inbox:
Q: So intelligence either allows enhancement of an original skill, or adds another one, yeah? Choice is made by PM whenever it's convenient?
A: The choice needs to be made today.
Q: Now, skills...if I have stealth, but it isn't intelligence enhanced, can I use it and attack on the same turn without the damage bonus?
A: Stealth allows you a high chance to evade attacks towards you depending on the weather, this is subject to change. Tonight, you have a 75% chance to evade incoming attacks whether you attack or not. If you use your Intelligence to boost this, getting the 50% chance to do more damage, you will not be using the evade portion of the skill. However, if successful, you will evade all attacks until your hit your target for the increased damage.
Q: Can steal be used in addition to attacking in a round?
A: Yes it can. As of right now, there is no limit to what you can do in a round. You can use your first aid skill on someone, steal from another player, gamble with 3 other players, trade an item and attack if you wish. However, attacking goes before all else tonight. Gambling your $300 to 3 different people at $100 a match is fine.
Q: First aid can be used on myself?
A: Correct. First aid may also help save that player's life during combat.
Q: What happens to sell-back price of an item after the first day of ownership? For stolen goods?
A: Goods are sold back at a rate determined each day by the vendor(s) available. Day 0 allowed you to sell back items at full price. In this game, stolen goods and bought goods are not considered different for sell-back pricing. |
|