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 03-14-2008, 12:33 AM
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A Bear wrote:

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Edit: if anyone can tell me a good reason to get it now, that about all I'll need to buy it.
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My reason will be related in the form of an epic poem.
Well, not really. But I will tell you a longwinded-story relating my experience with the game, and it will either convince you that this is TOTALLY THE GAME FOR YOU, or convince you of the exact opposite.
For starters, it'll kill you. It doesn't care.
But each time I died and came back (at level 1, from the set starting place), I'd find a new shield that's better than the one I found in my previous life, and new NPCs in the dungeon.
Among those NPCs, there's this STUPID WOMAN WHO BLINDS YOU, who will henceforth be referred to as "crazy blinding woman." While you are blinded, you can see nothing around you for a brief time. The first time you fall for it you think it won't happen again. Then the next time you run into her, she does it again while pretending to apologize. Then you once again reach one of the checkpoint towns that you've reached before in your previous lives... and you find her there! Except now she's cornered by some other guys who are pissed at her for blinding them. I was gonna leave her there, but then whatever, I butted in. The guys attacked me and I beat them up. Then she says, "you saved me, even though I blinded you twice!" and offers to join you. You accept... AND SHE BLINDS YOU AGAIN... but joins you anywa! Of course, while you're running around blind you can't really tell that she's there (while you're blind, all you can see is yourself, everything else is black). So then your blindness wears off.. and she REALLY DID JOIN YOU! And then she starts kicking ass all over the place. All these enemies that seemed fearsome before... she kills them, and then you chat with her, and seemingly whatever she killed last, she says "is not so tough."
Now among those enemies, there are these ones called Evil Soldiers, which are normally kinda tough on their own. The kicker is that once you kill them, this Evil Spirit pops out, and if it can run into another enemy, it will combine with that enemy and upgrade it to the next version. So we run into a bunch of these Evil Soldiers, and the Evil Spirits JOIN TOGETHER WTF. But it doesn't matter, because crazy blinding woman blinds it like the vermin it is and we kick its ass.
You've also got a hunger meter. Once it gets too low, you lose HP and whatnot. You can indeed die of starvation. So I'm hungry, and I'm about to eat my only real food item left. The moment I hit the "Eat" command, an old man appears out of thin air in front of me and says that he's starving, and wish that he had a riceball to eat (i'm about to eat a riceball). So I choose to be nice and give it to him... and he gives me a herb that instantly levels me up. Of course, I nearly starved to death afterwards, but that was fun in retrospect.
Back to the crazy blinding woman.
Now, the AI for companions is nutty. It didn't need to be smart, since all it needs to do is follow you (and not in real time) and attack nearby enemies. The problem is that the following is easily screwed up when you enter a 1-person wide corridor (of which there are many in the Mines) and somebody comes between you (like one of those non-monster NPCs). Once this happens, the AI decides that running off and trying to loop back to meet you EVEN THOUGH THE PLAYER DOESN'T KNOW THE DUNGEON LAYOUT AND THERE MAY BE MONSTERS EVERYWHERE is a good plan of action. The companions are also not very smart at trying to meet up with you when you start moving towards them... I'm not sure how that works. This can be quite irritating at times, but sometimes the results are amazing.
Let me also mention that enemies can friendly fire, and that I have as companions crazy blinding woman, and this little girl who said that she was lost, who we will now refer to as "lost little girl."
So a scenario like the first plays out, both of my companions split off from me, and I've mapped barely 1/3 of the floor. I haven't got a handy Scroll of Seeing which instantly shows me the whole floor layout and all the monsters, so I've got guess work to do. From the message log, my two companions split in two different directions, fighting different enemies. One of the enemies that was ranged hit another enemy, aggroing it and getting attacked by that enemy. The aggro'd enemy killed the other enemy and levelled up. It then killed lost little girl before I could reach her, and levelled up. It then went on a RAMPAGE, hunting down other monsters (OF ITS OWN KIND!), killing them, and levelling up. It then caught up with crazy blinding woman, killed her, and levelled up. Then it made its way towards me, ran into the NPC that caused us to split up, killed him, levelled up (by now it's levelled up like 9 times, its name changing from Kingy to Kingy10), and then made for me. I ran like a frightened little girl for the exit.
Another floor later, I reached town, and right at the entrance to the town was a couple wondering where there daughter had gone to. I'd like to tell them that if they go two floors back they should ask the Kingy10: the Kinslayer, Eater of Children.
Other nuttyness:
There's an enemy that changes items on the dungeon floor into Weeds, which have no value.
There's an enemy that can randomly change an item in your inventory into a riceball when it hits you. |
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__________________
Cole's Law: "Thinly sliced cabbage."
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Last edited by l_g; 03-14-2008 at 12:40 AM.
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