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 08-27-2008, 07:26 AM
 | I just read news that FFG is producing Wings of War (has anyone mentioned this game? ah to hell with it I"ll do a write up.) and Tide of Iron for the Playstation network and Xbox 360. Seeing as how many of my old boardgaming buddies are now spread across the world, I think it is a really neat option to play these online.
Wings of War

Shamelessly stolen from Wikipedia.
About
Wings of War, by Andrea Angiolino and Pier Giorgio Paglia, is a modular boardgame collection published by Nexus Editrice and dedicated to air combat.
The games mix card game, board game, and miniature wargaming mechanics to simulate air combat in the 20th century. The first collection is dedicated to the First World War, while a second collection is about the Second World War. The air images and cover scenes are by Vincenzo Auletta, and the landscapes on the cards are by Dario Calì. The graphic design is by Fabio Maiorana. The illustrations are based on extensive historical research.
First released in Italian in 2004, the game has an official English edition by Fantasy Flight Games. Other official editions have appeared in German, Greek, French, Spanish, Dutch, Russian and Polish, besides translations into other languages.
How it plays
Each plane is depicted on a card and has a set of maneuver cards specifically designed for it, with large arrows on them. The player controlling it plans his turn choosing three of them in sequence and putting them face down on the gaming mat. All players reveal at the same time the first card for the turn, put it in front of the plane and move the latter so that the little arrowhead on the rear matches the one in front of the maneuver. Planes can then "fly" on the table or the floor. A ruler is used to see if a plane has enemy cards in his field of fire: if so, the player chooses one target that must take a damage card with a random amount of points (optional rules cover special damages too). Short range fire (up to half ruler of distance) mean two damage cards instead than one. Maneuvers available, firepower and number of damages sustained before being eliminated depend on the airplane chosen.
I play this game over lunch with a few friends I have. If you all know what you are doing a game can go pretty quickly. The modularity of the game really keeps it fresh, especially all the different scenarios we dream up. Plus we keep track of our pilots on a piece of paper with their kills, so there is a real nice sense of continuity between games. I know its the wrong war but I name all of mine Yossarian, Major Major Major, or Milo. |
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