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 10-01-2008, 10:11 PM
 | Decide whether you want to work in pencil or digitally. Pencil will take much longer most likely.
Follow these steps
-Find a high quality reference portrait with a full range of values and good balance between light and dark. Portraiture works good for this exercise since inaccuracies are very easy to spot on the human face, and you will be working on a subject where habitual "symbolizing" is pretty common but in a situation where you will be forced to observe. Convert reference to grayscale if it isn't already
-If working in
Pencil: Print out the reference as big as you can, and get some decent quality working paper for the actual drawing that is the same aspect ratio, or find paper that is close enough and draw a frame so that the working area within the frame will be the same aspect ratio as the printed reference.
Digitally: Open a new document with the same aspect ratio as your reference image. The easiest way to do this is to open the reference and right click the frame and duplicate it, raising the resolution as necessary since you will probably want to work at higher resolution than the reference. I find working at twice the pixel size of the ref to work best, unless the ref is super high rez.
-Assemble a grid of squares covering the entire surface of your reference. The finer the grid, the more accurate the drawing will be. How fine is up to you. If you print the reference on a standard 8.5x11 sheet of paper 1" squares would be a reasonable size. Feel free to go smaller if you're up to it. In photoshop, you can build a grid on your reference easily by turning the ruler on and adding horizontal and verical guides to form squares. Duplicate this grid, keeping the sizes relative of course, on your new working surface/document.
-You're ready to begin. Start with the contour. Go slowly. Your every fiber of being should be focused on getting the shapes down as accurately as possible. The idea of the grid is that you break the drawing down into tiny bits and you only need to worry about one square at a time. If you get all the squares right the whole image ends up accurate. Stand back/zoom out frequently to make sure things match your reference. Spending extra time in this first step to get it right will save you lots of time in wasted rendering later if you made a mistake and something needs to be redone.
-Render render render. Working in photoshop is basically a battle of attrition. Regardless of medium your goal is to judge values as best you can and replicate them. Your goal is to produce an accurate form that DOES NOT DEPEND ON LINE, and instead reads entirely based on a contrast of values.
Pencils are a bit tricky here. Your darkest possible value you can get out of your graphite should correspond to the blacks on your reference. I do not recommend 'smudging' techniques, or using mechanical pencils except in areas that require very delicate work (if you feel the need to use them). Be mindful of where your hand is and what it's resting on. It's a good idea to have a sheet of paper or some kind of buffer between your hand and the working surface to prevent your palm from smudging around work you've already done. Smudging will probably still occur regardless, so clean diligently with your eraser of choice where necessary.
-Your final outcome should ideally be a photorealistic (or as best as you can muster) copy of your reference. It's gonna take a while.
edit: beat'd by Bacon, but yeah, between our two posts you should have more than enough to get started. |
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