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 10-24-2006, 12:00 PM
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Vincent Grayson wrote:
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So, if say, I refuse to pay money to Sega for a Guild Wars/Battle.net-esque service, what can I expect from the single player stuff?
I loved PSO (but not the later incarnations, as I wasn't interested in paying for the online part), but I don't recall it being that fun in single-player.
I've heard, however, that this is supposed to have a more robust offline campaign...is it even close to the old PS games?
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I get the notion that it is in the vein of kingdom hearts, where you kill everything in the room to advance, but mixed with the style of the final xenosaga game which was seperated into chapters. There are [spoiler:22740b9070]12[/spoiler:22740b9070] of them and they seem to branch out later on. IGN describes them to be like a television show with the "Last time on PSU!" narrative.
IGN went over alot of aspects of the offline mode in this article.
IGN wrote:
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The story missions in PSU are packaged similar to a television show. A voice over narrative describes the events of the next mission after one's beaten, much like a "coming next week" preview. Each mission is titled as well, again like a television episode, and each mini-story contains its own fleeting and returning characters.
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With the focus they have put into it this time, I doubt it will be very flawed, this time around.
edit: beat'd |
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