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Old 01-21-2009, 07:53 AM
As far as "out of screen" stuff goes, it's not strictly necessary for the game to be designed for it. In that iZ3D driver I posted, there's a "convergence" value you can adjust that essentially lets you set focus distance. Anything that's at this distance in-game will appear to be the same distance as your monitor, things that are farther away will appear so, and things that are closer will appear to be coming out of the screen.

It's just luck of the draw whether that effect looks good in a game that wasn't designed for it, though. Especially if the game has a prominent HUD that's rendered separately from the rest of the game (in 2D, or whatever), because if the HUD looks like it's where your monitor is, and something that's partially behind the HUD is popping out of the screen...
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Old 01-21-2009, 09:05 AM
HARTFORD,
CT, US 01/21/2009 7:47 A.M. OUT FOR DELIVERY

Goodie.
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Old 01-21-2009, 09:18 AM
Food wrote: View Post
They should invent 2D glasses. For shitty 3D sequels to older games.
Would those glasses be rose-tinted?
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Old 01-21-2009, 09:29 AM
Oh man I'm really interested in seeing where this goes Aumni.
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Old 01-21-2009, 06:27 PM
Initial impressions : Very Excited and impressed.

WoW's out of screen 3d effects work -very- well when you have the depth set high. Spikes on my armor and my weapon and monster's body parts were literally out of the screen. A downside I noticed is at higher depth you see -very- faint transparent shadows on the sides of your character. It only happens in very bright areas (Orgrimmar, but was not present in Northrend at all) and me and my friend's eyes were still adjusting to it as it was our first game.

While flying a mount I was zooming around, I set the Depth high. I looked at the front of my Wyvern and his teeth/claws were coming out of the screen. That's crazy.

Next I tried L4D : Absolutely amazing. Amazing Amazing Amazing. I will be replaying this game for a long time. The amount of depth with the zombies running down halls coming at you is indescribable. Seriously, just wow. It has definitely made the price justifiable -- the glasses were made for this game.

Company of Heroes: It is rated excellent but RTS games probably won't be that great for this until they do out of screen. The depth was there but didn't add much to the gameplay because of the PoV. The thing that bugged my eyes at first were the icons floating over squads, they made your eyes adjust for a split second. Again this is probably due to the settings and my eyes not being fully adjusted. Will have to play around

I'm going to try out Fallout 3 and see how that works, I'll be back in 30.

And I'll upload some photos tomorrow - today I'm a little occupied.

Edit: Another thing I'm very happy about is these games still run at great framerates without dumbing the settings down.

I am using a Core 2 Duo @ 2.2 ghz
4 gigs of ram
GTX 260
Vista (32bit)

Very happy.
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Old 01-21-2009, 06:35 PM
awesome! I'm glad to hear it's worth the cost of entry and that current games looks awesome.
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Old 01-21-2009, 06:54 PM
Fallout 3 Also looks spectacular.
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Old 01-21-2009, 07:42 PM
All the people in this thread splooging over Headtracking seem to be completely unaware of of trackIR and freetrack both pretty old programs, though they are constantly getting updates, nothing that guy in the video was doing was interesting or new.

As for the person that asked what the gamplay reasons for such a device would be: They are used heavily in just about every sim that is out today. ArmA, racing games, most flight simulators, lice DCS:Blackshark, or IL2

All of you should have played DCS:BS though, its an amazing game.
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Old 01-21-2009, 08:08 PM
verpakeyes wrote: View Post
All the people in this thread splooging over Headtracking seem to be completely unaware of of trackIR and freetrack both pretty old programs, though they are constantly getting updates, nothing that guy in the video was doing was interesting or new.
Johnny Lee was the first one to use the Wii remote to do it. It's a common, cheap game controller that millions of people already own. It's way more suitable for this kind of thing than plain old webcams, too. It runs at 120fps (or thereabouts, about four times what regular webcams run at), and can ONLY see infrared light. With many webcams, you would have to remove an IR filter just so it could see your tracking dots in the first place, and then visible light in the background can still cause problems.

The novelty comes from using such a simple, common thing to do it.
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Old 01-21-2009, 08:52 PM
A severe downside to this setup

I have to rebuy several games to test them out in 3d.

Ugh.

F.E.A.R. 2 Demo out tomorrow as well. Hrm.
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Old 01-22-2009, 04:23 AM
What sort of framerates are you getting on the more intensive games? In particular I'm wondering how Crysis is turning out. That game has huge viewing distances, and it's also a major drain on resources.

Do things like HUD's, smoke and shadow effects generally work OK, or do they tend to pop off the screen like they're superimposed on the image?
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Old 01-22-2009, 06:55 AM
subedii wrote: View Post
What sort of framerates are you getting on the more intensive games? In particular I'm wondering how Crysis is turning out. That game has huge viewing distances, and it's also a major drain on resources.

Do things like HUD's, smoke and shadow effects generally work OK, or do they tend to pop off the screen like they're superimposed on the image?
I've noticed -slight- framerate hits in certain games in very open environments.

L4D I was getting around 90 before and about 60-80 with 3d on. Still incredibly smooth.

WoW bounced between 40-80 (dipped to 20'ish in Dalaran with lots of guys on screen) in 3D (with forced 4xAA and every slider maxxed out, so no complaints there. It was noticeable but not a detriment).

I didn't noticed any hit in Company of Heroes.

Fallout 3 was also smooth as butter (60+)

Most of the HUD components sit above the game itself. Static HUD items work excellent while things like names hovering over players/squads are jarring at first because the player may appear to be down a hallway but their name is on top of everything. These non-static UI components seem to move seperately and cause your eyes to change focus a lot at first. I found after a couple of hours my eyes adjusted fine and became use to it. It's something I could definitely see improved via 3D support.

I wear contacts and the glasses worked great. After about 3 hours of 'testing' I didn't experience any strain/headache. My eyes were able to easily adjust from 3D to looking around the room -- which I did often as a litmus test.

The smoke/shadow/fire effects in L4D worked very well. The smoker's tongue, while a 2d object, still scared the fuck out of me when it leaped towards me. Hunters were also scarier.

I didn't play enough CoH/Fallout to make a judgement in those games.

The shadowing I mentioned was due to my settings accommodating a lit room. I turned off the lights in my room and the shadowing was almost non-existant (again, only in brightly lit areas, and now only at the very edges of the screen. Very faint and transparent -- if you weren't standing still looking at your surroundings it's impossible to notice)

Very exited to try Mirror's Edge, Assassin's creed, F.E.A.R. 2 And battlefield 2 tonight. And Crysis.
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Old 01-22-2009, 07:20 AM
I think you will have a stroke and die of fear of heights when you play Mirror's Edge

The stroke caused by all that vertigo

And once again, thanks for the impressions. I will be looking to buy this eventually once I build a new PC
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Old 01-22-2009, 07:22 AM
Does the design take account of people wearing glasses? Or is wearing contacts the only option?
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Old 01-22-2009, 07:25 AM
subedii wrote: View Post
Does the design take account of people wearing glasses? Or is wearing contacts the only option?
The 3D glasses were designed to accomodate glasses. They're wide, and it mentions in the manual that they were designed for most glasses users.
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Last edited by Aumni; 01-22-2009 at 07:29 AM.
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Old 01-22-2009, 07:27 AM
Aumni wrote: View Post
subedii wrote: View Post
Does the design take account of people wearing glasses? Or is wearing contacts the only option?
The glasses were designed to accomodate glasses. They're wide, and it mentions in the manual that they were designed for most glasses users.
Groovy, thanks.

I'll probably wait a year for a price drop (and maybe a higher spec graphics card to go with them), but I'm definitely more interested now.
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Old 01-22-2009, 07:54 AM
So those glasses work with my card.... Since I have an 8800GTS. Hmmm...

NO, MUST RESIST. GETTING MARRIED IN 6 MONTHS. DON'T WANT TO HAVE TO EXPLAIN 3D GLASSES!
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Old 01-22-2009, 02:58 PM
urahonky wrote: View Post
So those glasses work with my card.... Since I have an 8800GTS. Hmmm...

NO, MUST RESIST. GETTING MARRIED IN 6 MONTHS. DON'T WANT TO HAVE TO EXPLAIN 3D GLASSES!
Girls come and go, how often do good 3D glasses come out?

Also I have a 3D ready TV that runs at 120fps. Should I pick up the Samsung glasses? I made a thread a month ago asking about it and got no answers.
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Old 01-22-2009, 03:08 PM
urahonky wrote: View Post
So those glasses work with my card.... Since I have an 8800GTS. Hmmm...

NO, MUST RESIST. GETTING MARRIED IN 6 MONTHS. DON'T WANT TO HAVE TO EXPLAIN 3D GLASSES!
Well congrats, and I can't imagine why you would want to avoid situations such as this..

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Old 01-22-2009, 03:13 PM
Because the first panel is a lie, in that comic. It wouldn't be a question, it would be her yelling.

Also, Spaniard, I have used that excuse to buy myself the 360, Wii, PS3. I think I need to stop doing that.
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Old 01-22-2009, 05:24 PM
One thing I find really neat is that you can press the button on the IR receiver and it instantly switches to 2d mode.

So if you need a break or get around a laggy area it's -very- convenient.
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Old 01-22-2009, 05:41 PM
Gods damn, I need this so bad. But to fully use them I would need a new computer, so that would mean another thousand bucks to make a mediocre new games system. That's 1600 dollars.

Gods damn it I wish I was not a broke student. Now more than ever.
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Old 01-22-2009, 06:15 PM
Holy crap, the technology is actually here.
How deep does the 3D go? Is it "holy shit I just saw a 3D movie at Disney World and a bug pooped on the guy in front of me!" kinda of depth?
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Old 01-22-2009, 06:45 PM
Improvolone wrote: View Post
Holy crap, the technology is actually here.
How deep does the 3D go? Is it "holy shit I just saw a 3D movie at Disney World and a bug pooped on the guy in front of me!" kinda of depth?
The only game that does out of screen right now is WoW. The out of screen effect will touch your nose if you set the depth high enough. It's jarring when you're clipping through things, but it's very awesome.

Otherwise the depth for other games goes into the monitor a good distance.

FFFFFFFFFFFFFFFFFFFFFFFF : F.E.A.R. 2 Doesn't work with the glasses yet. I'll play with the settings some more in hopes that it works, but right now the imaging doesn't line up with the glasses at all.
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Old 01-22-2009, 07:10 PM
I wonder how the tech has changed. I have a set of glasses from my 6800gt that did the polarize / depth thing but only for a few games. It'd be interesting to see if they work with the new software. Of course, I no longer even have a card I can interface with using the glasses.
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