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Persona/SMT Discussion | The clock is ticking. Who will survive? [Devil Survival On!] :
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 04-16-2009, 02:27 PM
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Strategic on-the-go pocky fusion, now available!

In recent news, it appears the game that's considered the best Devil Summoner game(as well as one of the best SMT spinoffs) is being fan-translated by the team responsible for Innocent Sin's English patch.

http://gemini.aerdan.org/forums/index.php?topic=137.0

I bet this will take a while, but it's a start.
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General
Genre: J-Rpg
Version: NTSC/JP
Publisher: Atlus
Platform: Playstation
No. of Players: 1
No. of Discs: 2
Status
Translation: ?%
Hacking: ?%
Complete: ?%
Short Story Description
If you're a MegaTen freak just skip this part: you'll love the game anyway, no matter what I say about it.
You're a member of the Spookies, a group of hackers investigating on Algon Soft and its newest, suspicious product: the Paradigm X, a virtual world where its users' souls are mysteriously vanishing.
While doing your stuff, your best friend (or should I call her a girlfriend?), Hitomi, is attacked by a supernatural entity known as Nemissa. The two become a single being, and you are the only one who knows exactly what's wrong with her (everybody else will just pretend she's acting weird).
Will you be able to stop Algon Soft, restore your friend back to normal, and fight hordes of demons while you're at it? Oh yeah, and you also have a weird gun computer, a "GUMP", to kill things with through a nice yet weird summoning system.
Misc Information
This project started about 8 months ago, a few weeks before the Innocent Sin beta testing. It has been sitting there for most of those 8 months, until a few weeks ago, when Tom and I decided to give it the spotlight once again.
I don't have a status report yet, but the game feels a lot smaller than Innocent Sin in terms of text. On the other hand the hacking will probably be as annoying as IS's because of the idiocy of a Saturn game forced to work on the Playstation hardware making it still behave as if it was running on the Saturn. The fact that TOSE handled the porting makes it even worse, especially because TOSE is the company who converted the whole FF4-5-6-CT compilation to the Playstation (and later to the GBA/DS). From what I can see from their code, they sure didn't know shit about the target hardware and in fact the result is a terrible mess, harder to hack than the average game.
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Oh, and the sequel to an obscure GBC game was recently fan translated as well.

Should be worth checking out, for Gilder's sake if nothing else.
Until then, there's always the new school.

Out now, so go get your summon on, comrade.
Or hey, get it free if you have photoshop skills, see this thread.
It was mentioned in the older thread that the whole of the extensive Shin Megami Tensei catalogue can be difficult to follow for an outsider.
So, I figure they would appreciate a primer on the origins of SMT and its many, many spin-offs.
The Core Series (NES / SNES / Sega CD / GBA / PSX / PS2 / etc.)

[Shin Megami Tensei I, II, and III: Nocturne, respectively]
The introductory to SMT proper, both in the eastern and western markets, since Nocturne was the first exposure to the core series provided to US gamers.
Core SMT are basically traditional RPGs, with a heavy focus on dungeon crawling and interaction with demons to join them to your side. Character interaction takes a back seat, but there's usually some people to interact with amidst the demonic horde.
The first two games were ported to everything shy of the Atari 2600, but have yet to see an official release. They've been fan translated, so there's always that.
There hasn't been a new entry in the series since Nocturne, unless you count the 'expansion' which replaced Dante with Raidou Kuzunoha from Devil Summoner 3.
Persona (PS1 / PS2)
 
 
Persona / Persona 2: Innocent Sin / Persona 2: Eternal Punishment
Persona 3 / Persona 3 : FES / Persona 4
More story driven than the core series counterparts, each of the Persona games generally focus around a key cast of characters up against some sort of world-destroying force.
Instead of conversating with demons for recruitment, talking with demons in a Persona game is usually to summon more powerful Persona, or in the case of 3 and 4, making friends to strengthen their associated Arcana.
Devil Summoner (PS1 / Saturn / PS2)


Devil Summoner / Soul Hackers
Raidou Kuzunoha VS The Soulless Army / Raidou Kuzunoha VS King Abaddon
Devil Summoner isn't all that different from core SMT in concept. Talking with demons and summoning them to fight for you. I haven't played much of the original two, but they're dungeon crawlers similar to SMT I & II, with similarly dark plots. III is more light-hearted, but IV seems to have darker things in store.
Spin-Offs
Digital Devil Saga (PS2)

(1 & 2, respectively)
Mix a traditional RPG with Hinduist themes and cannibalism gameplay, and you have DDS.
Similar to Persona in that there's no demonic recruitment, but a heavy focus on a core cast of characters.
Instead of summoning demons to fight for them, the DDS cast become them, and eat all the rest.
DemiKids / Devil Children (GBA)

[Dark and Light Versions, respectively]
While SMT is commonly referred to as 'Pokemon from hell', DemiKids is the closest thing to it. Play as one of two junior Devil Summoners, and go recruit demons to fight for you through conversation and bribery. It's basically SMT lite, but that's hardly a bad thing.
(Who knows why we got this and not the SMT I & II ports.)
Revelations: The Demon Slayer / Last Bible (GBC)
The only US SMT I've never played. I guess it's basically Shin Megami Tensei: Dragon Warrior.

It's supposedly very good.
Shin Megami Tensei Online: Imagine (PC DL)
Takes place between the events of SMT I & II. Play as a Devil Buster, side with either the fine Messians or the cultish Gaians, join up with others along the way, kill and/or recruit demons, profit.
The thread for the PA Clan, BlackSun, is here. Be warned, only a handful of us still play it, but you're bound to find someone willing to help you out if you give it a shot.
It can be extremely tedious, but the atmosphere and story make up for it.
Etc.
(Other spinoffs never released in the US)
Shin Megami Tensei: If... (SNES / PS1)

A side-story to core SMT which takes place in a school, more or less.

Shin Megami Tensei: NINE (Xbox)

A mediocre attempt at making an SMT MMO(Imagine that) on the Xbox, which never panned out, so it's just a mediocre single player game.

Jack Bros. (Virtual Boy)

I believe this release predated Persona, hilariously enough.
Majin Tensei (SNES)

SMT + Fire Emblem = Profit?

Could be worse.
There's no small amount of games for new MegaTenists to track down.
So until a new core SMT is announced for next-gen...

Wait, wrong summoner.
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One man, two bi-polar heroes, and an army of lovable demons: LP Shin Megami Tensei.
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Last edited by cj iwakura; 06-24-2009 at 08:03 PM.
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