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RenegadeSilence's Avatar
 
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Old 07-30-2009, 06:40 AM
chrono_traveller wrote: View Post
Damn you spiffy and your silly hat!

or

Angry soldier is angry!

Hahhhaha



Spiffy gets the most epic screencaps
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Reply With Quote | #1526
got that feelin'
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Old 07-30-2009, 06:57 AM
Buttcleft wrote: View Post
tofu wrote: View Post
the soldier is going to get a machine gun

like a big old Rambo M60 or something, it will have a lot of recoil but its alt fire will be a tripod
How about a cluster bomb.

Fires a cluster bomb that breaks up into little bomblets before hitting a target. doing AoE damage.

Twice as powerful as a normal rocket, but has to be reloaded after every shot.
see a lot of people propose a stronger rocket launcher that has to be reloaded every shot

and the thing is, dying in one rocket is the least fun part about fighting a soldier, and reloading all the time is the least fun part about playing a soldier
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Reply With Quote | #1527
Pumpkin King
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Old 07-30-2009, 07:01 AM
Nuzak wrote: View Post
Buttcleft wrote: View Post
tofu wrote: View Post
the soldier is going to get a machine gun

like a big old Rambo M60 or something, it will have a lot of recoil but its alt fire will be a tripod
How about a cluster bomb.

Fires a cluster bomb that breaks up into little bomblets before hitting a target. doing AoE damage.

Twice as powerful as a normal rocket, but has to be reloaded after every shot.
see a lot of people propose a stronger rocket launcher that has to be reloaded every shot

and the thing is, dying in one rocket is the least fun part about fighting a soldier, and reloading all the time is the least fun part about playing a soldier
Rocket machine gun then? Fires a bunch of little rockets in quick succession, but they have good knockback.
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Old 07-30-2009, 07:03 AM
ebotastic wrote: View Post
Kazhiim wrote: View Post
SoaL wrote: View Post
Maybe some source of water at the top so you can have water running down either over it all/maybe waterfalling over the big hole in the wall at the cap point or just in some streams
water does not work this way, unfortunately

I can have one waterlevel between B and A and one at C because of how visibility works, but if I want the water to look right, you can't be able to see more than one water level at any given point
There's a waterfall prop in game, if you nab up A Boojum Snark's Ultimate Mapping Resource Pack, which every TF2 mapper should have, you'll find it in the prop library vmf under the "nature" visgroups.

It's a waterfall with grey rocks that probably won't fit in too well with the sandy backdrop of Gravelpit, though.

I'm not a mapper, but that thing is amazing.

That thing they have where it shows the posters' Steam status is neat too.
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Last edited by Peewi; 07-30-2009 at 07:07 AM.
Reply With Quote | #1529
I'm an engineer.
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Old 07-30-2009, 07:06 AM
I don't think the soldier will get his launcher tweaked, much more likely candidates are his shovel and shotgun.

The class I'm really struggling to think of new weapons for is the demoman.
  Reply With Quote | #1530
got that feelin'
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Old 07-30-2009, 07:48 AM
i have some ideas for the demo

to be honest my favourite grenade launcher from any game was the one from AVP, that had so many gadgets

so

dispatch from the department of bad ideas:

the M79

old fashioned 'nam style grenade launcher. reloaded every shot, terminator style- slot one in, snap it shut. fires spherical grenades that bounce more predictably. ideally i'd like some sort of aiming device on it that gives you a hint on where the grenade will go if you shoot it, like a laser pointer or something.

the grenades are actually weaker than normal, and have a longer fuse, but will blow if they touch an enemy at any stage- thats after a bounce, or just rolling around on the floor. additionally, the grenades get heavier, larger, and deadlier after each successive bounce (up to some sort of non-lethal but pretty horrible upper limit)

so the "weight" thing basically puts a limit on the bounces- eventually after a couple of bounces you'll have a monster bomb that just drops like a stone. the size thing i figure would just be a way of conveying that this grenade is now more damaging than normal. so basically this nade launcher makes the demo better at indirect combat, but worse at direct combat.

why it's good:
like a snooker professional: lining up the perfect angle on your shot, and seeing your grenade bounce twice off a wall, round a corner, through a gap in the wall, roll over a cliff, and hearing the screams float upwards

why it's bad: it's terrible


the rollermines


sticky launcher that fires sticky grenades that will roll towards enemies close by, faster the closer they get. detonated the normal way. the launcher only carries 4 rollermines. you can still stickyjump with them, of course- but just be careful about them wandering off if an enemy is nearby. they are also still useful against sentries, but the engineer can distract the rollermines by abandoning his sentry- but then he's abandoned his sentry and he has 4 bombs trying to kill him.

the original sticky launcher is already superb at defense, so these grenades are better at combat traps whilst also scaring the shit out of people with 4 rollermines running after them, and also being worse at defense- since all you need to defuse a point of all its rollermines is go near them, and they will roll themselves off a point. it also means scouts are more effective at demomen using rollermines, since they can leap over the rolling grenades, as well as being able to outrun them. combine both these unlocks and you have a very scary demoman that becomes progressively less scary the closer you get.

why it's good: screaming "OH JESUS RUN, THEY'RE AFTER ME" at your medic as you frantically shoot at the bombs running after you ever faster

why it's bad: it's terrible
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Last edited by Nuzak; 07-30-2009 at 07:54 AM.
Reply With Quote | #1531
Don't you open that
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Old 07-30-2009, 08:07 AM
Bottle secondary function, add hp at taunt, or +Crit rate%, vision blurs.

New weapon: FEET! replaces bottle, you can now punt scouts in the balls, low damage (game logic) knocks players straight up. Can now kick your own stickies, after kick stickies can mini crit if detonated before they land again.

combine with Barrels o' gunpowder, small barrels of powder in your new gun 5 before you need to find more ammo, has a fuse, can drop at your feet and then punt them for HIGH DAMAGE! probably explode on contact. replaces sticky launcher. Gives up sentry taking down power for some more direct damage.

stupid ideas are the best ideas.
I just want to kick scouts in the balls.
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Reply With Quote | #1532
got that feelin'
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Old 07-30-2009, 08:18 AM
the new bottle taunt gives bonus health equal to one sticky jump, and crits if the player has been airbourne for more than 2 seconds

disadvantage: you get teleported to mandatory AA meetings in the spawn room every 30 seconds
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Reply With Quote | #1533
The Megapode!
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Old 07-30-2009, 08:32 AM
Ginger Mijango wrote: View Post
stupid ideas are the best ideas.
I just want to kick spys in the balls.
Either them or spies. I'd be funny that when you were drunk with the bottle secondary function you could see cloaked/disguised spies, but no one else.
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Reply With Quote | #1534
 
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Old 07-30-2009, 08:42 AM
So it's agreed, soldier gets a parachute, all classes get a taunt kill to kick a scout in the nuts.
  Reply With Quote | #1535
YAHHHHHHHHHHHH
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Old 07-30-2009, 08:57 AM
When I get bored now I seem to default to the Huntsman.

Regardless of how I'm doing, the game is interesting no matter what if I use that.

Also Ambassador Sniper is really fun too.
Reply With Quote | #1536
Spaceman Spiff
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Old 07-30-2009, 09:14 AM
xzzy wrote: View Post
So it's agreed, soldier gets a parachute, all classes get a taunt kill to kick a scout in the nuts.
Medic should get a super taunt. It sends boots to the balls of every pyro, scout, and spy in the game.


And then kicks them until the medic bleeds.
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Old 07-30-2009, 09:15 AM
Don't forget snipers
  Reply With Quote | #1538
 
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Old 07-30-2009, 09:18 AM
I'm not sure, with the new voice clips put in for the scout, I'm pretty sure he's the biggest dick in the game. Sure, spies are cowardly gankers, snipers are afraid to be on the front lines, but no one's a snot nosed prick like the scout.

I think for the time being, nutshots should be scout only.
  Reply With Quote | #1539
The hypothesis is
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Old 07-30-2009, 09:20 AM
Zen Vulgarity wrote: View Post
When I get bored now I seem to default to the Huntsman.

Regardless of how I'm doing, the game is interesting no matter what if I use that.

Also Ambassador Sniper is really fun too.
"Guys I dunno if we're gonna get to the next point or not"
[BEAR CORP] Zenny! //Pistol has changed his name to [BEAR CORP] Zenny!



You have received additional time.
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Reply With Quote | #1540
run among the braintrees
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Old 07-30-2009, 09:29 AM
Peewi wrote: View Post
Undead Scottsman wrote: View Post
Did anyone post the Soldier "leak" rumor yet?

EDIT: If not, here you go: http://totalgamingnetwork.com/page.p...e_soldier_leak
Yeah, that image was posted a while ago. Looks like a shoop to me and not a particular good one. The text of the fake entry look wrong compared to the real one below it. The actual entry isn't too different from other things on the TF2 blog and I might have believed it to be real if I had seen it just as text.
Man the guy admitted this was fake the day it came out, how long is this stupid thing going to knock around?
Reply With Quote | #1541
I'm an engineer.
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Old 07-30-2009, 09:34 AM
xzzy wrote: View Post
I'm not sure, with the new voice clips put in for the scout, I'm pretty sure he's the biggest dick in the game. Sure, spies are cowardly gankers, snipers are afraid to be on the front lines, but no one's a snot nosed prick like the scout.

I think for the time being, nutshots should be scout only.
I. Eat. Your. Sandwich. I EAT IT ALL UP.
  Reply With Quote | #1542
YAHHHHHHHHHHHH
Zen Vulgarity's Avatar
 

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Old 07-30-2009, 09:41 AM
Timothy Leary Come Check Out This Theory wrote: View Post
Zen Vulgarity wrote: View Post
When I get bored now I seem to default to the Huntsman.

Regardless of how I'm doing, the game is interesting no matter what if I use that.

Also Ambassador Sniper is really fun too.
"Guys I dunno if we're gonna get to the next point or not"
[BEAR CORP] Zenny! //Pistol has changed his name to [BEAR CORP] Zenny!



You have received additional time.
I felt bad.

I was babby not pushing cart.
Reply With Quote | #1543
 
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Old 07-30-2009, 09:46 AM
Robman wrote: View Post
xzzy wrote: View Post
I'm not sure, with the new voice clips put in for the scout, I'm pretty sure he's the biggest dick in the game. Sure, spies are cowardly gankers, snipers are afraid to be on the front lines, but no one's a snot nosed prick like the scout.

I think for the time being, nutshots should be scout only.
I. Eat. Your. Sandwich. I EAT IT ALL UP.
The one that really gives me a twitch is the snicker he does. Makes me want to turn him into a smear on the wall.
  Reply With Quote | #1544
Давай, пейте со мной!
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Old 07-30-2009, 10:09 AM
Nuzak wrote: View Post
i have some ideas for the demo

to be honest my favourite grenade launcher from any game was the one from AVP, that had so many gadgets

so

dispatch from the department of bad ideas:

the M79

old fashioned 'nam style grenade launcher. reloaded every shot, terminator style- slot one in, snap it shut. fires spherical grenades that bounce more predictably. ideally i'd like some sort of aiming device on it that gives you a hint on where the grenade will go if you shoot it, like a laser pointer or something.

the grenades are actually weaker than normal, and have a longer fuse, but will blow if they touch an enemy at any stage- thats after a bounce, or just rolling around on the floor. additionally, the grenades get heavier, larger, and deadlier after each successive bounce (up to some sort of non-lethal but pretty horrible upper limit)

so the "weight" thing basically puts a limit on the bounces- eventually after a couple of bounces you'll have a monster bomb that just drops like a stone. the size thing i figure would just be a way of conveying that this grenade is now more damaging than normal. so basically this nade launcher makes the demo better at indirect combat, but worse at direct combat.

why it's good:
like a snooker professional: lining up the perfect angle on your shot, and seeing your grenade bounce twice off a wall, round a corner, through a gap in the wall, roll over a cliff, and hearing the screams float upwards

why it's bad: it's terrible


the rollermines


sticky launcher that fires sticky grenades that will roll towards enemies close by, faster the closer they get. detonated the normal way. the launcher only carries 4 rollermines. you can still stickyjump with them, of course- but just be careful about them wandering off if an enemy is nearby. they are also still useful against sentries, but the engineer can distract the rollermines by abandoning his sentry- but then he's abandoned his sentry and he has 4 bombs trying to kill him.

the original sticky launcher is already superb at defense, so these grenades are better at combat traps whilst also scaring the shit out of people with 4 rollermines running after them, and also being worse at defense- since all you need to defuse a point of all its rollermines is go near them, and they will roll themselves off a point. it also means scouts are more effective at demomen using rollermines, since they can leap over the rolling grenades, as well as being able to outrun them. combine both these unlocks and you have a very scary demoman that becomes progressively less scary the closer you get.

why it's good: screaming "OH JESUS RUN, THEY'RE AFTER ME" at your medic as you frantically shoot at the bombs running after you ever faster

why it's bad: it's terrible
every single one of your ideas starts out ok, then you have to take a huge dump on them by being over creative.

like - nades that gain weight? what the fuck? stickies that roll and roll closer when they're nearby?

you're fucked.
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Reply With Quote | #1545
I'd rather have a holiday
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Old 07-30-2009, 10:12 AM
I love when my sentry kills a Scout, and I get the "take it like a man, shorty" response.

edit: while I hated loved the roller mines in HL2, I don't think they'd be all that balanced in TF2.
Reply With Quote | #1546
Start your computations
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Old 07-30-2009, 10:21 AM
boofars cannon, amirite
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Reply With Quote | #1547
hello, exactly!
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Old 07-30-2009, 10:25 AM
The problem with all the explosives bouncing and still exploding on a touching a target is engine-based, correct?

I think it came up in a previous thread that even if the bomb is "still" on the floor it is actually bouncing around and still considered active.
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Reply With Quote | #1548
 
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Old 07-30-2009, 10:26 AM
deveric wrote: View Post
boofars cannon, amirite
Now we're talking.
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Reply With Quote | #1549
Snap, Crackle, and Pop
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Old 07-30-2009, 10:32 AM
RenegadeSilence wrote: View Post
chrono_traveller wrote: View Post
Damn you spiffy and your silly hat!

or

Angry soldier is angry!

Hahhhaha



Spiffy gets the most epic screencaps
I approve of this line of posting

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Reply With Quote | #1550
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