Wait, what? Another FR game from Arivia?
Yes. We don't have enough FR games here and I seem to do a pretty good job at them, so...
What This Is
A 4e Dungeons and Dragons Forgotten Realms
game set in the Gem of the North, Waterdeep. Once called the City of Splendors, Waterdeep's might and glory have receded, leaving the once-cultural and trrade center of the North to turn in upon itself. Still, a city that has lived for over a thousand years will not die quietly, and the guilds, noble houses, ancient mysteries - just the sheer people of Waterdeep - still have their stories to tell.
In this game, the party is a young group of noble scions, familiar - some might say friends - from the ball scene and the party circuit. Why the focus on origin? Well, unlike most games here, this will be a sandbox game. That is, I have no predefined plotline or goals for the characters to follow: I'll be putting out hooks and hints, planning some intrigues that you can stumble on if you'd like, so forth and so on, but no main story exists for you to be beholden to. This is about your adventures in the City of Splendors, not what happened on Elesias 22 1479.
So, how about those rules? Well, they're a bit intertwined, so let's start at the beginning and work our way through. First and foremost, I would not recommend new players apply. This is a complicated submission process with a good deal of extra detail involved. You can if you'd like, but I'll be preferring people already in a game here.
You'll need at least a copy of the Player's Handbook and the Forgotten Realms' Player's Guide. A copy of the Forgotten Realms Campaign Guide is highly recommended for the extra details it gives on Waterdeep.
You can use any printed material excepting the DMG2 or the Adventurer's Vault 2, just because I don't have them yet. Make sure whatever choices you make, however, make sense in the context of the Realms and your noble house (see next step.) Warforged or artificers you're going to have to do a lot of convincing to get in, for example.
Your Noble House
Before you even crack open the books, you have another part of character design to think about that will influence a lot about your character. Each character has to pick a noble house they're descended from/part of. Each one should be different. "But wait!" you say. "I don't know all the crazy Forgotten Realms details and Ed Greenwood will eat me if I spell Dhansczul wrong."
Well, this is where I give you some starter resources. This
is a writeup of all of the Waterdhavian noble houses in 2006/1374 DR (in-game.) Note that 1374 DR - it's a hundred years out of date. Luckily, this
Candlekeep thread (don't post on Candlekeep, don't) has a list of any new/updated noble houses as of 1479 DR (including a few that have died since the first link. If it's not there, just continue on with the first link's details.)
So, pick one of those and flesh it out! Make it yours! The vast majority of noble houses have some little detail on them like "is vaguely associated with the raising of elk-goat hybrids" and nothing more, so you're fine. If you're wondering what a more substantial bit on a noble house might look at, see page 5 of this
. Don't worry too much about what's in the notes, especially a hundred years on. And don't worry about tripping over some obscure reference. Have fun.
Now, there are a handful with a bit more development that you probably want to stay away from. Those are: Eltorchul, Moonstar, Silmerhelve, Thann, Tchazzam, Ulbrinter and Wands.
Doing noble houses like this raises some issues, though. First and foremost, Waterdeep's noble houses are all generally human. What if you want to play an elf or dwarf? Well, a good number of them have seen some degree of interracial marriage. If you look at the footnotes in Noble Houses, they suggest origins for tiefling or dragonborn characters. Many eladrin have intermarried into the noble houses over the years. Finally, if you'd like to play a different race, you can explain your character as unusually stocky or small, or subject to some magical experiment. Make it make sense and we'll go with it. (as a side note, the Ethnicity line in Noble Houses is about the subraces of humans. It basically just relates to character appearance - there's pictures of most of them here
, and I'll post a guide in a bit. If you're making up a new house, please include an ethnicity.)
Second, we're nobles! We have noble stuff! This is true. Especially as we're starting at level 3
, you get a fair bit of coin. To simplify things, your items and money in that manner are fluid wealth that you can fritter away on adventuring. You may have a fleet of fishing ships that plies the Trackless Sea, but you can't exchange them for a +33 sword of dragon-thwapping. Same with noble luxuries: feel free to have as many ball gowns and "gleamings" (worthless magical trinkets that glow or sparkle, or play some minor party trick) as you'd like.
Everyone's from Waterdeep, everyone takes the Waterdeep background.
Everyone gets one of their choice for free.
How do I submit a character?
READ THE ENTIRETY OF THIS POST. Use 22-point point buy, you're third level, and post a sheet on either myth-weavers or Orokos. Your submission should include a character background, description, and details on your noble house. Oh, and an answer to this setting question.
What is she going on about.
Basically, Waterdeep as currently written includes an underground community called Downshadow, which takes over the first level of Undermountain, the giant dungeon underneath Waterdeep. If you folks are more stylistically interested in dungeon-crawling, we should remove Downshadow just to open Undermountain up as an actual dungeon; otherwise we can leave it in for intrigue's sake. Note that this isn't a yes/no dungeons period question, just how much
of it you'd like to do.
Applications will be open for a good while. Eternal is still ongoing and will need a controller replacement soon. And yes, your characters should know each other before the start of play.