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[DnD 4e PbP] Vale of Buried Shadows, Chapter 2: Signs & Portents (IC)
The old, trusted, overgrown path winding its way up from the southern former empire of Nerath, between dense forests, rolling hills, and reaching peaks steadily towards the northern lands. You find yourselves nearing the end of this road, on a lightly cloud-spotted day in early Spring. The journey has been mostly quiet, aside from the passing glances paid to you by the occasional farm when the Road inches near. These last few days, however, have seen a bit more activity and some occasional conversation. As you near what one could only generously call the 'Heart' of the Nentir Vale, more and more signs of civilization become apparent, the Road under your feet even becoming wider and less unkempt.
Today you reach your destination: Fallcrest. The town, turned burgeoning farming and river trading community in recent years, lies smack dab at the intersection between the very Road beneath your feet, and the sturdier dwarven-constructed path that is the Trade Road winding its way down from the eastern portions of the Vale. The 'city' itself stradles the Nentir River right at the Nentir Falls (which shows just how much lack of imagination the first settlers in this part of the world had in naming their geographic features), separating this quaint outpost of civilization into Upper and Lower Quays, connected by several cliff staircases.
Luckily for you, there is no climbing this day as you approach the city from the Eastern Gate, perhaps a dozen people milling about the entrance, being waved through or having polite conversation with the few guards posted on duty. Impressively constructed, the gate itself is built of strong timber, presumably from a long-harvested forest, in between a pair of well-maintained stone towers dwarfing the gate on either side. From the state of the ground in front of the gate, you doubt the gate has been closed in some time. For those of you interested in such things, the commander stationed just to the side of the passing citizens appears to be an unshaven dwarf adorned in what you swear is rusting plate armour that nonetheless strikes an intimidating figure. He glances in your group's direction occasionally, but seems to give no hint at any displeasure (or pleasure) from anyone passing through this day, provided you don't make a ruckus.
For you, your journey along the Road has come to an end. Yet oddly, it has also come to a beginning. Where to go from here and what lies in store for your destiny is entirely up to you. Rumblings from the South had spurred your travel here, to a more hospitable climate, but also the prospect of work intrigues you. This land is known for its frontier nature. Danger, and long-forgotten treasures, lurk around every corner. OOC Notes: Use this (SlateGray) colour for OOC text, and White/Default for IC text. Mechanical questions in the OOC thread.
At this point the party is free to mill about the entrance, or continue through and proceed with exploring the city.