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[D&D 4E PbP] Council of Thieves OOC (Tieflings fall! Everybody dies!)

TiamatZTiamatZ GuildmasterChillin in RavnicaRegistered User regular
edited September 2011 in Critical Failures
The Council of Thieves: A DnD 4th Edition Conversion Campaign

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Before the fall of the Great Empires, Westcrown dubbed itself “the shining light of Pelor’s civilization.” Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for Pelor.” Ignore outsiders—we know the truth. We did not fail Pelor—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani to make a living without so many priests or imperials around and easier for those of us who deserve it to ascend to higher stations without them in our way.

—Alcini Vitaron of Alcini’s Apothecary


Act 1: The Bastards of Erebus

“The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, corrupt nobility, and a shadowy curse. Can the heroes fight back against champions of both the law and the criminal world? “

Thrown into chaos after the death of the god of the light and the sun, Pelor, Cheliax found a new spiritual guide to help tame the resulting lawlessness and destruction—Asmodeus. Dominated today by the Thrice-Damned House of Thrune, Cheliax is a militant land of inflexible order, like a rigid steel blade tempered in the fires of Hell. It is a land where nobility and virtue take second place to a ruthlessly imposed harmony. It is a place where talks of past glories are only whispered in the dark, where heroic ambitions are kept to oneself, and where normal people strive to blend into the safe anonymity of the crowd.

It is here, in the country’s former capital of Westcrown, that the Council of Thieves Adventure Path takes shape. In this Adventure Path, you and your fellow adventurers help restore the crumbling honour of Westcrown, fight against a decades-old curse, and do battle with an enemy far more deadly than any simple fiend, all in the hopes of returning a measure of splendour to this long-beset metropolis.



Introduction:

This is a recruitment thread for a campaign of 4th edition of Dungeons and Dragons, for a party of five 1st level PCs.

This will be my third time DMing a PbP game (the first being my Scales of War thread here, and the second my Curse of the Crimson Throne thread here). I ask that you please pardon my surely unavoidable errors and spelling mistakes (English was not a major of mine), and I shall endeavour to be the best DM I can be.

Anyone may post an application, but precedence will be given to new as well as active members and players, especially players not currently involved in any other PbPs (2 PbPs are okay, but don’t expect to get picked if you’re playing in more than 2 PbP), and players who have not played the Council of Thieves Adventure Path before. If you fit any of these criteria, please say so in your application post. In addition, anyone with experience as a DM and who would be willing to provide me with a little advice and guidance are particularly welcome.


The Particulars:

Standard setup. This is a play by post game; character sheets on Myth-Weavers (if you already have a completed character sheet on Orokos, that’s fine too). Rolls on Invisible Castle (or once again, should IC throw a hissy fit, use of Orokos’s Dice roller is fine too). I, TiamatZ, will be the DM. PCs' minimum post requirement is the usual one per day. Habitual unexplained failures to post will result in your character being ejected from the campaign.

Party Order: 1 Leader, 1 Defender, 1 Controller, 1 Range Striker, 1 Melee Striker; OR Range Leader, Controller, Melee Striker, Melee Striker, Defender

Please submit a level one character created with the 22 Point Buy system. Maximum submissions are one per person (so choose/design carefully).

Submission should include the standard stuff:
  • A link to the sheet (Myth Weavers or Orokos)
  • The character's name
  • A picture of your character (optional; for token creation purposes)
  • Personality traits, mannerisms and appearances.
  • Your ties to the story (see IC Background Motivation)
  • The CB summary stuff.
  • And lastly, I want to know your availability to post here in the forums, as well as what DnD 4th ed. PBP games you play (or DM) here.

IC background motivation:
Spoiler:

For your character, pretty much any official DnD 4th edition material is acceptable (supplement books, Dragon articles, etc.), except with regards to the race and class (see Character Backgrounds and Feats section below), as well as the Essentials Line (because I don’t have access to the Essentials line over here... yet). Be prepared to post technical info if I request it.

Note about alignment: I am lax about alignment- there is no need to mark something on the sheet unless you want to. Evil characters are allowed on the condition that they have well thought-out background/goals and have a strong reason to work with a team, as well as reason to join up with the Westcrown rebels. No backstabbing the party, no killing the shopkeeper because you felt like it, and most importantly of all, don’t be a griefer; everyone’s here to have fun, but I will throw out anyone that tries to ruin everyone else’s experience.

Also no cheesy builds please :P

Deadline: Deadline is October 6th 18:00 PM (Early Evening; GMT+2 time). Expect the game to begin sometime in the following week (Monday October 11-Friday October1 5).


Plans for the Campaign

To ease myself into the DM's seat, I intend to start the campaign by playing through COT Act 1 first. What happens next will be determined by how the game went. As we are playing COT, I'm slowly trying to convert the other acts of the AP to 4th ed. If it was a great success, then we’ll continue with COT Act 2: The Sixfold Trial in 3-4 weeks time after we finish Bastards of Erebus.


Character Backgrounds and feats:

Races Allowed (Those not listed are banned):
Cheliax is primarily a country of humans, but other humanoids (and even goblinoids) of any type can be found in Westcrown and the other large cities. As befitting of a nation ruled by the laws of devils, Cheliax also has a large Tiefling population. Though ironically, they are mostly treated and seen as lesser beings, born of human fallibility or devilish trickery. Noble houses hide Tiefling heirs away, ashamed of their very existence, or reluctantly allow them some control over the family business (usually if there is no other reliable heir available). Because of this tarnished history, most Tieflings in Cheliax carry around hatred and resentment in their hearts.

The Common Races:
  • Dwarf
  • Elf
  • Gnome
  • Halfling
  • Half-Elf
  • Half-Orc
  • Human
  • Tiefling

Other Races (Not prominently dominant in Westcrown, but have footholds established nonetheless):
  • Deva
  • Dragonborn
  • Half-Giant (Goliath)
  • Shifters (Longtooth and Razorclaw)
  • Minotaur
  • Drow
  • Eladrin
  • Genasi (any soul acceptable)
  • Goblin
  • Hobgoblin

Classes Banned from campaign:
All classes are acceptable, with the exception of:
  • Hybrids
  • Psion
  • Artificer

Backgrounds:
Players may choose general backgrounds (like those from the PHB 2 and Power books etc.) ONLY! NO Forgotten Realms! NO Eberron! NO Scales of War! NO Dark Sun Themes! ‘Nuff said. And lastly, NO ESSENTIAL LINE CHARACTERS!

The campaign will take place in the default Point of Light setting, in the far-off militant nation of Cheliax, in the city of Westcrown to be more specific. The information presented within the Player’s Guide is common knowledge, especially to characters who call Cheliax home. The guide is organized to help root characters in the area in and around Westcrown—the focal point of this entire Campaign. While any character can take part in the Council of Thieves, those created and using the guide are likely to have more personal motivation as the events of the Adventure Path unfold. Characters should consider being local to the community of WestCrown or have a reason for a long-term visit to the area. Point of Light Setting backgrounds, cities, ideologies and organizations are acceptable. However, if you choose to create a character from beyond Cheliax’s borders, you’ll have to establish some reason for being in Westcrown (or in Cheliax, for that matter). Also note that Pelor (Aroden in the Player’s Guide) is considered dead in this campaign, so no divine characters that worship him as their patron god.

You can find the Player’s guide HERE .

Players retain their 100gp, but gain the adventurer’s kit, as well as any level 1 magical item of their choice (that’s 360 gp worth) absolutely FREE.

Lastly, when designing your character, choose ONE of the following feats absolutely free:
  • Toughness
  • Weapon Expertise
  • Weapon Focus
  • Proficiency with a Weapon (Martial Only)
  • A Domain Feat of your chosen Deity (Divine Only)
  • Superior Implement Training (Arcane Only)
  • A Tribal Feat of your choice (Primal Only)

Regarding Religion (Divine Characters):
Spoiler:

Edit: All characters are required to have first names and last names. Come on people, be creative :mrgreen:.

TiamatZ on
Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

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Posts

  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    edited September 2010
    World Details:
    Note: The following sections merely offer a brief overview regarding the nation of Cheliax and the town/city of Westcrown. If you’re looking for more detail when designing your PC (such as back story, affiliations, story fluff etc), then go on by Paizo’s site, and download the Players Guide HERE (it’s absolutely free BTW, though you’ll have to register [also free and easy to use] to access it). The guide offers great fluff when designing your PC, even so much as to offer some background and alignment ideas for your PC for the adventure.
    Untitled2.png

    The nation of Cheliax

    Non-Chelaxians often ask the nation’s citizens, “How could this have happened? How could you have let devil-worshipers take over?” Such questions betray a fundamental lack of knowledge of Chelish nature. Cheliax has long imagined a central role for itself in the history of the world. For more than 500 years, the Pelor-worshipping nation was considered one of the prime military and economic powers in the world, on par with the demon-worshipping empire of Bael Turath and the honourable Dragonborn Empire of Arkhosia. Its rule featured prominently in the Starfall Doctrine (a prophesy the Chelaxians ironically designed), which prophesied a time when the god great god of the Sun and Light, Pelor himself would come from the heavens one day to take the crown of Cheliax and usher in a new reign of peace and justice, using the Chelaxians as his new followers. Dreaming themselves to be the inheritors of grand destinies, the Chelaxians grew proud—arrogant, even—and expanded their empire mercilessly in the name of their glorious fate. Even as both the empires of Arkhosia and Bael Turath fell around them, and the remaining survivors and remnants of those two empires flee towards the establishing new Human Empire of Nerath; the Chelaxians forego the grim reminder of the two empires’ collapse, and establish a vast empire of their own, ignoring the harsh reminder the two other empires learned after their own downfall.

    It came as a great surprise to them when Pelor suddenly died. A surprise attack made by Vecna’s strongest followers and exarchs caught the Shining One off-guard, slaying him in the process. No-one knows what happened to Pelor’s divine portfolio. Regardless, this event shook Cheliax to its core. Desperate, the nation sought to hold onto its self-important stories and national mythology. How they found themselves under the heel of a different leader, Abrogail Thrune—who promised them the glory that Pelor’s death destroyed even as she twisted the country away from its most cherished ideals—is a riddle to which few know the answer.

    The darkness that swept the country after their god’s demise nearly destroyed the Chelaxians. They were shattered and riven; 30 years of internecine warfare turned families against each other. Small tyrants arose, promising shelter from the increasing fury of the civil war, and were just as swiftly swept aside by ambitious underlings, crafty foes, and diseases that ravaged the country. Chaos reigned, uncertainty in every breath, and the dreams of Imperial Cheliax were a golden memory of a time-that-was. The wars grew steadily more vicious, and the would-be rulers of the country turned to increasingly desperate measures, until at last Abrogail Thrune struck a bargain with the darkest powers of Hell. Whatever pact she made that night was decisive: the hordes of Hell came to her aid, and the House of Thrune ascended to the throne of Cheliax. Her family has remained in power ever since.

    Since the Thrune Ascendancy, the country has known relative peace, but that physical peace comes at the cost of peace of mind, and perhaps the soul itself. Devils—most of them in the guise of mortals—roam to the very corners of Cheliax, constrained by some force within the borders that the nation rightfully claims as its own; Hellknights and Asmodean Inquisitors enforce the law with brutal clarity and vicious efficiency; the noble houses engage in blood sports and crush the lower classes for their entertainment. The golden dream that was Cheliax lives on, but in name only, and woe comes to those who dare to voice their discontent.

    The Chelaxians have traded their freedom and their future for the promise of the lash.

    Society:
    Spoiler:

    Legal Structure:
    Spoiler:

    Societal Structure:
    Spoiler:

    Recreation and Entertainment:
    Spoiler:

    Organizations:
    Spoiler:

    The City of Westcrown:

    Every Chelaxian knows Westcrown’s terrible history. Many have parents or grandparents who lived in the city the day Pelor was to come and claim his crown—and instead witnessed an empire’s collapse. When the diabolic new rulers of Cheliax moved the capital city, they left behind ruin and despair.
    Westcrown crumbles under the weight of shattered dreams and thwarted aspirations. Yet even after years of emigration, it remains the largest city in Cheliax.

    Westcrown’s location ensures its place as a major commercial trade hub, an important military post, and a major port on the western Inner Sea. Boats laden with food or slaves anchor at the floating marinas and ferry their goods to the city’s many markets. Trade exports from Westcrown include sea salt, seafood, sun pearls, timber, sailcloth, textiles, wool, wine, olives, herbs, unique crimson pottery, and quality ships. The city’s many religious sites continue to draw the pious, the curious, and the devious. The ruins of the northern city draw interest among those looking for illegal goods or rare treasures from the dangerous rubble. But once the sun sets, only the foolish walk out of doors in Westcrown, for the shadow beasts prowl every darkened lane and waterway.

    History:
    Spoiler:

    Government & Politics
    Spoiler:

    Districts
    Spoiler:

    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

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  • QedQed Registered User
    edited September 2010
    Tagged with much interest! A character will follow soon.

    Hertzog Torr in The Council of Thieves: IC OOC
  • Owen EdwardsOwen Edwards Registered User
    edited September 2010
    Blue dot, I'm interested.

  • graymergraymer Registered User
    edited September 2010
    Posting here. This would be my first PbP, and I'm new to 4E as of about a month and a half ago.

    I'll be milling over this. If I don't post a PC, consider me interested.

  • KeldonusKeldonus Registered User
    edited September 2010
    Seconding newness to 4E in general and PbP specifically. Sounds like an interesting setting. Will definitely work out a submission for this.

  • SkyCaptainSkyCaptain Registered User regular
    edited September 2010
    Shards of Light
    "The unreal is more powerful than the real, because nothing is as perfect as you can imagine it, because its only intangible ideas, concepts, beliefs, fantasies that last. Stone crumbles. Wood rots. People… well, they die. But things fragile as a thought, a dream, a legend… they can endure."

    Character Sheet: http://4e.orokos.com/sheets/2631

    Introduction
    Spoiler:

    Background
    Spoiler:

    Allies & Enemies
    Spoiler:

    Character Builder Summary
    Spoiler:

    Description
    Spoiler:

    Availability & Experience
    I have over twenty years experience as both a player and game master in Dungeons & Dragons (2nd, 3rd, and 4th Edition) along with numerous other RPG's such as Alternity, White Wolf games, Palladium, RIFTS, MechWarrior/BattleTech and more. I have never played via play-by-post however and would love to have the chance to try it out. I am currently running a weekly online D&D game via MapTools and a zombie board game called Last Night on Earth. My work leaves me plenty of free time and I will be able to post quite often. The only catch... is that the IT department at work blocks all the image hosting sites like ImageShack, PhotoBucket, and more. If you host images there, I will be unable to see them except at home. Though I could possibly look at them on my tiny phone (worst case scenario).

    I have no experience with any of the Pathfinder adventure paths.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • QedQed Registered User
    edited September 2010
    My Submission:

    Hertzog Torr, Half-Orc Two-Blade Ranger
    Also Available in Orokos!

    orc_crop.jpg

    Character Introduction:
    The doors of the gambling house burst open to loud, crowded streets. Still bloody from the pit, Hertzog sprints through the alleys of Westcrown. A cry follows him from the casino, "Stop that man! He is House Dioso property!" The streets twist and turns before him, but Hertzog cannot seem to lose his pursuers. Out from the next alley Hertzog nearly runs into half a dozen uniformed men: Dottari. While his unexpected appearence is enough to surprise the city guard, Hertzog sees a red and black pattern among his pursuers before he turns the next corner.

    Around the corner he also sees his salvation: A gutter at the side of the road, which could get him out of the light and away from his former captors. Barely slowing his run, Hertzog dives into the blackness, landing with a cold splash. The sewer has a swift current which carries him away from any following splashes or signs of his pursuit. An alcove appears that Hertzog pulls himself on to. Wet and battered, he still finds sleep as the adrenaline leaves his body.

    "You shouldn't be down here friend", A voice breaks Hertzog's slumber. He twists awake and struggles to coax a response from his lips "...wh..who? .. wha... why?".
    "Janiven. And the people of Westcrown are particular about who is and isn't allowed under their property. I think you've had enough trouble with the law for one day."
    Still not trusting his mouth, Hertzog nods in acknowledgment. Handing him a long robe, Janiven pulls Hertzog up and starts leading him to a ladder out of the sewers. "Trust me", she says. Night has fallen over the city and the human moves quickly across the street to a what seems to be an inn. Leading him up to a room, she brings him in and then locks the door.

    Janiven clears her throat, "I think I can help you. And I think you can help me. It won't be easy to get yourself out of Westcrown and even if you do, the world outside is hardly welcoming. I can keep you safe here, but better than that; I can get you the man who had you brought into Westcrown to begin with." This last comment brings a cruel smile to Hertzog's face. "In return, I'd like you to come meet some friends of mine. If you're interested, come to Vizio's Tavern, across the street, tomorrow afternoon. Until then, get some sleep. You need it."

    Personality traits, mannerisms
    Hertzog is fiercly protective of his friends, but slow to forgive anyone who has wronged him. He always seems anxious and unnerved in large crowds, constantly looking for someone who might attack him. Hertzog tends to speak plainly to both friends and enemies and generally sees flowery speech in others as deceit.

    Appearance
    Hertzog looks particularly orcish, with pronounced fangs, greenish skin and a heavy build. In spite of this, when smiling, he still seems warm and inviting. His white hair has grown long and is held in various knots and ties.

    The CB summary stuff
    Spoiler:

    Availability and Experience
    I'm not currently playing any PbP games on this board or anywhere else, but have been looking for one for about a while now. Most days I should be able to put up several posts, and it will be rare that I can't post once a day. I have played some 4th edition when it first appeared, but haven't had a chance to do so recently and have really been looking forward to joining a game. I actually just finished a Pathfinder RPG campaign, but this is the first I've seen of the Council of Thieves adventure path, or the Cheliax setting. It seems very interesting though and I've always really liked the D&D sense of devils.


    Is it possible to get Myth-Weavers to accept my CB file, or do I need to fill it in by hand to use it? I can copy the info into the MW sheet tomorrow if that's preferred.

    Hertzog Torr in The Council of Thieves: IC OOC
  • samurai6966samurai6966 Registered User
    edited September 2010
    I'm totally interested. I'll have someone here once I redownload CB. New laptop and I haven't been playing for a while now.

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    edited September 2010
    Qed wrote: »
    My Submission:

    Is it possible to get Myth-Weavers to accept my CB file, or do I need to fill it in by hand to use it? I can copy the info into the MW sheet tomorrow if that's preferred.

    'Fraid you'll have to fill it by hand. The pro on the other hand, means you can write up your powers/feats in detail, instead of opening CB again to check them out every time. Some of my players (PBP ones) post up their main char on Orokos, but keep a detailed back-up on Myth-Weavers, to write down their powers in detail, as well as keeping track of other things (HS used, powers used etc.).

    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • QedQed Registered User
    edited September 2010
    TiamatZ wrote: »

    'Fraid you'll have to fill it by hand. The pro on the other hand, means you can write up your powers/feats in detail, instead of opening CB again to check them out every time. Some of my players (PBP ones) post up their main char on Orokos, but keep a detailed back-up on Myth-Weavers, to write down their powers in detail, as well as keeping track of other things (HS used, powers used etc.).

    Sounds good. I've replaced the main link with a Myth-Weavers character sheet, but the other one is still there as well.

    ::crosses fingers:: Nothing to to now but sit back and hope.

    Well, hope and periodically tweak as I reread the submission and am unable to keep myself from editing.

    Hertzog Torr in The Council of Thieves: IC OOC
  • graymergraymer Registered User
    edited September 2010
    I should have a submission up this weekend. Need to read up on the setting.

  • streeverstreever Registered User regular
    edited September 2010
    Not to rain on the two-blade ranger's parade, but this seems a great opportunity for my bow ranger!
    Aidan Amar
    Sheet: Orokos

    Flavor/Narrative background
    Spoiler:

    Background:
    Spoiler:

    Posting: I can definitely post more than once a day. I'm in two other PBP and am very active. (Donuts Zephyr, and Dresden Philes A Touch of Madness)
    I'm pretty experienced with 4e in that I've played 3 games PBP (none IRL).

    I'm good about posting up absences but don't have many for the next few weeks (1 week vacation in Nov, but even then I'll have a computer/internet and will post, just less often!)

    I think I satisfied all the conditions of posting but will check back and add my myth-weavers sheet later. I just found out a friend of mine had a bad crash on his bike and am going to visit him in the hospital.

  • ZaximusZaximus Chicago, ILRegistered User regular
    edited September 2010
    Tagging the thread so I can come back to it this weekend. My first and only PbP died out after PAX, so I'd love to get into another one!

  • QedQed Registered User
    edited September 2010
    streever wrote: »
    Not to rain on the two-blade ranger's parade, but this seems a great opportunity for my bow ranger!
    Humph! I liked my parade too! It had floats, and balloon animals and high-kicking girls.

    ::cough:: On the bright side, the expected party allows for two strikers, but only one of each other role, so maybe you're not so rainy after all!

    (I'm curious though, why take greatbow proficiency but no greatbow?)

    Hertzog Torr in The Council of Thieves: IC OOC
  • streeverstreever Registered User regular
    edited September 2010
    Yea, I figured if you were going melee, we'd still need a ranged :)

    That was just a mistake, left over from the same character at level 11! I meant to sub that out with lethal hunter. I'll go back and change that.

    This same character was originally built for paragon, but with no paragon adventures in sight, I figured I'd down-grade him to heroic. I just forgot to change that one feat.

  • Darwin's BeagleDarwin's Beagle Registered User
    edited September 2010
    De-lurking because I've wanted to get in on a PbP game for awhile now. I'm going to work up a Tiefling Paladin I think.

  • ZomroZomro Registered User regular
    edited September 2010
    http://4e.orokos.com/sheets/2587

    Bjorkus Morgun, Minotaur Brawler Fighter

    "This reminds me of the time when we were attacked by the goblin pirate, Kalbur the Cruel! Ha ha, the little runt almost 'dropped anchor' when he saw me come out on the deck and throw his first mate overboard!"

    RacePortMinotaur-300x273.png
    *Filler until something better comes along. This one looks a wee bit evil.*

    Character Introduction (spoilered for length):
    Spoiler:

    Appearance:

    Bjorkus is, obviously, a minotaur. Standing at 7'4" and weighing in at 335 lb. without his gear, he is imposing, to say the least. Having worked on ships as a bodyguard most of his adult life, Bjorkus is fit and strong, with plenty of battle scars over his body. Bjorkus looks like he could've easily been a pirate, but he's been plenty content to fight them. Wearing worn scale armor and wielding his weapon of choice, a weighted cutlass (read: scimitar), Bjorkus is a fighter through and through. Opposite his cutlass' sheath are his boarding axes (hand axes), secured onto his belt.

    Personality and Mannerisms:

    Bjorkus, despite his brutish appearance, isn't such a bad guy as he might appear at first. As with all minotaurs, Bjorkus has to struggle with his inner beast, the cursed gift to his race from Baphomet. Bjorkus is, however, an odd creature amongst minotaurs. Though he struggles against his inner beast, he relishes in combat and enjoys defeating powerful enemies through strength of arm and a savage ferocity. And though he fights against the corrupting influence of his beast, Bjorkus does not have the same drive for order and civilization his fellow "friendly" minotaurs embrace.

    Because of his inner struggle, Bjorkus has a bit of a temper. Easily agitated, Bjorkus can jump from annoyed to angry quite quickly. Luckily, Bjorkus found an avenue for his temper early on in his life, fighting. Bjorkus loves to fight, and it was only natural that he made it a career. If he's "working", he finds it much easier to deal with more mundane annoyances with a hearty laugh, but he can still get riled up if insulted or slighted.

    When in a good mood (i.e. his temper is sated), Bjorkus enjoys good company and, especially, good drink. At times, he can come off as a bit abrasive due to his boisterous nature, but such is the nature of the beast, as they say. Bjorkus often tells tales of his life on the seas, sometimes with a bit of embellishment on his part.

    Story ties:

    Bjorkus is a stranger in a foreign land. Stranded for three months because of a corrupt city guard, Bjorkus has seen first hand the injustice in the city. However, justice is not his primary concern, just more of a added bonus. Bjorkus is, above all else, just happy to ply his trade as a warrior, and the tougher the opponent, the better.

    CB Summary:
    Spoiler:

    Availability:

    I am a new member of the PA forums, though I've been lurking for a while. I currently and not involved in any other PbP games and this would be my first game using this method. I can post any day, even when I'm at work (I work evening EST). I doubt that I'd be unable to post at least once on any given day, I'm more than likely to be be posting multiple times in a day. I have a little bit of experience with 4th edition, as a DM mostly. I've been looking for a PbP game so that I can finally give PC'ing a shot.

    Thanks for the consideration!

  • samurai6966samurai6966 Registered User
    edited September 2010

    Background:
    Spoiler:

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • hotranhotran Registered User
    edited September 2010
    'm very sad that The Long Way Down fell apart, so I'm all over this. Submission will likely be up in a few days.

    The Long Way Down: Clank, Warforged Fighter
  • Owen EdwardsOwen Edwards Registered User
    edited September 2010
    I'm hoping to put up a sheet tomorrow but my internet situation is pretty bad for the very near future - I hope I'm still in time!

  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    edited September 2010
    Already five days in and the submissions I have so far:

    Controllers:
    Nothing here...yet!

    Defenders:
    Bjorkus Morgun, Minotaur Brawler Fighter (Zomro)

    Leaders:
    Nothing here...yet!

    Strikers (Melee):
    Hertzog Torr, Half-Orc Ranger (Qed)
    Jabez Brisingr, Halfling Assassin (samurai 6966)

    Strikers (Range):
    Aidan Amar, Elf Ranger (streever)

    Overall, I'm quite dissapointed by the lack of entrants so far (usually a DM has like 10 submissions so far). Hopefully that'll change in the coming week...

    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • RiusRius Registered User regular
    edited September 2010
    You're probably getting quality over quantity as you've written a lot of info for the campaign and you've asked people to integrate their characters into your world. That takes time to do, and is probably intimidating enough to scare away people who just copy and paste a generic character into every recruitment thread that pops up.

    I myself am very interested in this game, but a number of things have stacked up that are giving me pause. First among them is I'm already in two PbPs and a Maptools game, so I don't mind passing up for less fortunate players; second is I've checked out some of your other games and I think I get a little nutty looking at the six spoilers that describe your combat posts =)

    However, this would be a very excellent campaign to play an Executioner in, as well as a few other ideas I've had lately for more sinister characters. So I haven't totally abandoned the idea yet.

  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited September 2010
    I just read your OP, and I'm seriously considering a submission as well. I recently jumped headfirst into D&D and started DMing a RL 4e game, but it would be nice to try out one of the dozen or so character concepts rolling around in my head.

    Burnage wrote:
    FWD is very good at this game.
  • QedQed Registered User
    edited September 2010
    Rius wrote: »
    You're probably getting quality over quantity as you've written a lot of info for the campaign and you've asked people to integrate their characters into your world. That takes time to do, and is probably intimidating enough to scare away people who just copy and paste a generic character into every recruitment thread that pops up.

    I'm not sure about the others, but it definitely took me time to write up a character. There's quite some backstory in the OP, and the Westcrown players guide is 15 pages or so on top of that. It's very worthwhile but it makes it hard just drop in a premade character.

    That said, it looks like it's payed off. Much more love has gone into these characters than in other PbP games. Plus, you have a lot of interested-but-no-character-yet submissions that should be coming. (Hopefully with some controllers and leaders among them)

    For what it's worth: I'm super excited about the setting ;).

    Hertzog Torr in The Council of Thieves: IC OOC
  • PeffPeff Registered User regular
    edited September 2010
    Potentially interested. I've been lurking on the outskirts of D&D for a long time and have only recently started playing. The OP is impressive...but also a little intimidating to a newish player. Still, if I can swing a character I like, I'm up for the challenge. I'll see where I am after going through all the details.

    steam_sig.png
  • SaurfangSaurfang Registered User regular
    edited September 2010
    TiamatZ wrote: »
    Overall, I'm quite dissapointed by the lack of entrants so far (usually a DM has like 10 submissions so far). Hopefully that'll change in the coming week...

    I'd totally submit a character for this. I read through all of the background information and the setting sounds like a lot of fun, but I'm already in several PbPs here on the forums. I did direct a buddy of mine to this thread, so hopefully he'll be throwing up an app here shortly.

  • graymergraymer Registered User
    edited September 2010
    Yes. I will be submitting. This weekend was quite busy, and I didn't have enough time that I had hoped to sit down with the setting and put a solid back story together.

    I do plan on playing either a Leader or Controller as well! Hopefully sooner than later for me.

  • SkyCaptainSkyCaptain Registered User regular
    edited September 2010
    Working on a background at work right now. I'll post a link to a sheet tomorrow after I sleep.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • GoatboyTimGoatboyTim Registered User
    edited September 2010
    Definitely interested, I'll get a character posted up asap. This would be my first pbp game.

    Grokka Lownote in Council of Thieves: OOC IC
  • QedQed Registered User
    edited September 2010
    Skycaptain: did you play a lot of Burning Empires? The allies/enemies reminds me of the Beliefs + Relationships aspect of character creation in that system.

    Hertzog Torr in The Council of Thieves: IC OOC
  • GoatboyTimGoatboyTim Registered User
    edited September 2010
    Grokka Lownote, Goliath Valorous Bard
    theworldsdeadliestpacif.jpg

    Character Introduction:
    Spoiler:

    Appearance: Grokka puts the 'giant' in half-giant. He's a large specimen of a Goliath with shale grey skin and dark purple markings about his body.

    Personality/Mannierisms: Grokka is jovial and very friendly. He's very much the bear-huggy friend to all sort of person. In fact he's been known to crack a rib or two when he's especially thrilled. He's prone to idly singing to himself through the most menial to complicated of chores. His recent life of a go-between for the revolutionaries has given him a keen mind to the diplomatic, even out and out lying to people he does with a grin.

    Grokka Lownote on Orokos.com

    Character Builder Stuff: (I'm in process of making my myth-weavers character sheet)
    Spoiler:

    Availability: I can post daily with no problems. Weekends are a little hairy, but if needs be I could probably make it happen. I've neve a pbp game before so I'm not sure exactly how much or how often is required, but once or twice daily should be easy enough to post.

    Grokka Lownote in Council of Thieves: OOC IC
  • streeverstreever Registered User regular
    edited September 2010
    I should definitely take last precedence, FYI--it looks like a lot of people who aren't in games are apping! This sounds like a great game and I'd love to play in it, but feel free to ignore my app in favor of new-comers.

  • smokmnkysmokmnky Registered User regular
    edited September 2010
    I'm interested but I have 0 D&D experience outside of picking up the PHB (1-3) a few weeks back and playing a game from the new red box (essentials?) that came out this month. I'll admit that the amount of work you've put into the OP is a little intimidating but also exciting. If you are willing to take me I'd play a Dwarf Cleric (something I've been playing around with)

    /edit

    kelhestgemheart.jpg

    Kelhest Gemheart - Cleric

    Character Intro: (Updated 9/30)
    Spoiler:

    Skill Sheets:
    http://4e.orokos.com/sheets/2615
    http://www.myth-weavers.com/sheetview.php?sheetid=243731

    CB Info:
    Spoiler:

    Appearance: Standing around 4'3" Kelhest is fairly average height...for a dwarf. He has long black hair coming down into fine braids.

    Personality/Mannerisms: Well liked among his friend and even those he's just met Kelhest has never met a pint he couldn't drink nor another living soul he didn't like. Often found amidst a crowded tavern he enjoyed delighting both young and old with his "tales of great deeds" both real and imagined.

    Availability: I can post pretty much all the time. Weekends to get a little iffy but I'm on the forums most of the work day (Pacific Time)

  • ironzergironzerg Registered User regular
    edited September 2010
    I'll definitely submit an entry. I'm going to take time to pour over the background info, read the linked guide and really try to get into this one.

    Looks great!

    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • A_peon001A_peon001 Registered User
    edited September 2010
    I really like the theme and am putting together a character, will finalize this weekend. I have played quite a few DnD 4e games, but this will be my first PbP game.

  • mightyjongyomightyjongyo Registered User regular
    edited September 2010
    I'm interested! I'm in a PbP right now, but it might die out. It was/is my first DnD game though, so I'm still pretty new to it all. I'll try to get a character submission up soon. I can post multiple times a day, most likely.

  • SkyCaptainSkyCaptain Registered User regular
    edited September 2010
    Qed wrote: »
    Skycaptain: did you play a lot of Burning Empires? The allies/enemies reminds me of the Beliefs + Relationships aspect of character creation in that system.

    No, it's just something I use for my D&D games to make my job as a DM easier. The more I involve players in creating the world around them, the easier it is for me to draw them into the story. I also find it helps me flesh out my character as a person if they have strong antagonists and protagonists as part of their background.

    It also gives the DM some plot hooks. :mrgreen:

    @TiamatZ: Finished my background. Alainn is going to be a level 1 human invoker.

    p.s. If Alainn should be selected... just because my character is a Companion, doesn't mean she'll have any of you as a client. :P

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    edited September 2010
    Here's an updated list so far:

    Controllers:
    Alainn, Human Invoker (SkyCaptain)

    Defenders:
    Bjorkus Morgun, Minotaur Brawler Fighter (Zomro)

    Leaders:
    Grokka Lownote, Goliath Valorous Bard (GoatboyTim)
    Kelhest Gemheart, Dwarf Cleric
    (smokmnky)

    Strikers (Melee):
    Hertzog Torr, Half-Orc Ranger (Qed)
    Jabez Brisingr, Halfling Assassin (samurai 6966)

    Strikers (Range):
    Aidan Amar, Elf Ranger (streever)

    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • Owen EdwardsOwen Edwards Registered User
    edited September 2010
    Tomorrow I'll post my human druid - he's statted but I just need to finish his fluff. He's going to be a formerly peaceable enraged by the behaviour of the Asmodeans. He knows he has to be smart, but he also has concluded that bringing the area around Westcrown back to its natural glory requires violence. It'll be the balance he has to keep.

  • mightyjongyomightyjongyo Registered User regular
    edited September 2010
    Here's my submission!

    Morthos Merilon, Teifling Wizard
    Orokos
    Myth-weavers

    tieflingprofile.png

    Character Intro:
    Spoiler:

    Appearance:
    Thin and of medium height, Morthos is unimpressive even with his horns and tail.

    Personality and Mannerisms:
    Patient, normally coolheaded, but with an explosive temper when said patience runs out. Usually tries to stay quiet, a by-product of how tieflings are treated in Westcrown. Morthos tries to keep out of trouble, anything to prevent drawing suspicion onto him as to how he managed to secure a business. Constantly worried that someone will figure him out, he tries to stay aloof of other people.

    CB Summary:
    Spoiler:

    Availability:
    I can post at least once a day, probably multiple times a day.

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