In the Japanese city of Sumaru, strange things are happening at Seven Sisters High School. Rival school Kasugayama has been growing lately in popularity for unknown reasons. The most popular boy in Kasugayama has it in for the most popular boy at Seven Sisters. On top of that, someone's cursed the emblem of Seven Sisters, causing student's faces to become painful and misshapen.
Obviously, that last one is the weirdest. It's up to a group of teenagers plus one or two actual real life grown ups with jobs and everything that for real join a JRPG party
to solve this mystery and all the others plaguing Sumaru. It all seems to go back to someone called The Joker...
No, not that one.
Yeah, that one. Still pretty much a creepy clown, so it's all good.
Before we even begin, let's start with this: Even though there are some references and returning characters from that game, and while I may make some references of my own, I want this Let's Play to stand on its own, just as the game does. Therefore, you do not need to have read (or actually played) my let's play of Persona 1 to read this!
Now. Welcome to Let's Play Persona 2: Innocent Sin! I'm excited. Are you all excited? Well, you should be and I'll tell you why:
Persona 2 is nothing like Persona 1. First, it is twice as long. Literally. Persona 2 comes in two flavors. Innocent Sin and Eternal Punishment. Although the two games are able to stand on their own as remarkably solid games, they are best when played in sequence so that is what I'll be doing for you here. Innocent Sin was never released in America, but thanks to the hard work of a few fans, a very high quality fan translation was released so we all can enjoy the game.
I'm going to be doing this one a bit differently than Persona 1. You see, the characters in Persona 2, aside from being likable, are all actually very well-developed characters with solid, consistent personalities. This includes the silent protagonist, so unfortunately, no complete asshole like John. This doesn't mean I won't be adding (hopefully) funny lines from time to time, just that it won't be as over the top as Persona 1. On the other hand, this could be seen as a good thing, as it means the game is interesting and strong enough to stand on its own.
Another difference is that unlike the horrible translation of Persona 1 (and, to a lesser extent, the 'real' version of Persona 1), Persona 2 is absolutely steeped in symbolism. Not just tarot symbolism, either. These two games are Carl Jung's wet dream. Now, while I am hardly a Jungian, I am fairly knowledgable on tarot and have at least a passing knowledge on Jung, so I will be taking time out occasionally to discuss these things, too.
Also, I actually own the soundtracks to these games, so I will be much more on top of providing you all music, and will in fact be able to link you to every song played in each update.
The last big difference is I'm hoping there will be a lot more input from you guys! Although I'll still be making all the "right" choices in order to show you all as much of the game as possible, there are a lot more areas where we're given a few choices that matter but not for endings, Personas, etc. On top of that, there are a couple wildly divergent plot points that will have guest updates by cj! Lots planned for this game, so we should get started.
Update 5 Part 2
Update 6 Part 2
Character Spotlight: Yukki
Update 11 Part 2