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Sins of a Solar Empire - totally not Homeworld 3

CarnivoreCarnivore Registered User
edited September 2008 in Games and Technology
remnants of Relic, the brilliant devs of Homeworld 2 and the stunning Company of Heroes are back with a spiritual successor to Homeworld franchise in the same vein of Bioshock, similar but not breaching any contracts.

Called Sins of a Solar Empire, it borrows heavily on its Homeworld roots. Gameplay is a cross between Rome Total War and Homeworld, where the meta game world map is a galaxy, where you develop planets and mine asteroids and stuff, and fleet battles are a real time RTS fully rotational 3d space combat.

Gamespot has a great preview up at the mo, ill link the best stuff. Ive been following it for a while it looks like it is really coming together now. With Relic still schtum on the Homeworld license we might not need to wait long for the next in the series, well, in spirit if not in name.

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Much more detailed than Homeworlds simplistic rock/paper/scissors combat this allows you to customise every individual ship, both looks and outfitting. Create behemoth motherships to lead your hordes across the galaxy, have special characters develop RPG style to command these ships and turn the tide for your fleets.

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at the moment the graphics look at bit choppy but its still a little from release. bear in mind the fleet batles will be huge, and zooming in on ships a la EVE online is unfair as it plays much more like an RTS.

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Thoughts on this? Homeworld 3 officially will be in development soon, Relic havent confirmed or denied rumours they repurchased the homeworld license, and currently working on the first xpac for CoH (British faction yay!) it will be more like 2009 if they do make an official Homeworld 3.

Space based RTS games are few and far between, this looks stellar.

Carnivore on
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Posts

  • MuddBuddMuddBudd Registered User regular
    edited April 2007
    I am so hard right now.

    This AND there will be a Homeworld 3? Kickass.

    Hopefully Homeworld 3 will live up to the standards the first 2 created.

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2007
    AWESOME!

    So will this game have multiple factions to conquer the galaxy with?

  • SilpheedSilpheed Registered User regular
    edited April 2007
    Will this have a story driven campaign or is single player simply "sandbox mode"?

  • RoundBoyRoundBoy Registered User
    edited April 2007
    My pants have gotten very stiff suddenly.

    This is a good thing (the game & the pants)

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  • Cilla BlackCilla Black Registered User regular
    edited April 2007
    Silpheed wrote: »
    Malkor wrote: »
    Silpheed wrote: »
    Apparently this is supposed to be a lot slower than standard RTS's, Suds. Which suits me fine since I suck as well with the kind of rush gameplay that games such as Dawn of War promotes.

    EDIT: Malkor, why would Relic promote a game that they aren't even involved in? My guess is that the end credits in DC will be the DoW2 announcement instead.

    Oh, I guess I kinda glossed over the rumor part of buying back the Homeworld liscence.
    If Relic manages to buy back the Homeworld license I hope that the next game in the series considers HW2 non-canon.
    Out of curiosity, why is that?

  • SniperGuySniperGuy Also known as Dohaeris Registered User, ClubPA regular
    edited April 2007
    I dunno if you guys have actually played this yet, but I have, and it's not bad. Definitely needs work balancing, and DEFINITELY needs more ships. It's kinda like Rise of Nations in space.

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  • SudsSuds Registered User regular
    edited April 2007
    Does it play a lot like a RTS game or 4X game?

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  • DusdaDusda is ashamed of this post Registered User regular
    edited April 2007
    Holy crap that looks awesome. Rome: Total War in Space is something I shall buy blindly.

    and this sig. and this blog..
  • durandal4532durandal4532 Registered User regular
    edited April 2007
    Oh hell yes. I saw this back when all there was was a crappy website with no screens and bad art.

    Then apparently I found a genie and all my dreams came true.

    Also, RoN in space just made me even happier. RoL was not the game I was hoping for, but if this manages to do the empire management RTS as well as RoN, that would make me so happy.

    Edit: Also, it would wash Genesis Rising's taste out of my mouth. Why is it so hard to make spaceships fun?

  • AthenorAthenor Registered User regular
    edited April 2007
    HOLY FUCK!


    What do you mean "Remnants?" I know Alex Garden's gone, as is probably most of the staff that worked on Homeworld, but.. who is making this?! Is THQ gonna publish? Has the stick finally been pulled out of Vivendi's ass?

    Oh god. OH GOD I'm so excited right now. UE3 might have gotten me to purchase a new computer, but this most certainly will.

    fCew0YJ.jpg
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  • MasterDebaterMasterDebater Registered User
    edited April 2007
    Like I need another good game coming out this fall :P

    Spoiler:
  • AthenorAthenor Registered User regular
    edited April 2007
    *reads the Gamespot article*


    HEY! The OP to this is misleading, and there doesn't appear to be any talk of this over at the Relic forums. =/


    Yeah. Grrrr..

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  • durandal4532durandal4532 Registered User regular
    edited April 2007
    I got the impression that it was some of the people from the Homeworld team, with Stardock as the publisher.

  • SilpheedSilpheed Registered User regular
    edited April 2007
    Zilla84 wrote: »
    Silpheed wrote: »
    Malkor wrote: »
    Silpheed wrote: »
    Apparently this is supposed to be a lot slower than standard RTS's, Suds. Which suits me fine since I suck as well with the kind of rush gameplay that games such as Dawn of War promotes.

    EDIT: Malkor, why would Relic promote a game that they aren't even involved in? My guess is that the end credits in DC will be the DoW2 announcement instead.

    Oh, I guess I kinda glossed over the rumor part of buying back the Homeworld liscence.
    If Relic manages to buy back the Homeworld license I hope that the next game in the series considers HW2 non-canon.
    Out of curiosity, why is that?
    I guess the main reason why I feel this way about Homeworld 2 is the fact that the story just didn't really grip me since a lot of the story felt so disjointed at times. Add to the fact that the A.I pre-adjusted it's fleet to counter yours even worse than Cataclysm did made me throw my hands up in frustration several times.

  • CarnivoreCarnivore Registered User
    edited April 2007
    I got the impression that it was some of the people from the Homeworld team, with Stardock as the publisher.

    Yeah just to clarify, a lot of the team are ex relic guys and come from homeworld stock.

    and there wont be talk of this on the relic forums because A: its not a relic game and B: im sure they delete threads talking about other games on there. like when COH came out there was a lot of comparisons with the other crappier WW2 rts cant remember it.

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  • BriareosBriareos Registered User
    edited April 2007
    I remember hearing about this game from a while back. I should dig out my copy of Homeworld and re-ignite the passion.

    [SIGPIC][/SIGPIC]
  • edited April 2007
    i hope you can design ships that don't look like something out of dodgy 90s sci-fi

  • SniperGuySniperGuy Also known as Dohaeris Registered User, ClubPA regular
    edited April 2007
    It's not like Rome Total War..at all. And what's a 4X game?

    The interface needs work too. In endgame, it's impossible to manage all the ships and fleets you have. They can get lost in your multitude of planets and whatnot. Can you not preorder and get into the beta still?

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  • RoundBoyRoundBoy Registered User
    edited April 2007
    Quite the opposite, i want to design ships that look like nothing but two metal pie plates sandwiched together, hanging from string.

    awesome

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  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited April 2007
    Er... aren't the developer team mostly former members of Barking Dog?

    Which means their relation to Relic is pretty much limited to Cataclysm?




    Which isn't a bad thing, since Cataclysm was amazing.

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  • SilpheedSilpheed Registered User regular
    edited April 2007
    why wrote: »
    Er... aren't the developer team mostly former members of Barking Dog?

    Which means their relation to Relic is pretty much limited to Cataclysm?




    Which isn't a bad thing, since Cataclysm was amazing.
    Indeed, I loved watching the mine ship in Cataclysm slowly transform into a badass warship over time. The fact that your ships accumulated experience and became better as they survived, which really made you think about your strategy before sending them into the fray. HW2 unfortunatly dropped that gameplay feature which pretty turned your ships into a disposable resource, which was a shame since I like to be able to give my fleets a distinct personality.

  • AthenorAthenor Registered User regular
    edited April 2007
    If it's Barking Dog, then that is a whole nother universe. Barking Dog started as the Counter-strike developers, then Sierra grew them into an expansion development house and then a full dev team. I liked Cataclysm, but it felt much more action-oriented than HW and HW2, which was a bit of a letdown.

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  • Cilla BlackCilla Black Registered User regular
    edited April 2007
    Cataclysm is a pretty awesome game, and it's also the only Homeworld I can beat.......

    Had no idea Barking Dog were the Counter-Strike developers though. That's an interesting twist.

  • SudsSuds Registered User regular
    edited April 2007
    SniperGuy wrote: »
    It's not like Rome Total War..at all. And what's a 4X game?

    The interface needs work too. In endgame, it's impossible to manage all the ships and fleets you have. They can get lost in your multitude of planets and whatnot. Can you not preorder and get into the beta still?

    4X stands for eXplore, eXploit, eXterminate, eXpand.

    A classic example is Civilization. A few previews I'd read said this was a 4X game, only it wasn't turn based, it was real time.

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  • EchoEcho staring is caring Super Moderator, Moderator mod
    edited April 2007
    Silpheed wrote: »
    Apparently this is supposed to be a lot slower than standard RTS's, Suds. Which suits me fine since I suck as well with the kind of rush gameplay that games such as Dawn of War promotes.

    Ooh. Color me interested now.

    I'm reading Dread Empire's Fall right now (space opera with lots of capship space fights), and was just thinking about how awesome Homeworld was.

  • durandal4532durandal4532 Registered User regular
    edited April 2007
    Edit: Beat

    4X games are traditionally turn-based empire-management sims. Stuff like Civilization, or Stardock's previous effort, Galactic Civilizations.

    People were probably comparing it to Rome: Total War because that game has the empire-managing aspect combined with real-time battles. I'm pretty sure Rome is less like this than... maybe Supreme Commander crossed with Rise of Nations? My impression was that Sins was more of a large-scale RTS that allowed you to do some empire-managing, rather than an empire game with an RTS battle-system. The most interesting aspect to me was the idea that you could defeat players through more than simply annhilating them. The idea of putting bounties on other people's heads in multiplayer makes me so happy. I'd love an interesting set of win options in an RTS for once.

  • BriareosBriareos Registered User
    edited April 2007
    My favorite Homeworld unit was the Assault Frigate. I used to make a group of two of those and send them after my enemy's supply ships. They tore through supply ships ridiculously fast.

    [SIGPIC][/SIGPIC]
  • tyrannustyrannus Registered User regular
    edited April 2007
    100 scouts for the win.

  • rayofashrayofash Registered User regular
    edited April 2007
    This is pretty old news.

    For those who have played it, how's the 4X aspect? I heard it was supposed to be the next best 4X game.

    Edit: Ah. Well I hope I enjoy it.

  • AthenorAthenor Registered User regular
    edited April 2007
    Zilla84 wrote: »
    Cataclysm is a pretty awesome game, and it's also the only Homeworld I can beat.......

    Had no idea Barking Dog were the Counter-Strike developers though. That's an interesting twist.

    It's complicated. Basically, Sierra made Barking Dog to commercialize Counter-strike. And then grew them into a general-purpose thingy. You can see the barking dog logo around a couple places in the pre-source Counter Strike.

    All the HW games were written by the same guy, so they are all technically canon and don't counteract each other.

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  • BriareosBriareos Registered User
    edited April 2007
    I only beat Homeworld by following the strategy guide to the letter. I tried to beat Homeworld 2 unaided, and failed utterly.

    [SIGPIC][/SIGPIC]
  • SilpheedSilpheed Registered User regular
    edited April 2007
    Briareos wrote: »
    I only beat Homeworld by following the strategy guide to the letter. I tried to beat Homeworld 2 unaided, and failed utterly.
    The A.I was a fucking joke in HW2. It would almost always start out with a force that was tailor made to counter yours. HW1 and Cataclysm had this as well but not the kind of degree that HW2 took it to.

  • DoctorArchDoctorArch Curmudgeon Registered User regular
    edited April 2007
    I believe if you pre-order this game from Stardock, you will be able to play the subsequent beta tests.

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  • LodbrokLodbrok Registered User regular
    edited April 2007
    Come on, HW2 wasn't that hard... some missions took a couple of replays, but isn't that part of the fun? Anyway, this looks interesting. To bad my computer won't be able to handle it, and I don't think I can rationalize buying a new one....

  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    edited April 2007
    Looks nice, especially in single player. SotS is a bit lacking in that department but it's a blast in multiplayer so I guess it will tie me over until this one arrives.

    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
  • mantidormantidor Registered User
    edited April 2007
    Silpheed wrote: »
    Zilla84 wrote: »
    Silpheed wrote: »
    Malkor wrote: »
    Silpheed wrote: »
    Apparently this is supposed to be a lot slower than standard RTS's, Suds. Which suits me fine since I suck as well with the kind of rush gameplay that games such as Dawn of War promotes.

    EDIT: Malkor, why would Relic promote a game that they aren't even involved in? My guess is that the end credits in DC will be the DoW2 announcement instead.

    Oh, I guess I kinda glossed over the rumor part of buying back the Homeworld liscence.
    If Relic manages to buy back the Homeworld license I hope that the next game in the series considers HW2 non-canon.
    Out of curiosity, why is that?
    I guess the main reason why I feel this way about Homeworld 2 is the fact that the story just didn't really grip me since a lot of the story felt so disjointed at times. Add to the fact that the A.I pre-adjusted it's fleet to counter yours even worse than Cataclysm did made me throw my hands up in frustration several times.

    I felt the same about the story, but it was presented with so much polish, with those awesome B&W cutscenes, the top notch voice acting and the most amazing music of all the Homeworld games that in the end I couldn't complain. A better storyline would be welcome of course, but I want first that they bring back all the great gameplay mechanics left behind from Cataclysm, like waypoints and experience, even the gimmicky pilot view, I miss it so much.



    I didn't know about this new game however, I always want more space RTS, but I thought the only ones were the Homeworld series, this and the possibility, even if remote, of a HW3 makes me very happy, I'll keep an eye on this.

  • JensenJensen Registered User regular
    edited April 2007
    Carnivore you're making my morning, keep it up with the awesome news stuff ;)

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  • SilpheedSilpheed Registered User regular
    edited April 2007
    Lodbrok wrote: »
    Come on, HW2 wasn't that hard... some missions took a couple of replays, but isn't that part of the fun? Anyway, this looks interesting. To bad my computer won't be able to handle it, and I don't think I can rationalize buying a new one....
    Who was talking about the difficulty? My point was that in games such as Homeworld, having a good A.I is a pretty important part of the game. The A.I was crap in HW2 and it only relied on the fact that it always knew how your force was composed without even having to scout it out. I'd like to think that most modern games have evolved past the "cheating A.I" routine at least, but HW2 dissuaded me from that kind of belief.

  • CarnivoreCarnivore Registered User
    edited April 2007
    Jensen wrote: »
    Carnivore you're making my morning, keep it up with the awesome news stuff ;)

    what i have decided is just like how sil and co are 'the' guys for the new comic in SE, cause i spend nearly all my day at a PC, both with uni work and for lan tournies in our dorm etc, im gonna have joystiqq/kotaku etc open on my second monitor and be the news bitch. only problem is im in GMT so ill only catch like 3/4 of the news day for you guys. regardless, it occured to me today, news of the bioware Kotor mmo, gow on the psp demo and the spiritual successor of hw2 had no threads at all, and its a trend in G&T now to be more a console wars/buying discussion than hard gaming news. there was a time when within minutes of any news coming out you would find a 10 page thread in G&T years ago, now its like stagnated into a lesser shell. take for example the new halo 3 zanzibbar leaked vid. i just assumed people were talking away insanely in the halo tbk thread but i waited an hour before posting a link then it got people talking.

    just sad really, i spend more of my time in se when the 'core' of the pa forums should and used to be G&T as ultra up to date and hard hitting games discussion.

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  • durandal4532durandal4532 Registered User regular
    edited April 2007
    The other thing that excites me about this is the fact that it uses the same sort of full zoom that SupCom does. I haven't really dug SupCom a ton, but that really is a delight. I really wish that CoH would allow you to zoom to the big strategic map. I really hope it becomes standard, actually. I'm sure if I were working on a game like this, I'd want all my pretty art to be shown off, but this is up there with waypointing in terms of usefulness.

    Unfortunately, their forums are mind-numbingly pedantic, so I've taken to just waiting out the betas. Last I checked, they were arguing about an obscure game mechanic involving anti-matter decay not being "realistic". Because in a Sci-Fi game you can't technobabble in an explanation, of course.

    Also, kudos to Carnivore as well.

This discussion has been closed.