Combat will be "big monster" focused. You are unlikly to ever fight things under your CR, and numbers will be kept to a minimum to keep hastle down.
We will be using the "Players Roll all the dice" variant, i will be providing relevent info for the monsters you will be fighting such as saves, AC, and hit points, and type. Then you can describe what happens. This will break a bit of the Immersion, but its worth it to run a smoother game.
Initiative order will be "before monster" and "after monsters" only, whomever posts first has initiative on actions taken before or after a monster. Such, after the first round, combat will be everyone posting their actions in no paticular order, then the monsters going, then everyone posting their actions in no paticular order. And the first round will be everyone who beats the monsters init going in no paticular order, and everyone going after in no paticular order. You will be able to ready actions, and delay actions if you state after whom you want to delay.
If you have knowledge(sharn): Feel free to make shit up about the area within reason. A shoppe you like, a bar you like, a whore you like, a play that was good, etc. You dont need to ask me for this info, the world will change to support it. Names, dates, events, etc are all mutable. The important part is that its in a city and that city is super cool.
Rolls via www.invisiblecastle.com
. Use only one alias and let me know what it is