Combat will be "big monster" focused. You are unlikly to ever fight things under your CR, and numbers will be kept to a minimum to keep hastle down.
We will be using the "Players Roll all the dice" variant, i will be providing relevent info for the monsters you will be fighting such as saves, AC, and hit points, and type. Then you can describe what happens. This will break a bit of the Immersion, but its worth it to run a smoother game.
Initiative order will be "before monster" and "after monsters" only, whomever posts first has initiative on actions taken before or after a monster. Such, after the first round, combat will be everyone posting their actions in no paticular order, then the monsters going, then everyone posting their actions in no paticular order. And the first round will be everyone who beats the monsters init going in no paticular order, and everyone going after in no paticular order. You will be able to ready actions, and delay actions if you state after whom you want to delay.
Gameplay
If you have knowledge(sharn): Feel free to make shit up about the area within reason. A shoppe you like, a bar you like, a whore you like, a play that was good, etc. You dont need to ask me for this info, the world will change to support it. Names, dates, events, etc are all mutable. The important part is that its in a city and that city is super cool.
Rolls via
www.invisiblecastle.com. Use only one alias and let me know what it is
Posts
XavierD
Human Swashbuckler 2
Init +3
Languages Common, Elvish, Halfling
Defenses Ref +4, Fort +4, Will -1
HP 11
AC 16
Speed 30 feet
Base Attack +2
Rapier +5 (1d6, 18-20/x2) or
Daggar +5 (1d4, 19-20/x2)
Special Actions Disarm +4
Abilities Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 14
Feats Combat Expertise, Improved Disarm, Weapon Finesse, Grace +1
Skills Balance +6, Bluff +7, Climb +3, Diplomacy +5, Escape Artist +8, Jump +5, Knowledge (Sharn) +6, Tumble +5
Possessions Rapier, Daggars (5), Studded Armor, Backpack, Belt Pouch, various items, Thieves Tools
XP Tracker:
Wolf: 337
El Skid
Female Lawful Good Halfling Monk, Level 2, Init +4, HP 15/15, Speed 20 ft
AC 17, Touch 17, Flat-footed 11, Fort +6 Ref +8, Will +6, Base Attack Bonus +1
Unarmed +6 [+4/+4](1d4+1, x2)
Shuruken +6 [+4/+4] (2, x2)
Abilities Str 12, Dex 18, Con 14, Int 8, Wis 14, Cha 8
Skills: Escape Artist +5, Listen +8, Move Silently +7, Tumble +9 Sense Motive +4
Feats: Weapon Finesse, Combat Reflexes, Stunning Fist
El Skids Rolls
XP Tracker:
Wolf: 337
Vic
Female Lawful Good Dwarven Fighter1 Ranger 1, Level 2, Init +2, HP 22/22, Speed 15 ft
AC 19, Touch 12, Flat-footed 17, Fort +7 Ref +4, Will +1, Base Attack Bonus +1
Masterwork Dwarven Waraxe +6 (1d10+2 x3)
Shortbow +4 (ad6 x3)
Abilities Str 15, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Skills: Spot +6, Listen +5, Swim +6, Ride +6, Search +4 Survival +5
Feats: Weapon Focus Dwarven waraxe, Track, Chosen enemy Human, Least Dragonmark
XP Tracker:
Wolf: 337
Pip The Fair
Male Neutral Good Dwarven Duskblade 2 Level 2 Init +1 Hp 18/18 Speed 20 ft
AC 16 Touch 11 Flat Footed 15 Fort +5 Ref +1 Will +3 BAB 2
Masterwork Greatsword +6 (2d6+3 19-20 x2)
Warhammer +5 (1d8 x3)
Armor Spikes +5 (1d6 x2)
Abilities: Str 16 Dex 12 Con 14 Int 15 Wis 10 Cha 6
Skills: Concentration 11, Knowledge Planes 5, Knowledge Nature 7, Knowledge Dungeoneering 6, Spellcraft 7
Feats: Power Attack, Combat Casting
XP Tracker:
Wolf: 337
edit:
Replacements
Quoth
Viola Innskeep
Female NG Human Bard, Level 2, Init +2, HP 10/10, Speed 30 feet
AC 14, Touch 12, Flat-footed 12, Fort +0, Ref +5, Will +4, Base Attack Bonus 1
Dagger +2 melee, +4 ranged (1d4+1/+2 ranged, 19-20/x2)
masterwork Short sword +3 (1d6+1, 19-20/x2)
Crossbow, light (10 bolts) +4 (1d8+1, 19-20/x2)
Leather armor (+2 Armor, +2 Dex)
Abilities Str 12, Dex 14, Con 10, Int 14, Wis 12, Cha 14
Condition None
Egos
Male CN Human SwordSage, Level 2, Init +2, HP 17/17, Speed 30 feet
AC 15, Touch 12, Flat-footed 13, Fort +1, Ref +5, Will +5, Base Attack Bonus +1
Masterwork Short Sword +1 (1d4, 1d6)
Masterwork Short Sword +1 (Id4, Id6)
Masterwork Studdded Leather Armor (+3 Armor, +2 Dex)
Abilities Str 10, Dex 15, Con 12, Int 14, Wis 14, Cha 10
Condition None
You want everyone to post a character sheet and concept?
No artificers, no wizards, no druids, no clerics.
Hmph.
I've got so many games on my plate already, but hey, if you end up with space, INNS can always find time for PBP. I won't make an incapable cleric this time, either!
To top it off, they can run roughshod over the best of layed mysteries.
If INNS finds space in your game, he'd present a combatant, probably one of the classes from Tome of Battle (which he isn't terribly familiar with, but has glanced through and likes.)
I wouldn't mind trying that out, or playing a bard.
Its not that i dont want you to have an upper hand, its that i dont want it to become stupidly easy, which those races and classes facilitate. Bards and Rogues are good enough without having a Changling druid wearing a hat of disguise running around with a +40 disguise check at level 5 and skill quirks to reduce penalties associated with said effects. And of course the problem of seeing that before it happens to veto it.
Also, changlings are very uninteresting as characters, especially in PbP games without mechanics in place to hide identities.
edit: For now, just give me a concept and not a sheet. You can make the sheet if you want, but the concept is more important.
Either way, I had in mind either a sword and board-type no-nonsense cornfed farmboy/fighter, or a traditional streetrat/rogue.
*waits for hopes and dreams to be mecilessly shattered*
What kind of Skill tricks would be available for a defensive fighter?
Course, might be easier to RP the Crusader, once I figure out Eberron lore. No real reason a warrior-cultured weapons master would go traipsing around a metropolis...
EDIT: IDEA! What about a Warblade 'Paladin' of the silver Flame? I'd RP him as a Puritan who has had a near death experience, and believes the silver flame to have come upon him already. Thus, he fights as one not afraid of death.
I'll specialize in Iron Heart and White Raven Maneuvers, and take the role of the frontliner.
When you are ready to submit an idea, put the idea in spoilers and post it here. Dont post goals of couse, since those are for me and you only, and this is just to make it easier to me to figure out who has put togother an idea.
Vic, you are in, you can make a character at any time. When building your character consider the skills necessary to be an effective bodygaurd in a social setting.
I'd consider trying to bargain a class change allowing me to take Sense motive as a class skill, but there is really nothing in the fighter class worth trading for it so I guess I am out of luck on that.
once you qualify for the class(you will qualify at level 7) you can hit agile shield fighter to have a really really good AC.
Good skill tricks are:
Spot the Weak Point: 12 ranks spot required: standard action, spot DC vs opponents AC. If success next attack=touch attack
Clarity of Vision: 12 ranks spot required: Swift action, DC 20 spot to pinpoint invisible creatures within 30 feet for 1 round.
As well you can take the PHBII alternate class feature to get rid of your animal companion in favor of allowing all friendlies(but not yourself) to count as flanking for any enemy you hit in melee for the next hit placed on that enemy[no matter where they are standing].
Also, especially in cities, favored enemies are nothing to sneeze at.[of which you would get 2 before you hit DD], and the first level spell(s) wont hurt.
Male Lawful Good Dwarven Fighter, Level 2, Init +2, HP 26/26, Speed 15 ft
AC 19, Touch 12, Flat-footed 17, Fort +6, Ref +2, Will +1, Base Attack Bonus +2
Masterwork Dwarven Waraxe +6 (1d10+2, x3)
Short Bow +4 (1d6 x3)
Breastplate (+5 Armor), Heavy Steel Shield (+2)
Abilities Str 15, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Skills: Intimidate 5 ranks, Spot 2½ ranks
Feats: Least Dragonmark, Weapon focus Dwarven waraxe, Power Attack
Among all races, there are rebels. A son of a fairly wealthy member of banking family of House Kundarak and born with the Dragonmark of Warding on his chest, Nordain was destined to be an Elite guardsman of the Kundarak bank vaults and was put through a harsh training program to forge him into a perfect warrior. It would come as no surprise that such a treatment would result in him running away from home, but what would surprise members of other races was how quiet his rebellion was. Nordain loyally finished his training, and when he reached manhood he simply explained to his parents that he did not intend to start working in the family firm. After lengthy discussions they grudgingly accepted his decision, and he went out to try his fortune in the wide world.
Nordain now works as a mercenary and hired bodyguard. He is a loyal but rather gruff dwarf, fond of fine wine and tobacco. While not very personable and not he sharpest knife in the drawer, he is nevertheless fairly likeable and lacks the short temper shared by many dwarves.
I have a hard time deciding if removing two points of charisma and putting them in strength would be minmaxing. I suspect it would be.
EDIT: Going ranger would be a cool idea, but doesn't fit in with his backstory. Think I will stick with fighter, even though it kinda sucks.
or can I make my duskblade?
Dont think of class having anything to do with who your character is, only about what your character does.[another reason i dont like wizards and druids]
ed: For the rest:
Come up with a character concept, short backstory and goals. Dont post your goals, but keep them in mind or send them to me. I will pick between 1 and 3 of you depending on whether or not Bruce and Minigunner respond. They got first pick because they were already listed in the "wants to play DnD thread"
Game will start as soon as everyone has sheets ready. I will have chosen players by thursday at which point i will ask everyone to make sheets on http://www.myth-weavers.com/
Well, I agree. Still, a ranger is to me a hunter. None the abilities that define a ranger fit my profile. Animal companion, archery, dual wielding, divine magic, tracking, chosen enemy etc.
I did however consider multi classing ranger. One level ranger would give me favored enemy (human), track, and some cool skill points. I am still thinking about it...
Uuuh, what? 1d4+difference?
Do you mean 1/4 difference each level? And what about level 3, 1/2 hp?
So a d6 is 1d4 +1
a d8 is 1d4 +2
a d10 is 1d4 +3
a d12 is 1d4 + 4
Average hit points are the same and a bit more uniform, but it forms a clear differentiation between the hit dies. Something i wanted to try out to see how it went.
You are unlikly to get accepted with that theme.
I'm going bard.
but I think he wants a more serious game
also I already sent him my duskblade
tease
UPDATE: Nah, got too busy. Can't do anything about this opportunity. Best of luck anyways.
I have a concept to put forth for you:
Human Swashbuckler (Chaotic Good): I'd need to get your go-ahead on using Swashbuckler from the Complete Warrior though.
Abilities:
Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 14
Roleplayed: A smart, smooth talker, stuck up to another degree. Makes terrible boasts to the wrong type of person, yet somehow always finds his way out through either out thinking them after the fact, or convincing them to let him go.
I'll edit this post when I've got the character sheet finished.
Edit: Edited out mention of the other character I wouldn't want to play as much.
You want to play a swashbuckler architype.
Theif-Acrobat is from complete adventurer, not scoundrel. Ill let you know whether either of those is O.K. after i figure out who is playing.
It will also let you guys know how kickass it is if they think its kickass.
Gonna go with a base class for now- Halfling monk.
Ariel was a street orphan who was taken in at a very young age by the temple of the Silver Flame, where she was taught reverence for Law, but became fixated on the side of the church dealing with protection due to her awful experiences on the street.
Her parents long dead due to thieves and knowing what life on the street is like, she has been yearning for years to go forth into the world and use the teachings of her church to stop the strong from preying upon the weak- through words if possible, and through violence when her words fall on deaf ears.
She uses no family name- for the temple has always been her family- but those who have made the grave mistake of underestimating her due to her size know her as Ariel Stonefoot.
So ya, a general hard to hit stunning, disarming bastard of a character. Seems like this concept would work well in this kind of high-CR-but-fewer-opponents kind of campaign, and I tried not to make her LG tendencies too overpowering for the group. I'm interested in knowing what skill tricks you think would be appropriate, too. Thanks for reading!
If you don't mind, I think I will read up on the Eberron setting before posting a character concept.
Looking forward to finally playing a game, I've been gameless for 3 months now...
Pre-selected due to thread:
Vic: Dwarven Fighter : Dragonmakred Kundarak
Bruce: ??
to Choose From:
Pip the Fair : Dwarven Duskblade: non- Kundarak Noble
El Skid: Halfling Monk : Silver Flame adept
XaliberD: Human Swashbuckler : Han Solo
[strike]trenog : no submission[/strike]
Legoman05: Warblade : Silver Flame Zealot
Generic Farmboy : Generic Fighter : Generic Farmboy
[strike]Shamus : Bard : ??[/strike]
This means that i have to choose between pip, skid, xaliber, legoman, and Generic for two slots.
Bruce, when you are making your character. You cant be a dwarf, halfling, or human.
ed: if one of you that didnt get in wants to collaborate on plot, let me know.