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Goldeneye - Trapped in Limbo edition

Oddjaw2Oddjaw2 Registered User
edited November 2007 in Games and Technology
It's probably a bit controversial to post this here... but I think it's something that needs to be said.

A team at Rare are month or two away from completing Goldeneye - 10th Anniversary Edition for Xbox Live Arcade. I've played it, and it's an absolutely fantastic port of the original game, with features such as -
  • Flawless recreation of the original gameplay. This is the original code - just running on an Xbox 360.
  • Rock solid 60 frames a second. (I saw it drop to 30 once when a ton of mines exploded.)
  • All new high def graphics (with the option to switch back to the original N64 graphics any time).
  • 4-way online splitscreen multiplayer - see what the other 3 players can see, even over Live!
  • New multiplayer maps - play on the single player Dam, Depot or Frigate levels.

Now, there's only one small problem - you can't have it.

Negotiations with Nintendo have completely broken down. Satoru Iwata's final word is, roughly, "Goldeneye is a Nintendo product and should only be on a Nintendo platform". The team working on it have been sent home.

For the Xbox haters in the audience: no, this does not benefit you. If it doesn't come out, then neither Goldeneye, nor any other Rare game, will come out on Wii Virtual console in future. (Microsoft aren't that public spirited.) So Nintendo's decision is truly a benefit to nobody.

At this point, it looks like public opinion is the only hope. If you want Goldeneye to ever be rereleased, on a Nintendo platform or otherwise, speak up. Let Nintendo know they're acting like a bunch of jerks.

Oddjaw2 on
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Posts

  • taliosfalcontaliosfalcon Registered User regular
    edited November 2007
    I'm not sure who this Iwata is..and i'm too lazy to google him right now, but I think the only logical solution is to hop on a plane over to Japan and kidnap his closest living relative
    edit: although the online split screen does sound retarded

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  • LemmingLemming Registered User
    edited November 2007
    Iwata? I think he's a janitor or something.

  • Blake TBlake T Registered User regular
    edited November 2007
    Wow man that joined today with a totally orriginal name, this sure is some pretty exciting news.

    Also when is the orriginal Super Mario Brothers going to be ported to the XBLA?

  • PataPata Registered User regular
    edited November 2007
    There is absolutely no reason to doubt you Mr. Oddjaw2 sir.

    Spoiler:
  • SinaelSinael Registered User
    edited November 2007
    I find the idea of this project to be pretty suspect. Why would Rare invest capital in something without first obtaining a dependable legal foundation? It's not as though Nintendo was going to be so impressed by the end result that they'd happily hand over the rights and potential profits for the good of the gaming public. Without having the rights from the very beginning, why would you risk something like that? It doesn't make financial sense.

  • WoodroezWoodroez Registered User regular
    edited November 2007
    I will only comment that 4-player online splitscreen is goddamn hilarious, and I would be so for that.

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  • DaedalusDaedalus Registered User regular
    edited November 2007
    Jesus, they should just make a fucking deal already. Something along the lines of XBLA gets Goldeneye and Perfect Dark and the Wii VC gets Banjo-Kazooie and Conker, or something. Keeping the better half of the N64 library in limbo helps no one.

    edit: wait just a minute, my bullshit detector just went off! Activision, not Rare, currently holds the James Bond license. You lose, good sir.

    My previous point about sharing Rare's N64 work between XBLA and WiiVC still stands, though.

    vvvvvv-dithw.png
  • AphostileAphostile Registered User regular
    edited November 2007
    Screenwatcher!

    THERE'S ONLY ONE SCREEN, OF COURSE I'M WATCHING IT.

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  • UltimanecatUltimanecat Registered User regular
    edited November 2007
    O_o

    Goldeneye for the N64 is Nintendo's IP just as much as Rare's, and they have no obligation to help out MS. Not that I really think Nintendo has much if anything to do with it - if this post is anywhere remotely approximating something truthful, you should probably look towards whatever company that actually holds the 007 license right now as the one holding the process up.

    Or how about Rare just give the original Perfect Dark the same treatment instead, since it could benefit from it a lot more...

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  • CJTheranCJTheran Registered User regular
    edited November 2007
    How nice of you to join to tell us about this thing that oozes fake.

  • GarthorGarthor Registered User regular
    edited November 2007
    Woodroez wrote: »
    I will only comment that 4-player online splitscreen is goddamn hilarious, and I would be so for that.

    Now if only they implemented 4-player online grabbing the other guy's control to screw him up while accusing him of screen-looking.

    Pony_Sig.png
  • slash000slash000 Registered User regular
    edited November 2007
    I thought the biggest problem was the fact that some other company.. like EA or someone... has control over the James Bond license or whatever.

    So even if Nintendo said, "Sure go ahead," they'd still need to get the greenlight from EA



    also, let me join in on the 'this is a load of shit' sentiment.

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2007
    Pics or it didn't happen.

    3DS CODE: 3093-7068-3576
  • APZonerunnerAPZonerunner Registered User
    edited November 2007
    If this were true, I would have a boner.

    But it's not.

    No boner. No dice.

    If they were porting any of their N64 games it'd be Perfect Dark anyway, as that's an ongoing Xbox franchise.

    APZonerunner | RPG Site | UFFSite | The Gaming Vault
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  • DaedalusDaedalus Registered User regular
    edited November 2007
    slash000 wrote: »
    I thought the biggest problem was the fact that some other company.. like EA or someone... has control over the James Bond license or whatever.

    So even if Nintendo said, "Sure go ahead," they'd still need to get the greenlight from EA

    The license passed from EA to Activision around the time Casino Royale hit theaters.

    vvvvvv-dithw.png
  • slash000slash000 Registered User regular
    edited November 2007
    Daedalus wrote: »
    slash000 wrote: »
    I thought the biggest problem was the fact that some other company.. like EA or someone... has control over the James Bond license or whatever.

    So even if Nintendo said, "Sure go ahead," they'd still need to get the greenlight from EA

    The license passed from EA to Activision around the time Casino Royale hit theaters.


    So they'd have to get Activision's greenlight.

    The whole scenario is full of too many complications to be a simple matter of "Nintendo says no."

  • APZonerunnerAPZonerunner Registered User
    edited November 2007
    Yeah, Activision has even confirmed they're working on two bond titles I think. Both will suck, undoubtedly.

    Out of interest, I'm wondering if posting at 5:11 in the am OddJaw is in the UK, and if he's not how he's played a game that'd be at Rare's Twycross HQ. And it's not on the Xbox PartnerNet, either.

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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2007
    If this were true, I would have a boner.

    But it's not.

    No boner. No dice.

    If they were porting any of their N64 games it'd be Perfect Dark anyway, as that's an ongoing Xbox franchise.

    That and Perfect Dark is the best console FPS ever.

    The engine however is pretty portable and the framerate is not locked in at all, its a game that could benefit greatly from just a straight emulation.

    That being said, I'm perfectly happy pulling out my N64 for a round of PD or Goldeneye. I do kind of miss the fact that I'll probably never be able to play JFG or Blast Corps on my Wii, but I'll live.

    3DS CODE: 3093-7068-3576
  • DaedalusDaedalus Registered User regular
    edited November 2007
    The hilarious thing is that if he made the same opening post with Perfect Dark instead of Goldeneye, the whole hoax would be far more believable.

    As it is, I wish we could voteban around these parts, although that would undoubtedly cause more problems than it would solve.

    vvvvvv-dithw.png
  • slash000slash000 Registered User regular
    edited November 2007
    I played Goldeneye on my N64 the other day.

    It still impresses me how much detail they managed to jam into a game during that time. In particular the attention to detail in the levels, lighting, and animation. Truly a masterpiece.

  • APZonerunnerAPZonerunner Registered User
    edited November 2007
    If this were true, I would have a boner.

    But it's not.

    No boner. No dice.

    If they were porting any of their N64 games it'd be Perfect Dark anyway, as that's an ongoing Xbox franchise.

    That and Perfect Dark is the best console FPS ever.

    The engine however is pretty portable and the framerate is not locked in at all, its a game that could benefit greatly from just a straight emulation.

    That being said, I'm perfectly happy pulling out my N64 for a round of PD or Goldeneye. I do kind of miss the fact that I'll probably never be able to play JFG or Blast Corps on my Wii, but I'll live.

    Rare have bought Banjo back, and sometime last year stated they were working on "8 game ideas", so pray, because while that obviously included the inevitable Kameo 2, Perfect Dark Next, Pinata Next and Banjo 360 and a few new IPs, that still leaves room for either of them on 360. JFG would fit in as a nice Ratchet-style affair but for MS, and Blast Corps would benfit greatly from next-gen physics and graphics.

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  • UltimanecatUltimanecat Registered User regular
    edited November 2007
    The more I read the OP, the more I wish to facefuck someone with a Maglite...

    I apologize, that's not a very reasoned response...but really that whole post makes no sense, and whatever outrage the poster is trying to generate toward Nintendo for no particular reason is going in the wrong direction.

    Basically, I just realized that I have been successfully trolled...

    SteamID : same as my PA forum name
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited November 2007
    Despite all the untruth, it is a very nicely formatted post.

  • Oddjaw2Oddjaw2 Registered User
    edited November 2007
    I joined today because I don't want to be fired for breach of NDA. :)

    Would a screenshot convince you I'm not making this up?

    The online split screen works very well, but I can see it might sound weird on paper. It is optional.

  • DarkPrimusDarkPrimus IT'S DARE! Registered User regular
    edited November 2007
    What a wonderfully noise-filled image. The pixelation must help to hide the manipulation.

    spartasig.gif
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  • CZroeCZroe Registered User
    edited November 2007
    If this were true, I would have a boner.

    But it's not.

    No boner. No dice.

    If they were porting any of their N64 games it'd be Perfect Dark anyway, as that's an ongoing Xbox franchise.

    That and Perfect Dark is the best console FPS ever.

    The engine however is pretty portable and the framerate is not locked in at all, its a game that could benefit greatly from just a straight emulation.

    That being said, I'm perfectly happy pulling out my N64 for a round of PD or Goldeneye. I do kind of miss the fact that I'll probably never be able to play JFG or Blast Corps on my Wii, but I'll live.

    Umm, the overclocked N64s do run Perfect Dark in fast forward, so it only looks like a higher unlocked frame rate. The frame rates are tied to the CPU speed... not that high-level emulation emulates that way at all.

  • BoxBox Registered User
    edited November 2007
    That's from the Source one, I'd say.

  • ZekZek Registered User regular
    edited November 2007
    This is a pretty elaborate troll, but next time you should at least make up a source. Unreleased magazines are a good bet.

  • slash000slash000 Registered User regular
    edited November 2007
    Oddjaw2 wrote: »
    I joined today because I don't want to be fired for breach of NDA. :)

    Would a screenshot convince you I'm not making this up?

    The online split screen works very well, but I can see it might sound weird on paper. It is optional.



    The Goldeneye Source mod says hello.


    534_16_09_07_2_56_40.jpg


    28_10_08_07_1_57_45.jpg

  • plufimplufim Dr Registered User regular
    edited November 2007
    Goodness me! It's been so long since we had threads like this I nearly forgot to use my bullshit detector.

    I almost miss the days when we got insane "information" about what the revolution was going to be (before it was named wii). My favourite was the glasses that made it look like mario was walking around in your room.


    Somehow the system was going to scan your entire room. In 3D.

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  • CZroeCZroe Registered User
    edited November 2007
    I'm not familiar enough with Goldeneye Source, so can I see a comparison shot to that one?

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2007
    CZroe wrote: »
    If this were true, I would have a boner.

    But it's not.

    No boner. No dice.

    If they were porting any of their N64 games it'd be Perfect Dark anyway, as that's an ongoing Xbox franchise.

    That and Perfect Dark is the best console FPS ever.

    The engine however is pretty portable and the framerate is not locked in at all, its a game that could benefit greatly from just a straight emulation.

    That being said, I'm perfectly happy pulling out my N64 for a round of PD or Goldeneye. I do kind of miss the fact that I'll probably never be able to play JFG or Blast Corps on my Wii, but I'll live.

    Umm, the overclocked N64s do run Perfect Dark in fast forward, so it only looks like a higher unlocked frame rate. The frame rates are tied to the CPU speed... not that high-level emulation emulates that way at all.

    No kidding. Another video game myth busted. Oh well. It's still an improvement, as both of those games are pretty pokey.

    3DS CODE: 3093-7068-3576
  • TelMarineTelMarine Registered User regular
    edited November 2007
    even if this was real, why bother, timesplitters is now the natural progression of goldeneye's gameplay and is better anyway.

  • slash000slash000 Registered User regular
    edited November 2007
    Although I must admit, they do look pretty different. Unless one was taken from a newer/older version. Although why use low-poly models?

  • UltimanecatUltimanecat Registered User regular
    edited November 2007
    slash000 wrote: »
    Oddjaw2 wrote: »
    I joined today because I don't want to be fired for breach of NDA. :)

    Would a screenshot convince you I'm not making this up?

    The online split screen works very well, but I can see it might sound weird on paper. It is optional.



    The Goldeneye Source mod says hello.

    Well, the pics don't quite match up - the lighting and texturing in current pictures of Facility in Goldeneye Source are a good deal more sophisticated than what's going on in his pic. And I'm not sure the generic Arkangelsk guard has been created and released publicly in GE Source either.

    Still not convinced, though.

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  • SniperGuySniperGuy Also known as Dohaeris Registered User, ClubPA regular
    edited November 2007
    Yeah, it really doesn't look like a screen from Goldeneye source.

    If he's magically telling the truth, that'd be awesome. Because I'd love to play that.

    If not, go die in a fire for getting my hopes up.

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  • APZonerunnerAPZonerunner Registered User
    edited November 2007
    Nice screen, but I'd just say that's one of those them there naughty emulator screens just heavily edited.

    Still, even if this were true, really, what would you want us to do? Email Nintendo? Like they'd listen. And then there'd be the problem of Activision.

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  • 0blique0blique Registered User regular
    edited November 2007
    Well, the screen shot from the source mod certainly looks much sharper, so I have my doubts about its legitimacy. That being said, the whole scenario just seems unrealistic- as someone has mentioned already, not getting approval for a game just before its release seems kind of short sighted. Yeah, I know sometimes it helps to have a demo or a mock up or something to show people, but waiting until it's almost done before consulting anyone? Seems a little absurd to me.

  • Oddjaw2Oddjaw2 Registered User
    edited November 2007
    As for why I'm posting at 5:11 in the morning - I'm looking after a baby who won't sleep. And I'm really pissed off about the game.

    Yes, Activision are the reason why Nintendo's opinion matters. Legally speaking, Nintendo have no jurisdiction at all here.

    So if this was Perfect Dark, Microsoft have all the rights and would just publish the thing, and Nintendo can go stuff themselves. But the Bond license is necessary, so we have a ridiculous situation where a game made by Microsoft (at Rare) gets 'published' by Activision, and released by Microsoft over Live Arcade.

    Basically, Activision just get free money out of this. But they won't take it, because depending on who you ask, either they want to stay on good terms with Nintendo, or they're concerned that Nintendo will sue them and the risk isn't worth the expected reward.

    And this is why we get into this situation - the game has been developed without Nintendo's blessing, because Nintendo shouldn't have to give their blessing. They have no legal say here.

    But Activision decided they wanted to check with them, and now... shit has happened.

    This convincing you now? I am quite serious.

  • Xenogears of BoreXenogears of Bore Registered User regular
    edited November 2007
    SniperGuy wrote: »
    Yeah, it really doesn't look like a screen from Goldeneye source.

    If he's magically telling the truth, that'd be awesome. Because I'd love to play that.

    If not, go die in a fire for getting my hopes up.

    This is Halo DS part two, except not coming from a credible source.

    It's much easier to tell a story that ends in, "Well, it's never going to happen anyways" because then noone really knows if what you're trying to sell is true or not.

    Also, more than likely not true unlike the "surprise" ending of the Halo DS story.

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