Always NE Huge magical beast
Darkvision 120ft., Low-Light vision, Listen +17, Spot +20
22, touch 14, FF 18 (+10 nat, +4 dex, -2 size); DR
: 12d12 +72 (140)
: Acid 10, cold 10, SR
: 2 Claws +18 (1d12+6); Bite +15 (2d8+3); Tail Slap +12 (2d6+1)
: +12, Grapple
Snatch, flyby attack
Str 22, Dex 18, Con 16, Int 7, Wis 13, Cha 9
Alertness, Snatch, Multiattack, Hover, Flyby attack
any mountain or underground
13-24 HD (Huge), 25-36 HD (Gargantuan)
The deep crow can choose to start a grapple when it hits with its talon or bite attack. If the deep crow gets a hold on a creature of Small size or less, it squeezes each around for automatic talon damage. The deep crow can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the deep crow flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
When flying, the deep crow can take a move action (including a dive) and another standard action at any point during the move. The deep crow cannot take a second move action during a round when it makes a flyby attack.
: Shrieking is a standard action. Once a Deep Crow Shrieks, it can't Shriek again until 1D4 rounds later. Creatures caught in a the shriek's cone of influence must make a Will save or be or be affected as below:
Deep Crow Hatchling:
Size: 30ft cone
Effect: Shaken for 1D4 rounds.
Size: 60ft cone
Effect: Stunned for 1 round
Ancient Deep Crow:
Size: 120ft cone
Effect: Stunned for 1 round, after that shaken for 1D4 rounds.