Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Deep Crow

Ross MillsRoss Mills Registered User regular
edited December 2008 in Critical Failures
The Deep Crow

Comics:
Comic 1
Comic 2

Original Stats taken from here.
(Have now been altered)

What we have:

Deep Crows

Deep Crow: CR12

This creature closely resembles a bird, if one were the size of a building. Its beautiful dark black plumage juxtaposing the monstrosity of four glowing-red eyes staring, unblinkingly while its mandibles bite at the air. The final suprise this creature has to offer reveals itself as four talons, each with claws as sharp as razors.
Spoiler:

Crow-Horts

Stalagmen - CR1

Stalagmen are tenacious, vicious creatures. Stalagmen subsist chiefly on rock, with a special taste for rare ores. They inevitably come into conflict with any nearby underground societies such as dwarves, who compete with the stalagmen’s voracious appetite for metals and precious stones. Stone-destroying oozes are the stalagman’s natural enemy, although more resourceful tribes are known to cultivate gelatinous cubes as door guards.
Spoiler:

Stalagmen Guardian - CR6

Stalagman guardians are the elite warriors and leaders of stalagman society. A lifetime of chewing lead and rare minerals has made these creatures quick to anger and supremely tough.
Spoiler:

What we need:

Deep Crows -
Deep Crow Hatchling: CR6
Ancient Deep Crow: CR18

Crow-horts -
Deep Crow Food Source that Stalagmen can get for Deep Crow: CR?

Original post:
Spoiler:

Ross Mills on
twitter-a.png
«13

Posts

  • GumpyGumpy There is always a greater powerRegistered User regular
    edited March 2008
    That pun makes me either hate or love you

    This is quite the conundrum

    Perimare_zpsfcce2f1c.png
  • EranusEranus Registered User
    edited March 2008
    I'm all in. In fact, I already adjusted the original build to be more fitting of a CR12.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Gumpy wrote: »
    That pun makes me either hate or love you

    This is quite the conundrum

    There was going to be one about the minions being Crow-gres. I decided against it.
    Eranus wrote: »
    I'm all in. In fact, I already adjusted the original build to be more fitting of a CR12.

    Then by all means, link us in or post the stats!

    Well, first of all, what different iterations of a Deep Crow itself can we make, and what kind of CR are we aiming for?

    I'd suggest:

    Deep Crow Hatchling: CR6
    Deep Crow (above): CR12
    Deep Crow Nestmaster: CR18+

    Also, how are these vile creatures organised? Do they themselves serve some dark master, or is there simply a head Deep Crow of some variety?

    twitter-a.png
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited March 2008
    I would love to help but I have no real experience with D+D

    But if there is anything I can do

    I would love to do it

    Perimare_zpsfcce2f1c.png
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Gumpy wrote: »
    I would love to help but I have no real experience with D+D

    But if there is anything I can do

    I would love to do it

    Can you... draw?

    Do you have experience with other systems? I don't see why we can't have separate Deep Crows for them too! Heck, even a Magic the Gathering Deep Crow.

    twitter-a.png
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited March 2008
    Ross Mills wrote: »
    Gumpy wrote: »
    I would love to help but I have no real experience with D+D

    But if there is anything I can do

    I would love to do it

    Can you... draw?

    No not really

    I am more of an unskilled kind of guy

    I can scream loudly and run around I guess

    But if you want deep crow fan art I might be able to produce something

    Maybe

    Perimare_zpsfcce2f1c.png
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    Eranus wrote: »
    I'm all in. In fact, I already adjusted the original build to be more fitting of a CR12.

    Then by all means, link us in or post the stats!

    Alright,
    Deep Crow - CR12
    Huge Magical Beast
    Init +4; Darkvision 120ft., Low-Light vision, Listen +17, Spot +12

    AC 22, touch 14, FF 18 (+10 nat, +4 dex, -2 size); DR 10/ magic
    HP: 12d12 +72 (140)
    Resist: Acid 10, cold 10, SR 22
    Fort +13, Ref +16, Will +11

    Spd: fly 60ft.

    Melee: 2 talons +18 (1d12+6); Bite +15 (2d8+3); Tail Slap +12 (2d6+1)
    BAB: +12, Grapple: +26
    and the attack options are the same, though I personally think that the snatch option should be an opposed bull rush to determine how far the character is flung i.e. for every 5 that the deep crow beats the PCs check, the PC is flung 10 feet, and if the PC beats the deep crow, it's just 1d6.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • EranusEranus Registered User
    edited March 2008
    Oooh, and I just thought of something! Maybe it should have improved grab on it's claw attacks, so that it can make a grapple attempt if it hits someone with them.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Eranus wrote: »
    and the attack options are the same, though I personally think that the snatch option should be an opposed bull rush to determine how far the character is flung i.e. for every 5 that the deep crow beats the PCs check, the PC is flung 10 feet, and if the PC beats the deep crow, it's just 1d6.

    Or perhaps just a strength check? I don't think there's anything that the PC can do that would allow it to oppose the check.

    (The rest has been changed)

    Now, why wouldn't it use it's back claws? (Lore reason) Perhaps there is something anatomically that means they are purely for balancing? Or I guess they would not be able to attack with those back claws if it is using its front ones.
    Eranus wrote: »
    Oooh, and I just thought of something! Maybe it should have improved grab on it's claw attacks, so that it can make a grapple attempt if it hits someone with them.

    I think it should have improved grab only on its beak(?) attack. I don't think those claws would pick up anything.
    Edit: Oh how wrong I am.

    twitter-a.png
  • tastydonutstastydonuts Registered User regular
    edited March 2008
    It's pretty awesome... but as a huge creature that's located underground, would it really have an flight maneuverability of Average?

    The comics both have it underground, at least. The mountains would be likely but I think it's one of those "sealed horror" types.

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • EranusEranus Registered User
    edited March 2008
    It's pretty awesome... but as a huge creature that's located underground, would it really have an flight maneuverability of Average?

    Well, it would probably be in a large, cavernous area such as Power Dome A, where it could fly around.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    So if it has improved grab, are we saying that it's going to constrict (a-la comic 2)?

    How much damage would it do? That beak looks like it HURTS!

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    Eranus wrote: »
    and the attack options are the same, though I personally think that the snatch option should be an opposed bull rush to determine how far the character is flung i.e. for every 5 that the deep crow beats the PCs check, the PC is flung 10 feet, and if the PC beats the deep crow, it's just 1d6.

    Or perhaps just a strength check? I don't think there's anything that the PC can do that would allow it to oppose the check.

    (The rest has been changed)

    Now, why wouldn't it use it's back claws? (Lore reason) Perhaps there is something anatomically that means they are purely for balancing? Or I guess they would not be able to attack with those back claws if it is using its front ones.
    Eranus wrote: »
    Oooh, and I just thought of something! Maybe it should have improved grab on it's claw attacks, so that it can make a grapple attempt if it hits someone with them.

    I think it should have improved grab only on its beak(?) attack. I don't think those claws would pick up anything.
    Edit: Oh how wrong I am.

    Well, for the back claws, I would think that they are purely for perching, and not meant for grabbing prey as they would not be able to bring anything they grab up to it's mouth.

    It could have improved grab on it's beak as well, but most birds swoop down and grab with their talons and then eat once they perch.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • tastydonutstastydonuts Registered User regular
    edited March 2008
    Eranus wrote: »
    Well, it would probably be in a large, cavernous area such as Power Dome A, where it could fly around.
    Well, yes. The previous owner did dig a little too deep... So I guess it's gravy then!

    “I don't know the key to success, but the key to failure is trying to please everyone.”
    ― Bill Cosby
  • LegionnairedLegionnaired Registered User
    edited March 2008
    Maybe my 4e experience had ruined it for me a little bit, but it just doesn't look very interesting to run...

    Maybe some sort of imaginative, horrifying ability?

    (MTG card coming soon)

  • fadingathedgesfadingathedges Registered User regular
    edited March 2008
    Power Dome A is just it's nest, too... it probably comes out to feed, if it wants or needs to. I also envision an underground habitat of chasms so vast and deep that the walls are rarely a limiting factor.

    Deep Crow Nestmaster: CR18+

    I would suggest using "Truly Ancient Deep Crow", instead, for two reasons.

    a) It's been mentioned.
    b) The term 'Nestmaster' conjures up images of a force that controls the deep crows, like a necromancer might harness the wills of undead. I would put forth, gentle sirs, that a Deep Crow cannot be yoked.

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Are the Stalagmen the ones who worship the Deep Crow, or is there a more evil group, perhaps opposed to the Stalagmen, who offer up sacrifices?

    I mean, I would imagine that the Stalagmen's shape and body chemistry makes them quite resistant to natural attacks.

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    So if it has improved grab, are we saying that it's going to constrict (a-la comic 2)?

    How much damage would it do? That beak looks like it HURTS!

    Here's how I think it would work: it swoops down and gets off it's attacks, possibly grabbing people in it's talons. If it gets people in it's talons, they then take 1d6+2 constrict damage for every round they're in the talons. It should be a strength check (opposed by deep crow who gets a +6) or escape artist check (DC 20?) to break free of the talons.

    Now, on the round after the deep crow grabs someone, it has the option of moving that person from it's talons to it's beak. The player should be able to try to avoid that with a reflex save (DC 23?), in which case they would remain in the talons.

    And if the player gets transferred to the beak, for every round he's in there, he should take about 2d8+6 damage. And it would be, again, an opposed strength check (this time deep crow gets +8) or an escape artist check (DC 25?) to break free.

    Let me know it that sounds good.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • fadingathedgesfadingathedges Registered User regular
    edited March 2008
    If there is an occult force worshiping and making sacrifice to the deep crow, the stalagmen would make sense in that they themselves don't look very tasty.

    My original understanding was they they were independent ecologies, though.



    edit~ Perhaps they begrudgingly feed it out of some symbiotic relationship? Maybe there is a third 'food' species here, something the crow can't get at that the stalagmen can...

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    If there is an occult force worshiping and making sacrifice to the deep crow, the stalagmen would make sense in that they themselves don't look very tasty.

    My original understanding was they they were independent ecologies, though.



    edit~ Perhaps they begrudgingly feed it out of some symbiotic relationship? Maybe there is a third 'food' species here, something the crow can't get at that the stalagmen can...

    Do birds not often eat worms?

    Perhaps the natural food of the Deep Crow is some sort of dangerous worm creature that the stalagmen are naturally able to find in the worm's tunnels, but the crow cannot travel down?

    The Purple Worm is too big.

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Power Dome A is just it's nest, too... it probably comes out to feed, if it wants or needs to. I also envision an underground habitat of chasms so vast and deep that the walls are rarely a limiting factor.

    Deep Crow Nestmaster: CR18+

    I would suggest using "Truly Ancient Deep Crow", instead, for two reasons.

    a) It's been mentioned.
    b) The term 'Nestmaster' conjures up images of a force that controls the deep crows, like a necromancer might harness the wills of undead. I would put forth, gentle sirs, that a Deep Crow cannot be yoked.

    Maybe it could be: Ancient deep crow for CR17 or 18 and then Truly Ancient Deep Crow for epic level.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    If there is an occult force worshiping and making sacrifice to the deep crow, the stalagmen would make sense in that they themselves don't look very tasty.

    My original understanding was they they were independent ecologies, though.



    edit~ Perhaps they begrudgingly feed it out of some symbiotic relationship? Maybe there is a third 'food' species here, something the crow can't get at that the stalagmen can...

    Do birds not often eat worms?

    Perhaps the natural food of the Deep Crow is some sort of dangerous worm creature that the stalagmen are naturally able to find in the worm's tunnels, but the crow cannot travel down?

    The Purple Worm is too big.

    I would think that the Deep Crow is the kind of creature that only has to feast every so many years. Therefore, it usually waits for explorers to err by entering it's domain, possibly luring them in by collecting treasures over the years. Or, in an unlikely situation, it does get hungry and leaves it's roost to search for food, possibly traveling with other deep crows... A murder of Deep Crows!?!

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • fadingathedgesfadingathedges Registered User regular
    edited March 2008
    True, but if fed it would eat, I'd think.

    Why though, if basically immune to being devoured by the crow, do the stalagmen feed it?
    Worship?


    Maybe it has a terrible shriek when it's annual feeding time comes, (a supernatural or extraordinary power?) a shriek that will crumble stone and the wills of men alike?

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Eranus wrote: »
    I would think that the Deep Crow is the kind of creature that only has to feast every so many years. Therefore, it usually waits for explorers to err by entering it's domain, possibly luring them in by collecting treasures over the years. Or, in an unlikely situation, it does get hungry and leaves it's roost to search for food, possibly traveling with other deep crows... A murder of Deep Crows!?!

    Perhaps the Stalagmen are actually miners, and they give all the precious materials to the Deep Crow as offerings?
    True, but if fed it would eat, I'd think.

    Why though, if basically immune to being devoured by the crow, do the stalagmen feed it?
    Worship?


    Maybe it has a terrible shriek when it's annual feeding time comes, (a supernatural or extraordinary power?) a shriek that will crumble stone and the wills of men alike?

    I think that Worship is the best option. Although I don't think they're immune, more simply unpalatable. They offer the Deep Crow things so that it will not attack them outright. It is worship out of fear rather than reverance.

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Maybe it has a terrible shriek when it's annual feeding time comes, (a supernatural or extraordinary power?) a shriek that will crumble stone and the wills of men alike?

    I like the sound of that shriek. If I knew anything about fear effects I would find someway to do that, as well as give it sonic damage... 4d6, maybe?

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Eranus wrote: »
    Maybe it has a terrible shriek when it's annual feeding time comes, (a supernatural or extraordinary power?) a shriek that will crumble stone and the wills of men alike?

    I like the sound of that shriek. If I knew anything about fear effects I would find someway to do that, as well as give it sonic damage... 4d6, maybe?

    I think that having the shriek be the Hatchling's main weapon would be more useful. Usually used for calling for food, it can be turned into a defence mechanism.

    Or would it be better as you suggest, used as an attack when it's older?

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    It could work as the Deep Crow's starting attack. Basically, as it makes its first swoop, it lets out it's shriek and does damage as well as stuns those who do not make a will save, leaving them open to being attacked.

    And it would be a free action so that it could use that and attack in the first round. After the first round, however, it doesn't use it's shriek anymore.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • EranusEranus Registered User
    edited March 2008
    I just took a look at where the Deep Crow stats originated, and the people there made a good point: so far, this thing is quite a melee beast, but it doesn't have anyway to attack at a range. So I think it needs some spell-like abilities or other supernatural abilities.

    For instance: maybe it can use a standard action to rain acid on all the PCs below it? Or maybe it has a breath attack? I'm not too sure what it would be, but it needs something.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Eranus wrote: »
    It could work as the Deep Crow's starting attack. Basically, as it makes its first swoop, it lets out it's shriek and does damage as well as stuns those who do not make a will save, leaving them open to being attacked.

    And it would be a free action so that it could use that and attack in the first round. After the first round, however, it doesn't use it's shriek anymore.

    Spell-Like abilities: 1/day - Shriek. All beings other than the Deep Crow that can hear the creature's Shriek must succeed on a DCX Will save or be stunned for 1D4+X rounds.

    How does that sound? It needs numbers instead of Xs.
    Eranus wrote: »
    I just took a look at where the Deep Crow stats originated, and the people there made a good point: so far, this thing is quite a melee beast, but it doesn't have anyway to attack at a range. So I think it needs some spell-like abilities or other supernatural abilities.

    For instance: maybe it can use a standard action to rain acid on all the PCs below it? Or maybe it has a breath attack? I'm not too sure what it would be, but it needs something.

    I really would not want to start making up things in excess about the Deep Crow's supernatural abilities that fall outside the realm of possibility based on what we've seen so far in the comics. The Shriek is particularly bird-like, even if natural birds don't cause fear in others.

    I mean, the Deep Crow's natural environment and interactions with others has hardly been touched upon, apart from that it's evil and from "the deep". So they're up for speculation. So far, however, the Deep Crow has only grabbed and killed.

    twitter-a.png
  • fadingathedgesfadingathedges Registered User regular
    edited March 2008
    I like the idea of the scream being fear + sonic damage. You could treat it as a breath weapon & there is your range.

    Raining acid & casting spells doesn't feel right for him without some explanation, imo.

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • fadingathedgesfadingathedges Registered User regular
    edited March 2008
    AE Stun for 1d4+X rounds is insane :o

    Win some blizzard Comic-Constuff: http://splur.gy/r/97y9q/r/2NRMzn3qxnH
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    AE Stun for 1d4+X rounds is insane :o

    Ok I've never made a creature before. :) I also mixed up shaken and stunned.

    Then howabout 30ft cone (a-la breath), XDX+X sonic damage. Shaken for XDX rounds?

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Yeah, I see what you mean by going over the top, and I'll think more deeply upon what needs to be done.

    For the shriek, it should probably only be a one round stun, not 1d4+X, b/c that can be quite high (long enough for the Deep Crow to devour someone, probably). However, maybe we could add sonic damage to the shriek and make it something like 4/day, but the stun DC drops a significant amount after the initial shriek (in terms of roleplaying this, it would be b/c the PCs are more prepared for it every successive time).

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Eranus wrote: »
    and I'll think more deeply upon what needs to be done.

    :o
    For the shriek, it should probably only be a one round stun, not 1d4+X, b/c that can be quite high (long enough for the Deep Crow to devour someone, probably). However, maybe we could add sonic damage to the shriek and make it something like 4/day, but the stun DC drops a significant amount after the initial shriek (in terms of roleplaying this, it would be b/c the PCs are more prepared for it every successive time).

    Howabout 1/minute, 1-round stun.

    For the hatchling, 1D4 rounds shaken.

    How much sonic damage? 2D6?

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    Eranus wrote: »
    and I'll think more deeply upon what needs to be done.

    :o
    For the shriek, it should probably only be a one round stun, not 1d4+X, b/c that can be quite high (long enough for the Deep Crow to devour someone, probably). However, maybe we could add sonic damage to the shriek and make it something like 4/day, but the stun DC drops a significant amount after the initial shriek (in terms of roleplaying this, it would be b/c the PCs are more prepared for it every successive time).

    Howabout 1/minute, 1-round stun.

    For the hatchling, 1D4 rounds shaken.

    How much sonic damage? 2D6?

    The problem is 1/min. is that it would then take 10 rounds after the Deep Crow uses it once to be able to use it again. So maybe X/day, but it needs to recharge for 1 or 2 rounds after using it?

    And yeah, I agree that the hatchling's should be much weaker.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Shriek: Shrieking is a standard action. Once a Deep Crow Shrieks, it can't Shriek again until 1D4 rounds later. Creatures caught in a the shriek's cone of influence must make a Will save or be or be affected as below:
    Deep Crow Hatchling:
    DC: 15
    Size: 30ft cone
    Effect: Shaken for 1D4 rounds.

    Deep Crow:
    DC: 20
    Size: 60ft cone
    Effect: Stunned for 1 round

    Ancient Deep Crow:
    DC: 30
    Size: 120ft cone
    Effect: Stunned for 1 round

    Truly Ancient Deep Crow:
    DC: 35
    Size: 120ft cone
    Effect: Stunned for 1 round, shaken for 2D4 rounds.

    That any good?

    twitter-a.png
  • Salvation122Salvation122 Registered User regular
    edited March 2008
    Eranus wrote: »
    Ross Mills wrote: »
    If there is an occult force worshiping and making sacrifice to the deep crow, the stalagmen would make sense in that they themselves don't look very tasty.

    My original understanding was they they were independent ecologies, though.



    edit~ Perhaps they begrudgingly feed it out of some symbiotic relationship? Maybe there is a third 'food' species here, something the crow can't get at that the stalagmen can...

    Do birds not often eat worms?

    Perhaps the natural food of the Deep Crow is some sort of dangerous worm creature that the stalagmen are naturally able to find in the worm's tunnels, but the crow cannot travel down?

    The Purple Worm is too big.

    I would think that the Deep Crow is the kind of creature that only has to feast every so many years. Therefore, it usually waits for explorers to err by entering it's domain, possibly luring them in by collecting treasures over the years. Or, in an unlikely situation, it does get hungry and leaves it's roost to search for food, possibly traveling with other deep crows... A murder of Deep Crows!?!

    I'm pretty sure a flock of Deep Crows is properly called a "slaughter"

    sig.png
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    Shriek: Shrieking is a standard action. Once a Deep Crow Shrieks, it can't Shriek again until 1D4 rounds later. Creatures caught in a the shriek's cone of influence must make a Will save or be or be affected as below:
    Deep Crow Hatchling:
    DC: 15
    Size: 30ft cone
    Effect: Shaken for 1D4 rounds.

    Deep Crow:
    DC: 20
    Size: 60ft cone
    Effect: Stunned for 1 round

    Ancient Deep Crow:
    DC: 30
    Size: 120ft cone
    Effect: Stunned for 1 round

    Truly Ancient Deep Crow:
    DC: 35
    Size: 120ft cone
    Effect: Stunned for 1 round, shaken for 2D4 rounds.

    That any good?

    I think all it needs is sonic damage added on. Maybe:
    1 point of damage from the hatchling
    4d8 from the Deep Crow
    8d8 from the Ancient Deep Crow
    8d10 from the Truly Ancient Deep Crow

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
  • Ross MillsRoss Mills Registered User regular
    edited March 2008
    Eranus wrote: »
    I think all it needs is sonic damage added on. Maybe:
    1 point of damage from the hatchling
    4d8 from the Deep Crow
    8d8 from the Ancient Deep Crow
    8d10 from the Truly Ancient Deep Crow

    1 damage is pretty crappy, to be honest. At least 1D6 or 2D4, surely?

    And does that shriek affect its CR?

    twitter-a.png
  • EranusEranus Registered User
    edited March 2008
    Ross Mills wrote: »
    Eranus wrote: »
    Ross Mills wrote: »
    I think all it needs is sonic damage added on. Maybe:
    1 point of damage from the hatchling
    4d8 from the Deep Crow
    8d8 from the Ancient Deep Crow
    8d10 from the Truly Ancient Deep Crow

    1 damage is pretty crappy, to be honest. At least 1D6 or 2D4, surely?

    And does that shriek affect its CR?

    maybe 2d4 for the hatchling, then.
    I think the Shriek wont affect the CR too badly, b/c with good tactics, it shouldn't be too hard to defeat a Deep Crow with lvl 12 characters.

    Brawl code: 1075-0447-8909 tag: CRONO
    Spoiler:
«13
Sign In or Register to comment.