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Best Game Surprise of PAX

ccarroll85ccarroll85 Registered User regular
edited September 2009 in Games and Technology
Donatello: You're a claustrophobic.

Casey Jones
: You want a fist in the mouth? I've never even looked at another guy.
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Posts

  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    So...how is this different from other dance games?

    UnbreakableVow on
  • ShensShens Portland, ORRegistered User regular
    edited September 2009
    So... who won? Spiderman was pretty hot.

    Shens on
  • PreacherPreacher Registered User regular
    edited September 2009
    Is this just about the dance game or anyones best surprise? Because Wet was one I was completely unaware of and after playing it reserved right away.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • KazhiimKazhiim __BANNED USERS regular
    edited September 2009
    scribblenauts (who cares that it isn't a surprise)

    It's everything I wanted it to be. The included "ziggurat" and "atlatl." Except there's no phylactery (there is a lich though) and rabbis aren't afraid of pork. They do like mechs, though.

    Kazhiim on
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  • ccarroll85ccarroll85 Registered User regular
    edited September 2009
    Im saying anyone's best surprise. Personally I hadn't even heard of this game. But the wife and I fell in love with it. I also loved SPLIT SECOND!

    ccarroll85 on
    Donatello: You're a claustrophobic.

    Casey Jones
    : You want a fist in the mouth? I've never even looked at another guy.
  • DehumanizedDehumanized Registered User regular
    edited September 2009
    I had heard of Scribblenauts, and knew what was going on in that game, but seeing someone play it for a few minutes really solidified how much I need to have it. Most of the stuff that surprised me was just stuff which information is available for but I just haven't really been following. Like Red Dead Redemption, for example.

    Dehumanized on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    I wish Scribblenauts appealed to me.

    But if you can call up anything, then what stops the game from being entirely too easy and boring?

    UnbreakableVow on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited September 2009
    I wish Scribblenauts appealed to me.

    But if you can call up anything, then what stops the game from being entirely too easy and boring?

    Well, not everything is useful so helicopter might help in one level but not another.

    I was surprised by how...fun? Wet was.

    Oh, I was really surprised by all the free to play stuff at Nexon's booth. I mean, I had seen ads for them for a hecka long time but it was still surprising to play them and be surprised. Combat arms was a fast fighter with better maps compared to CS. Designing up wins big points in my book.

    RoyceSraphim on
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  • KazhiimKazhiim __BANNED USERS regular
    edited September 2009
    the levels are more than "get to this location to collect a star." Sometimes you'll need to complete a certain objective to make the star appear; a couple I saw were, knock down a stack of bowling pins without cheating or using a gun, fully dress a mannequin, and activate a series of pressure switches. The levels might have dirt walls to dig through, or shark-infested water to traverse, or winding pathways of spikes.

    There's "achievements" for discovering certain categories of words and using items in specific ways, and there's a game mode where you try and beat the game without being able to use an object twice. If nothing else, it helps you develop synonyms for words.

    Kazhiim on
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  • OptyOpty Registered User regular
    edited September 2009
    Split Second was my surprise, I'd never heard of it before and the juxtaposition of it being made by Disney just sealed the deal.

    Opty on
  • DehumanizedDehumanized Registered User regular
    edited September 2009
    I wish Scribblenauts appealed to me.

    But if you can call up anything, then what stops the game from being entirely too easy and boring?

    I watched a couple people trying to beat a level, and they spent a good 10 minutes trying and failing with a bunch of different things. I'll try to outline what was going on...

    The player was put into a room that had a pit to the left, and to the right was a closed grate that lead to the Starite (which you want to have!). Across the pit, and up a jump was a switch that opened the grate, being guarded by some guy. I'll try to list as many attempts as I can remember, and the outcomes:

    1. "MAGIC CARPET" -> carpet floats, but does not fly, directly downwards into the pit. Player death.
    2. "JETPACK" -> player flies over pit, confronts Evil Guy. "TANK" -> Evil Guy pushes tank down, then pushes tank into pit.
    3. jetpack -> cliff. "TANK" "SOLDIER" -> Tank piloted by soldier fails to stop Evil Guy. Evil Guy runs up, hits player to death.
    4. jetpack -> cliff. "SOLDIER" "ASSAULT RIFLE". Outcome: failure
    5. jetpack etc. "VAMPIRE HUNTER". No success.
    6. "BLACK HOLE". Evil Guy gets sucked into hole. So does the switch. Outcome: failure.

    I think I watched around 15 attempts, but can't remember all of them. Basically, though, there are a LOT of ways you can fail, as well as a lot of things you can try. It's almost a game that you'd rather watch other people play to see what sort of thought processes and creativity they can bring to the table... see what differences in approaches they'd have to you.

    Dehumanized on
  • LednehLedneh shinesquawk Registered User regular
    edited September 2009
    is Large Hadron Collider really a valid word in Scribblenauts? I saw someone post that it was somewhere after I had left PAX.

    Ledneh on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited September 2009
    I wish Scribblenauts appealed to me.

    But if you can call up anything, then what stops the game from being entirely too easy and boring?

    what I find most interesting about this post is that you assume that the designers had this plan, spent months and months doing absolutely nothing but scanning dictionaries for words, developed the fuck out of a game...

    ...then started letting people demo it, all of whom really liked it, played it, found it amazing, wrote glorious previews about it, everyone was going crazy about it...

    ...and no one noticed that there was no difficulty to it or that it was really easy and boring if you could just conjure everything up.

    Khavall on
  • TaramoorTaramoor Storyteller Registered User regular
    edited September 2009
    I was surprised at just how difficult Scribblenauts proved to be in the short period I got to play it (There was always a crowd so it was sometimes tough to get a turn).

    I messed around on a level that was "Take this girl and get to the choppa" but with a ton of Zombies in the way, and I must've failed fifteen or twenty times before I finally came up with a workable plan.

    For sheer "What the hell this game kicks ass"edness I'm going to go with Machinarium, one of the PAX 10, for killing my feet by making me stand there for over an hour just playing and figuring it out. It is, quite literally, amazing to behold.

    Nearly everything at the Nintendo booth was fun and fantastic.

    Muramasa was beautiful.

    TMNT Smash-up I kept going back to (I always played as the Raving Rabbid) and having one of the Devs there inform me that the final product's roster would be about twice as big as the one they had on hand was refreshing.

    Shank was enjoyable.

    Taramoor on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    Khavall wrote: »
    I wish Scribblenauts appealed to me.

    But if you can call up anything, then what stops the game from being entirely too easy and boring?

    what I find most interesting about this post is that you assume that the designers had this plan, spent months and months doing absolutely nothing but scanning dictionaries for words, developed the fuck out of a game...

    ...then started letting people demo it, all of whom really liked it, played it, found it amazing, wrote glorious previews about it, everyone was going crazy about it...

    ...and no one noticed that there was no difficulty to it or that it was really easy and boring if you could just conjure everything up.

    Most of the previews I've seen didn't explain the puzzles half as well as some of the people in this thread (which is sad).

    Most of them have been like "Aw man, look at this awesome list of words we came up with! And the game knew them all!"

    UnbreakableVow on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited September 2009
    The boss fight in No More heroes with the the hoes was the most horrible thing I have ever seen.

    RoyceSraphim on
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  • RenzoRenzo Registered User regular
    edited September 2009
    The boss fight in No More heroes with the the hoes was the most horrible thing I have ever seen.

    Are you kidding me, that looked fantastic.

    Renzo on
  • ZtribalZtribal Registered User regular
    edited September 2009
    Opty wrote: »
    Split Second was my surprise, I'd never heard of it before and the juxtaposition of it being made by Disney just sealed the deal.

    Absolutely. I kept finding myself playing it. Wasn't I supposed to be at a raffle? But... explosions...


    But my absolute favorite had to be Elemental: War of Magic.

    I have no words... actually I have tons of words! So many.

    Ztribal on
    Your sig is too tall. -Thanatos
    SimBen wrote: »
    Nobody in Spain complained about RE4, but that's just because RE4 was a completely realistic and fair portrayal of Spaniards.

    Whenever a tentacle monster burst out of someone's head, my brother and I would exclaim "Oh, those crazy Spaniards!"

    sig.gif
  • ZekZek Registered User regular
    edited September 2009
    When I read the OP I was half expecting Spiderman to break into the I'm Not Gay dance. Missed opportunity.

    Zek on
  • mrsnackroadmrsnackroad Registered User regular
    edited September 2009
    Dead Space Extraction was surprising for being a retail build that I had to be shooed away from for getting TOO FAR into it. I guess its out later this month?

    Altiel caught my eye because CCGs are awesome, too.

    mrsnackroad on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited September 2009
    tell me about split second

    I watched some gameplay vids on youtube and it just looked to me like a generic mix between burnout and stuntman ignition. You race around and stuff in the background explodes. I think I am missing something.

    Fatty McBeardo on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited September 2009
    Shank is a game I hadn't heard of that I am pretty interested in now. I also liked the Panel put on by the Klei guys about XBLA games.

    FuriousJodo on
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  • RoyceSraphimRoyceSraphim Registered User regular
    edited September 2009
    Renzo wrote: »
    The boss fight in No More heroes with the the hoes was the most horrible thing I have ever seen.

    Are you kidding me, that looked fantastic.

    Its just something about the ho's getting killed like that struck me as wrong.

    e: I also enjoyed Dragon's Nest a great deal

    RoyceSraphim on
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  • JelloblimpJelloblimp Registered User regular
    edited September 2009
    tell me about split second

    I watched some gameplay vids on youtube and it just looked to me like a generic mix between burnout and stuntman ignition. You race around and stuff in the background explodes. I think I am missing something.
    Players are making the stuff explode, big stuff includes making alternate routes for yourself or someone else. Like make a tower fall down on the track or make a big airplan land to squish the opposition. Only a air-port track has been shown so far, and player-count was 8 iirc.

    Jelloblimp on
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  • Skull2185Skull2185 Registered User regular
    edited September 2009
    5. jetpack etc. "VAMPIRE HUNTER". No success.

    Ha, that's funny

    "Man...nothing's working. Oh I know...VAMPIRE HUNTER!"

    ...

    "Damn.."

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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