Not every early NES title has a converter inside. In fact, even the same title will not always come with a converter inside. Some have them; some don't. There are some tricks to identifying which ones might. For starters, these are the games in which converters have been found:
1942
Clu Clu Land
Donkey Kong Jr.
Duck Hunt
Elevator Action
Excitebike
Golf
Gumshoe
Gyromite
Hogan's Alley
Mike Tyson's Punch-Out!!
Pinball
Raid on Bungeling Bay
Rygar
Soccer
Stack Up
Tennis
Urban Champion
Wizards and Warriors
Wrecking Crew
It was mostly the early games that just had the converters in them.
Not every early NES title has a converter inside. In fact, even the same title will not always come with a converter inside. Some have them; some don't. There are some tricks to identifying which ones might. For starters, these are the games in which converters have been found:
1942
Clu Clu Land
Donkey Kong Jr.
Duck Hunt
Elevator Action
Excitebike
Golf
Gumshoe
Gyromite
Hogan's Alley
Mike Tyson's Punch-Out!!
Pinball
Raid on Bungeling Bay
Rygar
Soccer
Stack Up
Tennis
Urban Champion
Wizards and Warriors
Wrecking Crew
It was mostly the early games that just had the converters in them.
right, the Black Label games. Most of the carts are 5-screw versions, rather than the later 3-screw version. You can also tell by the weight as the converter carts are heavier than a normal cart.
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
SMB3 carts have them due to massive demand for the game, so they cheated and used converters on a bunch of them so they could use some japanese boards that were already ready to go. I know because one of the SMB3s I had, had one.
Just remembered a few more things from screwing around with FF7 and FF8:
FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
FF8 - More hidden magic, just ripe for being put into your stocks via your chosen cheat device:
Apocalypse is exactly the same as Ultimecia's, although you can now junction it (comes off second best to Ultima, but still gives huge boosts to everything, as well as 100% Elem-Def-J for all elements).
All the GFs have slots in the magic list. Using any of them as magic in battle crashes the game... but they can be very useful junctioned. If I recall correctly, having both Leviathan and Doomtrain junctioned to ST-Def gives 255% protection against all but one or two statuses. I think another one gives large boosts to HIT and EVA.
Selphie's unique magics from Slot are also listed. None of them can be junctioned, IIRC, but who cares? 100 stocks of Full Cure, Wall, Rapture, and The End is good enough, right?
Two more magics are listed... and may in fact have been removed from Selphie's limit (notice how the box on her status screen seems to have room for 6, not 4 abilities) due to time constraints - the effects are programmed in, but the animation isn't; it uses either Fire or Fira instead (I forget which). They are Percent (drops enemy HP to critical, max damage of 9999) and Catastrophe (huge damage to all enemies, max damage of 9999; may have been Selphie's own version of Ultima).
FF8 - There's an impact crater SSE of Trabia Garden that you cannot navigate over when 'driving' Balamb Garden. Attempting to do so initially brings up a text box with "Huh!?", and continuing to do so results in Nida saying "The gauge is going berserk!?". It isn't passable on foot or chocobo, either. No idea whether it's related to the attack on Trabia, a former location of the Lunar Cry, some sub-quest that was removed, or something else.
FF8 - Items you may never get, unless you have a Pocketstation:
Friendship - summons a Moomba who attacks the enemy.
Mog Amulet - summons MiniMog, who restores your GF's HP.
Ribbon - allows a GF to learn the Ribbon ability, which basically renders ST-Def-J pointless.
Also, depending on the chocobo's level in the Pocketstation minigame, Gyshal Greens will either result in Chocofire (lowest level), Chocoflare, Chocometeo, or Chocobuckle.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
There were also hidden vehicles that were never used ingame but can be spawned such as:
The Andromada
It can actually be seen flying in the sky, but you can't fly it without spawning one.
Are you sure about that? I remember coming across a hugeass plane in one of the hangars in Las Venturas airport while messing around. It's a bit of a hassle, but it's fully possible to get it out and flying too. No cheats or hacks or anything. It's been a few years, but I'm like 90% sure it looked like the plane in your screenshot.
Edit: Apparently not. A quick look around the webs revealed the plane I was talking about was called AT 400 or somesuch. Carry on.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
There were also hidden vehicles that were never used ingame but can be spawned such as:
The Andromada
It can actually be seen flying in the sky, but you can't fly it without spawning one.
Are you sure about that? I remember coming across a hugeass plane in one of the hangars in Las Venturas airport while messing around. It's a bit of a hassle, but it's fully possible to get it out and flying too. No cheats or hacks or anything. It's been a few years, but I'm like 90% sure it looked like the plane in your screenshot.
Edit: Apparently not. A quick look around the webs revealed the plane I was talking about was called AT 400 or somesuch. Carry on.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
So is it the Andromada or the AT400 that spawn crashes into me when I am dumb enough to look behind me on the freeway?
There were also hidden vehicles that were never used ingame but can be spawned such as:
The Andromada
It can actually be seen flying in the sky, but you can't fly it without spawning one.
Are you sure about that? I remember coming across a hugeass plane in one of the hangars in Las Venturas airport while messing around. It's a bit of a hassle, but it's fully possible to get it out and flying too. No cheats or hacks or anything. It's been a few years, but I'm like 90% sure it looked like the plane in your screenshot.
Edit: Apparently not. A quick look around the webs revealed the plane I was talking about was called AT 400 or somesuch. Carry on.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
So is it the Andromada or the AT400 that spawn crashes into me when I am dumb enough to look behind me on the freeway?
It's the AT-400, the Andromada never flies low to the ground, it's usually way way high above, almost specifically as a decoration. Though there have been some people who have tried airjacking it. I don't even know how the fuck that is supposed to work.
Just remembered a few more things from screwing around with FF7 and FF8:
FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
I haven't read the entire thread, but has anyone mentioned the fact that if you hack Aeris back into the game, she still has lines after her death for a little while? Supposedly she wasn't supposed to die until later on.
There were also hidden vehicles that were never used ingame but can be spawned such as:
The Andromada
It can actually be seen flying in the sky, but you can't fly it without spawning one.
Are you sure about that? I remember coming across a hugeass plane in one of the hangars in Las Venturas airport while messing around. It's a bit of a hassle, but it's fully possible to get it out and flying too. No cheats or hacks or anything. It's been a few years, but I'm like 90% sure it looked like the plane in your screenshot.
Edit: Apparently not. A quick look around the webs revealed the plane I was talking about was called AT 400 or somesuch. Carry on.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
So is it the Andromada or the AT400 that spawn crashes into me when I am dumb enough to look behind me on the freeway?
I kinda liked that about that game. You never knew when you were going to be randomly killed by a fucking plane crash.
There were also hidden vehicles that were never used ingame but can be spawned such as:
The Andromada
It can actually be seen flying in the sky, but you can't fly it without spawning one.
Are you sure about that? I remember coming across a hugeass plane in one of the hangars in Las Venturas airport while messing around. It's a bit of a hassle, but it's fully possible to get it out and flying too. No cheats or hacks or anything. It's been a few years, but I'm like 90% sure it looked like the plane in your screenshot.
Edit: Apparently not. A quick look around the webs revealed the plane I was talking about was called AT 400 or somesuch. Carry on.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
So is it the Andromada or the AT400 that spawn crashes into me when I am dumb enough to look behind me on the freeway?
It's the AT-400, the Andromada never flies low to the ground, it's usually way way high above, almost specifically as a decoration. Though there have been some people who have tried airjacking it. I don't even know how the fuck that is supposed to work.
I would guess taking a Dodo or the small jet plane, flying until you spot an Andromada, then setting an intercept course. Fly into a pattern in front of the Andromada, with the door side towards the andromada. Bail from your plane, and then desperately start hitting the 'jack button. Can't you technically jack a car to save you from lethal falls? So it would be something of the same idea.
Edit: I wonder if there is animation for you climbing into the plane, dragging the pilot out, and pitching him into the great open sky. Might be the only thing stopping you from jacking planes (helicoptors typically stop you with spinning pieces of metal that keep them suspended).
Just remembered a few more things from screwing around with FF7 and FF8:
FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
I haven't read the entire thread, but has anyone mentioned the fact that if you hack Aeris back into the game, she still has lines after her death for a little while? Supposedly she wasn't supposed to die until later on.
I think it was in this thread, if not, in the FF thread. Specifically she has a line at the northern cave before all hell breaks loose...and part of the death scene FMV looks like it may have been chopped and re-jiggered to fit the ancient city, as if it was supposed to occur at the cave.
Sort of makes sense that they'd move it too, as a lot is going on there already.
I remember the hidden areas in EQ original. There was a single room with animated gif cubes as walls. This was used for a "jail" if you were bad by GMs. I also remember there was an Island for GMs as well.
Just remembered a few more things from screwing around with FF7 and FF8:
FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
I haven't read the entire thread, but has anyone mentioned the fact that if you hack Aeris back into the game, she still has lines after her death for a little while? Supposedly she wasn't supposed to die until later on.
I think it was in this thread, if not, in the FF thread. Specifically she has a line at the northern cave before all hell breaks loose...and part of the death scene FMV looks like it may have been chopped and re-jiggered to fit the ancient city, as if it was supposed to occur at the cave.
Sort of makes sense that they'd move it too, as a lot is going on there already.
I would listen to your radio show.
I would stay up until 2AM, when your show starts, just to hit record on the old cassette-reading stereo, on a school night, back in the nineties.
Seriously, start getting some podcasts up or something.
My show would start at 2:00 am? Am I Art Belle or something?
I second this. You always manage to find some cool weird stuff, so a podcast or Youtube subscription would be quite interesting.
I bet the Final Fantasy games are full of insane stuff for you to crack.
You mean like the hidden area in FFVII that is only accessable from the debug room, which gives you the location in the Northern Crater where the Weapons are encased in ice, but from a slightly different angle, and with Aerith's Theme playing? Or the unique dialogue Aerith has when you first land after the snowboard section? Or maybe the fact that, during her death FMV, Sephiroth has an inconsistency regarding whether he's wearing gloves or not?
Page 6, if set to 25 posts per page. Also mentioned it in more detail in Adus' LP.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Learning to fly the plane in GTA3 led to some interesting places; mainly the 'ghost town' behind the mountains on the third island. It's just the street from the opening cutscene, and only has a couple tiny blocks that have collision detection. I tried for way too long to land there, died every time.
[Ghost Town wheee]
Not really hidden or anything, but I thought I was pretty clever when I played Foundation on Halo 2 before most people knew it existed. I copied the game to my Xbox's hard drive and noticed that there was a multiplayer map that didn't show up on the selection screen, so I replaced the name with one of the other maps and hey holy shit a hidden map! Turns out you had to do some weird shit with a banshee or something to unlock it in-game (until Bungie unlocked it with a patch about a week later).
Haha oh god remember all the bigfoot shit from GTAWH? And when somebody found the texture of a deer's head in the game files and so insisted that there must be a live deer somewhere in the game?
There were also hidden vehicles that were never used ingame but can be spawned such as:
The Andromada
It can actually be seen flying in the sky, but you can't fly it without spawning one.
Are you sure about that? I remember coming across a hugeass plane in one of the hangars in Las Venturas airport while messing around. It's a bit of a hassle, but it's fully possible to get it out and flying too. No cheats or hacks or anything. It's been a few years, but I'm like 90% sure it looked like the plane in your screenshot.
Edit: Apparently not. A quick look around the webs revealed the plane I was talking about was called AT 400 or somesuch. Carry on.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
So is it the Andromada or the AT400 that spawn crashes into me when I am dumb enough to look behind me on the freeway?
I kinda liked that about that game. You never knew when you were going to be randomly killed by a fucking plane crash.
My favourite was slowly driving into some small town, then looking over and seeing one of the big propellor planes sitting in a driveway.
Just remembered a few more things from screwing around with FF7 and FF8:
FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
I haven't read the entire thread, but has anyone mentioned the fact that if you hack Aeris back into the game, she still has lines after her death for a little while? Supposedly she wasn't supposed to die until later on.
I think it was in this thread, if not, in the FF thread. Specifically she has a line at the northern cave before all hell breaks loose...and part of the death scene FMV looks like it may have been chopped and re-jiggered to fit the ancient city, as if it was supposed to occur at the cave.
Sort of makes sense that they'd move it too, as a lot is going on there already.
I would listen to your radio show.
I would stay up until 2AM, when your show starts, just to hit record on the old cassette-reading stereo, on a school night, back in the nineties.
Seriously, start getting some podcasts up or something.
My show would start at 2:00 am? Am I Art Belle or something?
I second this. You always manage to find some cool weird stuff, so a podcast or Youtube subscription would be quite interesting.
I bet the Final Fantasy games are full of insane stuff for you to crack.
You mean like the hidden area in FFVII that is only accessable from the debug room, which gives you the location in the Northern Crater where the Weapons are encased in ice, but from a slightly different angle, and with Aerith's Theme playing? Or the unique dialogue Aerith has when you first land after the snowboard section? Or maybe the fact that, during her death FMV, Sephiroth has an inconsistency regarding whether he's wearing gloves or not?
Page 6, if set to 25 posts per page. Also mentioned it in more detail in Adus' LP.
Wasn't this slightly de-bunked?
the dialogue is just generic "whoever is in your party" dialog that's a placeholder, and not a clear indication that she was going to live a little longer?
Unless what she says is exclusively an "Aerith" way of saying things, this is what I believe.
There's apparently a lot of story concepts that didn't get used, but I don't think it's appropriate for this thread (which is about hidden stuff still found in the data).
Just remembered a few more things from screwing around with FF7 and FF8:
FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
I haven't read the entire thread, but has anyone mentioned the fact that if you hack Aeris back into the game, she still has lines after her death for a little while? Supposedly she wasn't supposed to die until later on.
I think it was in this thread, if not, in the FF thread. Specifically she has a line at the northern cave before all hell breaks loose...and part of the death scene FMV looks like it may have been chopped and re-jiggered to fit the ancient city, as if it was supposed to occur at the cave.
Sort of makes sense that they'd move it too, as a lot is going on there already.
I would listen to your radio show.
I would stay up until 2AM, when your show starts, just to hit record on the old cassette-reading stereo, on a school night, back in the nineties.
Seriously, start getting some podcasts up or something.
My show would start at 2:00 am? Am I Art Belle or something?
I second this. You always manage to find some cool weird stuff, so a podcast or Youtube subscription would be quite interesting.
I bet the Final Fantasy games are full of insane stuff for you to crack.
You mean like the hidden area in FFVII that is only accessable from the debug room, which gives you the location in the Northern Crater where the Weapons are encased in ice, but from a slightly different angle, and with Aerith's Theme playing? Or the unique dialogue Aerith has when you first land after the snowboard section? Or maybe the fact that, during her death FMV, Sephiroth has an inconsistency regarding whether he's wearing gloves or not?
Page 6, if set to 25 posts per page. Also mentioned it in more detail in Adus' LP.
Wasn't this slightly de-bunked?
the dialogue is just generic "whoever is in your party" dialog that's a placeholder, and not a clear indication that she was going to live a little longer?
Unless what she says is exclusively an "Aerith" way of saying things, this is what I believe.
There's apparently a lot of story concepts that didn't get used, but I don't think it's appropriate for this thread (which is about hidden stuff still found in the data).
Read the thread title again there prof. "Interesting Cut/Hidden content in games."
If this was all about merely hidden stuff, that big discussion on KOTOR 2 in the first few pages shouldn't have happened.
I know the stuff was cut, that's not what I'm debating.
What I'm debating is the previous claim that Aerith might have been meant to live a little longer.
Given all the other problems (Such as the aforementioned inconsistencies in the FMV, I think she was meant to live at least a little longer). A lot of small things add up and point to that.
I know the stuff was cut, that's not what I'm debating.
What I'm debating is the previous claim that Aerith might have been meant to live a little longer.
Given all the other problems (Such as the aforementioned inconsistencies in the FMV, I think she was meant to live at least a little longer). A lot of small things add up and point to that.
Also, why would they have an unused version of the WEAPON room with Aerith's Theme playing, when she's never involved in that location? Everything seems to point towards them deciding that it wasn't actually a good idea to have two party members leave at the exact same time, and resulted in bringing one of the departures forward, so that you have time to find a replacement while still having two characters to carry the party, as opposed to potentially screwing yourself over by only having one remaining high level character.
Of course, since non-party members still got 50% of the EXP, they never fell too far behind, but you'd still be pissed if you suddenly lost 2/3 of your best party.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
If someone can find it, there was a video put out with (I think) Dino Crisis for PSOne that showed some pretty interesting footage of Resident Evil 2. It showed a character (who would later become Leon) in what looked like a more urban police station (think more office type and less giant fucking mansion type that was actually in RE2) exploring and being attacked by dogs at a target range.
If you search "Resident Evil 2 Beta" in youtube you can get the jist. This was NOT the video that was bundled with Dino Crisis but again, very similiar.
wow was super crazy for hidden stuff back in the day.
This is a super big problem for MMOs, becuase once something gets changed, theres no history kept of how things were.
For example, eventually they blocked access to this kind of shit as they found it. And the onyxia quest chain to get keyed to fight her.
spoilered for wow story noone gives a shit about:
it turns out that onyxia was pretending to be the 'kings' aide in stormwind for a while, you call her out and have this epic battle with npcs vs her dragonkin right there in the throne room, after having this slow epic walk through the city with NPC's yelling out about the return and it just makes you feel like baddasses.
But does that story even exist in cannon now? They removed the line from the game and its epic end. And new players will never experience it, or know that at one point the city was being misled by dark beings.
It was also a good way to freak people the fuck out up till a few months ago with finishing the quest chain to get people keyed for easy money. People who didnt play until TBC had no idea what was going on with it. Same if you hung her head.
DiannaoChong on
0
darklite_xI'm not an r-tard...Registered Userregular
edited September 2009
You know they're updating Onyxia to be a level 80 raid for the next patch? I'm wondering if they're going to try to add in some sort of new storyline or if they're just going to make her stronger.
darklite_x on
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
Learning to fly the plane in GTA3 led to some interesting places; mainly the 'ghost town' behind the mountains on the third island. It's just the street from the opening cutscene, and only has a couple tiny blocks that have collision detection. I tried for way too long to land there, died every time.
[Ghost Town wheee]
Not really hidden or anything, but I thought I was pretty clever when I played Foundation on Halo 2 before most people knew it existed. I copied the game to my Xbox's hard drive and noticed that there was a multiplayer map that didn't show up on the selection screen, so I replaced the name with one of the other maps and hey holy shit a hidden map! Turns out you had to do some weird shit with a banshee or something to unlock it in-game (until Bungie unlocked it with a patch about a week later).
Haha oh god remember all the bigfoot shit from GTAWH? And when somebody found the texture of a deer's head in the game files and so insisted that there must be a live deer somewhere in the game?
It turned out to be mounted on a wall.
I don't remember the deer head thing, but yeah that whole bigfoot thing was fucking ridiculous. There was the endless UFO hunt too. And the loch ness monster. And the guy in the metal thread that wouldn't shut the fuck up about Parkway Drive.
I remember the hidden areas in EQ original. There was a single room with animated gif cubes as walls. This was used for a "jail" if you were bad by GMs. I also remember there was an Island for GMs as well.
The only one I remember is the one upstairs in HHK, I think by where the gambling tables are. You just walk through a wall to a hidden area. I used to hang out in there during my PKing sprees.
There was an anniversary video released by the EQ1 devs about their game. They claim that over 3,000 items still to this day have not been found/looted.
SMB3 carts have them due to massive demand for the game, so they cheated and used converters on a bunch of them so they could use some japanese boards that were already ready to go. I know because one of the SMB3s I had, had one.
I read that this was the case for SMB, not SMB3. This was in an article over10 years ago with pictures and tips for identifying them. Their explanation was the same: demand.
Anyway, I always found it interesting that the Princess' notes to the player often used the Japanese names... like Jugem and Kuribo in reference to "Jugem's Cloud" and "Kuribo's Shoe." These were fixed in future versions (Lakitu & Goomba).
You know they're updating Onyxia to be a level 80 raid for the next patch? I'm wondering if they're going to try to add in some sort of new storyline or if they're just going to make her stronger.
I hear she's going to deep breath more often.
I really dislike that Blizzard has been fixing all the glitches you could use to get where you shouldn't be. Last time I played, they had finally fixed wall jumping and that broke pretty much every exploit I knew about. As far as I know, fear is the only way to get to some of these places now.
There was an anniversary video released by the EQ1 devs about their game. They claim that over 3,000 items still to this day have not been found/looted.
I think my favorite was the iksar necro quest series. Apparently they finally fixd the quest line, long after I quit playing, but prior to that, there was entire communities scouring the game looking for a solution. Probably one of my best memories from the game, scouring the lore trying to find a clue.
Never since have I been so entertained by a bug/incomplete content.
You know they're updating Onyxia to be a level 80 raid for the next patch? I'm wondering if they're going to try to add in some sort of new storyline or if they're just going to make her stronger.
It irked me (then) that North America got the Pocketstation because I wanted to use it for FF8.
The one thing I do know about was the Type 0 enemy that was removed from the North American release of FF7. The Versus Books guide for FF7 had half a page on the enemy, which spawned in the well at Corel Prison. Supposedly, four of them spawned at a time, had 25k HPs a piece, but were also worth 1k experience and 100 AP a piece. There was an editor's note at the bottom of the page added right before the book went to press that the Type 0 enemy had been removed from the game.
It irked me (then) that North America got the Pocketstation because I wanted to use it for FF8.
The one thing I do know about was the Type 0 enemy that was removed from the North American release of FF7. The Versus Books guide for FF7 had half a page on the enemy, which spawned in the well at Corel Prison. Supposedly, four of them spawned at a time, had 25k HPs a piece, but were also worth 1k experience and 100 AP a piece. There was an editor's note at the bottom of the page added right before the book went to press that the Type 0 enemy had been removed from the game.
Hmmm... I wonder if that has anything to do with the empty chest in the well?
One thing I forgot from FF7 is that there's 17 elements in total. Fire, Ice, Water, Lightning, Earth, Wind, Gravity, Holy, and Poison are obvious. Restorative is less obvious. Non-Elemental is relatively obvious, although less so considering the remaining six. Physical is not actually an element; it's FIVE elements - Cut, Shoot, Hit, Punch, and Shout. However, I don't think there's actually any difference implemented; I can't recall any enemies who resisted being shot by Barret more than being punched by Tifa, for example. Finally, there's a hidden element which has been unimaginatively called 'Hidden', which only a few attacks have. Even then, there's only one that causes damage - Ultimate WEAPON's Ultima Beam... which can be absorbed by having a mastered Elemental materia in your armour, linked to something like HP Plus.
Looking at the Enemy Mechanics guide on GameFAQs, the following instances of 'Hidden' crop up:
Hellrider VR2's Electromag attack - no damage, switches front and back rows;
Marine's Smoke Bullet attack - no damage, inflicts Sleep and Darkness;
Cokatolis' Petrify Smog attack - no damage, inflicts Slow-numb;
Cactuar - Immune to 'Hidden';
Gagighandi's Stone Stare attack - no damage, inflicts Slow-numb;
Bagrisk's Stone Strike attack - no damage, inflicts Petrify;
Dorky Face's Curses attack - no damage, inflicts Slience;
Dorky Face's Funny Breath attack - no damage, inflicts Confuse;
Attack Squad's Smoke Bullet attack - same as Marine's;
Demons Gate's Petrif-Eye attack - no damage, inflicts Slow-numb;
Ultimate WEAPON's Ultima Beam attack - same power as its Quake2, but 'Hidden' instead of Earth;
Ruby WEAPON - Absorbs 'Hidden'.
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That's the first I've ever heard of that. Seems unlikely, too, since SMB 3 had so many changes made to it before release in the US. Got a link?
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right, the Black Label games. Most of the carts are 5-screw versions, rather than the later 3-screw version. You can also tell by the weight as the converter carts are heavier than a normal cart.
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Wow, we've really derailed this thread.
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FF7 - MBarrier was originally planned to be on a materia by itself. There's also a few other materia that were never implemented - one that translates from Japanese as "Booster" (was a Support Materia; maybe replaced by MP Turbo?), one called "Law" (gives Coin command), and two broken Magic Materia called "Reflect" and "Reflect Wave".
FF7 - There's a bonus fight selectable through the debug room, featuring a completely black background, and a group of Reno's Pyramids. They don't attack, have barely any HP, and give an absolute TON of EXP and AP.
FF7 - There were two Key Items removed; "Letter to a Daughter" and "Letter to Wife". Both the intended recipients are in Kalm... I figure it has something to do with that guy who wants the Guide Book, Desert Rose, and Earth Harp.
FF8 - More hidden magic, just ripe for being put into your stocks via your chosen cheat device:
All the GFs have slots in the magic list. Using any of them as magic in battle crashes the game... but they can be very useful junctioned. If I recall correctly, having both Leviathan and Doomtrain junctioned to ST-Def gives 255% protection against all but one or two statuses. I think another one gives large boosts to HIT and EVA.
Selphie's unique magics from Slot are also listed. None of them can be junctioned, IIRC, but who cares? 100 stocks of Full Cure, Wall, Rapture, and The End is good enough, right?
Two more magics are listed... and may in fact have been removed from Selphie's limit (notice how the box on her status screen seems to have room for 6, not 4 abilities) due to time constraints - the effects are programmed in, but the animation isn't; it uses either Fire or Fira instead (I forget which). They are Percent (drops enemy HP to critical, max damage of 9999) and Catastrophe (huge damage to all enemies, max damage of 9999; may have been Selphie's own version of Ultima).
FF8 - There's an impact crater SSE of Trabia Garden that you cannot navigate over when 'driving' Balamb Garden. Attempting to do so initially brings up a text box with "Huh!?", and continuing to do so results in Nida saying "The gauge is going berserk!?". It isn't passable on foot or chocobo, either. No idea whether it's related to the attack on Trabia, a former location of the Lunar Cry, some sub-quest that was removed, or something else.
FF8 - Items you may never get, unless you have a Pocketstation:
Mog Amulet - summons MiniMog, who restores your GF's HP.
Ribbon - allows a GF to learn the Ribbon ability, which basically renders ST-Def-J pointless.
Yeah the Andromada is twice as big as the AT 400 and is the biggest vehicle in the game. It cannot even fit in that hangar the AT-400 is in. It is pretty fun to fly though, you can usually get to city by city pretty fast.
So is it the Andromada or the AT400 that spawn crashes into me when I am dumb enough to look behind me on the freeway?
It's the AT-400, the Andromada never flies low to the ground, it's usually way way high above, almost specifically as a decoration. Though there have been some people who have tried airjacking it. I don't even know how the fuck that is supposed to work.
I haven't read the entire thread, but has anyone mentioned the fact that if you hack Aeris back into the game, she still has lines after her death for a little while? Supposedly she wasn't supposed to die until later on.
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I kinda liked that about that game. You never knew when you were going to be randomly killed by a fucking plane crash.
I would guess taking a Dodo or the small jet plane, flying until you spot an Andromada, then setting an intercept course. Fly into a pattern in front of the Andromada, with the door side towards the andromada. Bail from your plane, and then desperately start hitting the 'jack button. Can't you technically jack a car to save you from lethal falls? So it would be something of the same idea.
Edit: I wonder if there is animation for you climbing into the plane, dragging the pilot out, and pitching him into the great open sky. Might be the only thing stopping you from jacking planes (helicoptors typically stop you with spinning pieces of metal that keep them suspended).
I think it was in this thread, if not, in the FF thread. Specifically she has a line at the northern cave before all hell breaks loose...and part of the death scene FMV looks like it may have been chopped and re-jiggered to fit the ancient city, as if it was supposed to occur at the cave.
Sort of makes sense that they'd move it too, as a lot is going on there already.
Quote tree spoilered for relative hugeness:
Page 6, if set to 25 posts per page. Also mentioned it in more detail in Adus' LP.
Haha oh god remember all the bigfoot shit from GTAWH? And when somebody found the texture of a deer's head in the game files and so insisted that there must be a live deer somewhere in the game?
My favourite was slowly driving into some small town, then looking over and seeing one of the big propellor planes sitting in a driveway.
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Wasn't this slightly de-bunked?
Unless what she says is exclusively an "Aerith" way of saying things, this is what I believe.
There's apparently a lot of story concepts that didn't get used, but I don't think it's appropriate for this thread (which is about hidden stuff still found in the data).
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Read the thread title again there prof. "Interesting Cut/Hidden content in games."
If this was all about merely hidden stuff, that big discussion on KOTOR 2 in the first few pages shouldn't have happened.
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Given all the other problems (Such as the aforementioned inconsistencies in the FMV, I think she was meant to live at least a little longer). A lot of small things add up and point to that.
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Also, why would they have an unused version of the WEAPON room with Aerith's Theme playing, when she's never involved in that location? Everything seems to point towards them deciding that it wasn't actually a good idea to have two party members leave at the exact same time, and resulted in bringing one of the departures forward, so that you have time to find a replacement while still having two characters to carry the party, as opposed to potentially screwing yourself over by only having one remaining high level character.
Of course, since non-party members still got 50% of the EXP, they never fell too far behind, but you'd still be pissed if you suddenly lost 2/3 of your best party.
I still think that it's possible DDP was ultimately meant to be a Mario game, and that they just licensed it out for some extra money.
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If you search "Resident Evil 2 Beta" in youtube you can get the jist. This was NOT the video that was bundled with Dino Crisis but again, very similiar.
http://www.youtube.com/watch?v=77vVCVFKW4U
EDIT:
I believe this was the video that was shipped on a demo disc
http://www.youtube.com/watch?v=h_uNUbNAaPQ
Hyjal alone blew my mind
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All kinds of awesome such as GM Island.
My favorite is Karazhan crypts.
http://www.youtube.com/watch?v=deGXddZ7Y2Y
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This is a super big problem for MMOs, becuase once something gets changed, theres no history kept of how things were.
For example, eventually they blocked access to this kind of shit as they found it. And the onyxia quest chain to get keyed to fight her.
spoilered for wow story noone gives a shit about:
It was also a good way to freak people the fuck out up till a few months ago with finishing the quest chain to get people keyed for easy money. People who didnt play until TBC had no idea what was going on with it. Same if you hung her head.
I don't remember the deer head thing, but yeah that whole bigfoot thing was fucking ridiculous. There was the endless UFO hunt too. And the loch ness monster. And the guy in the metal thread that wouldn't shut the fuck up about Parkway Drive.
Wonderful times.
The fact that they had the cars that spawned on hills and rolled down without a driver really didn't help the bullshit either.
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The only one I remember is the one upstairs in HHK, I think by where the gambling tables are. You just walk through a wall to a hidden area. I used to hang out in there during my PKing sprees.
I read that this was the case for SMB, not SMB3. This was in an article over10 years ago with pictures and tips for identifying them. Their explanation was the same: demand.
Anyway, I always found it interesting that the Princess' notes to the player often used the Japanese names... like Jugem and Kuribo in reference to "Jugem's Cloud" and "Kuribo's Shoe." These were fixed in future versions (Lakitu & Goomba).
I hear she's going to deep breath more often.
I really dislike that Blizzard has been fixing all the glitches you could use to get where you shouldn't be. Last time I played, they had finally fixed wall jumping and that broke pretty much every exploit I knew about. As far as I know, fear is the only way to get to some of these places now.
I think my favorite was the iksar necro quest series. Apparently they finally fixd the quest line, long after I quit playing, but prior to that, there was entire communities scouring the game looking for a solution. Probably one of my best memories from the game, scouring the lore trying to find a clue.
Never since have I been so entertained by a bug/incomplete content.
DOT the crap out of her and she wont deep breath
The one thing I do know about was the Type 0 enemy that was removed from the North American release of FF7. The Versus Books guide for FF7 had half a page on the enemy, which spawned in the well at Corel Prison. Supposedly, four of them spawned at a time, had 25k HPs a piece, but were also worth 1k experience and 100 AP a piece. There was an editor's note at the bottom of the page added right before the book went to press that the Type 0 enemy had been removed from the game.
Hmmm... I wonder if that has anything to do with the empty chest in the well?
One thing I forgot from FF7 is that there's 17 elements in total. Fire, Ice, Water, Lightning, Earth, Wind, Gravity, Holy, and Poison are obvious. Restorative is less obvious. Non-Elemental is relatively obvious, although less so considering the remaining six. Physical is not actually an element; it's FIVE elements - Cut, Shoot, Hit, Punch, and Shout. However, I don't think there's actually any difference implemented; I can't recall any enemies who resisted being shot by Barret more than being punched by Tifa, for example. Finally, there's a hidden element which has been unimaginatively called 'Hidden', which only a few attacks have. Even then, there's only one that causes damage - Ultimate WEAPON's Ultima Beam... which can be absorbed by having a mastered Elemental materia in your armour, linked to something like HP Plus.
Looking at the Enemy Mechanics guide on GameFAQs, the following instances of 'Hidden' crop up:
Marine's Smoke Bullet attack - no damage, inflicts Sleep and Darkness;
Cokatolis' Petrify Smog attack - no damage, inflicts Slow-numb;
Cactuar - Immune to 'Hidden';
Gagighandi's Stone Stare attack - no damage, inflicts Slow-numb;
Bagrisk's Stone Strike attack - no damage, inflicts Petrify;
Dorky Face's Curses attack - no damage, inflicts Slience;
Dorky Face's Funny Breath attack - no damage, inflicts Confuse;
Attack Squad's Smoke Bullet attack - same as Marine's;
Demons Gate's Petrif-Eye attack - no damage, inflicts Slow-numb;
Ultimate WEAPON's Ultima Beam attack - same power as its Quake2, but 'Hidden' instead of Earth;
Ruby WEAPON - Absorbs 'Hidden'.