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Sonic the Hedgehog 4 - "Return to form for a beloved series" Eurogamer 9/10

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Posts

  • KhavallKhavall British ColumbiaRegistered User regular
    edited January 2010
    Rorus Raz wrote: »
    Khavall wrote: »
    What we want is that. Mario has survived in the current gen being just platforming. Sonic has fumbled being a fighting/action/story/RPG/speed/platforming bitch.
    That's funny, because Mario has thrived practically EVERY generation being a fighting/action/story/RPG/speed/platforming bitch.

    Outside of the Mario games though.

    Like, being in RPGs, Kart Racing, all that? Fine. But the main Mario games have still just been platforming with in one game a non-platforming gimmick thrown in.

    Sonic doesn't have the pure platformers, it's got the Platform for 2 minutes now sit at a loading screen for 4 hours now you're a werehogwolf now you're platform-just kidding now you're racing hey why don't people like our games?

    Khavall on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited January 2010
    I don't care so much about the pure platformer part

    If they could cram a bunch of genres into them and actually make all of them shine? I'd be fine with that

    UnbreakableVow on
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited January 2010
    -SPI- wrote: »
    Hey, who knows. Perhaps this will finally be the game where there's no extraneous crap holding the game back or bogging it down that soaks up all the blame for the game being awful. And Sonic will finally be able to be judged cleanly upon the series own merits.
    And then we can all finally realise that the whole series and concept is inherently terrible, and that gameplay based on a gimmick to wow kids back at the start of the 16 bit era isn't enough to carry a franchise or even a single game in the current generation and they can finally put this worthless franchise to death and perhaps use their money on something good, like a new Panzer Dragoon.

    Of course they won't do that. SEGA will try and weasel their way out somehow and blame something for the critical failure of the game and point to the high sales which are owed to the furries and stupid children that make up the lion's share of Sonic's current market. Who themselves will continue to buy it and pretend it's a good game while they masturbate to pictures of cartoon echidnas.

    Why are you bothering to post in a Sonic thread just to be a dick about it?

    The gameplay in Sonic is basically a type of platforming similar to Mario, but designed to be somewhat faster pace. Sure it's simple, but that doesn't mean it can't be fun if executed properly.

    Enig on
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  • XagarathXagarath Registered User regular
    edited January 2010
    The original few platformers are objectively good ones.
    All five of them.
    Granted, there's been a hell of a lot of garbage since.

    Xagarath on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2010
    I still think Rush Adventure was superior to Rush. I wasn't afraid to explore for risk of losing lives in death traps, for one.

    I didn't mind the werehog sections of Unleashed on 360 all that much. Well, the one I got to play-- the plane thwarted me. I should try that again, now that I have an HD TV. I'll be quite annoyed if having widescreen makes a difference...

    I'm curious, though, now that I hear the Wii version's are different somehow. "Better," if I understand what's above me correctly?

    Incidentally, the Werehog stuff would probably have been a better fit if they'd wanted to do a Ristar or Alex Kidd revival. You could get more mileage out of it that way, instead of being a one-off.

    Anyway, my anticipation is more in favor of Sonic & SEGA All-Stars Racing than this, for the time being. Maybe when we have more info, that will change.

    LBD_Nytetrayn on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2010
    I'm curious, though, now that I hear the Wii version's are different somehow. "Better," if I understand what's above me correctly?

    the hubs on the wii version are worse than the 360 version. You HAVE to talk to everybody in the wii version, multiple times, to get access to the stages. The reviews for Sonic Unleashed were frustratingly stupid. They'd bitch that the 360 version is worse because it has 3D hubs while the Wii version only has 2D links to people. What they forgot to mention is that the 3D Hubs can largely be skipped and there are only 2 or so times you need to talk to anybody, while in the wii version, they very thing they were bitching about with the 360 version (being forced to do shit in the hub) is forced upon you.

    Take Holoska for example. Yeah, the 360 version has a 3D hub, but it's like the hubs from Sonic Adventure. You do some platforming, reach the level entrance, and bam you're in. In the wii version, first you talk to the wife, who tells you she can't find her husband, so then you talk to the daughter, who tells you where the husband is (which causes his icon to appear on the map), then you talk to the husband who tells you to talk to the daughter who tells you to talk to the husband who tells you to talk to the wife who tells you to talk to the husband who FINALLY lets you enter the stage.

    The wii/ps2 version is just way worse in every regard. Worst of all is the actual game. The wii day stages are terribly designed, with large spaces where you're running forward with absolutely nothing to do. Oh, and there is usually only 1 day stage per every 5 werehog stages in the wii version. And after you do a day stage in the wii version you usually have to redo it like 5 or 6 times with stupid rules added, like "don't get hit" or "collect 100 rings." The werehog is also significantly worse on the wii, due to there being 3 times as many werehog stages. The controls are just sloppy as fuck for the werehog - he has no traction and feels like he's just sliding across the stage. But the worst part is the ledge controls in the wii/ps2 version, which are mapped to the triggers for some reason.

    See, the werehog has stretchy arms in sonic unleashed, which actually leads to some enjoyable platforming. When sonic is near a ledge, you can grab it and pull yourself up, which gives you a lot of flexibility with your timing. However, the wii version has a huge delay between when you press the trigger and when you grab. This is compounded by the fact that the second you let go of the trigger, you let go of the ledge. Often times you'll press the trigger, and sonic won't react, so you'll let it go to press it again, and just before you press it a second time, his grab animation will start, he'll grab the ledge, the promptly let go and plummet to his death. You wind up having to just trust that the game will grab the ledge (and sometimes it doesn't) and hope you make it through. This isn't a problem in the 360 version. It reacts quickly, and you don't have to hold a fucking trigger to hold the ledge.

    Now, in addition to being able to grab ledges as the werehog, you can also double jump. This should add a lot of movement to sonic and could have potentially negated the ledge problems in the wii version, except that his double jump is gimped as fuck in the wii version. When you double jump in the wii version, all momentum is lost. You leap up vertically from the spot you double jump, unable to really move until you begin to fall. So say you're trying to hop over a large chasim and you jump again right in the middle of the pit. You'd expect to keep your momentum and reach the otherside, but nope, you actually jump straight up, then move slightly forward as you fall, and of course this causes you to completely miss the jump and plummet to your death. The correct way to do it is to jump until you've cleared the gap (and it looks like you've missed the jump) and THEN double jump. The 360 version behaves like it should and this isn't a problem.

    Now, I said earlier that the wii version has less day stages. this is true. There is only 1 day act per zone (except the first level) and there are 2 less zones. There are 5 Werehog acts per zone. In the 360 version, there are usually 3 day acts per zone, and 2 werehog acts Additionally, DLC has been released which gives you about 5 day acts per zone. And, again, there are 2 extra zones.

    But really, I think all that needs to be seen to compare the two is a video of the same level, so here you go:

    Windmill Isle Wii
    Windmill Isle 360

    Trust me, I have all 4 versions and I've beaten them all. The 360 version is the best version of the game, with the PS3 being slightly worse due to frame rate. I can go into more detail if you'd like.

    TheSonicRetard on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2010
    Aw crap, how bad is the framerate exactly on the PS3 version? (I have a PS3 and not a 360, and kinda want Unleashed)

    Henroid on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2010
    Henroid wrote: »
    Aw crap, how bad is the framerate exactly on the PS3 version? (I have a PS3 and not a 360, and kinda want Unleashed)

    it's not bad necessarily, its just not solid. It technically has a better framerate than the 360 version. The 360 version is capped at 30 fps, which makes the game seem smooth until the later levels, such as Jungle Joyride, where it dips below. The PS3 version is not capped, and thus it'll fluctuate between 30, 45, and 60 fps near constantly. The PS3 version has a much better frame rate in Jungle Joyride zone, but the entire game feels choppy because the frame rate keeps jumping all over the place.

    Its the same concept as capping your frame rate in a PC game like crysis.

    TheSonicRetard on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2010
    I've heard about the Jungle level having framerate issues. I think I can handle fluctuating framerates though. See that shit enough in PC games, no biggie.

    Henroid on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2010
    Henroid wrote: »
    I've heard about the Jungle level having framerate issues. I think I can handle fluctuating framerates though. See that shit enough in PC games, no biggie.

    Its the worst level in the game in terms of framerate. At one point it dips into the single digits.

    Despite that, it's my favorite level in terms of level design. I'll switch to the PS3 version when I play that level because it has a much better framerate.

    TheSonicRetard on
  • RanadielRanadiel Registered User regular
    edited January 2010
    Gracious. A 2D sonic game that's a return to basics, done in HD, with comments that the developers are listening to the fans?

    Either the sonic cycle is about to be broken, or this is the most devious iteration yet.

    Engage hopes (Y/N)?

    Truly I hope that this game is successful. If it sends a message to developers that 2D games with HD quality can be financially successful, maybe we'll see a return of more classics that tried to make the transition to 3D and in doing so lost their roots. Mega Man, I'm looking at you.

    Next Gen != 3D.

    Ranadiel on
  • StericaSterica Yes Registered User, Moderator mod
    edited January 2010
    You're looking at Mega Man, who will have at least a pair of 2D sequels this generations?

    Sterica on
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  • RanadielRanadiel Registered User regular
    edited January 2010
    The only one I know off the top of my head is MM10, which doesn't exactly count as it's made in the same vein as MM9 - IE: a throwback to the 8-bit era. Neat, but not really what I'm talking about. I'm talking about a console release on the PS3, XBox360, maybe the Wii, with high quality 2D graphics with HD quality.

    Like the X series on the PSX - they were on, at the time, a "next gen" system, and they were still 2D platformers.

    Unless of course I am totally mistaken and the two aforementioned sequels are in fact what I'm asking for...

    Ranadiel on
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited January 2010
    Ranadiel wrote: »
    Gracious. A 2D sonic game that's a return to basics, done in HD, with comments that the developers are listening to the fans?

    Either the sonic cycle is about to be broken, or this is the most devious iteration yet.

    Engage hopes (Y/N)?

    Truly I hope that this game is successful. If it sends a message to developers that 2D games with HD quality can be financially successful, maybe we'll see a return of more classics that tried to make the transition to 3D and in doing so lost their roots. Mega Man, I'm looking at you.

    Next Gen != 3D.

    Didn't Oddworld: Abe's Oddysee and Exoddus pretty much rely on being 2D in a "Wow 3D is such a new and exciting concept" time and market? They sold pretty well, as I recall. Then Munch's came along and went 3D and things fell to shit.

    Dunxco on
  • SlicerSlicer Registered User regular
    edited January 2010
    Ranadiel wrote: »
    The only one I know off the top of my head is MM10, which doesn't exactly count as it's made in the same vein as MM9 - IE: a throwback to the 8-bit era. Neat, but not really what I'm talking about. I'm talking about a console release on the PS3, XBox360, maybe the Wii, with high quality 2D graphics with HD quality.

    Like the X series on the PSX - they were on, at the time, a "next gen" system, and they were still 2D platformers.

    X8 went back to the 2D platforming style, at least!

    Well except for two gimmicky stages but that's hardly the majority of the gameplay there.

    But I guess the important thing is that they learned from their mistakes in X7.

    Slicer on
  • GibbsGibbs Registered User regular
    edited January 2010
    TSR, I am never not impressed by your dedication to knowing all things knowable with Sonic.

    Also, that 360 level vid is almost enough to make me consider maybe wanting to possibly put Unleashed on my list of possible future buys, maybe.

    Gibbs on
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  • RanadielRanadiel Registered User regular
    edited January 2010
    This, for example, would be more than acceptable. It still features an 8bit-esque cast of characters, but the environment and quality of art are in HD. Unfortunately it's just fan art and not an actual game shot, but you get my point.

    5819f96e4b62cb4f002a3f7b999fbb18.jpg

    Ranadiel on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    Gibbs wrote: »
    TSR, I am never not impressed by your dedication to knowing all things knowable with Sonic.

    Also, that 360 level vid is almost enough to make me consider maybe wanting to possibly put Unleashed on my list of possible future buys, maybe.

    It is a very good game buried underneath a big ol' pile of shit. If you're willing to wade through the shit to get to the good parts then yeah, get it.

    Speed Racer on
  • PataPata Registered User regular
    edited January 2010
    I really like Unleashed.

    Even the werehog parts.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • DavoidDavoid Registered User regular
    edited January 2010
    Dunxco wrote: »
    Ranadiel wrote: »
    Gracious. A 2D sonic game that's a return to basics, done in HD, with comments that the developers are listening to the fans?

    Either the sonic cycle is about to be broken, or this is the most devious iteration yet.

    Engage hopes (Y/N)?

    Truly I hope that this game is successful. If it sends a message to developers that 2D games with HD quality can be financially successful, maybe we'll see a return of more classics that tried to make the transition to 3D and in doing so lost their roots. Mega Man, I'm looking at you.

    Next Gen != 3D.

    Didn't Oddworld: Abe's Oddysee and Exoddus pretty much rely on being 2D in a "Wow 3D is such a new and exciting concept" time and market? They sold pretty well, as I recall. Then Munch's came along and went 3D and things fell to shit.

    Well they were also pretty good adventure platformers in the vein of Out of this World or Flashback, which is a genre of few noteworthy games. The 3D Oddworld games were... quite different than Abe's games, and this is again one of those "losing their roots" things. They were pretty much completely a different style of game altogether.

    Davoid on
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  • ZekZek Registered User regular
    edited January 2010
    Khavall wrote: »
    Zek wrote: »
    What is it exactly you guys want Sonic to be about? I always thought the classic platforming was super awkward, if I'm going to be doing stop-and-start jumping over obstacles I'd rather be playing Mario. Maybe they could mix things up a bit more than Sonic Rush's racetrack stages but I'm not playing Sonic so I can stand around.

    Yeah see.

    Sonic was a response to Mario.

    It was the faster, attitude-laden cousin to Mario's fucking slow-ass plumber bitch who traveled through pipies and saved some fucking pussy.

    Mario was always about platforming that if you mastered you could have some speed, and if you didn't, you'd lose the platforming.

    Sonic was always about speed that if you mastered you could have some platforming, and if you didn't, you'd lose the speed.

    What we want is that. Mario has survived in the current gen being just platforming. Sonic has fumbled being a fighting/action/story/RPG/speed/platforming bitch.

    The older Sonic games had as much basic platforming as they did speed sections though, you had to be really good to speed through it all. Just like Mario - the only difference was that there were some sections made for running fast, and the platforming sections were a lot more awkward.

    Zek on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2010
    *snip*

    Trust me, I have all 4 versions and I've beaten them all. The 360 version is the best version of the game, with the PS3 being slightly worse due to frame rate. I can go into more detail if you'd like.

    Wow. My dad has an expression, "can't win for losing." I'm not sure exactly what it means, but it sure sounds like it applies to me and Sonic Unleashed. Guess I'll stick to my 360 version that I can't play. :P

    Lousy Tornado...
    Slicer wrote: »
    X8 went back to the 2D platforming style, at least!

    Well except for two gimmicky stages but that's hardly the majority of the gameplay there.

    But I guess the important thing is that they learned from their mistakes in X7.

    And Mega Man: Maverick Hunter X. Pity neither that nor X8 did stellar in sales.

    As for the whole "back to 8-bit" thing, I've heard it said that the lesser animation helps make for tighter controls, too, versus say... Mega Man 8.

    LBD_Nytetrayn on
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  • StericaSterica Yes Registered User, Moderator mod
    edited January 2010
    It means a loss is not going to help your odds at victory.

    Sterica on
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  • cloudeaglecloudeagle Registered User regular
    edited January 2010
    Huh. Well, it sounds like Sega is listening to the complaints. Good deal.

    Then again, there's still room to fuck this up. Playing just as Sonic is intriguing, but if playing as Sonic is similar to Sonic 2006... yeah. I'm a little afraid that Sega will interpret all the bitching about Unleashed as a mandate to dump the things from the non-lycanthropy levels that worked so well.

    I probably should be encouraged, but just like the puppy that's been beaten over and over shies away from genuine affection, I just can't get excited about "we're rebooting it and making Sonic actually good again!" after the last two times they loudly said they were doing that and we wound up with frustration.

    Also: TSR bought Unleashed for all four systems? Now that's a man obsessed.

    cloudeagle on
    Switch: 3947-4890-9293
  • CouscousCouscous Registered User regular
    edited January 2010
    BTW - For anyone wondering if we've missed this story (because it's still not on the front page) we haven't. But we haven't posted it yet because SEGAOnline has warned us not to - apparently the SEGAOnline guys have never seen (and I quote) "such a shit storm over a leak" - SEGA are really putting their foot down on this one.

    I was also pre-warned by a SEGA employee that it's best not to post it just yet.

    But hopefully we can post something soon, maybe when Famitsu reveals it (like they always do) and SEGA can't do anything to stop them.

    - seganerds forums

    Couscous on
  • AaronKIAaronKI Registered User regular
    edited January 2010
    I started playing Sonic Unleashed on the PS3 this week and I'm loving it. I just got to Chun-Nan after doing a bunch of the optional side-content in the world hubs. It's easily the best Sonic game since Sonic & Knuckles.

    The only real complaints I have are about the iffy framerates on the nighttime hub levels (which may just be a PS3 problem) and a quicktime event in an optional Spagonia side-mission. It has 5 or 6 button inputs and failing it results in an insta-kill that sends you all the way back to the beginning of the level. There are still checkpoints, but they don't seem to function.. probably because it's just a side-mission.


    TSR, how are the DLC packs? I know that some of the day levels are new, but do the night levels feature brand new stages as well?

    AaronKI on
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  • KorKor Known to detonate from time to time Registered User regular
    edited January 2010
    What is this leak business?

    Kor on
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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2010
    This (can I post the text here? Going by the above, I wasn't sure).

    LBD_Nytetrayn on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited January 2010
    Hey does anyone know of the Sonic 1 from the Sonic classic collection has the retrofitted spindash? How about Xbox Live Arcade version?

    Undead Scottsman on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2010
    Why would they add the spindash to Sonic 1? That's stupid.

    BahamutZERO on
    BahamutZERO.gif
  • elliotw2elliotw2 Registered User regular
    edited January 2010
    *snip*

    Trust me, I have all 4 versions and I've beaten them all. The 360 version is the best version of the game, with the PS3 being slightly worse due to frame rate. I can go into more detail if you'd like.

    Wow. My dad has an expression, "can't win for losing." I'm not sure exactly what it means, but it sure sounds like it applies to me and Sonic Unleashed. Guess I'll stick to my 360 version that I can't play. :P

    Lousy Tornado...
    Slicer wrote: »
    X8 went back to the 2D platforming style, at least!

    Well except for two gimmicky stages but that's hardly the majority of the gameplay there.

    But I guess the important thing is that they learned from their mistakes in X7.

    And Mega Man: Maverick Hunter X. Pity neither that nor X8 did stellar in sales.

    As for the whole "back to 8-bit" thing, I've heard it said that the lesser animation helps make for tighter controls, too, versus say... Mega Man 8.

    Well, I don't really like the 8-bit style, mostly because NES graphics != good game play. To me, MM9 had the same exact problem that MMX8 had, which was decent to terrible stage design, except that MM9 lacked as many tricks that you could do to make it slightly easier on you.

    As for this, I really hope that they look at the Genesis games, and remember that Sonic was all about the platforming, the speed was only for show and for getting to a few areas. Most of Sonic 1 and 2 was about moderate speed jumping, much like Mario was

    elliotw2 on
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  • carmofincarmofin Registered User regular
    edited January 2010
    Why would they add the spindash to Sonic 1? That's stupid.

    Sonic 1 is stupid

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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited January 2010
    Why would they add the spindash to Sonic 1? That's stupid.

    They added it for the Sonic JAM compilation and the recent Sonic 1 GBA release, and it's the one thing I always miss when I play Sonic 1.

    I mean, if they're going to add flippin SAVE STATES for the new DS compilation, we might as well get that as well.

    Undead Scottsman on
  • Rex DartRex Dart Registered User regular
    edited January 2010
    I always thought they should ditch the spindash and stick with the figure-8 super-peel-out from Sonic CD. (I doubt that that's its real name.) It looks cooler, and you're not invincible while doing it, which makes it a bit more interesting in my book.

    Rex Dart on
  • Just Like ThatJust Like That Registered User regular
    edited January 2010
    Ranadiel wrote: »
    This, for example, would be more than acceptable. It still features an 8bit-esque cast of characters, but the environment and quality of art are in HD. Unfortunately it's just fan art and not an actual game shot, but you get my point.

    5819f96e4b62cb4f002a3f7b999fbb18.jpg

    This sort of thing with Sonic would be amazing. Just keep it 2D with pretty hand drawn HD graphics, keep the levels fast, NO auto-aiming attacks. A Metroid-style hub area would be awesome too, maybe with some optional/hidden levels. If they made a really epic, long 2D Sonic game in this style my brain would explode with happiness. I would gladly give Sega $60 for that.

    Just Like That on
  • plufimplufim Dr Registered User regular
    edited January 2010
    Not putting a version of this on the wii, as the rumor implies, would be incredibly foolish. That's cutting off a big chunk of the sonic fans. Unleashed sold very well on wii.

    Maybe they just assume that after sonic and the black knight no wii owner would ever trust a sonic game again.

    plufim on
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  • XagarathXagarath Registered User regular
    edited January 2010

    This sort of thing with Sonic would be amazing. Just keep it 2D with pretty hand drawn HD graphics, keep the levels fast, NO auto-aiming attacks. A Metroid-style hub area would be awesome too, maybe with some optional/hidden levels. If they made a really epic, long 2D Sonic game in this style my brain would explode with happiness. I would gladly give Sega $60 for that.
    No, no, no.
    Keeping the levels fast gave us Sonic Advance 2. We don't ever want that again.

    Xagarath on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2010
    Ranadiel wrote: »
    This, for example, would be more than acceptable. It still features an 8bit-esque cast of characters, but the environment and quality of art are in HD. Unfortunately it's just fan art and not an actual game shot, but you get my point.

    snip

    This sort of thing with Sonic would be amazing. Just keep it 2D with pretty hand drawn HD graphics, keep the levels fast, NO auto-aiming attacks. A Metroid-style hub area would be awesome too, maybe with some optional/hidden levels. If they made a really epic, long 2D Sonic game in this style my brain would explode with happiness. I would gladly give Sega $60 for that.

    Gentlemen, I give you:
    Aquatic_Run_by_Orioto.jpg

    Plenty more where that came from here.

    LBD_Nytetrayn on
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  • cloudeaglecloudeagle Registered User regular
    edited January 2010
    This (can I post the text here? Going by the above, I wasn't sure).

    Huh. If true, that's actually pretty encouraging.

    cloudeagle on
    Switch: 3947-4890-9293
  • UncleSporkyUncleSporky Registered User regular
    edited January 2010
    LBD, that's probably infractable if you don't put it behind a spoiler. I don't really care, I'm just sayin'. :)

    I've seen those pics before and they are really awesome.

    UncleSporky on
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