And really, if this gets you fitter in any measurably way, stop posting on the forums and see a trainer of some description right now.
Dude. I go to the gym five times a week. I was already in good shape. By throwing in Wii Fit into my routine (and thus changing up my exercise routine, something pretty much every trainer in the planet will recommend you do now and again), I was able to tone up slightly. The extended stretching helped.
Wii Fit really isn't. Good for balancing, tracking, and heck, even a semi amusing jog when the weather outside is terrible. Some of the games are damn fun too.
Wow I click on this AS I'm waiting for my brita to filter enough water, because I am thirsty after returning home and somehow losing 45 minutes to Wii Fit+. My girlfriend asked me to pick it up today, and I did because Im awesome.
It's actually fun as hell, and the "playlist" routine thing I will do once a day. I actually had fun making a Mii for my cat, and then weighing him. The board TALKING to the cat (telling my cat to be nice with me, and watch his claws when he gets excited) was hilarious and Im sure will sell my girlfriend on 1,000 more Wii's.
The actual excersizes were pretty good - I worked up a sweat and had fun trying stuff out. My problem is I have some really messed up right shoulder stuff going on (which I have seen/am seeing a real doctor for), where I lose a lot of mobility on my right side, and I feel like I can 'cheat' the system, even when Im trying really hard not to, by shifting my weight or something -- and the demo's arent too clear. A lot of times a simple shift in my shoulders will give me wildly varying results - and Im not sure which way is really the right one.
Either way - I just burned 200 cals according to it, and I dont see how thats a bad thing in any way. Good use of $20, for sure.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Seriously though, I bemoaned how highly it was placing because it's symbolic of the obesity and ignorance of fitness (and I consider myself a novice in this regard) inherent to British/American society. And I don't like the advertising lies about such, yes this isn't bifadus digestivus, but it's only so much better.
And really, if this gets you fitter in any measurably way, stop posting on the forums and see a trainer of some description right now.
My current routines (I swap between weight loss and strength training) involve things like running, push-ups, and jackknifes (jackknives?). Are exercises like that somehow "fake" or "not as good" just because I have a Wii Fit trainer on my screen?
And about Captain Lou. I salute you sir! /takes one step and then again
It could be just me, but between all of the game delays, this seems like a pretty tame holiday season as far as games go. I just went over the new & upcoming lists for games on systems that I own (i.e. everything except a PS3) and I only found two games that qualified as must-have ASAP for me: Half-Minute Hero & RE: Darkside Chronicles. Sure, there are several games that I'd like to have like Boy and His Blob & Nostalgia as well as some games that I might be interested based on reviews like the new Silent Hill game (I really want this one to be good, but I've been burned too many times in the past), but usually come this time of year, I'm having a hard time narrowing down my must-have choices which I'm just not seeing this time.
Chances are, I'll just take the lull in gaming to catch up on cheap older games that I missed the first time around like Dead Space, Tales of Vesperia, and most of the PSP library. Oh and buy a bunch of XBLA & WiiWare games.
This fall is tame because all the publishers got afraid of the Fall competition, since it was bad last year, and decided to shove all their good stuff to the Spring. Now they're all going to battle over sales in the Spring like they would have this fall, except, now there's not going to be as much money going around.
In other words, their fear of Fall competition turned into severe Spring competition over fewer potential overall sales.
This fall is tame because all the publishers got afraid of the Fall competition, since it was bad last year, and decided to shove all their good stuff to the Spring. Now they're all going to battle over sales in the Spring like they would have this fall, except, now there's not going to be as much money going around.
In other words, their fear of Fall competition turned into severe Spring competition over fewer potential overall sales.
It would almost be funny if it weren't for the very likely possibility that this results in a bloodbath that kills good studios and possibly hundreds of jobs.
Ah well, after being sucked into Fallout 3 for 100 hours or so I have some serious catching up to do.
Also in honor of maximumzero: Apparently GameStop dropped Spyborgs on Wii down to $19.99 already. Doesn't bode well for its quality or sales, but anyone who was interested can check it out on the cheap!
It could be just me, but between all of the game delays, this seems like a pretty tame holiday season as far as games go. I just went over the new & upcoming lists for games on systems that I own (i.e. everything except a PS3) and I only found two games that qualified as must-have ASAP for me: Half-Minute Hero & RE: Darkside Chronicles. Sure, there are several games that I'd like to have like Boy and His Blob & Nostalgia as well as some games that I might be interested based on reviews like the new Silent Hill game (I really want this one to be good, but I've been burned too many times in the past), but usually come this time of year, I'm having a hard time narrowing down my must-have choices which I'm just not seeing this time.
Chances are, I'll just take the lull in gaming to catch up on cheap older games that I missed the first time around like Dead Space, Tales of Vesperia, and most of the PSP library. Oh and buy a bunch of XBLA & WiiWare games.
I generally agree, though my own standards have changed significantly since I'm pretty resolved to buying as few games as possible for the next year or so, due to grad school. Brutal Legend will be my last new retail buy in a loooooong time, but aside from New SMB Wii I can't really see any must-haves this fall anyway. A lot of "it would be nice" games, but none I'm completely drooling over.
Though your last comment made me think about how great Microsoft's whole Summer of Arcade promotion has been working out. It releases in July and August, focuses on really high-profile XBLA games and drums up interest for games in a period where stuff generally doesn't release. Two summers in a row, I've been blown away by great games that I had no idea about, and I'm already looking forward to saving gift cards and present money so I can buy games in next year's promo.
And hey, did your first XNA game ever get released? I was looking out for it but haven't seen anything yet.
Well, if it results in a bloodbath that kills off more studios and lays off more people from existing studios, it'll just be part of the continuing trend this generation. Unfortunately.
Hopefully this generation teaches both the first party manufacturers not to develop very expensive, convoluted hardware, that they learn not to make breakable hardware, that they learn to balance the divisions within the market more evenly (casual v. core titles), that they try and make development environments less expensive and easier to work within.
Hopefully this generation teaches third party devs and publishers to be more realistic with their position in the market, with potential sales goals, and that they keep budgets conservatively in line.
Also in honor of maximumzero: Apparently GameStop dropped Spyborgs on Wii down to $19.99 already. Doesn't bode well for its quality or sales, but anyone who was interested can check it out on the cheap!
That's actually reasonable given the nature of the game. Worth looking into at that price.
Also yea, I want to know if his XNA game came out too!
This fall is tame because all the publishers got afraid of the Fall competition, since it was bad last year, and decided to shove all their good stuff to the Spring. Now they're all going to battle over sales in the Spring like they would have this fall, except, now there's not going to be as much money going around.
In other words, their fear of Fall competition turned into severe Spring competition over fewer potential overall sales.
I liked Joystiq's analogy about all the publishers shifting to the left lane just when the right one's just starting to get moving again.
I know that the process of studios croaking is going to continue till the economy improves, but I really hate to see good studios go under rather than ill-prepared purveyors of shovelware. Remember when Looking Glass got killed pretty much because Ion Storm turned into a money vortex? I'm a little worried the spring bloodbath will kill a few great studios that would have been fine without the release date shenanigans.
Well, if it results in a bloodbath that kills off more studios and lays off more people from existing studios, it'll just be part of the continuing trend this generation. Unfortunately.
Hopefully this generation teaches both the first party manufacturers not to develop very expensive, convoluted hardware, that they learn not to make breakable hardware, that they learn to balance the divisions within the market more evenly (casual v. core titles), that they try and make development environments less expensive and easier to work within.
Hopefully this generation teaches third party devs and publishers to be more realistic with their position in the market, with potential sales goals, and that they keep budgets conservatively in line.
I hope so too. It's the old problem of games costing a lot to make, needing to sell a lot for a profit, and devs afraid to make stuff that is new and potentially a bomb so they can make $texas selling Franchise XX. Also, not getting money for used games but that's another thing. Game budgets have gotten to the price of epic movies and it's a scary trend.
Also in honor of maximumzero: Apparently GameStop dropped Spyborgs on Wii down to $19.99 already. Doesn't bode well for its quality or sales, but anyone who was interested can check it out on the cheap!
It could be just me, but between all of the game delays, this seems like a pretty tame holiday season as far as games go. I just went over the new & upcoming lists for games on systems that I own (i.e. everything except a PS3) and I only found two games that qualified as must-have ASAP for me: Half-Minute Hero & RE: Darkside Chronicles. Sure, there are several games that I'd like to have like Boy and His Blob & Nostalgia as well as some games that I might be interested based on reviews like the new Silent Hill game (I really want this one to be good, but I've been burned too many times in the past), but usually come this time of year, I'm having a hard time narrowing down my must-have choices which I'm just not seeing this time.
Chances are, I'll just take the lull in gaming to catch up on cheap older games that I missed the first time around like Dead Space, Tales of Vesperia, and most of the PSP library. Oh and buy a bunch of XBLA & WiiWare games.
I generally agree, though my own standards have changed significantly since I'm pretty resolved to buying as few games as possible for the next year or so, due to grad school. Brutal Legend will be my last new retail buy in a loooooong time, but aside from New SMB Wii I can't really see any must-haves this fall anyway. A lot of "it would be nice" games, but none I'm completely drooling over.
Different strokes for different folks and whatnot, though. I have very little interest in New SMB, but after picking up Uncharted 2 this week I still have Tekken 6, Dragon Age: Origins, and Modern Warfare 2 as must-haves.
Games I'm quite interested in, but somewhat less than the above, include Brutal Legend, Borderlands, Ratchet & Clank Future: A Crack In Time, Lego Rock Band, FIFA 10, Buzz! Quiz World, and Left 4 Dead 2. Really not a bad fall at all, for me anyway :P
So what games do we predict being swallowed up by the spring madness?
I think Alpha Protocol is going to get pushed to next Autumn or be swallowed up, I cant even remember half the games that have been shifted but a lot are going to fail out of the rather stupid decison theyve all made.
I'm curious to see how Crystal Bearers and Bayonetta do; they're right in that weird post-Christmas lull where customers are focused on Christmas clearance and not new merch, but they might also be separated far enough from the rest of the heavy hitters in Spring that they might be okay.
Electronic Arts may be expanding its empire with a big buyout of social games developer Playfish, the UK-headquartered company that makes games for Facebook, MySpace, iPhone and Android. Cost to EA is rumored to be a quarter billion bucks.
Inside Social Games reports that EA may have secretly snapped up Playfish weeks ago, adding its popular social games Pet Society, Restaurant City and others to the mega-publisher's portfolio. The site expects a formal announcement soon, but neither parties appear to be commenting.
Silicon Alley Insider says it too has a source that confirms EA's purchase of Playfish, but wouldn't put a price tag on the buy out.
Electronic Arts may be expanding its empire with a big buyout of social games developer Playfish, the UK-headquartered company that makes games for Facebook, MySpace, iPhone and Android. Cost to EA is rumored to be a quarter billion bucks.
Inside Social Games reports that EA may have secretly snapped up Playfish weeks ago, adding its popular social games Pet Society, Restaurant City and others to the mega-publisher's portfolio. The site expects a formal announcement soon, but neither parties appear to be commenting.
Silicon Alley Insider says it too has a source that confirms EA's purchase of Playfish, but wouldn't put a price tag on the buy out.
SERIOUSLY?
We don't really pay attention to it, but Facebook gaming is fucking huge.
iVIP has launched a pair of "premium lifestyle" apps for iPhone, with premium prices to match.
iVIP Black costs £599.99 ($999.99 in the US), and is for millionaires. And only millionaires - anyone downloading it has to certify that they are High Net Worth individuals with more than £1 million of assets.
Once approved, the app provides access to iVIP's slate of luxury partner services, covering everything from exclusive restaurants, bars and clubs through to limos, bodyguards, supercars and private islands.
Registered users also get a personal "lifestyle consultation" to personalise the application to their specific needs.
Not a millionaire? There's an app for that: iVIP Blue, which offers many of the benefits without the lifestyle consultation - or indeed the wealth restriction. It costs £279.99.
Up until now, high rollers had few options for exclusive phones beyond the Vertu range. Now even Nokia's luxury subsidiary is facing competition from iPhone.
Finally, stuff for people with more money than sense!
UPDATED: October 27th launch for IPTV service on Xbox 360; Prices and channels to follow
Microsoft’s Xbox community manager for Europe Graeme Boyd, otherwise known as AceyBongos, has revealed that Sky’s long-awaited Xbox 360 functionality will go live on October 27th.
In a Tweet just a few moments ago, Boyd stated: “October 27 – that’s the date when you’ll be able to watch TV from Sky on your Xbox 360. Channel line-up and pricing to come at launch.”
It is expected that only existing Sky subscribers will be able to access the service, though the chance remains that non-Sky customers will be able to join in the fun for a fee.
UPDATE: Wonderwallweb claims to have details of a retail bundle heading to shelves on October 27th (pictured). It contains one month's access to the Sky 360 player, three month's subscription to Xbox Live and a media remote – but no Xbox 360 console.
Electronic Arts may be expanding its empire with a big buyout of social games developer Playfish, the UK-headquartered company that makes games for Facebook, MySpace, iPhone and Android. Cost to EA is rumored to be a quarter billion bucks.
Inside Social Games reports that EA may have secretly snapped up Playfish weeks ago, adding its popular social games Pet Society, Restaurant City and others to the mega-publisher's portfolio. The site expects a formal announcement soon, but neither parties appear to be commenting.
Silicon Alley Insider says it too has a source that confirms EA's purchase of Playfish, but wouldn't put a price tag on the buy out.
SERIOUSLY?
We don't really pay attention to it, but Facebook gaming is fucking huge.
Yes, but it doesn't seem like it would be that hard to get a decent team together that could provide competing games for much less money. It isn't like facebook gamers are attached to a particular company.
Electronic Arts may be expanding its empire with a big buyout of social games developer Playfish, the UK-headquartered company that makes games for Facebook, MySpace, iPhone and Android. Cost to EA is rumored to be a quarter billion bucks.
Inside Social Games reports that EA may have secretly snapped up Playfish weeks ago, adding its popular social games Pet Society, Restaurant City and others to the mega-publisher's portfolio. The site expects a formal announcement soon, but neither parties appear to be commenting.
Silicon Alley Insider says it too has a source that confirms EA's purchase of Playfish, but wouldn't put a price tag on the buy out.
SERIOUSLY?
We don't really pay attention to it, but Facebook gaming is fucking huge.
Yes, but it doesn't seem like it would be that hard to get a decent team together that could provide competing games for much less money. It isn't like facebook gamers are attached to a particular company.
Except they can then take everything that currently exists and re-brand it with their POGO stuff. Doing this means buying an already established portfolio and allows the ability to move more already developed stuff over.
As for my XNA game, it ran into some bugs so it hasn't gone up yet. First, there was a bug where if you pressed a direction before the game started, the game would crash. Whoops. Then, there was a bug where if you had certain types of guitar controllers plugged into the system, the game wouldn't let you use any other controls. Finally, there was a bug where if you played for a while without starting over, the B button occasionally wouldn't work.
Luckily, all of these bugs seem to have been easy to fix (the first two bugs literally took only a couple of minutes a piece to fix), however unfortunately, everytime you find a major bug like this (and yes, the stupid guitar problem is considered a major bug by the XNA community), you have to pull your game from the review queue and wait an entire week before you can resubmit and you lose all of the passes that you accrued. In the meantime, you can stick your game in the playtesting forum, but sadly, people tend to ignore the playtesting forum so whether or not you get anyone to give you feedback is up in the air (the week I stuck Molly the Were-Zompire in, I got one person who said everything seemed to be working fine. A second person found a bug, but he posted after it had already left playtesting and went into review so I got a fail instead of being able to fix it before posting it for review).
Long story short, I can resubmit it tomorrow and see if it passes this time. In the several weeks since I first submitted, I actually made a second interactive novel called Epiphany in Spaaace! which is currently up in review. Although my original intention was to space out their releases, after all of these delays, I think I might just try to get both of them up ASAP and not care too much about the specific times they get released.
But yeah, it's plenty frustrating. I'm actually starting work on my third game this week (this one will add RPG elements like combat & character classes to the Interactive novel format) and my first game has yet to pass! It really makes me appreciate all the work that goes into debugging big blockbuster games - if my simple little text based game has run into all these problems, I can only imagine how many problems you run into when making something like a Final Fantasy or a Gears of War.
In any case, I'll be sure to post here & in the XNA thread when any of my games pass.
Also in honor of maximumzero: Apparently GameStop dropped Spyborgs on Wii down to $19.99 already. Doesn't bode well for its quality or sales, but anyone who was interested can check it out on the cheap!
That's actually reasonable given the nature of the game. Worth looking into at that price.
Also yea, I want to know if his XNA game came out too!
It's also available in Australia at some stores (Big W) for less than $30.
Also in honor of maximumzero: Apparently GameStop dropped Spyborgs on Wii down to $19.99 already. Doesn't bode well for its quality or sales, but anyone who was interested can check it out on the cheap!
That's actually reasonable given the nature of the game. Worth looking into at that price.
Also yea, I want to know if his XNA game came out too!
It's also available in Australia at some stores (Big W) for less than $30.
Just watched gametrailers' video review. That's a shame, it honestly looks good but the words they are saying about it are not friendly.
Yeah I mean it's basically a straight forward somewhat repetitive beat'em up. There's just not enough there to justify the $50. But for $20 it should be reasonable considering it's still a fairly new game.
Still doesn't interest me personally enough to justify it though.
It'll help you keep fit much like a half hour walk will, or in the same way a fifteen minute boxing lesson with me will help you fight Mike Tyson.
Shall I link the Wii Fit thread in which literally dozens of people talk about how it'll help them get thin? Because they're certainly not discouraging that idea. Everything from the name, to the visuals, to the focus upon helping you measure your bmi (which is an awful, awful way of measuring health) is centred around it being fitness focused.
Yes it is better then literally doing nothing. But so would standing up whilst playing any other game, that doesn't mean I get to advertise such as helping you keep fit.
There's a good Screenwipe about the language of advertising. You're absolutely clear to say that it 'helps' do X. Beauty products that 'help' keep your skin looking young. Food that 'helps' weight loss. You can 'help' flatten the surface of the earth by jumping up and down.
darleysam on
0
Brainiac 8Don't call me Shirley...Registered Userregular
Germany's movement against violent videogames has lunged forward again, as families affected by the Winnenden school shooting urge people living near Stuttgart to dump their "games that simulate the killing of humans" - "Killerspiele".
The Aktionsbündnis Amoklauf Winnenden will place a container outside the Stuttgart state opera this Saturday in the hope people will heed its call, Eurogamer Germany reports.
Those who dump their "Killerspiele" will be given a lottery ticket, and whoever wins will be given a replica shirt of the German national football team that is signed by the players. The fate of the discarded games, however, is unknown.
"Nothing will change if we don't do something," reads the Aktionsbündnis Amoklauf Winnenden slogan.
Electronic Arts may be expanding its empire with a big buyout of social games developer Playfish, the UK-headquartered company that makes games for Facebook, MySpace, iPhone and Android. Cost to EA is rumored to be a quarter billion bucks.
Inside Social Games reports that EA may have secretly snapped up Playfish weeks ago, adding its popular social games Pet Society, Restaurant City and others to the mega-publisher's portfolio. The site expects a formal announcement soon, but neither parties appear to be commenting.
Silicon Alley Insider says it too has a source that confirms EA's purchase of Playfish, but wouldn't put a price tag on the buy out.
SERIOUSLY?
We don't really pay attention to it, but Facebook gaming is fucking huge.
Yes, but it doesn't seem like it would be that hard to get a decent team together that could provide competing games for much less money. It isn't like facebook gamers are attached to a particular company.
Except they can then take everything that currently exists and re-brand it with their POGO stuff. Doing this means buying an already established portfolio and allows the ability to move more already developed stuff over.
Not to mention they're buying the pre-built infrastructure, user lists, revenue streams, etc.
cloudeagle on
Switch: 3947-4890-9293
0
Brainiac 8Don't call me Shirley...Registered Userregular
Germany's movement against violent videogames has lunged forward again, as families affected by the Winnenden school shooting urge people living near Stuttgart to dump their "games that simulate the killing of humans" - "Killerspiele".
The Aktionsbündnis Amoklauf Winnenden will place a container outside the Stuttgart state opera this Saturday in the hope people will heed its call, Eurogamer Germany reports.
Those who dump their "Killerspiele" will be given a lottery ticket, and whoever wins will be given a replica shirt of the German national football team that is signed by the players. The fate of the discarded games, however, is unknown.
"Nothing will change if we don't do something," reads the Aktionsbündnis Amoklauf Winnenden slogan.
See now if they were doing that in london i'd go down and put a box next to it for people to dump their U rated casual games they thought were shit in a kind of tradeoff for the killerspiele.
Posts
Dude. I go to the gym five times a week. I was already in good shape. By throwing in Wii Fit into my routine (and thus changing up my exercise routine, something pretty much every trainer in the planet will recommend you do now and again), I was able to tone up slightly. The extended stretching helped.
So... I suck somehow?
Wii Fit really isn't. Good for balancing, tracking, and heck, even a semi amusing jog when the weather outside is terrible. Some of the games are damn fun too.
Yes, because clearly I'm doing something wrong. There's absolutely no possibility that you have no idea what you're talking about.
I already check that thread and get ideas from it. Yet somehow Wii Fit still provided some benefit. Odd, that.
It's actually fun as hell, and the "playlist" routine thing I will do once a day. I actually had fun making a Mii for my cat, and then weighing him. The board TALKING to the cat (telling my cat to be nice with me, and watch his claws when he gets excited) was hilarious and Im sure will sell my girlfriend on 1,000 more Wii's.
The actual excersizes were pretty good - I worked up a sweat and had fun trying stuff out. My problem is I have some really messed up right shoulder stuff going on (which I have seen/am seeing a real doctor for), where I lose a lot of mobility on my right side, and I feel like I can 'cheat' the system, even when Im trying really hard not to, by shifting my weight or something -- and the demo's arent too clear. A lot of times a simple shift in my shoulders will give me wildly varying results - and Im not sure which way is really the right one.
Either way - I just burned 200 cals according to it, and I dont see how thats a bad thing in any way. Good use of $20, for sure.
My current routines (I swap between weight loss and strength training) involve things like running, push-ups, and jackknifes (jackknives?). Are exercises like that somehow "fake" or "not as good" just because I have a Wii Fit trainer on my screen?
And
Chances are, I'll just take the lull in gaming to catch up on cheap older games that I missed the first time around like Dead Space, Tales of Vesperia, and most of the PSP library. Oh and buy a bunch of XBLA & WiiWare games.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
In other words, their fear of Fall competition turned into severe Spring competition over fewer potential overall sales.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It would almost be funny if it weren't for the very likely possibility that this results in a bloodbath that kills good studios and possibly hundreds of jobs.
Ah well, after being sucked into Fallout 3 for 100 hours or so I have some serious catching up to do.
I generally agree, though my own standards have changed significantly since I'm pretty resolved to buying as few games as possible for the next year or so, due to grad school.
Though your last comment made me think about how great Microsoft's whole Summer of Arcade promotion has been working out. It releases in July and August, focuses on really high-profile XBLA games and drums up interest for games in a period where stuff generally doesn't release. Two summers in a row, I've been blown away by great games that I had no idea about, and I'm already looking forward to saving gift cards and present money so I can buy games in next year's promo.
And hey, did your first XNA game ever get released? I was looking out for it but haven't seen anything yet.
Hopefully this generation teaches both the first party manufacturers not to develop very expensive, convoluted hardware, that they learn not to make breakable hardware, that they learn to balance the divisions within the market more evenly (casual v. core titles), that they try and make development environments less expensive and easier to work within.
Hopefully this generation teaches third party devs and publishers to be more realistic with their position in the market, with potential sales goals, and that they keep budgets conservatively in line.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
That's actually reasonable given the nature of the game. Worth looking into at that price.
Also yea, I want to know if his XNA game came out too!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I liked Joystiq's analogy about all the publishers shifting to the left lane just when the right one's just starting to get moving again.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I know that the process of studios croaking is going to continue till the economy improves, but I really hate to see good studios go under rather than ill-prepared purveyors of shovelware. Remember when Looking Glass got killed pretty much because Ion Storm turned into a money vortex? I'm a little worried the spring bloodbath will kill a few great studios that would have been fine without the release date shenanigans.
I hope so too. It's the old problem of games costing a lot to make, needing to sell a lot for a profit, and devs afraid to make stuff that is new and potentially a bomb so they can make $texas selling Franchise XX. Also, not getting money for used games but that's another thing. Game budgets have gotten to the price of epic movies and it's a scary trend.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Different strokes for different folks and whatnot, though. I have very little interest in New SMB, but after picking up Uncharted 2 this week I still have Tekken 6, Dragon Age: Origins, and Modern Warfare 2 as must-haves.
Games I'm quite interested in, but somewhat less than the above, include Brutal Legend, Borderlands, Ratchet & Clank Future: A Crack In Time, Lego Rock Band, FIFA 10, Buzz! Quiz World, and Left 4 Dead 2. Really not a bad fall at all, for me anyway :P
I think Alpha Protocol is going to get pushed to next Autumn or be swallowed up, I cant even remember half the games that have been shifted but a lot are going to fail out of the rather stupid decison theyve all made.
I'm guessing Dark Void. Comes out in January. New IP without much buzz.
Probably right, which is a shame because I think it looks neato.
It will be interesting to see how the Wii Final Fantasy game sells.
Dante's Inferno will depend on how well it is marketed I think (probably quite well).
We don't really pay attention to it, but Facebook gaming is fucking huge.
Yes, but it doesn't seem like it would be that hard to get a decent team together that could provide competing games for much less money. It isn't like facebook gamers are attached to a particular company.
Except they can then take everything that currently exists and re-brand it with their POGO stuff. Doing this means buying an already established portfolio and allows the ability to move more already developed stuff over.
Luckily, all of these bugs seem to have been easy to fix (the first two bugs literally took only a couple of minutes a piece to fix), however unfortunately, everytime you find a major bug like this (and yes, the stupid guitar problem is considered a major bug by the XNA community), you have to pull your game from the review queue and wait an entire week before you can resubmit and you lose all of the passes that you accrued. In the meantime, you can stick your game in the playtesting forum, but sadly, people tend to ignore the playtesting forum so whether or not you get anyone to give you feedback is up in the air (the week I stuck Molly the Were-Zompire in, I got one person who said everything seemed to be working fine. A second person found a bug, but he posted after it had already left playtesting and went into review so I got a fail instead of being able to fix it before posting it for review).
Long story short, I can resubmit it tomorrow and see if it passes this time. In the several weeks since I first submitted, I actually made a second interactive novel called Epiphany in Spaaace! which is currently up in review. Although my original intention was to space out their releases, after all of these delays, I think I might just try to get both of them up ASAP and not care too much about the specific times they get released.
But yeah, it's plenty frustrating. I'm actually starting work on my third game this week (this one will add RPG elements like combat & character classes to the Interactive novel format) and my first game has yet to pass! It really makes me appreciate all the work that goes into debugging big blockbuster games - if my simple little text based game has run into all these problems, I can only imagine how many problems you run into when making something like a Final Fantasy or a Gears of War.
In any case, I'll be sure to post here & in the XNA thread when any of my games pass.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
It's also available in Australia at some stores (Big W) for less than $30.
Just watched gametrailers' video review. That's a shame, it honestly looks good but the words they are saying about it are not friendly.
Still doesn't interest me personally enough to justify it though.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
There's a good Screenwipe about the language of advertising. You're absolutely clear to say that it 'helps' do X. Beauty products that 'help' keep your skin looking young. Food that 'helps' weight loss. You can 'help' flatten the surface of the earth by jumping up and down.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
http://www.eurogamer.net/articles/this may get you frowned at, however
Not to mention they're buying the pre-built infrastructure, user lists, revenue streams, etc.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
See now if they were doing that in london i'd go down and put a box next to it for people to dump their U rated casual games they thought were shit in a kind of tradeoff for the killerspiele.
KILLER
SPIELE