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Left 4 Dead 1 & 2: Sweeter Trailers than MW2 ITT

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Posts

  • GnomocideGnomocide Registered User regular
    edited October 2009
    Some new confirmations from a PCgamer article on L4D2. Highlights:
    • "There's boomer bile you can throw, mainly in the first campaign. It's an alternative to the pipe bomb"
    • "There's multiple pistols, including a magnum which is super-powerful up close"
    • Weapon modifiers such as laser sight can be found: "... let's you see where everyone is aiming [...] also helps your accuracy a bit"
    • On ammo-upgrades: "You've got ammo upgrades like incendiary ammo or explosive rounds, and you can carry that with you and decide when you want to play it". (I'm guessing you carry around the special ammo in ammo-packs, and can then use a little time to give your team a clip of incendiary/explosive ammo)

    Not sure if this was all known already, but some of it was news to me! I didn't read the spoilered part of the article though, so might have missed something there.

    Gnomocide on
  • IcemopperIcemopper Registered User regular
    edited October 2009
    I like the laser sight definitely. And the new pistols. I'll be happy to see where my teammates are aiming, whether they're actually shooting the tank or not, etc.

    Icemopper on
  • Unearthly StewUnearthly Stew Registered User regular
    edited October 2009
    I think there were console commands to add laser sights in the first one. It didn't make much of a difference, but it was kinda interesting.

    Unearthly Stew on
  • LitanyLitany Registered User regular
    edited October 2009
    I hope that those laser sights are optional or based on proximity to your teammates. There's enough whining and crying in the game as it is, having a sightline on what everyone's shooting can really only add to it.

    Litany on
    Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
  • subediisubedii Registered User regular
    edited October 2009
    Litany wrote: »
    I hope that those laser sights are optional or based on proximity to your teammates. There's enough whining and crying in the game as it is, having a sightline on what everyone's shooting can really only add to it.

    Well if it's a weapon modifier, then it's probably optional. Also, I don't understand why seeing where your team-mates are shooting is a bad thing. Unless you're talking about VS maybe, but then if it's optional that's pretty much moot anyway.

    subedii on
  • MelksterMelkster Registered User regular
    edited October 2009
    Harro.

    So I'm interested in Left 4 Dead 2. In fact, I think my Group Of Buddies and I are going to put our $50 towards it, rather than Modern Warfare 2 due to the no-dedicated-server nonsense.

    Now, I'm wondering about these fancy melee weapons. Is there a third person view available? Like, if you pick up a chainsaw or a frying pan, can you make it so that you're viewing your character in the third person, sort of like Jedi Knight?

    And second, have they implemented Dynamic Lightning for the flashlights? That is, can you see your teammate's flashlight shadows, if you configure your graphical settings appropriately? I always found it weird how my own flashlight was the only one that seemed to illuminate anything.

    Melkster on
  • LitanyLitany Registered User regular
    edited October 2009
    subedii wrote: »
    Litany wrote: »
    I hope that those laser sights are optional or based on proximity to your teammates. There's enough whining and crying in the game as it is, having a sightline on what everyone's shooting can really only add to it.

    Well if it's a weapon modifier, then it's probably optional. Also, I don't understand why seeing where your team-mates are shooting is a bad thing. Unless you're talking about VS maybe, but then if it's optional that's pretty much moot anyway.
    And, I can see the laser pointer being useful to point out objects on things. 'It's here <point>' will help speed things up.

    The last thing I want is to be bitched out for not playing how anyone else wants me to play. A tool in which the major purpose is just that doesn't sit well with me. I'll be the first to agree within a group of friends, it's a non-factor (and likely a bonus).

    However, a big part of the experience for most people is unfortunately playing with the masses. I hear enough "oh we failed because X did Y and not Z" where X is never the speaker and Y wasn't always to blame. Then there's the problem with most co-op games (in general); the "It's my team" and not "we're a team" issue. You've always got someone that takes control, and there's enough of those guys out there and demand perfection already without giving them a way to see that no, I was not going to put myself and anyone near me in danger to bail your ass out because we didn't march to your beat.

    We've already got the tools to 'fix' whatever the laser sight is supposed to do by communicating. I can see a lot of potential grief arising from adding in a way to see everyone's sight, which concerns me.

    Litany on
    Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
  • LitanyLitany Registered User regular
    edited October 2009
    subedii wrote: »
    Litany wrote: »
    I hope that those laser sights are optional or based on proximity to your teammates. There's enough whining and crying in the game as it is, having a sightline on what everyone's shooting can really only add to it.

    Well if it's a weapon modifier, then it's probably optional. Also, I don't understand why seeing where your team-mates are shooting is a bad thing. Unless you're talking about VS maybe, but then if it's optional that's pretty much moot anyway.


    The last thing I want is to be bitched out for not playing how anyone else wants me to play. A tool in which the major purpose is just that doesn't sit well with me. I'll be the first to agree within a group of friends, it's a non-factor (and likely a bonus). And, I can see the laser pointer being useful to point out objects on things. 'It's here <point>' will help speed things up.


    However, a big part of the experience for most people is unfortunately playing with the masses. I hear enough "oh we failed because X did Y and not Z" where X is never the speaker and Y wasn't always to blame. Then there's the problem with most co-op games (in general); the "It's my team" and not "we're a team" issue. You've always got someone that takes control, and there's enough of those guys out there and demand perfection already without giving them a way to see that no, I was not going to put myself and anyone near me in danger to bail your ass out because we didn't march to your beat.

    We've already got the tools to 'fix' whatever the laser sight is supposed to do by communicating. I can see a lot of potential grief arising from adding in a way to see everyone's sight, which concerns me.

    Edit: Bad quote tag.

    Litany on
    Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
  • Lionel-RichieLionel-Richie Registered User regular
    edited October 2009
    I'm pretty sure it's not too hard to figure out who was the weakest link without laser sights. I don't like laser sights though and would prefer better flashlights since our survivors are starting to seem more like high-tech super soldiers than scavenging survivors.

    Lionel-Richie on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited October 2009
    I've played L4D1 servers with optional laser sights. Really, its not a big deal at all. There is usually so much going on that you don't care to notice what other people are aiming at. This reduces the lasers to a personal preference of whether or not you want a red dot lighting up your target, much like Resident Evil or Dead Space.

    NailbunnyPD on
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited October 2009
    Melkster wrote: »
    Now, I'm wondering about these fancy melee weapons. Is there a third person view available? Like, if you pick up a chainsaw or a frying pan, can you make it so that you're viewing your character in the third person, sort of like Jedi Knight?

    You can do that right now with L4D1 with the right config settings. I use it all the time in vs for hunter pouncing. I can't imagine them removing it for L4D2.

    NailbunnyPD on
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  • LitanyLitany Registered User regular
    edited October 2009
    I'm pretty sure it's not too hard to figure out who was the weakest link without laser sights.

    I'm doing a poor job of explaining myself. It's not so much about the weakest link - in fact, I can see the laser sight benefiting them. It's more so that those that already complain that everyone else didn't act fast enough when they're pinned, smoked or otherwise unable to help themselves that X and Y didn't do good enough. That already happens. Heaven forbid I look around for that Boomer I hear while he's incapped. Eyes on the prize, dude.

    ...And, from my experience, everyone is more likely to be that guy when tools that enable that kind of rational are implemented.
    I don't like laser sights though and would prefer better flashlights since our survivors are starting to seem more like high-tech super soldiers than scavenging survivors.

    That's [also] something I haven't been able to put into words but I've been feeling, as well. I have no doubt it'll be fun (I'm among you, oh hordes of pre-orderers), but the theme is feeling less and less like the material that undoubtedly inspired the series. Thankfully, for me personally, gameplay does trump thematics, but having both is always better.

    Litany on
    Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
  • Lionel-RichieLionel-Richie Registered User regular
    edited October 2009
    Granted though, I was just thinking...

    This campaign you're more heavily involved with the military...so I guess getting more military hardware is a bit easier. Especially since you'll be encountering people from FEMA er I mean CEDA.

    Lionel-Richie on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2009
    Granted though, I was just thinking...

    This campaign you're more heavily involved with the military...so I guess getting more military hardware is a bit easier. Especially since you'll be encountering people from FEMA er I mean CEDA.

    People CEDA?

    Zombie CEDA.

    DeMoN on
    Steam id : Toxic Cizzle
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  • WhoaFooglesWhoaFoogles Registered User regular
    edited October 2009
    Gnomocide wrote: »
    • "There's boomer bile you can throw, mainly in the first campaign. It's an alternative to the pipe bomb"
    I'm looking forward to the delicious irony of hitting a Boomer with one of these.

    Quick question for those who have gotten to playtest the sequel: it's been said that the close combat weapons replace your pistols, so what happens when you get incapacitated? I'm assuming you simply drop the melee weapon and pull out your pistols like usual, but swatting/chopping zombie shins would be awesome.

    WhoaFoogles on
  • Ross_CRoss_C Registered User regular
    edited October 2009
    Melkster wrote: »
    Harro.

    So I'm interested in Left 4 Dead 2. In fact, I think my Group Of Buddies and I are going to put our $50 towards it, rather than Modern Warfare 2 due to the no-dedicated-server nonsense.

    Now, I'm wondering about these fancy melee weapons. Is there a third person view available? Like, if you pick up a chainsaw or a frying pan, can you make it so that you're viewing your character in the third person, sort of like Jedi Knight?

    And second, have they implemented Dynamic Lightning for the flashlights? That is, can you see your teammate's flashlight shadows, if you configure your graphical settings appropriately? I always found it weird how my own flashlight was the only one that seemed to illuminate anything.

    You'd probably be more interested in doing the 4 pack preorder that's on STEAM. Each game costs $33 to all 4 people. You just need to have one guy pay for it all and then gift it to the other people.

    As for your questions:

    2: There's no real third person mode available, atleast they haven't said so. But the original Left 4 Dead had a console command version you could do by typing "thirdperson" or "thirdpersonshoulder" into the console. I imagine they'll still have this in.

    3.Probably not, though Valve have mentioned in the past when technology has reached the certain point where all computers could handle all 4 dynamic lights from all survivors they'd implement it in. They originally played around with this but found that it usually only worked well on really really high end machines which is why they took it out.

    Ross_C on
  • IdolisideIdoliside Registered User regular
    edited October 2009
    Night Terror map is awesome, i ran through frickin MORIA!

    Idoliside on
    Proud member of Noah's Wangship Steam Group
    iusb_760x100.8161697.jpgBunting, Owls and Cushions! Feecloud Designs
  • MelksterMelkster Registered User regular
    edited October 2009
    Ross_C wrote: »
    Melkster wrote: »
    Harro.

    So I'm interested in Left 4 Dead 2. In fact, I think my Group Of Buddies and I are going to put our $50 towards it, rather than Modern Warfare 2 due to the no-dedicated-server nonsense.

    Now, I'm wondering about these fancy melee weapons. Is there a third person view available? Like, if you pick up a chainsaw or a frying pan, can you make it so that you're viewing your character in the third person, sort of like Jedi Knight?

    And second, have they implemented Dynamic Lightning for the flashlights? That is, can you see your teammate's flashlight shadows, if you configure your graphical settings appropriately? I always found it weird how my own flashlight was the only one that seemed to illuminate anything.

    You'd probably be more interested in doing the 4 pack preorder that's on STEAM. Each game costs $33 to all 4 people. You just need to have one guy pay for it all and then gift it to the other people.

    As for your questions:

    2: There's no real third person mode available, atleast they haven't said so. But the original Left 4 Dead had a console command version you could do by typing "thirdperson" or "thirdpersonshoulder" into the console. I imagine they'll still have this in.

    3.Probably not, though Valve have mentioned in the past when technology has reached the certain point where all computers could handle all 4 dynamic lights from all survivors they'd implement it in. They originally played around with this but found that it usually only worked well on really really high end machines which is why they took it out.

    Re: Limed stuff, what I don't get is why they don't just add an option in for this? I mean, I think my computer could handle it fine (it gets amazing FPS at maximum settings right now). You'd think they would at least have the option for PC Gamers right?

    Gaming companies confuse me sometimes. :?

    Melkster on
  • BlindPsychicBlindPsychic Registered User regular
    edited October 2009
    I think the multiple dynamic lightsources would still make source's head explode.

    BlindPsychic on
  • MelksterMelkster Registered User regular
    edited October 2009
    I think the multiple dynamic lightsources would still make source's head explode.

    Someone should mod it in!

    Melkster on
  • subediisubedii Registered User regular
    edited October 2009
    Melkster wrote: »
    Ross_C wrote: »
    Melkster wrote: »
    Harro.

    So I'm interested in Left 4 Dead 2. In fact, I think my Group Of Buddies and I are going to put our $50 towards it, rather than Modern Warfare 2 due to the no-dedicated-server nonsense.

    Now, I'm wondering about these fancy melee weapons. Is there a third person view available? Like, if you pick up a chainsaw or a frying pan, can you make it so that you're viewing your character in the third person, sort of like Jedi Knight?

    And second, have they implemented Dynamic Lightning for the flashlights? That is, can you see your teammate's flashlight shadows, if you configure your graphical settings appropriately? I always found it weird how my own flashlight was the only one that seemed to illuminate anything.

    You'd probably be more interested in doing the 4 pack preorder that's on STEAM. Each game costs $33 to all 4 people. You just need to have one guy pay for it all and then gift it to the other people.

    As for your questions:

    2: There's no real third person mode available, atleast they haven't said so. But the original Left 4 Dead had a console command version you could do by typing "thirdperson" or "thirdpersonshoulder" into the console. I imagine they'll still have this in.

    3.Probably not, though Valve have mentioned in the past when technology has reached the certain point where all computers could handle all 4 dynamic lights from all survivors they'd implement it in. They originally played around with this but found that it usually only worked well on really really high end machines which is why they took it out.

    Re: Limed stuff, what I don't get is why they don't just add an option in for this? I mean, I think my computer could handle it fine (it gets amazing FPS at maximum settings right now). You'd think they would at least have the option for PC Gamers right?

    Gaming companies confuse me sometimes. :?

    Put it this way, Crysis looked awesome on PC's when it was released, but had a tonne of functionality that would become usable when new generations of hardware came around.

    It just ended up as "OLOL You need a $6,000,000 PC to run this game.", "Engine is crap and unoptimised", "Why does such an average looking game have such high specs" etc. etc.

    Basically people would only whine about how crap the graphics are. It's not the fact that the graphics are bad, it would be the fact that they can't run it maxed and so it looks bad to them because they know that full dynamic lighting looks so much better.

    It... sucks, but I can understand why they'd go with the decision to just cut it out and save on the idiot fanboys talking about how crappy the games visuals are because they don't understand how intensive something like that is.

    subedii on
  • TheySlashThemTheySlashThem Registered User regular
    edited October 2009
    despite logging into steam community, I can't get to that link to their forums

    anyone mind copy-pasting it in a spoiler or something?

    TheySlashThem on
  • elevatureelevature Registered User regular
    edited October 2009
    is there anyone who has not yet preordered L4D2 and wants to do a 4-pack? I hadn't realized how much cheaper it is that way.

    elevature on
  • BlindPsychicBlindPsychic Registered User regular
    edited October 2009
    Also melk, the hypothetical bind for thirdperson melee would be something like
    bind 1 "slot1;thirdperson"
    bind 2 "slot2;firstperson"
    I think anyways. It would probably be better as a script though.

    BlindPsychic on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited October 2009
    Gnomocide wrote: »
    • "There's boomer bile you can throw, mainly in the first campaign. It's an alternative to the pipe bomb"
    I'm looking forward to the delicious irony of hitting a Boomer with one of these.

    Quick question for those who have gotten to playtest the sequel: it's been said that the close combat weapons replace your pistols, so what happens when you get incapacitated? I'm assuming you simply drop the melee weapon and pull out your pistols like usual, but swatting/chopping zombie shins would be awesome.

    You drop your pistol when you pick up a melee weapon.

    LaCabra on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited October 2009
    THAC0 wrote: »
    Had a few vs games tonight. Ended up with too many people trying to join and I think there ended up being a second group playing. Damn fine map for vs. It got a lot of praise and a lot of laughs at the poster (all Aussie crowd).

    The only problem we encountered was on map 2 the second team didn't get tier 2s at all and the first team did.

    Did you guys have the latest version? You can get it at flygabel4dcampaign.blogspot.com, rather than l4dmaps, which isn't accepting the upload for some reason. I fixed that bug and many others.

    LaCabra on
  • THAC0THAC0 Registered User regular
    edited October 2009
    Yeah we were using the latest version. It only happened on our last play through as well. The weapons were on the top floor of the office building just after you get up the stair well. I can grab a screen of the spot if it would help.

    THAC0 on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited October 2009
    Are you sure they just weren't in a different position for the second team? They can appear on the table at the top of the stairs, on the large table in the conference room, or on the rooftop of the apartment building.

    LaCabra on
  • THAC0THAC0 Registered User regular
    edited October 2009
    Yeah the team could have missed them if they were somewhere else. They weren't on that floor though.

    I'll let you know if it happens again after a few more vs games since we are definatly up for more :D

    THAC0 on
  • JobastionJobastion Registered User regular
    edited October 2009
    subedii wrote: »
    Melkster wrote: »
    Ross_C wrote: »
    Melkster wrote: »
    Harro.

    So I'm interested in Left 4 Dead 2. In fact, I think my Group Of Buddies and I are going to put our $50 towards it, rather than Modern Warfare 2 due to the no-dedicated-server nonsense.

    Now, I'm wondering about these fancy melee weapons. Is there a third person view available? Like, if you pick up a chainsaw or a frying pan, can you make it so that you're viewing your character in the third person, sort of like Jedi Knight?

    And second, have they implemented Dynamic Lightning for the flashlights? That is, can you see your teammate's flashlight shadows, if you configure your graphical settings appropriately? I always found it weird how my own flashlight was the only one that seemed to illuminate anything.

    You'd probably be more interested in doing the 4 pack preorder that's on STEAM. Each game costs $33 to all 4 people. You just need to have one guy pay for it all and then gift it to the other people.

    As for your questions:

    2: There's no real third person mode available, atleast they haven't said so. But the original Left 4 Dead had a console command version you could do by typing "thirdperson" or "thirdpersonshoulder" into the console. I imagine they'll still have this in.

    3.Probably not, though Valve have mentioned in the past when technology has reached the certain point where all computers could handle all 4 dynamic lights from all survivors they'd implement it in. They originally played around with this but found that it usually only worked well on really really high end machines which is why they took it out.

    Re: Limed stuff, what I don't get is why they don't just add an option in for this? I mean, I think my computer could handle it fine (it gets amazing FPS at maximum settings right now). You'd think they would at least have the option for PC Gamers right?

    Gaming companies confuse me sometimes. :?

    Put it this way, Crysis looked awesome on PC's when it was released, but had a tonne of functionality that would become usable when new generations of hardware came around.

    It just ended up as "OLOL You need a $6,000,000 PC to run this game.", "Engine is crap and unoptimised", "Why does such an average looking game have such high specs" etc. etc.

    Basically people would only whine about how crap the graphics are. It's not the fact that the graphics are bad, it would be the fact that they can't run it maxed and so it looks bad to them because they know that full dynamic lighting looks so much better.

    It... sucks, but I can understand why they'd go with the decision to just cut it out and save on the idiot fanboys talking about how crappy the games visuals are because they don't understand how intensive something like that is.

    There's actually a good reason for this though.
    Say you have an awesome computer. Bob has a crackerjack toy he calls a computer. And the two of you are playing together.
    You've got dynamic lights turned on, Bob has his turned off. Now you try to point something out in your flashlight beam. Maybe you see a hunter or something, or just an item, whatever. You can see your beam and bob's beam... but bob can only see his, not yours. This creates confusion, and the easiest way for them to not have to worry about players having different features available to them is to simply disable the option altogether, creating parity.

    Jobastion on
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  • JobastionJobastion Registered User regular
    edited October 2009
    LaCabra wrote: »
    Gnomocide wrote: »
    • "There's boomer bile you can throw, mainly in the first campaign. It's an alternative to the pipe bomb"
    I'm looking forward to the delicious irony of hitting a Boomer with one of these.

    Quick question for those who have gotten to playtest the sequel: it's been said that the close combat weapons replace your pistols, so what happens when you get incapacitated? I'm assuming you simply drop the melee weapon and pull out your pistols like usual, but swatting/chopping zombie shins would be awesome.

    You drop your pistol when you pick up a melee weapon.

    so what happens when you get incapacitated?

    Jobastion on
    Recommended reading - Worm (Superhero Genre) & Pact (Modern Fantasy Thriller) |
    Backlog Wars - Sonic Generations | Steam!
    Viewing the forums through rose colored glasses... or Suriko's Ye Old Style and The PostCount/TimeStamp Restoral Device
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited October 2009
    Jobastion wrote: »
    LaCabra wrote: »
    Gnomocide wrote: »
    • "There's boomer bile you can throw, mainly in the first campaign. It's an alternative to the pipe bomb"
    I'm looking forward to the delicious irony of hitting a Boomer with one of these.

    Quick question for those who have gotten to playtest the sequel: it's been said that the close combat weapons replace your pistols, so what happens when you get incapacitated? I'm assuming you simply drop the melee weapon and pull out your pistols like usual, but swatting/chopping zombie shins would be awesome.

    You drop your pistol when you pick up a melee weapon.

    so what happens when you get incapacitated?

    You drop it and get your pistols back, yeah

    Olivaw on
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  • gtrmpgtrmp Registered User regular
    edited October 2009
    Olivaw wrote: »
    Jobastion wrote: »
    LaCabra wrote: »
    Gnomocide wrote: »
    • "There's boomer bile you can throw, mainly in the first campaign. It's an alternative to the pipe bomb"
    I'm looking forward to the delicious irony of hitting a Boomer with one of these.

    Quick question for those who have gotten to playtest the sequel: it's been said that the close combat weapons replace your pistols, so what happens when you get incapacitated? I'm assuming you simply drop the melee weapon and pull out your pistols like usual, but swatting/chopping zombie shins would be awesome.

    You drop your pistol when you pick up a melee weapon.

    so what happens when you get incapacitated?

    You drop it and get your pistols back, yeah

    Do the pistols just kind of teleport to you from where you dropped them...??

    gtrmp on
  • BlindPsychicBlindPsychic Registered User regular
    edited October 2009
    the character doesn't drop the pistols, they just holster them and pick up the melee weapon.

    BlindPsychic on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited October 2009
    I was pretty sure you dropped them, but wtvr

    LaCabra on
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited October 2009
    I just want to be the scout guy with a baseball bat.

    BONK

    BONK

    BONK

    I still demand a L4D mod that lets you go through L4D campaigns as a pair of 4 TF2 characters.

    RonaldoTheGypsy on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited October 2009
    I'll admit, that is what sold me on pre-ordering.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited October 2009
    The baseball bat is a preorder exclusive? That kind of KIND OF makes me sad about not pre-ordering but ... well ... oh well.

    RonaldoTheGypsy on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited October 2009
    As I understand it, you just have to be playing with someone who pre-ordered.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • IdolisideIdoliside Registered User regular
    edited October 2009
    Is it the scouts baseball bat? I assumed it was regular one. I would be highly amused if it went BONK!

    Idoliside on
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