The best option is gold mines->jewelry factory->fine jewlery I just did the cursed island mission, and 3 gold deposits showed up after an earthquake. When I built all that, I started pulling in ridiculous amounts of cash. I couldn't spend it all by the end of the game, ended up with nearly $400,000 in the treasury.
Jewelry makes an assload of money, but it's not necessarily the best idea on every map. Cursed Island is more an anomaly. A map with oil deposits is better, overall. The solid money to be made is in hand-rolled cigars or spiced rum (if the map allows for it). Gold and oil is harder to invest in from the start.
No. You just have to guess. One food building will feed 50 or so people though, it's pretty lenient. I just finished an island with 400 people, and I only had 3-4 corn farms, 3 other fruit farms, a fishing wharf and a ranch. That was apparently enough even with Food for the People on.
Technically, you can just plant the mine and be done with it without specialising. But, there is one or two maps where it's possible to place the mine so it could take care of multiple deposits. It doesn't hurt to specialise the ore, but you won't be killing yourself by not doing it.
If you pick the wrong ore to specialise in, you won't get anything out of the mine. Either pick the correct ore for the spot, or just leave it set to 'all'.
Sometimes you may not want to extract all of the ores at once though. As people have already said, you want a jewelery production system set up before you start getting gold out of the ground to maximise the value. The only time I'd suggest otherwise is if you really need quick money without the factory costs and you have another industry planned to be your major exporter.
If you pick the wrong ore to specialise in, you won't get anything out of the mine. Either pick the correct ore for the spot, or just leave it set to 'all'.
Sorry, my question is how do you know what ore to pick? I didn't see it noted anywhere...
If you pick the wrong ore to specialise in, you won't get anything out of the mine. Either pick the correct ore for the spot, or just leave it set to 'all'.
Sorry, my question is how do you know what ore to pick? I didn't see it noted anywhere...
When you select the ore type to specialize in, it will only show those ores on the map.
If you pick the wrong ore to specialise in, you won't get anything out of the mine. Either pick the correct ore for the spot, or just leave it set to 'all'.
Sorry, my question is how do you know what ore to pick? I didn't see it noted anywhere...
When you select the ore type to specialize in, it will only show those ores on the map.
And you can select the ore specialty before placing the mine. It's also in one of the overlay tabs.
Check out food quality in your happiness page, it's the closest you'll get.
It shows you how much food was grown, how much was eaten, and whether people were skipping meals...I don't know what else you'd need...
In general I think it's about one producer (farm, fishery, ranch) per 50 people or so. With "Food for the People" on, that is.
Another way to check if you're getting close is looking at your marketplace. Is it serving meals? If it isn't, it's because your farms aren't building up enough of a store to actually ship off to the marketplace, because everybody's showing up to Jose's farmhouse looking for corn. Grow more food, amigo.
EDIT: You can also see how much each farm produces...I'm not sure how much it is, but I think each Tropican eats a fixed number of rations per month...figure that number out (using meals consumed divided by population, give or take) and you can figure out how many farms you need (roughly) to support your population. I'm not sure how children factor into that, though.
The meals they gather are 'household' meals. Short of showing a stat tracking how many meals they have left, we're never really going to be sure. Corn and fish should be the staple foods since they're not really good for anything else. After that, unless you're going for a cannery, one each of every other food-type (llamas only produce export goods) should be sufficient for a high happiness rating. Just build extra fisheries and corn farms every 50-100 people as mcdermott suggests and you should be doing plenty fine with occasional exports to the rest of the world.
So long as there is beach space, I usually build fisheries. A corn farm can sometimes be a waste of housing land or some other necessary building. And farms produce a surprising amount of pollution, too.
A word to new people, a bunch of ranches right at the start is usually a good idea, as they have high export prices generally and feed a bunch of people cheaply, whilst only requiring two people to run it, at the low price of 750 tropico bucks.
Once you get enough cash upgrade the cattle to smoked beef and watch your exports skyrocket for the first while.
Just failed my first attempt at Bananas. They voted me off the island when I was like 1300 product from victory. Yeah. I suck.
I was having some serious rioting problems and I wasn't able to figure out how to actually make the people happy. When I went to my almanac and looked, health was good, food was good, I felt like I had all the right structures, and yet they were still rioting. I honestly don't know what I was doing wrong but its got to be something pretty major.
Oh, and on top of my own failure as a dictator in the Bananas scenario, the CEO of the company that was my big investor committed suicide because his company fell on hard times after I didn't re-up for another 10 years of horrible shipping costs.
Here's a tip, when placing a farm select what type of crop you want to have it grow before placing it, and make sure the building is on the document looking tab and it will show the desirable areas to build the farm in green.
In my experience, people will riot just because they feel like it.
"Well sure, Presidente gave us good homes, running water, a large variety of food, a strong military, reduced crime, minimized pollution, strengthened education, and provided the most modern medical services, but other than that, what has El Presidente done for us!?"
In my experience, people will riot just because they feel like it.
"Well sure, Presidente gave us good homes, running water, a large variety of food, a strong military, reduced crime, minimized pollution, strengthened education, and provided the most modern medical services, but other than that, what has El Presidente done for us!?"
In my experience, people will riot just because they feel like it.
"Well sure, Presidente gave us good homes, running water, a large variety of food, a strong military, reduced crime, minimized pollution, strengthened education, and provided the most modern medical services, but other than that, what has El Presidente done for us!?"
Usually if I'm getting protests at that phase of the game it's due to the good conditions attracting way too many immigrants who then get pissy when they can't all find jobs.
I'll still have really high scores in respect from factions, but that hobo segment of the population just gets really unhappy without skewing my stats into red flag territory.
Oh, and on top of my own failure as a dictator in the Bananas scenario, the CEO of the company that was my big investor committed suicide because his company fell on hard times after I didn't re-up for another 10 years of horrible shipping costs.
Don't trust the foreign gringos.
They will **** you up.
Steel, consider just closing your borders or limiting it to skilled dudes.
Oh, and on top of my own failure as a dictator in the Bananas scenario, the CEO of the company that was my big investor committed suicide because his company fell on hard times after I didn't re-up for another 10 years of horrible shipping costs.
Don't trust the foreign gringos.
They will **** you up.
Steel, consider just closing your borders or limiting it to skilled dudes.
I usually do but sometimes the boats coming in get really messed up schedules and dump workers back to back.
It felt like it had to do with boats being delayed navigating around oil tankers.
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
It depends on what you're trying to build. But I recommend saving first and then using roads to 'flatten' the terrain. It can be somewhat costly, since you don't get money back for deleting roads, but it can deform terrain enough that you can begin to build in on it.
Saving first is just in case you can't find anyway to build where you want it to go.
Also, sometimes the terrain looks flat but isn't flat enough (fucking beaches...). But if you place the larger building first and then delete it, you can sometimes build any smaller buildings in the block first and put the larger one later when you're ready for it.
Has anyone gotten far in the Absolute Power campaigns? They all look really wacky.
I just survived the time crisis one. It starts in 2000, and you have until 2020 to prevent the time crisis. Almost every building is locked at the start, and you have to pick 1 building out of 3 to unlock periodically. Along the way, other weird shit happens, you get a commission from monkeys to export bananas, a loan to the future US somehow travels back in time and pays you off for $11k, and buildings start getting randomly destroyed by the tachyon flux. The victory condition only becomes clear in the end, so I won't spoil it, it would make it too easy. As it was, it was a scramble to do what I needed to do to win.
I just finished the scenario where the British have the 50% tax on your raw goods.
I spent the last 10 years in a minimum of 20k, sometimes up to 60k debt.
Things were very quickly falling apart towards the end but I made it.
I just tried that one. Got off to a really horrid start and aborted mission. I'll restart again later with a different start-up strategy.
In my aborted attempt I went for two early logging camps and a lumber mill, but those just weren't generating enough revenue and I ran out of money super quick.
Cash for Bonkers in Absolute Power is nuts. It's basically recession island. You start with 3 private factories and a lot of cash, but a month in, you lose $50,000 because Penultimo was actually running a Ponzi scheme. The whole time you're fighting falling export prices. And one of the very first decisions is to either have a $15 minimum wage or a $15 maximum wage. Basically choosing between Kayek and Keynsian economics.
I think I'll try again with tourism and a wage ceiling. Even though the island is ugly, I can build an avatar to compensate.
Ok, doing tourism is easy street for that mission. This time I took the $15 wage ceiling. My doctors weren't as happy but they lived. I got to ignore all the terrible messages about prices plumetting, my tourism just hummed along like nothing happened.
I chose the Hayek/save money options. This apparently led to another bubble and another price crash. So if you want long term stability it might be wiser to choose the Keynes options, though they really hurt your wallet in the short term.
Posts
Yeah I definitely favor rum if I can get it, followed by tobacco.
Right now I'm just eyeballing the export page to see how much food gets exported.
Check the color overlays and find ore deposits, then plunk down a mine right next to it.
Sorry, my question is how do you know what ore to pick? I didn't see it noted anywhere...
When you select the ore type to specialize in, it will only show those ores on the map.
And you can select the ore specialty before placing the mine. It's also in one of the overlay tabs.
It shows you how much food was grown, how much was eaten, and whether people were skipping meals...I don't know what else you'd need...
In general I think it's about one producer (farm, fishery, ranch) per 50 people or so. With "Food for the People" on, that is.
Another way to check if you're getting close is looking at your marketplace. Is it serving meals? If it isn't, it's because your farms aren't building up enough of a store to actually ship off to the marketplace, because everybody's showing up to Jose's farmhouse looking for corn. Grow more food, amigo.
EDIT: You can also see how much each farm produces...I'm not sure how much it is, but I think each Tropican eats a fixed number of rations per month...figure that number out (using meals consumed divided by population, give or take) and you can figure out how many farms you need (roughly) to support your population. I'm not sure how children factor into that, though.
So long as there is beach space, I usually build fisheries. A corn farm can sometimes be a waste of housing land or some other necessary building. And farms produce a surprising amount of pollution, too.
Once you get enough cash upgrade the cattle to smoked beef and watch your exports skyrocket for the first while.
Just failed my first attempt at Bananas. They voted me off the island when I was like 1300 product from victory. Yeah. I suck.
I was having some serious rioting problems and I wasn't able to figure out how to actually make the people happy. When I went to my almanac and looked, health was good, food was good, I felt like I had all the right structures, and yet they were still rioting. I honestly don't know what I was doing wrong but its got to be something pretty major.
"Well sure, Presidente gave us good homes, running water, a large variety of food, a strong military, reduced crime, minimized pollution, strengthened education, and provided the most modern medical services, but other than that, what has El Presidente done for us!?"
Tropicans are members of the Tea Party.
Usually if I'm getting protests at that phase of the game it's due to the good conditions attracting way too many immigrants who then get pissy when they can't all find jobs.
I'll still have really high scores in respect from factions, but that hobo segment of the population just gets really unhappy without skewing my stats into red flag territory.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Don't trust the foreign gringos.
They will **** you up.
Steel, consider just closing your borders or limiting it to skilled dudes.
I usually do but sometimes the boats coming in get really messed up schedules and dump workers back to back.
It felt like it had to do with boats being delayed navigating around oil tankers.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
And Disney World is nowhere in sight.
Saving first is just in case you can't find anyway to build where you want it to go.
Also, sometimes the terrain looks flat but isn't flat enough (fucking beaches...). But if you place the larger building first and then delete it, you can sometimes build any smaller buildings in the block first and put the larger one later when you're ready for it.
I spent the last 10 years in a minimum of 20k, sometimes up to 60k debt.
Things were very quickly falling apart towards the end but I made it.
Ayliana Moonwhisper Ecksus Cerazal
I just survived the time crisis one. It starts in 2000, and you have until 2020 to prevent the time crisis. Almost every building is locked at the start, and you have to pick 1 building out of 3 to unlock periodically. Along the way, other weird shit happens, you get a commission from monkeys to export bananas, a loan to the future US somehow travels back in time and pays you off for $11k, and buildings start getting randomly destroyed by the tachyon flux. The victory condition only becomes clear in the end, so I won't spoil it, it would make it too easy. As it was, it was a scramble to do what I needed to do to win.
I'll give you a hint.
I just tried that one. Got off to a really horrid start and aborted mission. I'll restart again later with a different start-up strategy.
In my aborted attempt I went for two early logging camps and a lumber mill, but those just weren't generating enough revenue and I ran out of money super quick.
Cash for Bonkers in Absolute Power is nuts. It's basically recession island. You start with 3 private factories and a lot of cash, but a month in, you lose $50,000 because Penultimo was actually running a Ponzi scheme. The whole time you're fighting falling export prices. And one of the very first decisions is to either have a $15 minimum wage or a $15 maximum wage. Basically choosing between Kayek and Keynsian economics.
I think I'll try again with tourism and a wage ceiling. Even though the island is ugly, I can build an avatar to compensate.
I chose the Hayek/save money options. This apparently led to another bubble and another price crash. So if you want long term stability it might be wiser to choose the Keynes options, though they really hurt your wallet in the short term.