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Team Fortress 2: The Thread

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Posts

  • KoolaidguyKoolaidguy Registered User regular
    edited September 2009
    tofu wrote: »
    The best is when you get a huntsman headshot as [strike]you're[/strike] they are jumping off of a roof.

    No its when both of you are jumping off the roof.

    Koolaidguy on
  • LednehLedneh shinesquawk Registered User regular
    edited September 2009
    It's easy not to suck with the huntsman since you can aim six feet to the left and right of the head and get a headshot.

    Look I need all the help aiming a weapon I can get

    Don't ruin this for me

    Ledneh on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited September 2009
    L|ama wrote: »
    Stats just randomly disappear sometimes, I've had top scores that have stood for about a week and then just disappeared once when I loaded up.

    Alas 40 point life as a demoman

    We knew ye well

    Gumpy on
  • NuzakNuzak Registered User regular
    edited September 2009
    Ledneh wrote: »
    It's easy not to suck with the huntsman since you can aim six feet to the left and right of the head and get a headshot.

    Look I need all the help aiming a weapon I can get

    Don't ruin this for me

    if you are finding it really hard, trust me, i was worse

    you'll quickly pick it up, and from then you'll only get better

    in the mean time- try medic? i mean the medibeam homes in, and otherwise it's all about avoiding combat as much as possible

    Nuzak on
  • LednehLedneh shinesquawk Registered User regular
    edited September 2009
    My bitching aside I had an amazing clutch defense moment yesterday on Goldrush 2-2 defense that made me wish I had turned on demo recording

    Soldier, heavy, engie, and scout were on the cart, and it was maybe a second from capping when I round the corner, huntsman drawn. I fire, nailing the heavy in the head, fire jarate while running forward, switch to kukri and kill the remaining three before they can kill me or cap the cart, just as reinforcements arrive, whereupon we hold the cart to win the round

    Got the Not A Crazed Gunman, Dad cheev for that 8-)

    Ledneh on
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    How are you people bad with the huntsman? Do you only play engineer or medic as your other classes or something?

    Goomba on
    [SIGPIC][/SIGPIC]
  • pardzhpardzh Registered User regular
    edited September 2009
    I mean really.

    Huntsman is all about standing down a long chokepoint corridor and just going "lol, how do i shot arrow??"

    pardzh on
    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited September 2009
    Aim at head level? Check.

    Corridor? Check.

    Get points!

    Zen Vulgarity on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited September 2009
    Shoot? Check.

    Corridor? Check.

    Get points!

    FTFY

    I can't count the number of times I'll be playing scout and the arrow will go through my foot but NOPE IT'S A HEADSHOT EVERYBODY.

    T4CT on
  • Hey YouHey You Registered User regular
    edited September 2009
    That_Guy wrote: »
    Hey You wrote: »
    Sorry if this has been posted but has anyone watched this tf2 heavy weapons guy video from PAX? There's a funny poll on the page related to the video. For the people that went to PAX, did you ever run into this guy?

    I saw him. He was awesome. Had the voice down quite well.

    Heavy is credit to PAX.

    That's great, I wonder if he stayed in costume the entire time.

    Hey You on
  • xzzyxzzy Registered User regular
    edited September 2009
    If you stand on the cliffs on blue side and look towards red, you see red side. They get a bit of a mining operation theme (though right now I think it's hard to tell):
    dry_canyon_red.jpg

    make your brushes like this
    mapmz.th.png
    if you keep that lip, your displacements are going to be 20 different kinds of a pain in the hole, and not sew properly etc

    Yeah, I've noticed. It's temporary geometry anyways, long term plan is to make it more organic, kind of like the spire on badlands. This may require building a model in Blender and exporting it, not sure yet.

    xzzy on
  • xzzyxzzy Registered User regular
    edited September 2009
    and either way the gaps between the fence posts will still grab every sticky because fucking who knows why

    Because most people fill in the fence with a noclip brush, which will catch stickies.

    xzzy on
  • davinciedavincie Registered User regular
    edited September 2009
    Flippy_D wrote: »
    Let it be known that upon my return I will recommence striking down all pretenders to my scopéd throne.

    I am trying hard to fill the gap while you are gone.
    I also vote Egypt ironically.
    Also
    30hphyd.jpg

    davincie on
    20qx2bp.jpg
  • Hey YouHey You Registered User regular
    edited September 2009
    xzzy wrote: »
    If you stand on the cliffs on blue side and look towards red, you see red side. They get a bit of a mining operation theme (though right now I think it's hard to tell):
    dry_canyon_red.jpg

    make your brushes like this
    mapmz.th.png
    if you keep that lip, your displacements are going to be 20 different kinds of a pain in the hole, and not sew properly etc
    Yeah, I've noticed. It's temporary geometry anyways, long term plan is to make it more organic, kind of like the spire on badlands. This may require building a model in Blender and exporting it, not sure yet.

    Here's an interesting article someone wrote about plr philosophy. This is his second installment. I dont agree with the first so I didn't bother posting it. Although I like his thought process for plr, his map is not good at all that he is designing for plr, as for I have a few rules I have acquired after studying this game mode (but they are a secret).

    This might stir up some thoughts for you in the second stage. :^:

    Hey You on
  • xzzyxzzy Registered User regular
    edited September 2009
    Hey You wrote: »
    xzzy wrote: »
    If you stand on the cliffs on blue side and look towards red, you see red side. They get a bit of a mining operation theme (though right now I think it's hard to tell):
    dry_canyon_red.jpg

    make your brushes like this
    mapmz.th.png
    if you keep that lip, your displacements are going to be 20 different kinds of a pain in the hole, and not sew properly etc
    Yeah, I've noticed. It's temporary geometry anyways, long term plan is to make it more organic, kind of like the spire on badlands. This may require building a model in Blender and exporting it, not sure yet.

    Here's an interesting article someone wrote about plr philosophy. This is his second installment. I dont agree with the first so I didn't bother posting it. Although I like his thought process for plr, his map is not good at all that he is designing for plr, as for I have a few rules I have acquired after studying this game mode (but they are a secret).

    This might stir up some thoughts for you in the second stage. :^:

    GMTA or something, because he basically said what I was thinking when I started this map. The whole canyon motif is set to make it easy to get to the cart, and very hard to spawn camp. I have a different theme in mind for the second stage, but the plan is use world geometry to funnel players rather than a bunch of one-way doors (which to my mind, is a lazy mapper's solution).

    I might have to simplify blue's side because it actually has too many places to hide, which generates the risk of turtling and/or spawn camping. Red side, even though it looks very barren, seems to be working better. There's less terrain, fewer buildings, nothing strategic about holding it short of jumping down to the cart.

    The only exception I have to this rule is the first capture point. Both teams start on even terrain and stare right into each other's face, this opens the map with a very tough fight but the winning team should be able to make a quick push and unlock their second spawn point. Gives that traditional "uber showdown" that most payload maps start off with.

    I am intending to put a time limit on the map as well, I think the lack of limits on pipeline is a huge failure on the map designer.

    xzzy on
  • PMAversPMAvers Registered User regular
    edited September 2009
    Something interesting I saw in a PLR once was that a round-timer was worked into it. Instead of the round just ending abruptly, it goes into Overtime, and the carts start very slowly rolling forward by themselves.

    It's still possible to PUSH LEETLE CART in Overtime, but it *will* end, one way or another. Usually with whichever team made the most progress winning the round.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • xzzyxzzy Registered User regular
    edited September 2009
    PMAvers wrote: »
    Something interesting I saw in a PLR once was that a round-timer was worked into it. Instead of the round just ending abruptly, it goes into Overtime, and the carts start very slowly rolling forward by themselves.

    I thought people universally hated overtime, because it was too much like arena?

    Though I might experiment with the idea. PLR seems a little more picky about moving the cart than normal payload, it might take some finesse. The more I think about it, the more I like it.. screw the round timer, just set up the cart so it takes 10 minutes to reach the goal on its own, map will end no matter what. It's up to the teams to make sure theirs gets there first.

    xzzy on
  • BlindPsychicBlindPsychic Registered User regular
    edited September 2009
    He means plain old overtime, like what you get in goldrush when the cart is still in play, not the other overtime.

    BlindPsychic on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2009
    Sladvan wrote: »
    steel is the second best map next to freight

    Fixed.

    God, you are such a bad person.

    You say last night that granary clears servers and it's an awful map, then you solidify your gay babyness by going and saying this.

    I now know you are helpless.

    rakuenCallisto on
    cbtswoosig.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    Oh god I'm not good at spy anymore. I'm not even mediocre at spy anymore. All that time being out of practice has really fucked me up. Not to mention not having a functioning mic really sucks. I can't wait till I'm done with overtime and they make some better fucking bluetooth drivers for Windows 7. At least I don't score zero points for two entire maps in a row with offensive engi.

    Quaz and Wally on
  • PMAversPMAvers Registered User regular
    edited September 2009
    xzzy wrote: »
    I thought people universally hated overtime, because it was too much like arena?

    Overtime =! Sudden Death.

    (Never really "got" the Sudden Death hate, but eh.)

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • davinciedavincie Registered User regular
    edited September 2009
    I can't even remember for which gamemode sudden death was.

    davincie on
    20qx2bp.jpg
  • PeewiPeewi Registered User regular
    edited September 2009
    I don't remember when I last played sudden death in TF2. Was it disabled on the PA servers?

    Peewi on
  • BarrakkethBarrakketh Registered User regular
    edited September 2009
    Peewi wrote: »
    I don't remember when I last played sudden death in TF2.

    I don't think I've ever played a game of granary that didn't end in Sudden Death.

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • xzzyxzzy Registered User regular
    edited September 2009
    PMAvers wrote: »
    xzzy wrote: »
    I thought people universally hated overtime, because it was too much like arena?

    Overtime =! Sudden Death.

    (Never really "got" the Sudden Death hate, but eh.)

    I guess that makes sense. Though the way Mavers was explaining it, it basically functions as a sudden death. It just doesn't have "die and you sit out" clause.

    xzzy on
  • savooipeerdsavooipeerd Registered User regular
    edited September 2009
    Peewi wrote: »
    I don't remember when I last played sudden death in TF2. Was it disabled on the PA servers?

    Because it almost always ended with a single engineer on each side of the map while everyone else was dead and had to watch them hit their sentries for 2 minutes straight.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited September 2009
    I miss when there were only 6 maps. People only really hated 2fort. Sure, we all bitched about Hydro, but we played it for the variety. And absolutely no one bitched about Granary and Well, because jesus christ those WERE the five point maps. And 45 minutes of Dustbowl. Back then, only Sith hated it. But Sith hates alot of things. I'm pretty sure he hates TF2.

    Mandalorian Rooster on
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited September 2009
    And while I'm at it I also miss storing the uber. Sure it was overpowered, but damn did it make offense easier. And sharing the uber without the penalty. I was just starting to get good at that. Hell, I even miss the Demos and Soldiers having to blow themselves up before the match for an uber, just because it guaranteed I got those 2 or 3 extra points during setup.

    Mandalorian Rooster on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    And while I'm at it I also miss storing the uber. Sure it was overpowered, but damn did it make offense easier. And sharing the uber without the penalty. I was just starting to get good at that. Hell, I even miss the Demos and Soldiers having to blow themselves up before the match for an uber, just because it guaranteed I got those 2 or 3 extra points during setup.

    Medic used to be more fun when uberring took more skill than just timing. Made you feel like a badass to send two or three invincible bastards

    Quaz and Wally on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    xzzy wrote: »
    and either way the gaps between the fence posts will still grab every sticky because fucking who knows why

    Because most people fill in the fence with a noclip brush, which will catch stickies.
    It's more aggravation at the people who do this than the wonderment at people who do this.

    SithDrummer on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    I miss when there were only 6 maps. People only really hated 2fort. Sure, we all bitched about Hydro, but we played it for the variety. And absolutely no one bitched about Granary and Well, because jesus christ those WERE the five point maps. And 45 minutes of Dustbowl. Back then, only Sith hated it. But Sith hates alot of things. I'm pretty sure he hates TF2.
    i_hate_you_400.jpg

    SithDrummer on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited September 2009
    And sharing the uber without the penalty.
    Penalty?

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    Bethryn wrote: »
    And sharing the uber without the penalty.
    Penalty?
    If you split an uber between multiple people so that they are ubered at the same time, your uber drains twice as fast.

    SithDrummer on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited September 2009
    Bethryn wrote: »
    And sharing the uber without the penalty.
    Penalty?

    uber drains faster if you switch to multiple targets.

    edit: dawwwww

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited September 2009
    Is that something that can be changed by server variable?

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • John ZoidbergJohn Zoidberg Registered User regular
    edited September 2009
    Triple Uber Heavy pushes were the best kind of thing.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited September 2009
    Chariots of fire, man. Double uber the pyros, their singlemindedness always went for the same targets anyway.

    Mandalorian Rooster on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    Chariots of fire, man. Double uber the pyros, their singlemindedness always went for the same targets anyway.
    I love your thought processes.

    SithDrummer on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited September 2009
    Chariots of fire, man. Double uber the pyros, their singlemindedness always went for the same targets anyway.
    I love your thought processes.

    I once ubered a pyro into the most overcrowded Engy nest you will have ever seen.

    He killed nothing.

    Not even a dispenser.

    I think I changed classes for the rest of the match after that.
    It wasn't on a PA server.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • NuzakNuzak Registered User regular
    edited September 2009
    PMAvers wrote: »
    xzzy wrote: »
    I thought people universally hated overtime, because it was too much like arena?

    Overtime =! Sudden Death.

    (Never really "got" the Sudden Death hate, but eh.)

    i think sudden death just solidifies the bad vibes that brings about a stalemate

    you hate your team mates for not pushing and your enemies for turtling and yourself for being not good enough, and then it's sudden death, so everyone just hides and hopes for the best

    at the end of a stalemate you need something to lighten the mood, really

    i've always loved the servers that change everyone to a random melee-only class in sudden death, it's always hilarious and just blows away all the steam created by the previous match

    Nuzak on
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