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Team Fortress 2: The Thread

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Posts

  • NuzakNuzak Registered User regular
    edited September 2009
    cue everyone saying you are selfish if you use the blut

    first it was the backburner

    then it was anything other than jarate

    "what? you don't trust me enough, so you have to use the blutsauger? is that it?"

    Nuzak on
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    Nuzak wrote: »
    cue everyone saying you are selfish if you use the blut

    first it was the backburner

    then it was anything other than jarate

    "what? you don't trust me enough, so you have to use the blutsauger? is that it?"
    Yet in all cases it's true. Except about jarate.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    If you don't use Natasha you are a selfish heavy because all those classes that could have been slown down are killing your allies and evading attacks.

    Quaz and Wally on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    Vivixenne wrote: »
    really what I'm getting from this discussion is that Blut is better when your teammates suck

    and the Needle Gun is better when your teammates don't suck

    Sounds about right.

    So right you posted twice

    Quaz and Wally on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    Zek wrote: »
    You saw the changes right? Regenning 3 times as fast while you heal people without having to shoot anybody is very useful.
    wait, what? I'm a noob, I must have missed the medic adjustment.

    edit: I just read it and I still don't understand. The blut now takes -2 hp a second from the user when pulled out?

    I don't fucking get it.
    They upped the default medic regen rate from 1hp/sec to 3hp/sec
    Equipping the blutsauger essentially reduces your natural regen to what it was before, but you can get health from shooting enemies. Conversely, the needler lets you enjoy all of the new regen rate, which is now 3x what it was before.

    edit: well then

    SithDrummer on
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited September 2009
    Refreshing steam community apparently means it posts again. Did not know that.

    Mandalorian Rooster on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    Zek wrote: »
    You saw the changes right? Regenning 3 times as fast while you heal people without having to shoot anybody is very useful.
    wait, what? I'm a noob, I must have missed the medic adjustment.

    edit: I just read it and I still don't understand. The blut now takes -2 hp a second from the user when pulled out?

    I don't fucking get it.
    They upped the default medic regen rate from 1hp/sec to 3hp/sec
    Equipping the blutsauger essentially reduces your natural regen to what it was before, but you can get health from shooting enemies. Conversely, the needler lets you enjoy all of the new regen rate, which is now 3x what it was before.

    edit: well then

    You were beaten by an entire fucking page.

    Quaz and Wally on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    well then

    SithDrummer on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited September 2009
    ctf2fort0001o.jpg
    This should be how everyone plays ctf.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    Bethryn wrote: »
    ctf2fort0001o.jpg
    This should be how everyone plays ctf.

    Every engi's dream

    Quaz and Wally on
  • gunwarriorgunwarrior Registered User regular
    edited September 2009
    Bethryn wrote: »
    ctf2fort0001o.jpg
    This is how everyone plays ctf.

    gunwarrior on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited September 2009
    That is how everyone plays ctf.

    A Dabble Of Thelonius on
    vm8gvf5p7gqi.jpg
    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited September 2009
    In most CTFs, it's your own base you've fortified to the point of impassable terrain.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    Buttcleft on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited September 2009
    I like both the syringe gun and the Blut, they are both good I find. Sometimes I cant hit anything so I just switch to the syringe gun, sometimes I can hit and use the Blut.

    But really, rockets are were its at, you can blow dudes up with those and it owns. I want to be a rocket man.

    Lagnar on
  • MelksterMelkster Registered User regular
    edited September 2009
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    Melkster on
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    thats because you are not thinking with your meaty brain meats. . of thinking.

    Buttcleft on
  • MelksterMelkster Registered User regular
    edited September 2009
    Buttcleft wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    thats because you are not thinking with your meaty brain meats. . of thinking.

    god i love you

    Melkster on
  • ArminasArminas Student of Life SF, CARegistered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    Good thing you're not a TF2 map maker then. Think of how long it'd take a heavy to waddle over to Swat Valley after he spawned in the Pentagon. He'd have to be on a boat. Or a plane. Or an R Wing. And heaven forbid his Medic spawns 4 hours late. Fuck that, this Globemaster waits for no one!

    EDIT:
    Or how long it'd take for that engineer to set up his teleporter again because some spy decided to sap his teleporter from Whitehouse --> Afghanistan's airport.

    Arminas on
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    thats because you are not thinking with your meaty brain meats. . of thinking.

    god i love you

    You can prove it to me tonight.

    you know.

    With your pipe bomb

    Crit striking.

    In my face.

    :winky:

    Buttcleft on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    And how do they come back to life?!? Is this the future or sumtin!?

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • MelksterMelkster Registered User regular
    edited September 2009
    Buttcleft wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    thats because you are not thinking with your meaty brain meats. . of thinking.

    god i love you

    You can prove it to me tonight.

    you know.

    With your pipe bomb

    Crit striking.

    In my face.

    :winky:

    why do boys always try and pressure me like that!

    Melkster on
  • LagnarLagnar Halifax, Nova scotiaRegistered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    And how do they come back to life?!? Is this the future or sumtin!?

    Its a dream man, anything can happen. Giant purple heavies even.

    God damn, I need to see a giant purple heavy.

    Lagnar on
  • TK-42-1TK-42-1 Registered User regular
    edited September 2009
    Arminas wrote: »
    or an R Wing.

    DO A BARREL ROLL

    TK-42-1 on
    sig.jpgsmugriders.gif
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    thats because you are not thinking with your meaty brain meats. . of thinking.

    god i love you

    You can prove it to me tonight.

    you know.

    With your pipe bomb

    Crit striking.

    In my face.

    :winky:

    why do boys always try and pressure me like that!

    C'mon.

    C'mmmooooonnnnn

    All the cool people are doing it

    Buttcleft on
  • MelksterMelkster Registered User regular
    edited September 2009
    i love you but... but..

    i just think we should wait...

    Melkster on
  • savooipeerdsavooipeerd Registered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    This is one of the reasons why TF2 is cartoon-styled actually, in the developer's commentary they specifically mention it as something that wouldn't make sense in a realistic world.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    Bethryn wrote: »
    In most CTFs, it's your own base you've fortified to the point of impassable terrain.
    Not in any 2fort game I've been in.

    Goomba on
    [SIGPIC][/SIGPIC]
  • AdusAdus Registered User regular
    edited September 2009
    Lagnar wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    And how do they come back to life?!? Is this the future or sumtin!?

    Its a dream man, anything can happen. Giant purple heavies even.

    God damn, I need to see a giant purple heavy.

    grimaceheavy.jpg

    Adus on
  • MelksterMelkster Registered User regular
    edited September 2009
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    This is one of the reasons why TF2 is cartoon-styled actually, in the developer's commentary they specifically mention it as something that wouldn't make sense in a realistic world.

    shhhhh

    its okay

    its okay

    its' not your fault

    no. no, no. it's not your fault.

    its not your fault

    its not your fault

    Melkster on
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Melkster wrote: »
    i love you but... but..

    i just think we should wait...

    Its okay baby, Just close your eyes.

    It'll come naturally.

    Buttcleft on
  • TK-42-1TK-42-1 Registered User regular
    edited September 2009
    TK-42-1 wrote: »
    Arminas wrote: »
    or an R Wing.

    DO A BARREL ROLL

    http://www.youtube.com/watch?v=XSZA1wyCVYw

    TK-42-1 on
    sig.jpgsmugriders.gif
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    TK-42-1 wrote: »
    TK-42-1 wrote: »
    Arminas wrote: »
    or an R Wing.

    DO A BARREL ROLL

    http://www.youtube.com/watch?v=XSZA1wyCVYw

    I love that video.

    Buttcleft on
  • BlueDestinyBlueDestiny Registered User regular
    edited September 2009
    Lagnar wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    And how do they come back to life?!? Is this the future or sumtin!?

    Its a dream man, anything can happen. Giant purple heavies even.

    God damn, I need to see a giant purple heavy.
    ctf2fort0002c.jpg

    BlueDestiny on
  • NuzakNuzak Registered User regular
    edited September 2009
    AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

    Nuzak on
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Lagnar wrote: »
    Melkster wrote: »
    Buttcleft wrote: »
    Good Engineers fortify the enemy intel room on CTF.

    That way you prevent them access to their own intel even if they have yours on their back they can't cap.

    You can set up teleporters so you can tele to the intel, and run back home, for fast caps

    and the great big Fuck You factor of having 3 sentries in the very bowels of the enemy base.

    I never got the logic of having two enemy critical command centers within 100 yards of eachother.

    Makes no sense.

    Would be sort of like relocating the Pentagon to the mountains of Afghanistan.

    And how do they come back to life?!? Is this the future or sumtin!?

    Its a dream man, anything can happen. Giant purple heavies even.

    God damn, I need to see a giant purple heavy.
    ctf2fort0002c.jpg

    He needs a pimp cane with a gold plated sandvich knob on the top.

    Buttcleft on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited September 2009
    Lagnar wrote: »
    I like both the syringe gun and the Blut, they are both good I find. Sometimes I cant hit anything so I just switch to the syringe gun, sometimes I can hit and use the Blut.

    But really, rockets are were its at, you can blow dudes up with those and it owns. I want to be a rocket man.

    Go get em rocket man.

    http://www.youtube.com/watch?v=lul-Y8vSr0I#t=1m07s

    Roland_tHTG on
  • SladvanSladvan Registered User regular
    edited September 2009
    Why is no one playing? :-/

    Sladvan on
    ken2.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited September 2009
    Sladvan wrote: »
    Why is no one playing? :-/

    Yeah, play on my sentry limit test server dammit!

    76.87.17.249:27015

    Quaz and Wally on
  • ButtcleftButtcleft Registered User regular
    edited September 2009
    Sladvan wrote: »
    Why is no one playing? :-/

    Yeah, play on my sentry limit test server dammit!

    76.87.17.249:27015

    I can't connect and it doesn't show up in my favorites after adding.

    Buttcleft on
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