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Team Fortress 2: The Thread

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Posts

  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2009
    stats parser

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • xzzyxzzy Registered User regular
    edited September 2009
    People who complain Steel is a bad map are wrong.

    xzzy on
  • Hey YouHey You Registered User regular
    edited September 2009
    xzzy wrote: »
    plr_secretproject sounds cool

    It kind of terrifies me when i went to google this, this very same page was the only result.

    I must know what this map is. I noticed Hey You doing a lot of Source SDK over the weekend, so I figure it's his new effort.

    Shhhhhhhh... its a secret project.
    Its a collaboration between Littleboots and me
    Ive already said too much D:

    Hey You on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2009
    Never seen it, don't believe you.
    exactly

    rakuenCallisto on
    cbtswoosig.png
  • npc.EXEnpc.EXE Registered User regular
    edited September 2009
    Hey You wrote: »
    xzzy wrote: »
    plr_secretproject sounds cool

    It kind of terrifies me when i went to google this, this very same page was the only result.

    I must know what this map is. I noticed Hey You doing a lot of Source SDK over the weekend, so I figure it's his new effort.

    Shhhhhhhh... its a secret project.
    Its a collaboration between Littleboots and me
    Ive already said too much D:
    *drool*
    It's a wang.
    :winky:

    Also, apologies to anyone who didn't appreciate the mentally challenged heavy traipsing around earlier and thank you to those who took it in stride and played along. Handicapped Heavy appreciated it.

    npc.EXE on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited September 2009
    Goomba wrote: »
    Bethryn wrote: »
    > you mad
    I'm merely drawing analogies to Valve's backstab code.
    Hmm yes, pyros have no experience with annoying/bad hit detection.

    Man people have complained forever about the hit detection on the backburner and I've been roasting enemies with it like Rak smokes blunts.

    Roland_tHTG on
  • xzzyxzzy Registered User regular
    edited September 2009
    In other news, some screenshots showing the slow progress of my non-secret map.

    First up, an overview of the initial team spawns:
    dry_canyon_spawns.jpg

    Each team has the main exit out of the garage, and a back door with protected lines of sight to limit spawn camping.

    Climb up the hill past the second CP and look down, you see this. To give a sense of scale, a scout can double jump to that tower in the middle, then double jump to the other side of the canyon:
    dry_canyon_downhill.jpg

    If you stand on the cliffs on blue side and look towards red, you see red side. They get a bit of a mining operation theme (though right now I think it's hard to tell):
    dry_canyon_red.jpg

    Red spawn is inside that boring looking building in the middle. I've started the displacements, though it's still pretty barren. That red patch on the left is red's protected access to the ground level, which drops into a cave:
    dry_canyon_cave.jpg

    Another shot standing on red side:
    dry_canyon_red2.jpg

    The ramped rail is really annoying to navigate around, I'll probably have to remove it.

    Standing on red's side and looking across, you see blue side. Their spawn is the building in the middle (access is granted after capturing the first CP). They get more of a village motif on their side. Long term, lines of sight will be equally restricted on red's side, to keep snipers under control.

    Standing on blu's side again, there's a little courtyard outside the spawn:
    dry_canyon_blue2.jpg
    Underneath the roof I'm standing on is blue's "safe" access to ground level.

    Whole project isn't going as fast as I'd like, but I'm averaging 1 hour of work a night so slow is inevitable. This is one half of the map.. I haven't even begun the second stage.

    xzzy on
  • BlindPsychicBlindPsychic Registered User regular
    edited September 2009
    Backburner detection works perfectly, its just very unforgiving. Its extremely consistent compared to backstabs though.

    BlindPsychic on
  • xzzyxzzy Registered User regular
    edited September 2009
    Goomba wrote: »
    Bethryn wrote: »
    > you mad
    I'm merely drawing analogies to Valve's backstab code.
    Hmm yes, pyros have no experience with annoying/bad hit detection.

    Man people have complained forever about the hit detection on the backburner and I've been roasting enemies with it like Rak smokes blunts.
    Hit detection on the backburner is acceptable.. the hard part is actually getting behind the enemy. Not many maps have routes that make it easy for a pyro to flank.

    xzzy on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2009
    No goomba never uses the backburner, so why would he be talking about that.

    He's talking in general about the way flames work and their unpredictability.

    The backburner does work when you hit that 2 degree angle that valve gave it instead of backstabs 270, sometimes 360 degree range.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • npc.EXEnpc.EXE Registered User regular
    edited September 2009
    xzzy wrote: »
    Goomba wrote: »
    Bethryn wrote: »
    > you mad
    I'm merely drawing analogies to Valve's backstab code.
    Hmm yes, pyros have no experience with annoying/bad hit detection.

    Man people have complained forever about the hit detection on the backburner and I've been roasting enemies with it like Rak smokes blunts.
    Hit detection on the backburner is acceptable.. the hard part is actually getting behind the enemy. Not many maps have routes that make it easy for a pyro to flank.

    That and the PA servers play the same 3-4 maps with this issue.

    npc.EXE on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2009
    Lustre has killed Flippy and smoked his remains to gain his power.

    He shot my faec sooo much tonight.

    UEAKCrash on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited September 2009
    If you stand on the cliffs on blue side and look towards red, you see red side. They get a bit of a mining operation theme (though right now I think it's hard to tell):
    dry_canyon_red.jpg

    make your brushes like this
    mapmz.th.png
    if you keep that lip, your displacements are going to be 20 different kinds of a pain in the hole, and not sew properly etc
    dry_canyon_blue2.jpg
    Underneath the roof I'm standing on is blue's "safe" access to ground level.

    Whole project isn't going as fast as I'd like, but I'm averaging 1 hour of work a night so slow is inevitable. This is one half of the map.. I haven't even begun the second stage.

    Get rid of every 2nd 3rd and 4th post in this fence.

    Ginger Mijango on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2009
    ginger mijango: hates fence posts

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited September 2009
    Shut up Toons.

    xzzy:
    fence.png

    instead of making your fences ala fence one (top fence)
    make them like the 2nd one.

    with the 1st fence the game has to render 13 brushes
    2nd fence it renders 7 brushes.

    Ginger Mijango on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    and either way the gaps between the fence posts will still grab every sticky because fucking who knows why

    SithDrummer on
  • Hey YouHey You Registered User regular
    edited September 2009
    because people who play demoman are horrible people

    Hey You on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited September 2009
    If they're sticking to a brush based fence, one made by the mapmaker in Hammer, then they're sticking because you shot the fucking fence, shut up.

    If they're sticking to a model fence, it's a model and uses a box surrounding the model for collision, shut up anyways, fire over the fucking fence.

    Ginger Mijango on
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    nope

    SithDrummer on
  • InHumanInHuman Registered User regular
    edited September 2009
    Steel is a shit map.

    I play punching heavy on it just to spite the people who voted for it.

    InHuman on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2009
    steel is the second best map next to badlands

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • SithDrummerSithDrummer Registered User regular
    edited September 2009
    the new best map is jinxed

    SithDrummer on
  • KupiKupi Registered User regular
    edited September 2009
    InHuman wrote: »
    Steel is a shit map.

    I play punching heavy on it just to spite the people who voted for it.

    Man, I would politely question your taste, perhaps offer a few points in the map's favor to sway your opinion, but if you're going to throw a game because you don't like the map I have nothing to say to you. Go ahead and disconnect if you're going to take that attitude. You don't have the right to waste other people's time.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2009
    InHuman wrote: »
    Steel is a shit map.

    I play punching heavy on it just to spite the people who voted for it.
    Good man.

    rakuenCallisto on
    cbtswoosig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2009
    gpit is the second best map next to badlands
    thar ya go sonny.

    rakuenCallisto on
    cbtswoosig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited September 2009
    Hey You wrote: »
    because people who play demoman are horrible people
    8-)

    rakuenCallisto on
    cbtswoosig.png
  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2009
    Check your PM's, pothead.

    UEAKCrash on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited September 2009
    steel owns, gpit owns, badlands owns

    whoever votes egypt should be taken outside and put down

    SuMa.Lustre on
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    Man people have complained forever about the hit detection on the backburner and I've been roasting enemies with it like Rak smokes blunts.
    I never said anything about any pussy-shit backburner.

    Goomba on
    [SIGPIC][/SIGPIC]
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2009
    You jealous

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    You jealous
    Did you know that we are simpletons for playing pyro? Rak said so.

    But anyway, I tried to light a sniper on fire and despite fanning my flames around like I was having a seizure, none of them hit him and I was pretty unhappy about that.

    Goomba on
    [SIGPIC][/SIGPIC]
  • WhatWhat Registered User regular
    edited September 2009
    Steel is a bad map, yes. We've known this since it was released.

    What on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited September 2009
    it's just

    SO boring

    edit: pyro i mean

    SuMa.Lustre on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited September 2009
    Iowa thinks huntsman is a child class because I kill him in one shot when he is a 95HP scoot.

    UEAKCrash on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited September 2009
    What wrote: »
    Steel is a bad map, yes. We've known this since it was released.

    I have used the powers of science and determined that you are a bad map.

    Bruce Forsyth on
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    it's just

    SO boring

    edit: pyro i mean
    Well yes when you play against a team made up almost entirely of amazing retards any class is boring.

    Goomba on
    [SIGPIC][/SIGPIC]
  • TheySlashThemTheySlashThem Registered User regular
    edited September 2009
    Steel is the best map and there is something wrong with you people.

    TheySlashThem on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited September 2009
    Goomba wrote: »
    it's just

    SO boring

    edit: pyro i mean
    Well yes when you play against a team made up almost entirely of amazing retards any class is boring.

    not really

    playing soldier against such a team leads to fun times of airshots and way too many dominations

    SuMa.Lustre on
  • InHumanInHuman Registered User regular
    edited September 2009
    Kupi wrote: »
    InHuman wrote: »
    Steel is a shit map.

    I play punching heavy on it just to spite the people who voted for it.

    Man, I would politely question your taste, perhaps offer a few points in the map's favor to sway your opinion, but if you're going to throw a game because you don't like the map I have nothing to say to you. Go ahead and disconnect if you're going to take that attitude. You don't have the right to waste other people's time.

    Actually I become a invaluable asset to the team since last time I did that I had a sniper (rifle+jarate) and 2 engies chase me around CP E for a good 6 minutes.

    InHuman on
  • GoombaGoomba __BANNED USERS regular
    edited September 2009
    Goomba wrote: »
    it's just

    SO boring

    edit: pyro i mean
    Well yes when you play against a team made up almost entirely of amazing retards any class is boring.

    not really

    playing soldier against such a team leads to fun times of airshots and way too many dominations
    I was going to make an exception for soldier but I assumed that was a given but obviously not. :|

    Goomba on
    [SIGPIC][/SIGPIC]
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