I'm trying to convince an ex roommate who loves horror films but not video games to watch me play Silent Hill 2 on Halloween. She's not being very agreeable. Any good means of persuasion?
Promise her it's really scary while not relying on cheap scares and it relies more on psychological stuff. Then get the dog ending.
I'm trying to convince an ex roommate who loves horror films but not video games to watch me play Silent Hill 2 on Halloween. She's not being very agreeable. Any good means of persuasion?
Unlike the vast majority of horror movies it doesn't rely on body horror as much. Any horror fan should be agreeable to a creepy, doomed atmosphere haunted by horrors with no exposition or humanity.
so my local retailers and online sites still list the game for an October 30th release here of sh:sm, yet i remember reading somewhere, probably here, that it was pushed back to december? was that false info or have they brought it forward again?
Gamestop says 12/8, so that's what I'm inclined to believe. They're usually the first ones to get the real date or a close approximation of it. Europe is January or February so they can edit out the enemies in the school.
Gamestop says 12/8, so that's what I'm inclined to believe. They're usually the first ones to get the real date or a close approximation of it. Europe is January or February so they can edit out the enemies in the school.
Are they removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
Are the removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
I was under the impression that everything was being redone, especially the enemies, which look nothing like the ones from the original. Which is kind of a shame, since the little knife-wielding buggers are easily the creepiest, most nightmarish enemies in the series (which is saying something, considering the crazy crap that they've come up with over the years).
Anyway, despite not being that big a Silent Hill fan, I'm curious to see how this overhaul turns out. The psychological exam stuff sounds like it'll add a lot more depth to the story, but shifting the gameplay focus to strictly eluding and running from enemies is somewhat iffy to me. As clunky as the combat in the series has been, there's something cathartic about beating down these twisted, warped creatures with a lead pipe, complete with *thwack* sound effects.
Gamestop says 12/8, so that's what I'm inclined to believe. They're usually the first ones to get the real date or a close approximation of it. Europe is January or February so they can edit out the enemies in the school.
Are they removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
I'm just joking, they shouldn't be doing that. Now if any enemies use nunchuks....
Gamestop says 12/8, so that's what I'm inclined to believe. They're usually the first ones to get the real date or a close approximation of it. Europe is January or February so they can edit out the enemies in the school.
Are they removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
I'm just joking, they shouldn't be doing that. Now if any enemies use nunchuks....
Good Lord, Soul Blade. Hey, let's take that guy's nunchucks off him. We can't show him hitting people with two bits of wood held together with a chain. let's give him THREE bits of wood held together with chains instead!
At least in the UK we actually get red blood in games, instead of the hippie purple shit they see in Germany.
Gamestop says 12/8, so that's what I'm inclined to believe. They're usually the first ones to get the real date or a close approximation of it. Europe is January or February so they can edit out the enemies in the school.
Are they removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
I'm just joking, they shouldn't be doing that. Now if any enemies use nunchuks....
Good Lord, Soul Blade. Hey, let's take that guy's nunchucks off him. We can't show him hitting people with two bits of wood held together with a chain. let's give him THREE bits of wood held together with chains instead!
At least in the UK we actually get red blood in games, instead of the hippie purple shit they see in Germany.
Are the removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
I was under the impression that everything was being redone, especially the enemies, which look nothing like the ones from the original. Which is kind of a shame, since the little knife-wielding buggers are easily the creepiest, most nightmarish enemies in the series (which is saying something, considering the crazy crap that they've come up with over the years).
Anyway, despite not being that big a Silent Hill fan, I'm curious to see how this overhaul turns out. The psychological exam stuff sounds like it'll add a lot more depth to the story, but shifting the gameplay focus to strictly eluding and running from enemies is somewhat iffy to me. As clunky as the combat in the series has been, there's something cathartic about beating down these twisted, warped creatures with a lead pipe, complete with *thwack* sound effects.
Denying you that catharsis is actually an interesting strategy. You never feel safer than when you're standing over the dead body of some monstrosity and continually beating it after the static has faded away even though you know it's already dead. Keeping you from relieving stress like that will keep the tension high, and depending on how well they pace the game it could make for some mind-fucking.
AJAlkaline40 on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Gamestop says 12/8, so that's what I'm inclined to believe. They're usually the first ones to get the real date or a close approximation of it. Europe is January or February so they can edit out the enemies in the school.
Are they removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
I'm just joking, they shouldn't be doing that. Now if any enemies use nunchuks....
Good Lord, Soul Blade. Hey, let's take that guy's nunchucks off him. We can't show him hitting people with two bits of wood held together with a chain. let's give him THREE bits of wood held together with chains instead!
At least in the UK we actually get red blood in games, instead of the hippie purple shit they see in Germany.
and when they change everyone into robots.
I remember purposely starting Carmageddon as different regions to see zombies and robots.
According to those links, the PS2 version is twenty bucks cheaper. By delaying it a month maybe they figure some will buy more expensive one rather then wait.
Litany on
Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
According to those links, the PS2 version is twenty bucks cheaper. By delaying it a month maybe they figure some will buy more expensive one rather then wait.
This game seems like one of those few titles where the Wiimote control actually seems integral to the experience to me.
Twenty bucks more expensive, maybe, but it really seems to be the definitive version.
It was a false alarm, but I was at Target picking up some games when I went by the Wii section and saw an empty spot for Silent Hill at $49.99. I was very perplexed but the employee there said it was just a placeholder that was 3 weeks early for some reason. I had hope for a while there.
When I first played SH, I thought the knife kids were creepy monkeys with knives.
I was playing the game, and my brother was in the next room watching tv. I got to the school and there were like three of them in a hall way, scared the shit out of me and I said "Fuck you Monkeys! Why do you have knives?!" Bro came walking in like "WTF are you playing?"
Also: Is Homecomming like SH5? Or is it like just a silly side story deal? I havent played it in months, and remember it being marginally enjoyable. I've only gotten the ufo ending (game's super easy with a laser gun) and the Pyramid head ending. Is it worth it to go back and get the other endings?
Suppose I could easily 1000/1000 this game.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I played the PSP silent hill for about 3 hours, and in that amount of time I deem it horror-larious. I was playing in a dark room with headphones so when I opened a door and came face to face with a nurse I genuinley was pretty freaked out each time, but that usually turns to laughter when you slam a toaster over her head, comical sound effect included.
When I first played SH, I thought the knife kids were creepy monkeys with knives.
I was playing the game, and my brother was in the next room watching tv. I got to the school and there were like three of them in a hall way, scared the shit out of me and I said "Fuck you Monkeys! Why do you have knives?!" Bro came walking in like "WTF are you playing?"
Also: Is Homecomming like SH5? Or is it like just a silly side story deal? I havent played it in months, and remember it being marginally enjoyable. I've only gotten the ufo ending (game's super easy with a laser gun) and the Pyramid head ending. Is it worth it to go back and get the other endings?
Suppose I could easily 1000/1000 this game.
Full story game, not a side game. And no...no dont bother. Its endings are shite.
When I first played SH, I thought the knife kids were creepy monkeys with knives.
I was playing the game, and my brother was in the next room watching tv. I got to the school and there were like three of them in a hall way, scared the shit out of me and I said "Fuck you Monkeys! Why do you have knives?!" Bro came walking in like "WTF are you playing?"
Also: Is Homecomming like SH5? Or is it like just a silly side story deal? I havent played it in months, and remember it being marginally enjoyable. I've only gotten the ufo ending (game's super easy with a laser gun) and the Pyramid head ending. Is it worth it to go back and get the other endings?
Suppose I could easily 1000/1000 this game.
Full story game, not a side game. And no...no dont bother. Its endings are shite.
They say soldiers are heroes. None of them ever played through Silent Hill 5.
Late to the party, I know, but reading from page one to 17 got me really nostalgic.
Silent Hill for PS was awesome. It was my introduction the series two years after the original release.
SH was frightening with it's sense of impending doom that slowly crept into the game play as you progressed. I like how the story unfolded and appreciated the sense of "WTF just happened?" you were left with at the end. I liked that Harry was an innocent bystander that was just trying to find his daughter, which resulted him getting pulled into this purgatory/hell. The music match the mode and the feel of the game with the industrial sounds when go into the wrong side of the tracks.
It sounds ridiculous but what made the story for me was the questions they didn't answer (at least explicitly) after beating the game. They could have spelled everything out but that would have taken away from the games mystic, the sense of being lost, mystery, and the unknown. It is far creepier to make something engaging, foreboding, and leave the audience with just enough information to satisfy and then let their imagination run wild/torment them. If the creators had try to explain everything or make it work, there is a high probability in my that the their answers would have been unsatisfying or disappointing.
The nostalgia: It was me and two friends playing it our senior year, at night, in the summer, starting around 10pm and going till 5am (This was a pretty similar scenario for Conker's Bad Fur Day in multi-player plus another friend). My friend had a copy of SH but had only gotten so far because of being stumped by the flight of the silent crow puzzle in the school (maybe also fear). We keep sinking deeper and deeper into the game.
The first time around we got a decent rating but the bad ending. We missed the map in the hospital and ran around disoriented, probably taking more time than if we had the map. We decided to go to the amusement park first, failing to save Kaufman and having to kill Cybil (who we joking refereed to as Cybil Shepard). We were startled by Lisa's death scene, the changing rooms, the creepy kid related stuff, and the fact that map's title was "nowhere." later played through it again and we got the okay and good endings, I had to watch the UFO ending on You-Tube much later.
Part of what was cool we got to see all the fan-sites that popped up due to the game's cult following. Silent Hill Heaven looked much different back then. Very drab, slightly plain, and dark... it fit perfectly with the feel of SH. It was great getting a deeper understanding to some of the references (Biblical and Historical, etc) such as Samael, Xuchilbara , Metatron , etc.
Just as great was the rumor-mill. Before there was Sasquatch in San Andreas, there was the case of oil + the SUV in the auto-shop + the engine block. It was ridiculous to think Harry could carry an engine block while monsters where stalking and chasing him, let alone install it but we were so engrossed with the game we had to try and wanted to believe. The were other theories out there like being able to save L but I think the idea of driving an SUV and plowing down ape-men was one of the most appealing.
There were also discussions about where Silent Hill was located, talks of different haunted old amusement parks or other locations like Centralia PA which some point to as inspiration for the town's design with streets ending in ravines and perpetual low visibility due to smoke/fog. Or the theories that you weren't the explorer traversing hell.
I began playing SH2 on the Xbox but never finished it. I liked it for the most part but found the game slow-paced times (that might have been my fault trying to do it perfectly, can't remember). It was interesting, it was beautiful, but it's relation to SH seem to quite fit. The story revolved around James too much and not enough around Silent Hill dark secrets for my taste. I didn't really sympathize with James, but found the other characters interesting. I fell in love with pyramid head in the I-AM-SCARED-RUNAWAY-RUNAWAY sort of way. The rebirth ending and Dog ending sounds brilliant though, and the hole message in the bar was creepy as hell. I got as far as just before the fight with Eddie. The story is fine from reading over what plays out but it wasn't what I was looking for in follow-up to SH.
Who didn't think PH was having sex with one of the mannequins in that first cut scene. Creepy moments: Elevator quiz show, PH the first time, turning on the TV and seeing the mutilated body, being chased by PH in the hospital, the hole not (always wanted to know more about that hole), the invisible monster in the cell, and the gallows which nothing terrible happens but I was on pins and needles as it was such a large room where an enemy could attack from any direction and was sure something bad was going to happen near the gallows.
I started playing SH3 on my PC but hadn't gotten to far before my computer crapped out on me. I am going install it and try again thanks to this thread.
Fun Fact; a poster in SH of a man point a shotgun in the direction of the viewer with "STUDY" written above is a reference to a poster made by Stephen King in college
oniian on
0
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
Well people find different things scary. I know IGN thought the game was pretty scary in their previews, and I think running around being unable to fight should be kind of freaky. A review also said there was no real sense of danger though. So I don't know, but I do know it can't be any worse than SH4. So I'll buy it for that. That and hot Dahlia of course.
Gilder on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Honestly, Silent Hill hasn't been scary since 4, so I'd rather their priorities lie in making a game that is actually playable this time, before they worry about anything else. If this game is actually good, it means they have a better starting point for the next one, so maybe they can stop trying to constantly reinvent the gameplay.
At least it definitely looks like it has plenty of atmosphere, which is good enough for me.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Part of the challenge of SH was deciding when to fight and when to run. Given that Harry wasn't a good fighter you often had to decide whether it was worth it or not.
I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.
Part of the challenge of SH was deciding when to fight and when to run. Given that Harry wasn't a good fighter you often had to decide whether it was worth it or not.
I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.
Man what, Harry had a steel pipe of justice, and let's not even go into the greatness that is the aptly named emergency hammer.
Well people find different things scary. I know IGN thought the game was pretty scary in their previews, and I think running around being unable to fight should be kind of freaky. A review also said there was no real sense of danger though. So I don't know, but I do know it can't be any worse than SH4. So I'll buy it for that. That and hot Dahlia of course.
ign is the worst and you should never listen to anything they say
Part of the challenge of SH was deciding when to fight and when to run. Given that Harry wasn't a good fighter you often had to decide whether it was worth it or not.
I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.
They tried giving people a more obvious choice of "fight or run" with the ghosts and such in SH4. People didn't like it. The creators just can't win. It's either too much fighting, too little, or annoying.
Posts
Promise her it's really scary while not relying on cheap scares and it relies more on psychological stuff. Then get the dog ending.
Unlike the vast majority of horror movies it doesn't rely on body horror as much. Any horror fan should be agreeable to a creepy, doomed atmosphere haunted by horrors with no exposition or humanity.
That doesn't make any sense, I thought we were passed month long gaps between region releases now, goddamnit I hope you're incredibly wrong.
Are they removing kids with knifes again? You'd think amercia would be the one to freak out about violence in schools
Anyway, despite not being that big a Silent Hill fan, I'm curious to see how this overhaul turns out. The psychological exam stuff sounds like it'll add a lot more depth to the story, but shifting the gameplay focus to strictly eluding and running from enemies is somewhat iffy to me. As clunky as the combat in the series has been, there's something cathartic about beating down these twisted, warped creatures with a lead pipe, complete with *thwack* sound effects.
I'm just joking, they shouldn't be doing that. Now if any enemies use nunchuks....
Good Lord, Soul Blade. Hey, let's take that guy's nunchucks off him. We can't show him hitting people with two bits of wood held together with a chain. let's give him THREE bits of wood held together with chains instead!
At least in the UK we actually get red blood in games, instead of the hippie purple shit they see in Germany.
and when they change everyone into robots.
Denying you that catharsis is actually an interesting strategy. You never feel safer than when you're standing over the dead body of some monstrosity and continually beating it after the static has faded away even though you know it's already dead. Keeping you from relieving stress like that will keep the tension high, and depending on how well they pace the game it could make for some mind-fucking.
I remember purposely starting Carmageddon as different regions to see zombies and robots.
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74828
But the PS2 version is now coming out on 01-12-10
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74813
this makes no sense at all.
Yeah, I was about to do a double-take myself.
thats me starving for another month then. :?
That exactly the condition Silent Hill wants you in when you play it.
This game seems like one of those few titles where the Wiimote control actually seems integral to the experience to me.
Twenty bucks more expensive, maybe, but it really seems to be the definitive version.
This person is doing a Lets Play of all Silent Hill Games (projected). Currently, she's finished Origins and almost done with SH1.
SH2 should be next on her list.
Very good LP
http://www.viddler.com/explore/VoidBurger/videos/
I was playing the game, and my brother was in the next room watching tv. I got to the school and there were like three of them in a hall way, scared the shit out of me and I said "Fuck you Monkeys! Why do you have knives?!" Bro came walking in like "WTF are you playing?"
Also: Is Homecomming like SH5? Or is it like just a silly side story deal? I havent played it in months, and remember it being marginally enjoyable. I've only gotten the ufo ending (game's super easy with a laser gun) and the Pyramid head ending. Is it worth it to go back and get the other endings?
Suppose I could easily 1000/1000 this game.
Full story game, not a side game. And no...no dont bother. Its endings are shite.
Youtube Channel!
They say soldiers are heroes. None of them ever played through Silent Hill 5.
Silent Hill for PS was awesome. It was my introduction the series two years after the original release.
SH was frightening with it's sense of impending doom that slowly crept into the game play as you progressed. I like how the story unfolded and appreciated the sense of "WTF just happened?" you were left with at the end. I liked that Harry was an innocent bystander that was just trying to find his daughter, which resulted him getting pulled into this purgatory/hell. The music match the mode and the feel of the game with the industrial sounds when go into the wrong side of the tracks.
It sounds ridiculous but what made the story for me was the questions they didn't answer (at least explicitly) after beating the game. They could have spelled everything out but that would have taken away from the games mystic, the sense of being lost, mystery, and the unknown. It is far creepier to make something engaging, foreboding, and leave the audience with just enough information to satisfy and then let their imagination run wild/torment them. If the creators had try to explain everything or make it work, there is a high probability in my that the their answers would have been unsatisfying or disappointing.
The first time around we got a decent rating but the bad ending. We missed the map in the hospital and ran around disoriented, probably taking more time than if we had the map. We decided to go to the amusement park first, failing to save Kaufman and having to kill Cybil (who we joking refereed to as Cybil Shepard). We were startled by Lisa's death scene, the changing rooms, the creepy kid related stuff, and the fact that map's title was "nowhere." later played through it again and we got the okay and good endings, I had to watch the UFO ending on You-Tube much later.
Part of what was cool we got to see all the fan-sites that popped up due to the game's cult following. Silent Hill Heaven looked much different back then. Very drab, slightly plain, and dark... it fit perfectly with the feel of SH. It was great getting a deeper understanding to some of the references (Biblical and Historical, etc) such as Samael, Xuchilbara , Metatron , etc.
Just as great was the rumor-mill. Before there was Sasquatch in San Andreas, there was the case of oil + the SUV in the auto-shop + the engine block. It was ridiculous to think Harry could carry an engine block while monsters where stalking and chasing him, let alone install it but we were so engrossed with the game we had to try and wanted to believe. The were other theories out there like being able to save L but I think the idea of driving an SUV and plowing down ape-men was one of the most appealing.
There were also discussions about where Silent Hill was located, talks of different haunted old amusement parks or other locations like Centralia PA which some point to as inspiration for the town's design with streets ending in ravines and perpetual low visibility due to smoke/fog. Or the theories that you weren't the explorer traversing hell.
I began playing SH2 on the Xbox but never finished it. I liked it for the most part but found the game slow-paced times (that might have been my fault trying to do it perfectly, can't remember). It was interesting, it was beautiful, but it's relation to SH seem to quite fit. The story revolved around James too much and not enough around Silent Hill dark secrets for my taste. I didn't really sympathize with James, but found the other characters interesting. I fell in love with pyramid head in the I-AM-SCARED-RUNAWAY-RUNAWAY sort of way. The rebirth ending and Dog ending sounds brilliant though, and the hole message in the bar was creepy as hell. I got as far as just before the fight with Eddie. The story is fine from reading over what plays out but it wasn't what I was looking for in follow-up to SH.
I started playing SH3 on my PC but hadn't gotten to far before my computer crapped out on me. I am going install it and try again thanks to this thread.
Fun Fact; a poster in SH of a man point a shotgun in the direction of the viewer with "STUDY" written above is a reference to a poster made by Stephen King in college
Not enough bees.
At least it definitely looks like it has plenty of atmosphere, which is good enough for me.
I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.
Man what, Harry had a steel pipe of justice, and let's not even go into the greatness that is the aptly named emergency hammer.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
ign is the worst and you should never listen to anything they say
They tried giving people a more obvious choice of "fight or run" with the ghosts and such in SH4. People didn't like it. The creators just can't win. It's either too much fighting, too little, or annoying.