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Silent Hill Thread: Let's Get Wet

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Posts

  • RustRust __BANNED USERS regular
    edited November 2009
    Barcardi wrote: »
    Gilder wrote: »
    Well people find different things scary. I know IGN thought the game was pretty scary in their previews, and I think running around being unable to fight should be kind of freaky. A review also said there was no real sense of danger though. So I don't know, but I do know it can't be any worse than SH4. So I'll buy it for that. That and hot Dahlia of course.

    ign is the worst and you should never listen to anything they say

    IGN is where everything wrong in the world goes to make itself heard

    Rust on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited November 2009
    SkutSkut wrote: »
    oniian wrote: »
    Part of the challenge of SH was deciding when to fight and when to run. Given that Harry wasn't a good fighter you often had to decide whether it was worth it or not.

    I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.

    Man what, Harry had a steel pipe of justice, and let's not even go into the greatness that is the aptly named emergency hammer.

    It may have been a bonus weapon, but the samurai sword was what you went for when you were finally sick of running. You equip it and Harry is ready to make things pay. "Bring on the other world, Silent Hill. No, seriously. I wanna see your bitch ass try and start something."
    Pity he didn't have it handy by SH3. That fight would've gone a looooot differently.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • oniianoniian Registered User regular
    edited November 2009
    Gilder wrote: »
    oniian wrote: »
    Part of the challenge of SH was deciding when to fight and when to run. Given that Harry wasn't a good fighter you often had to decide whether it was worth it or not.

    I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.

    They tried giving people a more obvious choice of "fight or run" with the ghosts and such in SH4. People didn't like it. The creators just can't win. It's either too much fighting, too little, or annoying.

    There was enough fighting in SH. I liked that Harry was slow with the pipe of justice and it took him awhile to recover. It would have lame if you could have powered through every enemy and stopped every strike.

    The fact that Harry wasn't able to fight all that well made him seem like an average person getting roped into a shitty situation through no fault of his own.

    Not let us decide for ourselves seems lame as well.

    Edit:
    Silent Hill Heaven has an interview with the creators of Silent Hill: Shattered Memories. I haven't read it all the way through as some of the bits and piece struck me as tripe.

    oniian on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited November 2009
    Well, I think the thing is that evasion was viable in SH1. It was possible to kill your light and move slowly until you were far enough away from the static to safely turn it back on, check your map, and continue. Or you could simply book it to wherever you needed to go. Hell, that's how I got to the school to the first time, gibbering like a moron with about a billion critters on my heels.

    This held true for the most part in the second game, though it was less necessary since enemies pretty much came straight at you. By the third, tight quarters were the norm; you could occasionally avoid something in the dark, but more likely or not it'd just smack you around as soon as you tried. 4 didn't have a light or radio, and Homecoming was more actioney.

    I know I say it a lot, but I really do think SH1 nailed the balance between combat, exploration, and survival. The monsters were uninspired, true, but to me demon children were a lot more effective as monsters than, say, mannequins or whatever the hell pendulums were supposed to be. Rather than ditching combat altogether, I wish they'd skewed more towards making escape/hiding seem a more practical choice. But, if they can pull off like Penumbra did, if not better, it might still be worthwhile.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • oniianoniian Registered User regular
    edited November 2009
    Stolls wrote: »
    I really do think SH1 nailed the balance between combat, exploration, and survival.

    I agree.

    The psychiatric test seems mundane and cliche. Add in the idea that Harry lives in Silent Hill in a house that apparently isn't his at the moment, and you have just taken away some of the stronger elements of exploration/isolation/xenophobia one would perceive in an alien environment.

    My guess is that it will turn out to it would have been better if they had let Harry's character/fears develop through normal interaction entirely.

    If gets any more cliche, it will turn out that Harry is in a coma and is trying desperately to find out who killed his wife while trying to remember who he is. I shutter to think "Guiding Light" + "Dallas" + "Memento" + monsters = SH:SM. D:

    oniian on
  • never dienever die Registered User regular
    edited November 2009
    I remember this summer i finally got to play a Silent Hill when I bought SH3. People had hyped up the scarcity of ammo in that game so much that I hoarded it rediculously, to the point where I took out a cancer with the katana to save ammo. It got to the point where I had like 20-30 shotgun shells, 100+ sub-mahine gun rounds, and 110 handgun rounds for the final boss fight. I unloaded.

    In terms of scares, that mirror room can go to hell, as well as the morgue where nothing frightening happens. I swear in that room I kept on expecting something to happen, was on edge the whole time, and nothing. I did like the map for the final area, that was kind of cool. The whole haunted house was kind of ruined for me, so I knew to run like hell there. I'd say the things that gave me huge terror the first time I ran into them was probably the wasp things. Such a horrific sound, and I only ever actually killed one of the bastards.

    never die on
  • DeaderinredDeaderinred Registered User regular
    edited November 2009
    SkutSkut wrote: »
    oniian wrote: »
    Part of the challenge of SH was deciding when to fight and when to run. Given that Harry wasn't a good fighter you often had to decide whether it was worth it or not.

    I guess I could see having to run away adding to the intensity but I can also see it getting really tedious. The "no fighting" aspect seems like it would be better left as an option.

    Man what, Harry had a steel pipe of justice, and let's not even go into the greatness that is the aptly named emergency hammer.

    don't forget his righteous boot of death.

    Deaderinred on
  • LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    edited December 2009
    Silent Hill is dead.

    Ok, that might be a bit extremist but I have zero interest in a game without him.

    Lasbrook on
  • GrimthwackerGrimthwacker Registered User regular
    edited December 2009
    Lasbrook wrote: »
    Silent Hill is dead.

    Ok, that might be a bit extremist but I have zero interest in a game without him.
    OH, CRAP. There goes the franchise.

    Seriously, there goes the musician, writer, producer, heart and soul of the whole series. The only question now is whether Konami'll keep SH on life support with new blood (like with RE after Shinji Mikami left Capcom), or pull the plug completely. Given what I've heard of how the outside developers have handled the last couple of games, I hope they'll opt for the latter.

    Grimthwacker on
  • LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    edited December 2009
    Wait, writer? When did that happen?

    Lasbrook on
  • GrimthwackerGrimthwacker Registered User regular
    edited December 2009
    Sorry, I was under the impression that he was also one of the writers, but a quick look on Wikipedia has proven me wrong. Still, you get the idea. The thought of Silent Hill without him is a bleak one indeed.

    And I had no idea that he worked on the soundtrack for the Genesis version of Sparkster. Talented guy, that one.

    Grimthwacker on
  • Rex DartRex Dart Registered User regular
    edited December 2009
    The thought of Silent Hill without him is a bleak one indeed.
    So you're saying that Silent Hill would become even more hopeless and unbearable without him? Sounds like his departure could really help the series! :P

    Rex Dart on
  • XagarathXagarath Registered User regular
    edited December 2009
    Ah, well.
    Shattered Memories is now the swansong, one way or the other.

    Xagarath on
  • GyralGyral Registered User regular
    edited December 2009
    Akira Yamaoka's music made the series for me. Even the last few games where the gameplay and mood were hit-and-miss. This is sad news indeed.

    Gyral on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited December 2009
    The worst.

    Beatmania's going to suffer, too. He did some great music there as well.

    cj iwakura on
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  • UselesswarriorUselesswarrior Registered User regular
    edited December 2009
    Old OP is old.

    New release date for Shattered Memory is December 8, 2009 in the US, Feb 2010 in the UK.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • DeaderinredDeaderinred Registered User regular
    edited December 2009
    Old OP is old.

    New release date for Shattered Memory is December 8, 2009 in the US, Feb 2010 in the UK.

    sons of bitches.

    Deaderinred on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited December 2009
    Old OP is old.

    New release date for Shattered Memory is December 8, 2009 in the US, Feb 2010 in the UK.

    sons of bitches.

    D:

    I wanted this for Christmas. :|

    Kay on
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  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited December 2009
    There goes the grime drenched, blood smeared nightmarish soul of the franchise. I'd say may it rest in piece, but that's not entirely in the spirit of the town.

    In fact, that's what the next, and last, Silent Hill game needs to be. The town (or when examined from a meta perspective, the game franchise itself) exposes itself to its own evil demons.
    It will look at how it started off as a noble and humble playground for the demented fantasies of a little girl and a dark deity. Then somewhere along the line it started drinking too much and hitting its wife too hard, before impregnating their child with it's devil seed. Then when the family moved away from it, it hit the alcohol even harder and followed them to their new location across the lake and made them feel trapped in their own apartment with threatening phone calls and creepy messages written on the walls.

    It will then make an introspective visit to a time before it was all fire and brimstone in an attempt to understand how things went so awfully sour. But some of the memories got mixed up with the wife beating section so it was all kind of muddy. Then it will suddenly remember about the other town that got away, in a Romeoville & Julietown angst filled tale. But all is well because that town ate itself up and dissipated anyways. "That's what you get for following another religion, you pigs!" it will say to itself.

    After all of this contemplation on the twisted urban BDSM decor and dead bodies and executions and cult fanatics, Silent Hill will realize that it has really hit the bottom of the barrel. The town decides to pick itself up and go to a psychiatrist, in order to break free from the cold, icy reigns upon its soul. A few prescriptions later and the town feels a lot happier and wants to use its twisted devil's playground for a better purpose. It could have just been the zoloft talking, but we expect to see the fruits of its happier labor by 2012:
    silentpark2.jpg

    CheesecakeRecipe on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited December 2009
    I was really hoping it was just a rumor, but it's sounding like it isn't. :(

    I honestly cannot picture an SH without his soundtrack. Any chance that whatever studio he ends up in could collaborate with Konami on all future SH games?

    If they're willing to lend the series to these shit NA developers, why not contract it the guys who made it awesome in the first place?

    Or, at the very least, give it to Kojima productions. Quite honestly, I've wanted to see Kojima work on a horror game for years now, and since he's currently rescuing Castlevania, welll.....

    Professor Snugglesworth on
  • SkutSkutSkutSkut Registered User regular
    edited December 2009
    I was really hoping it was just a rumor, but it's sounding like it isn't. :(

    I honestly cannot picture an SH without his soundtrack. Any chance that whatever studio he ends up in could collaborate with Konami on all future SH games?

    If they're willing to lend the series to these shit NA developers, why not contract it the guys who made it awesome in the first place?

    Or, at the very least, give it to Kojima productions. Quite honestly, I've wanted to see Kojima work on a horror game for years now, and since he's currently rescuing Castlevania, welll.....

    Heather, you have to stop Silent Hill!
    /cue 2 hour cutscenes every 15 minutes of gameplay.

    SkutSkut on
  • CheesecakeRecipeCheesecakeRecipe "Should not be allowed to post in the Steam Thread" - Isorn Squalor Victoria, Squalor Victoria!Registered User regular
    edited December 2009
    New Trailer's lookin good. Visually it looks really solid and not quite as... bland as SH: Homecoming's non-nightmare sequences were.

    CheesecakeRecipe on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited December 2009
    So what's been the opinions of this game so far? I don't want to read too much for fear of spoilers, I'm just wondering what the unanimous pros and cons are.

    Professor Snugglesworth on
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited December 2009
    Fun to play, unique, decent if not amazing story. Not scary, chases are hit or miss.

    Magus` on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited December 2009
    Its out? Someone do a lets play now.

    DarkWarrior on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited December 2009
    How the hell is a Silent Hill story "amazing" but not "scary"?

    If they said it was as "tense-filled" as SH2 I would be sold.

    Professor Snugglesworth on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited December 2009
    They continued to farm it out to western studios for some reason. I imagine that this will be the last Silent Hill before a huge reimagining.

    DarkWarrior on
  • DeaderinredDeaderinred Registered User regular
    edited December 2009
    They continued to farm it out to western studios for some reason. I imagine that this will be the last Silent Hill before a huge reimagining.

    this is a huge reimagining.

    Deaderinred on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited December 2009
    They continued to farm it out to western studios for some reason. I imagine that this will be the last Silent Hill before a huge reimagining.

    this is a huge reimagining.

    It is? I thought they were just taking an existing game, adding a spin on it's plot and taking out combat for running through hallways.

    Do correct me if I'm wrong there.

    DarkWarrior on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited December 2009
    Oh, snap.

    l337CrappyJack on
  • DeaderinredDeaderinred Registered User regular
    edited December 2009
    They continued to farm it out to western studios for some reason. I imagine that this will be the last Silent Hill before a huge reimagining.

    this is a huge reimagining.

    It is? I thought they were just taking an existing game, adding a spin on it's plot and taking out combat for running through hallways.

    Do correct me if I'm wrong there.

    its more then just a spin on its plot, hell its not even in the same year.

    Deaderinred on
  • RustRust __BANNED USERS regular
    edited December 2009
    They continued to farm it out to western studios for some reason. I imagine that this will be the last Silent Hill before a huge reimagining.

    this is a huge reimagining.

    It is? I thought they were just taking an existing game, adding a spin on it's plot and taking out combat for running through hallways.

    Do correct me if I'm wrong there.

    its more then just a spin on its plot, hell its not even in the same year.

    this doesn't help your point any

    Rust on
  • DeaderinredDeaderinred Registered User regular
    edited December 2009
    Rust wrote: »
    They continued to farm it out to western studios for some reason. I imagine that this will be the last Silent Hill before a huge reimagining.

    this is a huge reimagining.

    It is? I thought they were just taking an existing game, adding a spin on it's plot and taking out combat for running through hallways.

    Do correct me if I'm wrong there.

    its more then just a spin on its plot, hell its not even in the same year.

    this doesn't help your point any

    its pretty obvious from the trailers and what's been said in previews.. guess you'll find out in 4 days time.

    Deaderinred on
  • GrimthwackerGrimthwacker Registered User regular
    edited December 2009
    New Trailer's lookin good. Visually it looks really solid and not quite as... bland as SH: Homecoming's non-nightmare sequences were.
    AAAUGGGGGH DAMMIT! Just hearing the song makes me miss Yamaoka already. It looks really nice, but as I mentioned before, having no offensive options whatsoever could be very grating. I already got tired of seeing Harry getting dog-piled by enemies about the third or fourth time it was shown. Makes me wonder how boss encounters are going to be played out.

    Plus, I fully endorse Lisa Garland in scrubs. Much nicer than the candy-striper outfit she wore in the original.

    Grimthwacker on
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited December 2009
    IGN gave it 8.8. They seem to like it.

    Magus` on
  • UselesswarriorUselesswarrior Registered User regular
    edited December 2009
    Play's reviews said the game was not scary, didn't feel like a silent hill game, and that the chase scenes were a frustrating mess, surprisingly he still went on to say it was a decent game.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Panda4YouPanda4You Registered User regular
    edited December 2009
    I gotta say that frozen "nightmare room" in the trailer, with creeps coming out of tubes, seemed really Luigi's Mansion. The brief clips in town streets looked better, I appreciate the Re4 camera.

    Also, all the clips taken from interlude movies outside the gameplay looked stiff as all hell; What was up with that?

    Panda4You on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited December 2009
    So from what I heard the monsters will only appear in the Otherworld and not the real one. Is this actually true? Because that would explain the whole "not scary" thing.

    Edit: So guys apparently Gamestop already has the game in. However it's street dated for the 8th, but apparently the computer will still let employees sell it because the date is programmed wrong or something. So if you know the people at the store and they're cool, give them a call.

    Gilder on
  • METAzraeLMETAzraeL Registered User regular
    edited December 2009
    I know GS got put the strategy guides out yesterday. I dunno if I want to pick this up, though.

    METAzraeL on

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  • LanzLanz ...Za?Registered User regular
    edited December 2009
    From what I heard, the reasons some have called it not scary is:
    Monsters only come out in "Nightmare," the icy sections, which provides some sense of safety. Until the Nightmare sets back in.

    However, outside of that the game apparently makes up for that by creating a sense of unease by the world not behaving like it should

    Lanz on
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