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[EVE] A bundle of sticks wordfilters to silly goose

15657596162

Posts

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Not entirely. Mining in lowsec or nullsec is still profitable, as is wormhole mining, but for all other areas, mission running at level 3 or 4 is going to give you more isk than mining.

    Dhalphir on
  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited February 2010
    ehh, mining has been heavily damaged everywhere for the common EVE player through a combination of mining bots and the drone regions

    TheOtherHorseman on
  • KiTAKiTA Registered User regular
    edited February 2010
    Dhalphir wrote: »
    Maybe they should be focusing on stopping the auto-mining bots who have secured containers set up all through hisec asteroid belts

    I was speaking of STO.

    They already did one thing -- STO had a self destruct ability. It now requires you be in combat AND almost dead to use it, cause people were zoning into earth spacedock and blowing up newbies.

    KiTA on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    KiTA wrote: »
    Dhalphir wrote: »
    Maybe they should be focusing on stopping the auto-mining bots who have secured containers set up all through hisec asteroid belts

    I was speaking of STO.

    They already did one thing -- STO had a self destruct ability. It now requires you be in combat AND almost dead to use it, cause people were zoning into earth spacedock and blowing up newbies.

    That sounds stupid. Is there another way to easily destroy your ship?

    It seems like an even better way would just be to make self destruct not deal damage to those around you.

    Dhalphir on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2010
    Dhalphir wrote: »
    KiTA wrote: »
    Dhalphir wrote: »
    Maybe they should be focusing on stopping the auto-mining bots who have secured containers set up all through hisec asteroid belts

    I was speaking of STO.

    They already did one thing -- STO had a self destruct ability. It now requires you be in combat AND almost dead to use it, cause people were zoning into earth spacedock and blowing up newbies.

    That sounds stupid. Is there another way to easily destroy your ship?

    It seems like an even better way would just be to make self destruct not deal damage to those around you.

    It doesn't now. However, the warp core breach still causes damage as normal. Just not 300k worth of damage.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • PelPel Registered User regular
    edited February 2010
    KiTA wrote: »
    Dhalphir wrote: »
    Maybe they should be focusing on stopping the auto-mining bots who have secured containers set up all through hisec asteroid belts

    I was speaking of STO.

    They already did one thing -- STO had a self destruct ability. It now requires you be in combat AND almost dead to use it, cause people were zoning into earth spacedock and blowing up newbies.

    I am automatically leery of a game which has an arbitrary "in combat" state to begin with.

    Pel on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    do you count WoW in that?

    not criticising, just wondering about your definition of arbitrary

    Dhalphir on
  • SiddySiddy Registered User regular
    edited February 2010
    Get your own thread, and leave the STO faggottory out of here.

    if i head one more word like "warp core breach" ill go CP!

    Siddy on
    Siddy, don't make 650kb gifs your sig, damnit.
    villiage.gif
  • PelPel Registered User regular
    edited February 2010
    Dhalphir wrote: »
    do you count WoW in that?

    not criticising, just wondering about your definition of arbitrary
    Oh yea, that one was extremely arbitrary. It drove me crazy that half the PVP tactics in WoW involved gettting "out of combat" and by extension keeping people "in combat" for stupid reasons that made almost no sense. Similarly, I appreciate that in Eve, there is no arbitrary distinction made between friend and foe: in situations where it would be beneficial to you to use an "offensive" module on a friendly target, there is nothing preventing you from doing so: for example, using a web to expedite warp, or using a NOS on a bud to regenerate your cap, as opposed to, say, not being able to Polymorph party members, or Charge to an ally.

    Pel on
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited February 2010
    Well, I've learned another important lesson today. Just because it's boring, don't drink and run the pipe. ESPECIALLY in a Sleipnir.

    Who camps a gate at 1:30 AM in lowsec anyway? Bahhhhh.

    Apogee on
    8R7BtLw.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Yea, I was surprised at the lowsec group I ran into last week. Teaches me to be careless.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • KiTAKiTA Registered User regular
    edited February 2010
    Huh. I got further than I thought:
    Xython

    Attributes
    Intelligence: 17.28
    Perception: 19.44
    Charisma: 9.72
    Willpower: 16.20
    Memory: 15.12

    Corporation Management
    Level 1: Anchoring
    Level 0: CFO Training
    Level 0: Chief Science Officer
    Level 0: Corporation Management
    Level 0: Empire Control
    Level 0: Ethnic Relations
    Level 0: Factory Management
    Level 0: Intelligence Analyst
    Level 0: Megacorp Management
    Level 0: Public Relations
    Level 0: Refinery Management
    Level 0: Sovereignty
    Level 0: Starbase Defense Management
    Level 0: Starbase Management
    Level 0: Station Management
    Total Skillpoints in Group: 750

    Drones
    Level 0: Advanced Drone Interfacing
    Level 0: Amarr Drone Specialization
    Level 0: Caldari Drone Specialization
    Level 1: Combat Drone Operation
    Level 1: Drone Durability
    Level 5: Drone Interfacing
    Level 5: Drone Navigation
    Level 4: Drone Sharpshooting
    Level 5: Drones
    Level 0: Electronic Warfare Drone Interfacing
    Level 0: Fighter Bombers
    Level 0: Fighters
    Level 4: Gallente Drone Specialization
    Level 5: Heavy Drone Operation
    Level 1: Mining Drone Operation
    Level 0: Mining Drone Specialization
    Level 0: Minmatar Drone Specialization
    Level 0: Propulsion Jamming Drone Interfacing
    Level 1: Repair Drone Operation
    Level 0: Salvage Drone Operation
    Level 4: Scout Drone Operation
    Level 0: Sentry Drone Interfacing
    Level 0: TEST Drone Skill
    Total Skillpoints in Group: 3,401,306

    Electronics
    Level 0: Advanced Sensor Upgrades
    Level 1: Cloaking
    Level 0: Cynosural Field Theory
    Level 2: Electronic Warfare
    Level 5: Electronics
    Level 1: Electronics Upgrades
    Level 1: Frequency Modulation
    Level 0: Hypereuclidean Navigation
    Level 0: Imperial Navy Security Clearance
    Level 0: Long Distance Jamming
    Level 1: Long Range Targeting
    Level 0: Multitasking
    Level 0: Projected Electronic Counter Measures
    Level 0: Propulsion Fall Off
    Level 2: Propulsion Jamming
    Level 0: Propulsion Optimal Range
    Level 0: Propulsion Stasis Strength
    Level 0: Propulsion WS Strength
    Level 1: Sensor Linking
    Level 0: Signal Dispersion
    Level 0: Signal Suppression
    Level 1: Signature Analysis
    Level 0: Signature Focusing
    Level 3: Survey
    Level 1: Target Painting
    Level 4: Targeting
    Level 0: Tournament Observation
    Level 0: Turret Destabilization
    Level 1: Weapon Disruption
    Total Skillpoints in Group: 322,077

    Engineering
    Level 0: Advanced Energy Grid Upgrades
    Level 0: Advanced Shield Upgrades
    Level 0: Capital Energy Emission Systems
    Level 0: Capital Shield Emission Systems
    Level 0: Capital Shield Operation
    Level 0: EM Shield Compensation
    Level 3: Energy Emission Systems
    Level 5: Energy Grid Upgrades
    Level 4: Energy Management
    Level 0: Energy Pulse Weapons
    Level 4: Energy Systems Operation
    Level 4: Engineering
    Level 0: Explosive Shield Compensation
    Level 0: Kinetic Shield Compensation
    Level 0: Shield Compensation
    Level 0: Shield Emission Systems
    Level 0: Shield Management
    Level 0: Shield Operation
    Level 0: Shield Upgrades
    Level 0: Tactical Shield Manipulation
    Level 0: Thermic Shield Compensation
    Total Skillpoints in Group: 754,284

    Gunnery
    Level 0: Advanced Weapon Upgrades
    Level 0: Armor Breaching
    Level 0: Capital Energy Turret
    Level 0: Capital Hybrid Turret
    Level 0: Capital Projectile Turret
    Level 2: Controlled Bursts
    Level 3: Gunnery
    Level 0: Large Artillery Specialization
    Level 0: Large Autocannon Specialization
    Level 0: Large Beam Laser Specialization
    Level 0: Large Blaster Specialization
    Level 0: Large Energy Turret
    Level 0: Large Hybrid Turret
    Level 0: Large Projectile Turret
    Level 0: Large Pulse Laser Specialization
    Level 0: Large Railgun Specialization
    Level 0: Medium Artillery Specialization
    Level 0: Medium Autocannon Specialization
    Level 0: Medium Beam Laser Specialization
    Level 0: Medium Blaster Specialization
    Level 0: Medium Energy Turret
    Level 1: Medium Hybrid Turret
    Level 0: Medium Projectile Turret
    Level 0: Medium Pulse Laser Specialization
    Level 0: Medium Railgun Specialization
    Level 3: Motion Prediction
    Level 0: Rapid Firing
    Level 0: Sharpshooter
    Level 0: Shield Piercing
    Level 0: Small Artillery Specialization
    Level 0: Small Autocannon Specialization
    Level 0: Small Beam Laser Specialization
    Level 0: Small Blaster Specialization
    Level 0: Small Energy Turret
    Level 3: Small Hybrid Turret
    Level 0: Small Projectile Turret
    Level 0: Small Pulse Laser Specialization
    Level 0: Small Railgun Specialization
    Level 0: Surgical Strike
    Level 0: Tactical Weapon Reconfiguration
    Level 0: Trajectory Analysis
    Level 5: Weapon Upgrades
    Total Skillpoints in Group: 547,582

    Industry
    Level 0: Advanced Mass Production
    Level 0: Amarr Tech
    Level 0: Arkonor Processing
    Level 0: Bistot Processing
    Level 0: Caldari Tech
    Level 0: Crokite Processing
    Level 0: Dark Ochre Processing
    Level 0: Deep Core Mining
    Level 0: Drug Manufacturing
    Level 0: Gallente Tech
    Level 0: Gas Cloud Harvesting
    Level 0: Gas Harvesting
    Level 0: Gneiss Processing
    Level 0: Hedbergite Processing
    Level 0: Hemorphite Processing
    Level 0: Ice Harvesting
    Level 0: Ice Processing
    Level 0: Industrial Reconfiguration
    Level 1: Industry
    Level 0: Jaspet Processing
    Level 0: Kernite Processing
    Level 0: Mass Production
    Level 0: Mercoxit Processing
    Level 4: Mining
    Level 0: Mining Upgrades
    Level 0: Minmatar Tech
    Level 0: Mobile Factory Operation
    Level 0: Mobile Refinery Operation
    Level 0: Omber Processing
    Level 0: Ore Compression
    Level 0: Plagioclase Processing
    Level 0: Production Efficiency
    Level 0: Pyroxeres Processing
    Level 0: Refinery Efficiency
    Level 2: Refining
    Level 0: Scordite Processing
    Level 0: Scrapmetal Processing
    Level 0: Spodumain Processing
    Level 0: Supply Chain Management
    Level 0: Veldspar Processing
    Total Skillpoints in Group: 47,050

    Leadership
    Level 0: Armored Warfare
    Level 0: Armored Warfare Specialist
    Level 0: Caldari Navy Doctrine
    Level 0: Federation Navy Doctrine
    Level 0: Fleet Command
    Level 0: Imperial Navy Doctrine
    Level 0: Information Warfare
    Level 0: Information Warfare Specialist
    Level 0: Leadership
    Level 0: Mining Director
    Level 0: Mining Foreman
    Level 0: Minmatar Navy Doctrine
    Level 0: Siege Warfare
    Level 0: Siege Warfare Specialist
    Level 0: Skirmish Warfare
    Level 0: Skirmish Warfare Specialist
    Level 0: Warfare Link Specialist
    Level 0: Wing Command
    Total Skillpoints in Group: 51

    Learning
    Level 4: Analytical Mind
    Level 4: Clarity
    Level 3: Eidetic Memory
    Level 2: Empathy
    Level 4: Focus
    Level 4: Instant Recall
    Level 4: Iron Will
    Level 4: Learning
    Level 3: Logic
    Level 0: Presence
    Level 5: Spatial Awareness
    Total Skillpoints in Group: 757,965

    Mechanic
    Level 0: Advanced Hull Upgrades
    Level 0: Armor Rigging
    Level 0: Astronautics Rigging
    Level 0: Battleship Construction
    Level 0: Capital Remote Armor Repair Systems
    Level 0: Capital Remote Hull Repair Systems
    Level 0: Capital Repair Systems
    Level 0: Capital Ship Construction
    Level 0: Cruiser Construction
    Level 0: Drones Rigging
    Level 0: Electronic Superiority Rigging
    Level 0: EM Armor Compensation
    Level 0: Energy Weapon Rigging
    Level 0: Explosive Armor Compensation
    Level 0: Frigate Construction
    Level 4: Hull Upgrades
    Level 0: Hybrid Weapon Rigging
    Level 0: Industrial Construction
    Level 1: Jury Rigging
    Level 0: Kinetic Armor Compensation
    Level 0: Launcher Rigging
    Level 4: Mechanic
    Level 0: Mobile Repair Bay Operation
    Level 0: Nanite Interfacing
    Level 0: Nanite Operation
    Level 0: Outpost Construction
    Level 0: Projectile Weapon Rigging
    Level 1: Remote Armor Repair Systems
    Level 2: Remote Hull Repair Systems
    Level 4: Repair Systems
    Level 3: Salvaging
    Level 0: Shield Rigging
    Level 0: Structural Analyzis
    Level 0: Tactical Logistics Reconfiguration
    Level 0: Thermic Armor Compensation
    Level 0: Titan Construction
    Total Skillpoints in Group: 208,849

    Missile Launcher Operation
    Level 0: Bomb Deployment
    Level 0: Citadel Cruise Missiles
    Level 0: Citadel Torpedoes
    Level 0: Cruise Missile Specialization
    Level 0: Cruise Missiles
    Level 0: Defender Missiles
    Level 0: FoF Missiles
    Level 0: Guided Missile Precision
    Level 0: Heavy Assault Missile Specialization
    Level 0: Heavy Assault Missiles
    Level 0: Heavy Missile Specialization
    Level 0: Heavy Missiles
    Level 0: Missile Bombardment
    Level 0: Missile Guidance
    Level 0: Missile Launcher Operation
    Level 0: Missile Projection
    Level 0: Rapid Launch
    Level 0: Rocket Specialization
    Level 0: Rockets
    Level 0: Standard Missile Specialization
    Level 0: Standard Missiles
    Level 0: Target Navigation Prediction
    Level 0: Torpedo Specialization
    Level 0: Torpedoes
    Level 0: Warhead Upgrades
    Total Skillpoints in Group: 0

    Navigation
    Level 0: Acceleration Control
    Level 4: Afterburner
    Level 0: Evasive Maneuvering
    Level 0: Fuel Conservation
    Level 1: High Speed Maneuvering
    Level 0: Jump Drive Calibration
    Level 0: Jump Drive Operation
    Level 0: Jump Fuel Conservation
    Level 4: Navigation
    Level 4: Warp Drive Operation
    Level 0: Warp Navigation
    Total Skillpoints in Group: 137,031

    Science
    Level 0: Advanced Laboratory Operation
    Level 0: Amarr Encryption Methods
    Level 0: Amarrian Starship Engineering
    Level 0: Archaeology
    Level 0: Astrogeology
    Level 0: Astrometric Acquisition
    Level 0: Astrometric Pinpointing
    Level 1: Astrometric Rangefinding
    Level 1: Astrometrics
    Level 0: Astronautic Engineering
    Level 1: Biology
    Level 0: Caldari Encryption Methods
    Level 0: Caldari Starship Engineering
    Level 0: Cloning Facility Operation
    Level 1: Cybernetics
    Level 0: Defensive Subsystem Technology
    Level 0: Diagnostics Interfaces
    Level 0: Doomsday Operation
    Level 0: Duplicating
    Level 0: Electromagnetic Physics
    Level 0: Electronic Engineering
    Level 0: Electronic Subsystem Technology
    Level 0: Engineering Subsystem Technology
    Level 0: Gallente Encryption Methods
    Level 0: Gallentean Starship Engineering
    Level 0: Genetic Engineering
    Level 0: Graviton Physics
    Level 0: Gunnery Interfaces
    Level 0: Hacking
    Level 0: High Energy Physics
    Level 0: Hydromagnetic Physics
    Level 0: Hypernet Science
    Level 2: Infomorph Psychology
    Level 0: Jump Portal Generation
    Level 1: Laboratory Operation
    Level 0: Laser Physics
    Level 0: Mechanical Engineering
    Level 0: Metallurgy
    Level 0: Minmatar Encryption Methods
    Level 0: Minmatar Starship Engineering
    Level 0: Mnemonics
    Level 0: Molecular Engineering
    Level 0: Nanite Control
    Level 0: Nanite Engineering
    Level 0: Neurotoxin Recovery
    Level 0: Nuclear Physics
    Level 0: Offensive Subsystem Technology
    Level 0: Plasma Physics
    Level 0: Propulsion Subsystem Technology
    Level 0: Quantum Physics
    Level 0: Remote Interfaces
    Level 1: Research
    Level 0: Research Project Management
    Level 0: Reverse Engineering
    Level 0: Rocket Science
    Level 4: Science
    Level 0: Scientific Networking
    Level 0: Sleeper Technology
    Level 0: Takmahl Technology
    Level 0: Talocan Technology
    Level 0: Thermodynamics
    Level 0: Yan Jung Technology
    Total Skillpoints in Group: 50,920

    Social
    Level 0: Bounty Hunting
    Level 0: Bureaucratic Connections
    Level 0: Connections
    Level 0: Criminal Connections
    Level 0: DED Connections
    Level 0: Diplomacy
    Level 0: Fast Talk
    Level 0: Financial Connections
    Level 0: High Tech Connections
    Level 0: Labor Connections
    Level 0: Media
    Level 0: Military Connections
    Level 0: Negotiation
    Level 0: Political Connections
    Level 1: Social
    Level 0: Trade Connections
    Total Skillpoints in Group: 250

    Spaceship Command
    Level 0: Advanced Spaceship Command
    Level 0: Amarr Battleship
    Level 0: Amarr Carrier
    Level 0: Amarr Cruiser
    Level 0: Amarr Dreadnought
    Level 0: Amarr Freighter
    Level 0: Amarr Frigate
    Level 0: Amarr Industrial
    Level 0: Amarr Strategic Cruiser
    Level 0: Amarr Titan
    Level 0: Assault Ships
    Level 3: Battlecruisers
    Level 0: Black Ops
    Level 0: Bombers
    Level 0: Caldari Battleship
    Level 0: Caldari Carrier
    Level 0: Caldari Cruiser
    Level 0: Caldari Dreadnought
    Level 0: Caldari Freighter
    Level 4: Caldari Frigate
    Level 0: Caldari Industrial
    Level 0: Caldari Strategic Cruiser
    Level 0: Caldari Titan
    Level 0: Capital Industrial Ships
    Level 0: Capital Ships
    Level 0: Carriers
    Level 0: Command Ships
    Level 0: Concord
    Level 0: Covert Ops
    Level 1: Destroyers
    Level 0: Electronic Attack Ships
    Level 0: Exhumers
    Level 0: Flagships
    Level 5: Gallente Battleship
    Level 0: Gallente Carrier
    Level 4: Gallente Cruiser
    Level 0: Gallente Dreadnought
    Level 0: Gallente Freighter
    Level 4: Gallente Frigate
    Level 1: Gallente Industrial
    Level 0: Gallente Strategic Cruiser
    Level 0: Gallente Titan
    Level 0: Heavy Assault Ships
    Level 0: Heavy Interdictors
    Level 0: Industrial Command Ships
    Level 0: Interceptors
    Level 0: Interdictors
    Level 0: Jove Battleship
    Level 0: Jove Cruiser
    Level 0: Jove Frigate
    Level 0: Jove Industrial
    Level 0: Jump Freighters
    Level 0: Logistics
    Level 0: Marauders
    Level 0: Mining Barge
    Level 0: Minmatar Battleship
    Level 0: Minmatar Carrier
    Level 0: Minmatar Cruiser
    Level 0: Minmatar Dreadnought
    Level 0: Minmatar Freighter
    Level 0: Minmatar Frigate
    Level 0: Minmatar Industrial
    Level 0: Minmatar Strategic Cruiser
    Level 0: Minmatar Titan
    Level 0: Omnipotent
    Level 0: Polaris
    Level 0: Recon Ships
    Level 5: Spaceship Command
    Level 0: Transport Ships
    Total Skillpoints in Group: 2,760,800

    Subsystems
    Level 0: Amarr Defensive Systems
    Level 0: Amarr Electronic Systems
    Level 0: Amarr Engineering Systems
    Level 0: Amarr Offensive Systems
    Level 0: Amarr Propulsion Systems
    Level 0: Caldari Defensive Systems
    Level 0: Caldari Electronic Systems
    Level 0: Caldari Engineering Systems
    Level 0: Caldari Offensive Systems
    Level 0: Caldari Propulsion Systems
    Level 0: Gallente Defensive Systems
    Level 0: Gallente Electronic Systems
    Level 0: Gallente Engineering Systems
    Level 0: Gallente Offensive Systems
    Level 0: Gallente Propulsion Systems
    Level 0: Minmatar Defensive Systems
    Level 0: Minmatar Electronic Systems
    Level 0: Minmatar Engineering Systems
    Level 0: Minmatar Offensive Systems
    Level 0: Minmatar Propulsion Systems
    Total Skillpoints in Group: 0

    Trade
    Level 0: Accounting
    Level 0: Black Market Trading
    Level 0: Broker Relations
    Level 0: Consumable Freight
    Level 0: Contracting
    Level 0: Corporation Contracting
    Level 0: Daytrading
    Level 0: Drone Freight
    Level 0: General Freight
    Level 0: Hazardous Material Freight
    Level 0: Margin Trading
    Level 0: Marketing
    Level 0: Mineral Freight
    Level 0: Munitions Freight
    Level 0: Procurement
    Level 0: Raw Material Freight
    Level 0: Retail
    Level 0: Smuggling
    Level 0: Starship Freight
    Level 0: Tax Evasion
    Level 0: Test
    Level 0: TEST TRADE SKILL
    Level 1: Trade
    Level 0: Tycoon
    Level 0: Visibility
    Level 0: Wholesale
    Total Skillpoints in Group: 250

    Total Skillpoints: 8,989,165
    Total Number of Skills: 93

    Skills at Level 1: 28
    Skills at Level 2: 7
    Skills at Level 3: 9
    Skills at Level 4: 24
    Skills at Level 5: 10

    Still tempted to reroll, heh. Will probably just create an alt to do the tutorial... Not sure.

    KiTA on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    8mil SP is a lot, it will take a while to fix that. Just crosstrain for whatever you want.

    First thing you should do is fix those learning skills though, Learning should be V and the rest should all be IV

    Dhalphir on
  • KiTAKiTA Registered User regular
    edited February 2010
    Is it? Hm.

    The more I look at my avatar the less I'm annoyed by it, and apparently for $10 I can just have CCP fix it.

    How long does 8mil SP take to regain?

    KiTA on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    I've been playing since early December, using two characters, both of them benefitted from the up-to-1.6m double-training speed bonus, and both characters only just broke 3m SP.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    You also have quite a few lengthy/annoying skills already trained up high

    Gallente Battleship V for one, thats huge, you could probably step straight back into a Dominix for some ratting. You also have decent drone skills, and decent fitting skills too (Electronics V, for example) and of your fitting skills that aren't at V, most are at IV.

    Dhalphir on
  • KiTAKiTA Registered User regular
    edited February 2010
    Yeah, according to EveMon I've spent 8 months in training on Mynnas. Christ, how'd that happen?

    KiTA on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Battleship V alone is a month+ skill IIRC. If I had to guess, I'd say when you quit you queued up BS V.

    Dhalphir on
  • EuphoriacEuphoriac Registered User regular
    edited February 2010
    Definately don't reroll. Aside from the fact that no-one gives a flying fuck what your avatar looks like, you'll be wasting SO much time. And you can do the tutorial stuff anyway (AFAIK).

    Euphoriac on
  • PelPel Registered User regular
    edited February 2010
    You'd be mad to leave that character now. You need some polishing but overall, you're way ahead of where you'd be as a newbie. Gallente are probably next in line to be over powered anyways: give it a few months.

    Pel on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Having most of your learning skills and most of your support skills (Engineering, Hull Upgrades, Electronics, Energy Management, Mechanic, etc) to IV or V already is a huge thing, that right there is a month+ worth of training that gets you nothing new or exciting to do.

    Dhalphir on
  • KiTAKiTA Registered User regular
    edited February 2010
    What should I be aiming for right now then? Full Learning skillset to 5 while I relearn everything? Most of my stuff is... completely gone due to it being in old OLD *OLD* MerchI space that's been abandoned.
    Logic IV (3 days, 2 hours, 59 minutes, 23 seconds)
    Eidetic Memory IV (3 days, 4 hours, 39 minutes, 22 seconds)
    Instant Recall V (5 days, 18 hours, 23 minutes, 35 seconds)
    Analytical Mind V (5 days, 12 hours, 44 minutes, 39 seconds)
    Learning V (5 days, 10 hours, 5 minutes, 22 seconds)
    Logic V (15 days, 8 hours, 26 minutes, 7 seconds)
    Eidetic Memory V (15 days, 15 hours, 39 minutes, 34 seconds)
    Iron Will V (5 days, 29 minutes, 40 seconds)
    Empathy III (3 hours, 45 minutes, 54 seconds)
    Empathy IV (21 hours, 18 minutes, 2 seconds)
    Empathy V (5 days, 29 minutes, 40 seconds)
    Clarity V (15 days, 8 hours, 26 minutes, 7 seconds)
    Presence I (31 minutes, 42 seconds)
    Presence II (2 hours, 21 minutes, 7 seconds)
    Presence III (12 hours, 44 minutes, 17 seconds)
    Presence IV (2 days, 21 hours, 7 minutes, 7 seconds)
    Presence V (15 days, 15 hours, 39 minutes, 34 seconds)
    Focus V (16 days, 6 hours, 59 minutes, 33 seconds)

    Total time: 115 days, 22 hours, 50 minutes, 53 seconds

    KiTA on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Nah don't worry about the learning skills to V. Just get them to IV. The only one you could conceivably get to V is Learning itself, and only that because it affects every skill.

    You can also skip the Empathy and Presence skills as Charisma doesn't have a whole lot of use.

    Personally I'd figure out what I want to do. Your character is already capable of flying some pretty mean ships. If I was you I'd finish up Engineering, Repair Systems, Hull Upgrades, Energy Management, and Mechanic all to V.

    Dhalphir on
  • KiTAKiTA Registered User regular
    edited February 2010
    Dhalphir wrote: »
    Nah don't worry about the learning skills to V. Just get them to IV. The only one you could conceivably get to V is Learning itself, and only that because it affects every skill.

    You can also skip the Empathy and Presence skills as Charisma doesn't have a whole lot of use.

    Personally I'd figure out what I want to do. Your character is already capable of flying some pretty mean ships. If I was you I'd finish up Engineering, Repair Systems, Hull Upgrades, Energy Management, and Mechanic all to V.

    My major worry last time I played was that I really had no luck with Drone combat. I might give it another try, at least while I train up some other way of making red things go boom.

    Is Jove or Jobe or whatnot still merchant central? I need to replace, well, everything. I figure I'll spin my heels doing missions and other highsec content until MerchI opens for reinvites.

    KiTA on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Jita.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    But most hisec systems are within 2-3 jumps of a big enough market hub to be able to replace all your ships and fittings.
    Jita is the main one, but out in Gallente space there's Oursalaeart which is a big hub.

    Dhalphir on
  • KiTAKiTA Registered User regular
    edited February 2010
    Oh, I don't mind flying.

    Does Goonfleet / MerchI have a newbie chat channel that we can talk on in game outside of corpchat?

    KiTA on
  • KiTAKiTA Registered User regular
    edited February 2010
    18M to my name right now. Looks like my best bet is a Vexor right now. I was thinking something close to this:

    http://eve.battleclinic.com/loadout/6323-Vexor-Level-2-Mission-Boat.html

    KiTA on
  • PelPel Registered User regular
    edited February 2010
    KiTA wrote: »
    18M to my name right now. Looks like my best bet is a Vexor right now. I was thinking something close to this:

    http://eve.battleclinic.com/loadout/6323-Vexor-Level-2-Mission-Boat.html
    Don't mix tanking styles. 1600mm plate, Damage Control= passive tanking, Medium Armor Repairer=Active tanking. You want a rep, 2 EANMs and one mission specific active hardener or a Capacitor Power Relay.

    Medium rigs are cheap, use them once you get in a groove. Capacitor Control Circuits or something, whatever. Once you're cap stable stick on an afterburner and you can kite tough rats and let your drones kill them.

    Don't rely on battleclinic for fits. There are some steaming piles on there... this one isn't awful but it's hard to mess the Vexor up.

    Pel on
  • PapillonPapillon Registered User regular
    edited February 2010
    KiTA wrote: »
    18M to my name right now. Looks like my best bet is a Vexor right now. I was thinking something close to this:

    http://eve.battleclinic.com/loadout/6323-Vexor-Level-2-Mission-Boat.html

    That fit... doesn't look very good. I would replace one of the cap rechargers with an afterburner, and replace the RT plate with an EANM. You shouldn't use both a plate and an armor repairer; focus on one or another. If you want to get slightly more tanking ability for more effort, replace both EANM with mission or rat appropriate armor hardeners. You will of course get better tanking ability if you can upgrade the tanking mods to T2, and they're pretty cheap (~1M).

    LODRA has a help channel solohelp which is open to the public. I'm not really sure how active it is, but it's serious, non-scam answers only, so if you get advice there it should be decent

    Papillon on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Wait, wait.

    Damage Controls don't get paired with reppers? I was under the impression it was worth it to include a DCII over a mission specfic hardener, along with 2 EANMs + a repper if you were doing all kinds of missions and weren't sure what kind of damage to harden against.

    Dhalphir on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Eh, all of the missions are available for a quick check on eve-i (even if the specific rats are out of date, the damage types are still good) so active hardeners are generally better.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Perhaps "not sure" is the wrong word. A better way to put it would be...I don't want to have to bother with fitting mission specific hardeners for every other mission, when I'm burning through missions one every ten minutes or so. At the moment the enemies I'm encountering are firing everything from autocannons, to blasters, to missiles, to lasers. Fitting hardeners just doesn't make sense.

    What exactly *is* passive tanking anyway? is that simply having enough armor and resistances to survive whatever they throw at you for long enough to kill them yourself, while active tanking is making sure you can repair faster than they can hit?

    Dhalphir on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Dhalphir wrote: »
    Perhaps "not sure" is the wrong word. A better way to put it would be...I don't want to have to bother with fitting mission specific hardeners for every other mission, when I'm burning through missions one every ten minutes or so. At the moment the enemies I'm encountering are firing everything from autocannons, to blasters, to missiles, to lasers. Fitting hardeners just doesn't make sense.

    I haven't done lower level missions in a while, but higher level missions typically only have 2 damage types so if you just have all the hardeners in your bay it's mostly a matter of switching 1 or 2 out between missions.
    What exactly *is* passive tanking anyway? is that simply having enough armor and resistances to survive whatever they throw at you for long enough to kill them yourself, while active tanking is making sure you can repair faster than they can hit?

    Yes.

    Though, it generally is done while shield tanking since your shields naturally regen. So the point there is to increase your shield buffer and/or increase your shield recharge rate to the point that its passive regeneration is higher than the DPS coming in. Drakes are really amazing passive shield tanking machines.

    It can work for armor tanking, but in that case it's entirely a factor of your buffer and you'd be going for more DPS so you can kill things faster.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited February 2010
    Is a factor of active armor tanking that you aim to be cap stable while running both guns and repper, or does it depend on your situation?

    ie, if you're just tanking rats for a mining op, you want your tank to be cap stable but not necessarily while running the guns as you may not want to kill the rats.

    While mission running, you'd aim to have your ship be cap stable while tank and guns are both running. When people say their fitting is cap stable at x%, do they mean with all modules or just necessary ones?

    My Harbinger running l2s is cap stable with guns + AB running, and cap stable with AB + repper running, but only holds out for 5m or so with guns and tank running.

    I think I kind of lost my point somewhere, but I've heard a lot of praise for the Apocalypse battleship is due to the fact that it is generally cap stable at somewhere around 30-40% cap, when people say that do they mean with the tank and guns running?

    Dhalphir on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Ehh...You could get an active tank to be cap stable with everything running, but you'd be sacrificing DPS fairly hard. Of course, this depends entirely on the ship. I mean, if you're firing missiles or projectiles this is an entirely different store. Moreover, if you're Amarrian, you're probably fitting a nos which will affect how well your tank will do.

    Generally, you just want your repper on when you need it (your armor's low), get it up to a certain point, turn off the repper to regen cap, turn it back on when the armor's low again.

    I would personally aim to ensure that I'm cap stable with my guns and AB on because otherwise I'd be in a bit of trouble.

    And this really only applies to missions. If you're only doing ratting, cap stability isn't terribly important since you aren't going to be fighting all that many rats at once and you'll be wanting to kill them as quick as possible to maximize your return, plus you'll be regening cap as you move from belt to belt.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • KiTAKiTA Registered User regular
    edited February 2010
    Aegis wrote: »
    Though, it generally is done while shield tanking since your shields naturally regen. So the point there is to increase your shield buffer and/or increase your shield recharge rate to the point that its passive regeneration is higher than the DPS coming in. Drakes are really amazing passive shield tanking machines.

    It can work for armor tanking, but in that case it's entirely a factor of your buffer and you'd be going for more DPS so you can kill things faster.

    Hm, The layout is pretty similar to what I remember using when I was using a Dominix last year. Although I do remember having armor hardeners as well in the pile.

    I would think that passive armor tanking doesn't work due to a lack of regen? Or is the idea to get to 100% resistance or something?

    Edit: In addition I'm using drones for dps, so my cap doesn't matter at all for DPS. Although I really would like to migrate towards a more active form of DPS.

    I haven't touched rigs at all. They're those odd "not high/med/low" slots that everyone wanted salvaged gear for, right? What all do they do?

    KiTA on
  • KiTAKiTA Registered User regular
    edited February 2010
    I really like the new fitting window. Lets me know my cap will be depleted after 3M 25S of running everything I have at the same time. Neat. :)

    KiTA on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    KiTA wrote: »
    Aegis wrote: »
    Though, it generally is done while shield tanking since your shields naturally regen. So the point there is to increase your shield buffer and/or increase your shield recharge rate to the point that its passive regeneration is higher than the DPS coming in. Drakes are really amazing passive shield tanking machines.

    It can work for armor tanking, but in that case it's entirely a factor of your buffer and you'd be going for more DPS so you can kill things faster.

    Hm, The layout is pretty similar to what I remember using when I was using a Dominix last year. Although I do remember having armor hardeners as well in the pile.

    I would think that passive armor tanking doesn't work due to a lack of regen? Or is the idea to get to 100% resistance or something?

    The idea is to increase your buffer (your Effective Hit Point Total, gained through pure HP and resistance) to a point where you kill the rats faster than they can cut through said buffer.

    The theory is similar to the theory behind fleets (prior to recently) having Doomsday-fit setups, where the battleships would have 1-2 armor plates to ensure that they could passively survive a DD hit: they increase their hit point buffer to the point that the DD doesn't kill them before they're able to inflict strategic damage.

    Aegis on
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    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    KiTA wrote: »
    I haven't touched rigs at all. They're those odd "not high/med/low" slots that everyone wanted salvaged gear for, right? What all do they do?

    Rigs just buff your ship in some ways while having a drawback in others. It's typically something like a 10-15% bonus to something, depending on the right, with a 5-10% (depending on skills) negative in something else. The negatives usually aren't that bad.

    Just don't buy Tech II Rigs because they are expensive as fuck. Plus, you can't remove rigs. Once you install them they can only be destroyed to clear the slot, unlike a regular module. Hence Tech II Rigs being annoying as hell unless you're awash in cash.

    Tech 1 Rig are affordable though, and from what I understand poking around after resubbing is that they dropped in price which is nice. I like not spending 20m on a single rig anymore.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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