Oh yes, set mixing is very important. But there are two things to understand:
1) Almost any haphazard mix of powers can get through the game
2) Very (very) few of these mixes are really "top tier"
So you can do electric / MA and do fine (in fact, electric's gigabolt is one of the best minion killers in game even unsupported), but you'll be weaker than someone with a more optimized mix. As long as you understand and are ok with that, go nuts and have fun!
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
So does the costume unlock for playtesting Bloodmoon come later? Because I just did it during the times for more than hour and received nothing. Not going to be able to get on later tonight, so I'm hoping I didn't miss it by not doing some specific task or something.
What's a better shield, Force with linger advantage or TK shield with linger advantage? I picked up the arcane shield under the impression that the imbue with power advantage would actually be good. Stupid mistake.
Unless you're SSing END, I find force shield to be mostly a waste.
That said, TK's linger is 100% physical while Force provides a smaller amount of universal resistance (iirc).
Hey Aga, can you post the notes you're seeing for the poor saps stuck at work please?
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Combat
Aggro generated by healing has been reduced drastically.
Crafting
Arms Trainer will no longer have an incorrect duplicate copy of the Tier 3 Healing Patch and will now correctly offer the Tier 4 Healing Patch to be learned by crafters.
Players should now see more components back from many Algorithmic Primary Upgrades when deconstructing them for crafting. Previously Algorithmic Primary Upgrades had smaller pools of possible components for deconstruction than they should have.
Blueprints should no longer have redundant descriptions. Players should now only see the description on the target item.
Critters
Overbrain is now smarter and more aggressive.
The critter attack Maul (used by Bears and the Teleios Warbeasts) has had its knockback increased slightly and correctly grants temporary knockback resist.
The critter attack "Net attack" (used primarily Lemurians) is now a hold.
Feral Felon: The Slash attack this critter uses now has an appropriate icon.
Environment
Resolved a few holes in maps.
Resolved powerhouse darkness issues.
Resolved occlusion issues on Rat King map.
General
ChangeInstance command now has you spawn at the nearest unlocked re-spawn point.
The Millennium City Jet now has a map marker showing its location.
Millenium City: Ren Center: Landmark icons have been added to the map for the bank, auction house, crafting trainers, perks vendor, and charity vendor.
Millenium City: Downtown: The Champions HQ now has a Super Group landmark icon on the map.
Objects should once again display their names correctly on interact.
There should now be a message if a name change fails.
Monster Island: Wells Pass: Dr. Silverback's hologram should no longer be attacked and killed by NPCs.
Items
Corrected various typos.
Vestments should have a more appropriate icon now.
DNA Resequencer now properly tagged as a Primary slot item.
Necklace should have a more appropriate icon now.
PRIMUS Spark Shield mission reward is now the same level and color as the rest of the rewards for that mission.
Raven's Eye - now has defense stats.
Chameleon Cloak is now spelled properly.
Decoder has an icon now.
Booster Pills have more appropriate icons.
Athame's Enlightenment - fixed (increased) the defense on this item.
Cold Fusion Reaction - fixed this to be properly tagged as a Primary item, not a Secondary.
Second Hind-Brain - fixed this to be properly tagged as a Primary item, not a Secondary.
Heat Ray Pistol now has a proper icon. Also added an icon for the Fire debuff it applies.
Added icon for High Power Qularr Pistol.
Added icon for Locator.
Fixed spelling of "Necklace."
Fixed various typos with Mysticism items that reference Hecate.
White quality Martial Arts and Munitions Power Replaces are now Yellow or Green quality.
Missions
Players on the same team should now share mission credit despite level difference.
We have made major changes to Mission Sharing based on player feedback.
- Timed Missions can now be shared. If you share a Timed Mission, the value of the timer will be inherited by your teammates.
- Most missions that grant items at the start can now be shared. Any items required for the mission will be copied to each teammate.
- Over 100 unshareable missions have been made shareable due to the above changes.
- Crossover Missions: When a teammate shares a mission that you are not eligible for or have already completed, you will now be offered a "Crossover Mission" so that you can continue to play with your team. Crossover Missions give you special experience and resource rewards, but will not give you item rewards or allow you to progress in story arcs. Crossover Missions are not currently available for Nemesis Missions or Patrol Missions.
Millenium City: Bullet bound for Biselle: Increased the number of assassins to prevent the mission becoming stuck at 11/12 assassins.
Millenium City: Invasion's Epilogue... or Epitaph: Players will now get a prompt to enter the mission when approaching the Mother Ship. The waypoint has also been moved to the location of the mission door.
Canada: Questionite Authority : The guard and hostage should no longer get stuck. The contact has also been moved to make him more visible.
Canada: Argent Snow Thrush Sanctuary: Argent's Black Gold Grab: Added a waypoint for the mission objectives.
Canada: Reign of Frogs: Players should now get credit for destroying teleport pads
Canada: Task For A Turncoat: The escort respawn time has been reduced to 3 minutes.
Lemuria: Spy's Guise: Norum the Deceiver now spawns closer to the player.
Lemuria: Give A Dog A Bone: Players should now be able to complete the mission and perk.
Lemuria: Ship Of Fouls: The Ghost Ship should no longer get destroyed before the Captain is defeated. This fixes an issue where the open mission would not restart correctly.
Desert: Crate And Peril: Increased the crate respawn time to 1 minute.
Desert: Sinisister: Mission text will now read "Escort Witchcraft To Safety". Players need to stay with witchcraft to get mission credit.
Desert: Dud Reckoning: Reduced the respawn time for the bombs to 3 minutes.
Rewards: Mission Rewards: Canada: No Assemply Required: Players should no longer ne asked to choose a reward when there is only one reward.
Monster Island Crisis: Teleios will now summon Teleioclones to back him up when he fights more than one player. The Teleioclones' names have also been updated.
Monster Island Crisis: Ironclad should no longer stop fighting Viper soldiers on the beach when there are viper enemies in range.
Canada : Hunter Hunting : Players will now have to defeat the Hunter patriot LT. to get the mission.
UNITY: When the Cat's Away : Hostages should now be able to pathfind around tank. Waypoint has also been moved to a place the hostage could easily reach
Perks
Fastest Gun in the West: Players will now be able to complete the perk by defeating of Ascii Oakley.
Nemesis
Decrowning the Aegir. Players should no longer encoutner subs that are not attackable.
Hung Out To Dry:Players should no longer encoutner minions that are not attackable.
Various Typos in the cutscene have been corrected
Villains, Vandals, & Vermin: Nemesis should no longer become invincible and prevent the mission from completing if the player is defeated while fighting the Nemesis.
Powers
The description for Thermal Reverberation has been changed to: "Innate Passive”. Does not need to be slotted in order to function. Generates energy from nearby enemies affected by Clinging Flames. This energy gain scales with your Presence. You may only harvest energy by this power at most once every three seconds. This effect is called Feed on Flames. This power has only one rank." This is a change to the description only; the actual functionality of the power is unchanged.
Defense and Power boosts now significantly repair Personal Force Field (and many other “force field” like powers)
Darkness: Life Drain: Healing has been balanced to be more in line with other maintain healing abilities
Telekinesis: Ego Sprites: Slave Mentality advantage: Healing has been balanced to be in more in line with other healing advantages
Munitions: Holdout Pistol advantage: Healing has been balanced to be in more in line with other healing advantages
Supernatural: Devour Essence: Healing from this power now correctly scales with presence.
Munitions: Breakaway Shot: The power no longer stacks multiple copies of “Defiant!” when striking multiple targets.
Force: Containment Field:
* The power no longer provides any protection to targets that it fails to hold by itself.
* The protection it grants scales down with the strength of the hold against enemies that resist some or all of the hold.
* The energy cost for the power has been reduced by 35%
Power Armor: Targeting Computer: The correct names for Rank 2 and 3 of this power will now show in the combat log.
Psionic Healing has a new power icon
Telekinetic Shield has a new power icon
Empathic Healing has a new power icon
Mindful Reinforcement has a new power icon
Telekinesis: Fixed spelling and grammatical errors in descriptions for Kinetic Darts and Telekinesis
Munitions: Sniper Rifle: Tungsten Rounds: Tungsten Rounds now works with Sniper Rifle power replace items.
Munitions: Shotgun Blast: Breaching Round: Breaching Round now works with Shotgun Blast power replace items.
Conflagration should now perform better and appear more responsive. The functionality of the power has not changed.
UI
Secondary tooltips should no longer overlap the primary tooltip
Recipe tool tips should no longer display incorrect information.
Inventory items will now play a sound when picked up in the inventory ui.
The Crafting UI now uses the blueprint description and the resultant description
Power tray icons will now light up when queued. This is to provide better feedback for when a power key is pressed.
costume chooser UI no longer has so much unused space
PvP report column tooltips should now be instantaneuos
target of target should appear on top of target always by default
There is now a purchase prompt at the auction house to prevent accidental purchases
Players can now right click other players on the main and minimap to open the context menu.
Here's the changes that didn't make the patch notes, found in multiple PTS threads:
"Psi Lash - The resist debuff is now only working for ego damage instead of all dimensional.
Collective will - The resist debuff is now only working for ego damage instead of all dimensional.
Telekinetic Eruption - The damage buff is only working on EGO damage instead of all dimensional damage.
"Force Blast - About a 30-40% reduction in tap damage, small reduction in charge damage (rank 3)
Force Explosion - 10%ish reduction in damage (rank 1)
Force Detonation - About the same
Force Cascade - Dead sexy 1100 point damage INCREASE, but only at the top end. Tap damage remains the same. (rank 3)" http://forums.champions-online.com/showthread.php?t=83546
"Kin Darts/Incisive Wit nerfed. It's a stealth nerf, actually, since the reported nerf isn't mentioned in the patch notes.
Basically from what I gather, Incisive Wit now procs an Ego Form that counts as an energy form, only lasts around 8-9 secs, has a 30 sec cooldown, and DOES NOT (any longer) boost paranormal damage, just ego damage.
Heh, pick up Circle of Primal Dom...inion? ination?.... CoPD from the primal sorc tree and laugh as you become nigh unkillable with regen while standing in it
I was actually thinking of retconning to pick that up on top of regen again tonight
I had devour essence to work with the bleed dot from Bestial Fury - what is the general view on that power because I didn't mind it so much, the extra HP I got back wasn't huge, but came in use in a pinch.
Doesn't it give 50% more hp if the target's bleeding? I tried it but I opted for lifedrain as a ghetoo heal since I don't have anything that causes bleeding. Lifedrain I think is better since it is ranged and doesn't have a cool down (it's a maintain), but I'm not sure which one heals for more. It's also a higher rank power I believe.
Well hrm, glad I didn't make my build last night cause those changes would have gutted it regardless :P
Edit the bubble fixes in force are good. Shame they've further gutted the tree beyond Cascade.
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Combat
Aggro generated by healing has been reduced drastically.
Crafting
Arms Trainer will no longer have an incorrect duplicate copy of the Tier 3 Healing Patch and will now correctly offer the Tier 4 Healing Patch to be learned by crafters.
Players should now see more components back from many Algorithmic Primary Upgrades when deconstructing them for crafting. Previously Algorithmic Primary Upgrades had smaller pools of possible components for deconstruction than they should have.
Blueprints should no longer have redundant descriptions. Players should now only see the description on the target item.
Critters
Overbrain is now smarter and more aggressive.
The critter attack Maul (used by Bears and the Teleios Warbeasts) has had its knockback increased slightly and correctly grants temporary knockback resist.
The critter attack "Net attack" (used primarily Lemurians) is now a hold.
Feral Felon: The Slash attack this critter uses now has an appropriate icon.
Environment
Resolved a few holes in maps.
Resolved powerhouse darkness issues.
Resolved occlusion issues on Rat King map.
General
ChangeInstance command now has you spawn at the nearest unlocked re-spawn point.
The Millennium City Jet now has a map marker showing its location.
Millenium City: Ren Center: Landmark icons have been added to the map for the bank, auction house, crafting trainers, perks vendor, and charity vendor.
Millenium City: Downtown: The Champions HQ now has a Super Group landmark icon on the map.
Objects should once again display their names correctly on interact.
There should now be a message if a name change fails.
Monster Island: Wells Pass: Dr. Silverback's hologram should no longer be attacked and killed by NPCs.
Items
Corrected various typos.
Vestments should have a more appropriate icon now.
DNA Resequencer now properly tagged as a Primary slot item.
Necklace should have a more appropriate icon now.
PRIMUS Spark Shield mission reward is now the same level and color as the rest of the rewards for that mission.
Raven's Eye - now has defense stats.
Chameleon Cloak is now spelled properly.
Decoder has an icon now.
Booster Pills have more appropriate icons.
Athame's Enlightenment - fixed (increased) the defense on this item.
Cold Fusion Reaction - fixed this to be properly tagged as a Primary item, not a Secondary.
Second Hind-Brain - fixed this to be properly tagged as a Primary item, not a Secondary.
Heat Ray Pistol now has a proper icon. Also added an icon for the Fire debuff it applies.
Added icon for High Power Qularr Pistol.
Added icon for Locator.
Fixed spelling of "Necklace."
Fixed various typos with Mysticism items that reference Hecate.
White quality Martial Arts and Munitions Power Replaces are now Yellow or Green quality.
Missions
Players on the same team should now share mission credit despite level difference.
We have made major changes to Mission Sharing based on player feedback.
- Timed Missions can now be shared. If you share a Timed Mission, the value of the timer will be inherited by your teammates.
- Most missions that grant items at the start can now be shared. Any items required for the mission will be copied to each teammate.
- Over 100 unshareable missions have been made shareable due to the above changes.
- Crossover Missions: When a teammate shares a mission that you are not eligible for or have already completed, you will now be offered a "Crossover Mission" so that you can continue to play with your team. Crossover Missions give you special experience and resource rewards, but will not give you item rewards or allow you to progress in story arcs. Crossover Missions are not currently available for Nemesis Missions or Patrol Missions.
Millenium City: Bullet bound for Biselle: Increased the number of assassins to prevent the mission becoming stuck at 11/12 assassins.
Millenium City: Invasion's Epilogue... or Epitaph: Players will now get a prompt to enter the mission when approaching the Mother Ship. The waypoint has also been moved to the location of the mission door.
Canada: Questionite Authority : The guard and hostage should no longer get stuck. The contact has also been moved to make him more visible.
Canada: Argent Snow Thrush Sanctuary: Argent's Black Gold Grab: Added a waypoint for the mission objectives.
Canada: Reign of Frogs: Players should now get credit for destroying teleport pads
Canada: Task For A Turncoat: The escort respawn time has been reduced to 3 minutes.
Lemuria: Spy's Guise: Norum the Deceiver now spawns closer to the player.
Lemuria: Give A Dog A Bone: Players should now be able to complete the mission and perk.
Lemuria: Ship Of Fouls: The Ghost Ship should no longer get destroyed before the Captain is defeated. This fixes an issue where the open mission would not restart correctly.
Desert: Crate And Peril: Increased the crate respawn time to 1 minute.
Desert: Sinisister: Mission text will now read "Escort Witchcraft To Safety". Players need to stay with witchcraft to get mission credit.
Desert: Dud Reckoning: Reduced the respawn time for the bombs to 3 minutes.
Rewards: Mission Rewards: Canada: No Assemply Required: Players should no longer ne asked to choose a reward when there is only one reward.
Monster Island Crisis: Teleios will now summon Teleioclones to back him up when he fights more than one player. The Teleioclones' names have also been updated.
Monster Island Crisis: Ironclad should no longer stop fighting Viper soldiers on the beach when there are viper enemies in range.
Canada : Hunter Hunting : Players will now have to defeat the Hunter patriot LT. to get the mission.
UNITY: When the Cat's Away : Hostages should now be able to pathfind around tank. Waypoint has also been moved to a place the hostage could easily reach
Perks
Fastest Gun in the West: Players will now be able to complete the perk by defeating of Ascii Oakley.
Nemesis
Decrowning the Aegir. Players should no longer encoutner subs that are not attackable.
Hung Out To Dry:Players should no longer encoutner minions that are not attackable.
Various Typos in the cutscene have been corrected
Villains, Vandals, & Vermin: Nemesis should no longer become invincible and prevent the mission from completing if the player is defeated while fighting the Nemesis.
Powers
The description for Thermal Reverberation has been changed to: "Innate Passive”. Does not need to be slotted in order to function. Generates energy from nearby enemies affected by Clinging Flames. This energy gain scales with your Presence. You may only harvest energy by this power at most once every three seconds. This effect is called Feed on Flames. This power has only one rank." This is a change to the description only; the actual functionality of the power is unchanged.
Defense and Power boosts now significantly repair Personal Force Field (and many other “force field” like powers)
Darkness: Life Drain: Healing has been balanced to be more in line with other maintain healing abilities
Telekinesis: Ego Sprites: Slave Mentality advantage: Healing has been balanced to be in more in line with other healing advantages
Munitions: Holdout Pistol advantage: Healing has been balanced to be in more in line with other healing advantages
Supernatural: Devour Essence: Healing from this power now correctly scales with presence.
Munitions: Breakaway Shot: The power no longer stacks multiple copies of “Defiant!” when striking multiple targets.
Force: Containment Field:
* The power no longer provides any protection to targets that it fails to hold by itself.
* The protection it grants scales down with the strength of the hold against enemies that resist some or all of the hold.
* The energy cost for the power has been reduced by 35%
Power Armor: Targeting Computer: The correct names for Rank 2 and 3 of this power will now show in the combat log.
Psionic Healing has a new power icon
Telekinetic Shield has a new power icon
Empathic Healing has a new power icon
Mindful Reinforcement has a new power icon
Telekinesis: Fixed spelling and grammatical errors in descriptions for Kinetic Darts and Telekinesis
Munitions: Sniper Rifle: Tungsten Rounds: Tungsten Rounds now works with Sniper Rifle power replace items.
Munitions: Shotgun Blast: Breaching Round: Breaching Round now works with Shotgun Blast power replace items.
Conflagration should now perform better and appear more responsive. The functionality of the power has not changed.
UI
Secondary tooltips should no longer overlap the primary tooltip
Recipe tool tips should no longer display incorrect information.
Inventory items will now play a sound when picked up in the inventory ui.
The Crafting UI now uses the blueprint description and the resultant description
Power tray icons will now light up when queued. This is to provide better feedback for when a power key is pressed.
costume chooser UI no longer has so much unused space
PvP report column tooltips should now be instantaneuos
target of target should appear on top of target always by default
There is now a purchase prompt at the auction house to prevent accidental purchases
Players can now right click other players on the main and minimap to open the context menu.
Here's the changes that didn't make the patch notes, found in multiple PTS threads:
"Psi Lash - The resist debuff is now only working for ego damage instead of all dimensional.
Collective will - The resist debuff is now only working for ego damage instead of all dimensional.
Telekinetic Eruption - The damage buff is only working on EGO damage instead of all dimensional damage.
"Force Blast - About a 30-40% reduction in tap damage, small reduction in charge damage (rank 3)
Force Explosion - 10%ish reduction in damage (rank 1)
Force Detonation - About the same
Force Cascade - Dead sexy 1100 point damage INCREASE, but only at the top end. Tap damage remains the same. (rank 3)" http://forums.champions-online.com/showthread.php?t=83546
"Kin Darts/Incisive Wit nerfed. It's a stealth nerf, actually, since the reported nerf isn't mentioned in the patch notes.
Basically from what I gather, Incisive Wit now procs an Ego Form that counts as an energy form, only lasts around 8-9 secs, has a 30 sec cooldown, and DOES NOT (any longer) boost paranormal damage, just ego damage.
Edit: This is all on the Test Server, not live. Probably missed a few undocumented changes as well.
Fuck that incisive wit advantage nerf. Fuck it hard. As it is it takes forever to proc.
Cryptic why on earth do you keeping nerfing advantages? Look, if you want me to just take rank 3 instead of something that adds an advantage just say so.
And if you're going to fuck with energy builders you better give a free retcon.
And I don't see a Rain of Fire fix. Or is it working as intended in that it drains my power for at least one pulse before doing any damage?
Invisible on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited October 2009
My GPU is crashing out when I play games now. I hope I don't have to RMA it.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Hmm disconnected and can't log in 3 minutes after getting home... hope I didn't miss it.
Edit: NM it works again.
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
So, uh, do we get these hats for being logged in for an hour or doing Bite! for an hour?
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Hrm, preliminary testing of the new powerset leaves me unimpressed except for the self damage buffs. Kinda ironic.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
"Mindful Reinforcement has a new power icon"! It's about time!
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
"Mindful Reinforcement has a new power icon"! It's about time!
It actually looks kinda neat. Nerf icons!
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
"Mindful Reinforcement has a new power icon"! It's about time!
It actually looks kinda neat. Nerf icons!
Don't give them any ideas.
All icons have been replaced by
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Thank you Bri, that's now been bookmarked for all the occasions that have called for it.
(Edit: like the force changes)
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I'm really sort of boggled with the lifedrain nerf. If anything I think it should have been brought up to "make it more in line with other heals" instead of taken down another peg.
Decided to try out Toxic Nanites on my fire guy in the PH just to see which powers of mine it will work with. At this point, it works with 4/7 of my offensive powers.
Conflagration and Flashfire don't surprise me, as they "create" an effect which then damages my targets. Honestly, the way they have it set up with powers that act this way is really really annoying.
It works with Firestrike, Throw Fire and lifedrain. The only AoE I have that it works with is Fireball. The size of Fireball's AoE doesn't quite make getting nanties worth it at this point.
The one that confuses me though is that it doesn't work with Grasping Shadows. The only reasons I can think of that they don't work together is because grasping shadows is a non-dmg attack, or because it's a hold/CC power. Both of which don't sound like good enough reasons.
So some guy just posted almost exactly how I feel about the continuing tweaks to powers.
Spoilered for whine:
i'm getting more and more frustrated on how variable powers are. I'll never know if some power in my build won't be changed in such a way that it won't fit with my other powers considering how I play the game. I am just tired of sitting and waiting being reluctant to lvl up because of the retcon price. Furthermore what guarantee do I have that even after I spend the time to gather the retcon money the next week some stupid change won't make my retcon in vain.
I am actually afraid to play this game since there is really no way I can know what kinda of stupid thing will happen next. I want to make a toon, not an OP min/max, but a fun one that I can enjoy playing. As things are now I spend 80% of my time with champions builder and in the PH. I can't even stand playing this game because i'm just so frustrated with how much it changes. I don't mind the change but the problem is that I can't chage as fast as it does. I don't have the money to keep my build up to date with all the "FIXES" they implement.
That sounds exactly like how City of Heroes was for the year I played it. Cryptic doesn't really seem to have a concept of trying small changes to fix things.
Dehumanized on
0
ArchonexNo hard feelings, right?Registered Userregular
edited October 2009
That post pretty much highlights why I decided to put this game down until it's a little more stable balance-wise.
There's a time for big, sweeping changes, and a time for small tweaks. Big changes are all good if, as stated, your development plan is that it's easier to fix things that are overdone by them, but then you need to go back and do that immediately after you push a patch out.
I felt more like there were only big changes being done, when tweaks were needed after each big patch.
One of the main reasons my Sentinel+Aura+MR character still packs Regeneration, despite not being able to use it. I don't dare use my freespec to get rid of it for something more useful in case MR gets a cooldown or Sentinel's equilibrium is changed, either of which would make her unplayable without a defensive passive.
meh. since i make characters all the time, i kind of like having different skills each playthrough. understandable if you've only had one character throughout all these changes, though.
If they ever actually get any end gameplay that doesn't take one saturday afternoon to run through all of it, these kind of changes will keep people from their game.
To be honest, the only reason I'm still subbed for Oct. is for the halloween event.
The replay on this game, for an MMO, is horrid. The only difference each play through is that you can play with different powers. I tend to make a lot of alts, and bounce between them a lot. This is the only time I've stuck with a character to get to the level cap (93 hours played or so) shortly after launch because I didn't want to have to do the exact same content with a different character. I still have yet to see anyone bring up another MMO where the only way from, more or less, start to finish you have to do the exact same zones, with the exact same missions from the exact same contacts. The only variation is you can choose to do Canada or Desert crisis, and which order you go back to each. I doubt I will get many, if any, characters that far past 30. I just don't want to do MI/Lemuria again.
Also, 93 hours and I'm 40. I don't feel like I've accomplished anything big. I remember EverQuest, my mage had I believe a month of gameplay by the time I hit max level (which was raised like the next week with an expansion, but thats beside the point) and it felt like a damn achievement.
I think this game is really turning out to be a really big promise that just wasn't fully realised.
I will admit, over all, they did seem to have a very smooth launch. Though, to be fair, the last MMO I played at launch was Age of Conan so it's pretty hard to look worse than that did.
That post pretty much highlights why I decided to put this game down until it's a little more stable balance-wise.
There's a time for big, sweeping changes, and a time for small tweaks. Big changes are all good if, as stated, your development plan is that it's easier to fix things that are overdone by them, but then you need to go back and do that immediately after you push a patch out.
I felt more like there were only big changes being done, when tweaks were needed after each big patch.
I agree. What bugs me the most is how the majority of these changes are undocumented. If you're going to nerf something at least let the playerbase know.
Respecs still cost far too much and I don't understand why they didn't have different respecs for each choice (1 tree for powers/advantages, 1 for super stats, 1 for innate skills).
And the endgame content is really subpar. From 35-38 I've constantly ran into a wall of no quest, now they have repeatable ones, but they're just grindfests.
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
That post pretty much highlights why I decided to put this game down until it's a little more stable balance-wise.
There's a time for big, sweeping changes, and a time for small tweaks. Big changes are all good if, as stated, your development plan is that it's easier to fix things that are overdone by them, but then you need to go back and do that immediately after you push a patch out.
I felt more like there were only big changes being done, when tweaks were needed after each big patch.
Most of the changes have been tweaks. They're just tweaks to gameplay components that a lot of people really built their characters around. TK Shield still does what it did - shields you and with an advantage lingers. It just doesn't linger as long. TK Darts will still do the same thing they did - trigger a temporary TK buff on proc. The buff just won't be as strong as it was.
There have been a few places where an overnerf made a power actually pretty much useless (like PFF). By and large, though, nerfs have brought overpowered powers back into line with everything else. I have been really trying to hold onto my initial impulse in this game to build a character for theme rather than for effect because I think that, especially during the "balancing" phase of an MMO, it will make me a much happier player.
The part I don't like is that the devekoper chat and on the official forums the developers state that basically all the nerfs were pretty much done that now they were going to concentrate on improving week powers... of course this was said around retention of initial players timeframe, lo and behold the next patch comes out and it has a bunch of stealth nerfs.
This really stinks of outright fabrication in order to get people to re-up their subscriptions. The we won't be doing any more stealth nerfs from the apology after the Sept 1st fiasco has been has in every patch since then been a lie.
Most of the major nerfs have been conveiniently left off patch notes. I really like the Game (needs more content and alot more polish, crafting, A/H, side games) but the basic combat, the feel of the game are very good.
I am however pretty much not getting Star trek online (even though a big trekie nerd) because of the way this company seems to deal with its customers.
To be honest guys, I haven't been playing for weeks because three times now I've had my character cocked up because of changes they made.
I don't feel comfortable putting effort into a build and leveling a character just for them to nerf or alter how two or three powers work and basically cock up my entire build.
Yes, yes, having a full retcon is nice and all but that doesn't change that I liked playing that character that way.
I will continue to watch the game and monitor the changes and such, but until I feel things are more stable I am not playing. Right now, they aren't just making little tweaks here and there. They're altering how some powers fundamentally operate and how they interact with everything else. I'm not saying "they're nerfing everything, waaaaah!" but some of the changes they are making are still drastic enough that one patch to the next I have no idea what the hell most powers are doing.
Eventually, they will smooth these changes out and the changes will be number tweaks and stuff instead, but as it stands I don't enjoy not knowing how to build my character because tomorrow they might change how my powers work.
Posts
1) Almost any haphazard mix of powers can get through the game
2) Very (very) few of these mixes are really "top tier"
So you can do electric / MA and do fine (in fact, electric's gigabolt is one of the best minion killers in game even unsupported), but you'll be weaker than someone with a more optimized mix. As long as you understand and are ok with that, go nuts and have fun!
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
electric/martial arts/regen
force/sorcery/regen
munitions/supernatural/regen
archery/gadgeteering/regen
ice/fire/gadgeteering (toxic nanites)/regen
might/dual blades/regen
Wow, Gigabolt's Death Arc seems to have gone from doing 1k damage to 150. :v:
3DS FC: 2148-8300-8608 WiiU: AgahnimD
what
aw man
Dunno about you guys but I'm noticing a trend here.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
That said, TK's linger is 100% physical while Force provides a smaller amount of universal resistance (iirc).
Hey Aga, can you post the notes you're seeing for the poor saps stuck at work please?
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Aggro generated by healing has been reduced drastically.
Crafting
Arms Trainer will no longer have an incorrect duplicate copy of the Tier 3 Healing Patch and will now correctly offer the Tier 4 Healing Patch to be learned by crafters.
Players should now see more components back from many Algorithmic Primary Upgrades when deconstructing them for crafting. Previously Algorithmic Primary Upgrades had smaller pools of possible components for deconstruction than they should have.
Blueprints should no longer have redundant descriptions. Players should now only see the description on the target item.
Critters
Overbrain is now smarter and more aggressive.
The critter attack Maul (used by Bears and the Teleios Warbeasts) has had its knockback increased slightly and correctly grants temporary knockback resist.
The critter attack "Net attack" (used primarily Lemurians) is now a hold.
Feral Felon: The Slash attack this critter uses now has an appropriate icon.
Environment
Resolved a few holes in maps.
Resolved powerhouse darkness issues.
Resolved occlusion issues on Rat King map.
General
ChangeInstance command now has you spawn at the nearest unlocked re-spawn point.
The Millennium City Jet now has a map marker showing its location.
Millenium City: Ren Center: Landmark icons have been added to the map for the bank, auction house, crafting trainers, perks vendor, and charity vendor.
Millenium City: Downtown: The Champions HQ now has a Super Group landmark icon on the map.
Objects should once again display their names correctly on interact.
There should now be a message if a name change fails.
Monster Island: Wells Pass: Dr. Silverback's hologram should no longer be attacked and killed by NPCs.
Items
Corrected various typos.
Vestments should have a more appropriate icon now.
DNA Resequencer now properly tagged as a Primary slot item.
Necklace should have a more appropriate icon now.
PRIMUS Spark Shield mission reward is now the same level and color as the rest of the rewards for that mission.
Raven's Eye - now has defense stats.
Chameleon Cloak is now spelled properly.
Decoder has an icon now.
Booster Pills have more appropriate icons.
Athame's Enlightenment - fixed (increased) the defense on this item.
Cold Fusion Reaction - fixed this to be properly tagged as a Primary item, not a Secondary.
Second Hind-Brain - fixed this to be properly tagged as a Primary item, not a Secondary.
Heat Ray Pistol now has a proper icon. Also added an icon for the Fire debuff it applies.
Added icon for High Power Qularr Pistol.
Added icon for Locator.
Fixed spelling of "Necklace."
Fixed various typos with Mysticism items that reference Hecate.
White quality Martial Arts and Munitions Power Replaces are now Yellow or Green quality.
Missions
Players on the same team should now share mission credit despite level difference.
We have made major changes to Mission Sharing based on player feedback.
- Timed Missions can now be shared. If you share a Timed Mission, the value of the timer will be inherited by your teammates.
- Most missions that grant items at the start can now be shared. Any items required for the mission will be copied to each teammate.
- Over 100 unshareable missions have been made shareable due to the above changes.
- Crossover Missions: When a teammate shares a mission that you are not eligible for or have already completed, you will now be offered a "Crossover Mission" so that you can continue to play with your team. Crossover Missions give you special experience and resource rewards, but will not give you item rewards or allow you to progress in story arcs. Crossover Missions are not currently available for Nemesis Missions or Patrol Missions.
Millenium City: Bullet bound for Biselle: Increased the number of assassins to prevent the mission becoming stuck at 11/12 assassins.
Millenium City: Invasion's Epilogue... or Epitaph: Players will now get a prompt to enter the mission when approaching the Mother Ship. The waypoint has also been moved to the location of the mission door.
Canada: Questionite Authority : The guard and hostage should no longer get stuck. The contact has also been moved to make him more visible.
Canada: Argent Snow Thrush Sanctuary: Argent's Black Gold Grab: Added a waypoint for the mission objectives.
Canada: Reign of Frogs: Players should now get credit for destroying teleport pads
Canada: Task For A Turncoat: The escort respawn time has been reduced to 3 minutes.
Lemuria: Spy's Guise: Norum the Deceiver now spawns closer to the player.
Lemuria: Give A Dog A Bone: Players should now be able to complete the mission and perk.
Lemuria: Ship Of Fouls: The Ghost Ship should no longer get destroyed before the Captain is defeated. This fixes an issue where the open mission would not restart correctly.
Desert: Crate And Peril: Increased the crate respawn time to 1 minute.
Desert: Sinisister: Mission text will now read "Escort Witchcraft To Safety". Players need to stay with witchcraft to get mission credit.
Desert: Dud Reckoning: Reduced the respawn time for the bombs to 3 minutes.
Rewards: Mission Rewards: Canada: No Assemply Required: Players should no longer ne asked to choose a reward when there is only one reward.
Monster Island Crisis: Teleios will now summon Teleioclones to back him up when he fights more than one player. The Teleioclones' names have also been updated.
Monster Island Crisis: Ironclad should no longer stop fighting Viper soldiers on the beach when there are viper enemies in range.
Canada : Hunter Hunting : Players will now have to defeat the Hunter patriot LT. to get the mission.
UNITY: When the Cat's Away : Hostages should now be able to pathfind around tank. Waypoint has also been moved to a place the hostage could easily reach
Perks
Fastest Gun in the West: Players will now be able to complete the perk by defeating of Ascii Oakley.
Nemesis
Decrowning the Aegir. Players should no longer encoutner subs that are not attackable.
Hung Out To Dry:Players should no longer encoutner minions that are not attackable.
Various Typos in the cutscene have been corrected
Villains, Vandals, & Vermin: Nemesis should no longer become invincible and prevent the mission from completing if the player is defeated while fighting the Nemesis.
Powers
The description for Thermal Reverberation has been changed to: "Innate Passive”. Does not need to be slotted in order to function. Generates energy from nearby enemies affected by Clinging Flames. This energy gain scales with your Presence. You may only harvest energy by this power at most once every three seconds. This effect is called Feed on Flames. This power has only one rank." This is a change to the description only; the actual functionality of the power is unchanged.
Defense and Power boosts now significantly repair Personal Force Field (and many other “force field” like powers)
Darkness: Life Drain: Healing has been balanced to be more in line with other maintain healing abilities
Telekinesis: Ego Sprites: Slave Mentality advantage: Healing has been balanced to be in more in line with other healing advantages
Munitions: Holdout Pistol advantage: Healing has been balanced to be in more in line with other healing advantages
Supernatural: Devour Essence: Healing from this power now correctly scales with presence.
Munitions: Breakaway Shot: The power no longer stacks multiple copies of “Defiant!” when striking multiple targets.
Force: Containment Field:
* The power no longer provides any protection to targets that it fails to hold by itself.
* The protection it grants scales down with the strength of the hold against enemies that resist some or all of the hold.
* The energy cost for the power has been reduced by 35%
Power Armor: Targeting Computer: The correct names for Rank 2 and 3 of this power will now show in the combat log.
Psionic Healing has a new power icon
Telekinetic Shield has a new power icon
Empathic Healing has a new power icon
Mindful Reinforcement has a new power icon
Telekinesis: Fixed spelling and grammatical errors in descriptions for Kinetic Darts and Telekinesis
Munitions: Sniper Rifle: Tungsten Rounds: Tungsten Rounds now works with Sniper Rifle power replace items.
Munitions: Shotgun Blast: Breaching Round: Breaching Round now works with Shotgun Blast power replace items.
Conflagration should now perform better and appear more responsive. The functionality of the power has not changed.
UI
Secondary tooltips should no longer overlap the primary tooltip
Recipe tool tips should no longer display incorrect information.
Inventory items will now play a sound when picked up in the inventory ui.
The Crafting UI now uses the blueprint description and the resultant description
Power tray icons will now light up when queued. This is to provide better feedback for when a power key is pressed.
costume chooser UI no longer has so much unused space
PvP report column tooltips should now be instantaneuos
target of target should appear on top of target always by default
There is now a purchase prompt at the auction house to prevent accidental purchases
Players can now right click other players on the main and minimap to open the context menu.
Here's the changes that didn't make the patch notes, found in multiple PTS threads:
Collective will - The resist debuff is now only working for ego damage instead of all dimensional.
Telekinetic Eruption - The damage buff is only working on EGO damage instead of all dimensional damage.
Whats still working?
Ego Blade Breach - Debuffs all Dimensional damage still" http://forums.champions-online.com/showthread.php?t=82999
"Force Blast - About a 30-40% reduction in tap damage, small reduction in charge damage (rank 3)
Force Explosion - 10%ish reduction in damage (rank 1)
Force Detonation - About the same
Force Cascade - Dead sexy 1100 point damage INCREASE, but only at the top end. Tap damage remains the same. (rank 3)" http://forums.champions-online.com/showthread.php?t=83546
"I think on test death arc said it would do 750 for me.. but it actualyl does like 150 now" http://forums.champions-online.com/showthread.php?t=83647
"Kin Darts/Incisive Wit nerfed. It's a stealth nerf, actually, since the reported nerf isn't mentioned in the patch notes.
Basically from what I gather, Incisive Wit now procs an Ego Form that counts as an energy form, only lasts around 8-9 secs, has a 30 sec cooldown, and DOES NOT (any longer) boost paranormal damage, just ego damage.
So basically my darkness toon that has it as an energy builder will be hosed, unless they toss retcons to people who took it as an energy builder & adv." http://forums.champions-online.com/showthread.php?t=83672
"Incisive Wit Advantage- procs no more that once per 30 sec i believe
Ego Form now provides ego damage resistance, this may or may not scale with ego...superstated and lv 3, it gives around 40% damage resistance" http://forums.champions-online.com/showthread.php?t=83501
"Sonic Device went from 18 seconds to 30 seconds, for anyone keeping home grown patch notes while we wait for the officials." http://forums.champions-online.com/showthread.php?t=83188
Edit: This is all on the Test Server, not live. Probably missed a few undocumented changes as well.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
I was actually thinking of retconning to pick that up on top of regen again tonight
3DS FC: 2148-8300-8608 WiiU: AgahnimD
3DS FC: 2148-8300-8608 WiiU: AgahnimD
Edit the bubble fixes in force are good. Shame they've further gutted the tree beyond Cascade.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Fuck that incisive wit advantage nerf. Fuck it hard. As it is it takes forever to proc.
Cryptic why on earth do you keeping nerfing advantages? Look, if you want me to just take rank 3 instead of something that adds an advantage just say so.
And if you're going to fuck with energy builders you better give a free retcon.
And I don't see a Rain of Fire fix. Or is it working as intended in that it drains my power for at least one pulse before doing any damage?
chair to Creation and then suplex the Void.
Edit: NM it works again.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
It actually looks kinda neat. Nerf icons!
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Don't give them any ideas.
All icons have been replaced by
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
chair to Creation and then suplex the Void.
(Edit: like the force changes)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
3DS FC: 2148-8300-8608 WiiU: AgahnimD
All the ones that had wierdly specific names (and were obviously from specific in-game critters) have been removed.
The ones I specifically noticed were the full masks with the toy-like grin. Suckage because my main uses that mask in two outfits.
Conflagration and Flashfire don't surprise me, as they "create" an effect which then damages my targets. Honestly, the way they have it set up with powers that act this way is really really annoying.
It works with Firestrike, Throw Fire and lifedrain. The only AoE I have that it works with is Fireball. The size of Fireball's AoE doesn't quite make getting nanties worth it at this point.
The one that confuses me though is that it doesn't work with Grasping Shadows. The only reasons I can think of that they don't work together is because grasping shadows is a non-dmg attack, or because it's a hold/CC power. Both of which don't sound like good enough reasons.
Spoilered for whine:
3DS FC: 2148-8300-8608 WiiU: AgahnimD
There's a time for big, sweeping changes, and a time for small tweaks. Big changes are all good if, as stated, your development plan is that it's easier to fix things that are overdone by them, but then you need to go back and do that immediately after you push a patch out.
I felt more like there were only big changes being done, when tweaks were needed after each big patch.
To be honest, the only reason I'm still subbed for Oct. is for the halloween event.
The replay on this game, for an MMO, is horrid. The only difference each play through is that you can play with different powers. I tend to make a lot of alts, and bounce between them a lot. This is the only time I've stuck with a character to get to the level cap (93 hours played or so) shortly after launch because I didn't want to have to do the exact same content with a different character. I still have yet to see anyone bring up another MMO where the only way from, more or less, start to finish you have to do the exact same zones, with the exact same missions from the exact same contacts. The only variation is you can choose to do Canada or Desert crisis, and which order you go back to each. I doubt I will get many, if any, characters that far past 30. I just don't want to do MI/Lemuria again.
Also, 93 hours and I'm 40. I don't feel like I've accomplished anything big. I remember EverQuest, my mage had I believe a month of gameplay by the time I hit max level (which was raised like the next week with an expansion, but thats beside the point) and it felt like a damn achievement.
I think this game is really turning out to be a really big promise that just wasn't fully realised.
I will admit, over all, they did seem to have a very smooth launch. Though, to be fair, the last MMO I played at launch was Age of Conan so it's pretty hard to look worse than that did.
I agree. What bugs me the most is how the majority of these changes are undocumented. If you're going to nerf something at least let the playerbase know.
Respecs still cost far too much and I don't understand why they didn't have different respecs for each choice (1 tree for powers/advantages, 1 for super stats, 1 for innate skills).
And the endgame content is really subpar. From 35-38 I've constantly ran into a wall of no quest, now they have repeatable ones, but they're just grindfests.
Most of the changes have been tweaks. They're just tweaks to gameplay components that a lot of people really built their characters around. TK Shield still does what it did - shields you and with an advantage lingers. It just doesn't linger as long. TK Darts will still do the same thing they did - trigger a temporary TK buff on proc. The buff just won't be as strong as it was.
There have been a few places where an overnerf made a power actually pretty much useless (like PFF). By and large, though, nerfs have brought overpowered powers back into line with everything else. I have been really trying to hold onto my initial impulse in this game to build a character for theme rather than for effect because I think that, especially during the "balancing" phase of an MMO, it will make me a much happier player.
This really stinks of outright fabrication in order to get people to re-up their subscriptions. The we won't be doing any more stealth nerfs from the apology after the Sept 1st fiasco has been has in every patch since then been a lie.
Most of the major nerfs have been conveiniently left off patch notes. I really like the Game (needs more content and alot more polish, crafting, A/H, side games) but the basic combat, the feel of the game are very good.
I am however pretty much not getting Star trek online (even though a big trekie nerd) because of the way this company seems to deal with its customers.
I don't feel comfortable putting effort into a build and leveling a character just for them to nerf or alter how two or three powers work and basically cock up my entire build.
Yes, yes, having a full retcon is nice and all but that doesn't change that I liked playing that character that way.
I will continue to watch the game and monitor the changes and such, but until I feel things are more stable I am not playing. Right now, they aren't just making little tweaks here and there. They're altering how some powers fundamentally operate and how they interact with everything else. I'm not saying "they're nerfing everything, waaaaah!" but some of the changes they are making are still drastic enough that one patch to the next I have no idea what the hell most powers are doing.
Eventually, they will smooth these changes out and the changes will be number tweaks and stuff instead, but as it stands I don't enjoy not knowing how to build my character because tomorrow they might change how my powers work.