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Champions Online - Men in Tights (and Furries, Oh God the Furries)

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Posts

  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    Yeah, it is extremely annoying. Understandable, but annoying.

    Unfortunately, as has been said before, the game needed to have a lot more beta testing than it did.

    Incenjucar on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    You know what would be really nice?

    If you had a checkbox list of powers you do not want to encounter in PVP matches, which can never include powers you yourself are currently using.

    That way people don't have to deal with obscenely bugged powers AND people have personal issues with certain powers (Teleport/Regen or whatever) can avoid them without being unable to PVP entirely.

    And then the STC people can all two-shot each other all day long.

    The list should reset for a power every time that power is altered, to make sure people aren't just blocking out of habit.

    Incenjucar on
  • PikaPuffPikaPuff Registered User regular
    edited October 2009
    ha. hahah. what about joins midmatch?

    PikaPuff on
    jCyyTSo.png
  • PikaPuffPikaPuff Registered User regular
    edited October 2009
    Irond Will wrote: »
    There have been a few places where an overnerf made a power actually pretty much useless (like PFF).
    Eh I wanna make a PFF character now to prove this wrong

    PikaPuff on
    jCyyTSo.png
  • NATIKNATIK DenmarkRegistered User regular
    edited October 2009
    PFF isn't useless, I played with it levels 1-35 on my first char, even after the defensive nerfs.

    Now it isn't nearly as good as the other defensives and it lacks a niche to call its own but it will help you live through stuff that would kill you without it in my experience.

    NATIK on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    PikaPuff wrote: »
    ha. hahah. what about joins midmatch?

    Obviously such ques would add blocked powers to the game.

    Perhaps limit the number of blocked powers per person to keep it from getting silly?

    Incenjucar on
  • PikaPuffPikaPuff Registered User regular
    edited October 2009
    Or just deal with it until the power is fixed instead of making a system that would segregate the player base

    PikaPuff on
    jCyyTSo.png
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    PikaPuff wrote: »
    Or just deal with it until the power is fixed instead of making a system that would segregate the player base

    At the current rate that could take years. :P

    Incenjucar on
  • Irond WillIrond Will WARNING: NO HURTFUL COMMENTS, PLEASE!!!!! Cambridge. MAModerator mod
    edited October 2009
    NATIK wrote: »
    PFF isn't useless, I played with it levels 1-35 on my first char, even after the defensive nerfs.

    Now it isn't nearly as good as the other defensives and it lacks a niche to call its own but it will help you live through stuff that would kill you without it in my experience.

    This is true, but on the other hand it's a lot like having X extra hit points with a very very slow recovery on them. After playing my PFF character for about 3 minutes when the field goes down I just want to abandon him until tomorrow.

    Irond Will on
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  • NATIKNATIK DenmarkRegistered User regular
    edited October 2009
    Agreed :) but when the shield is up it's great, just sad it takes so long to get it up.

    NATIK on
    steam_sig.png
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    NATIK wrote: »
    Agreed :) but when the shield is up it's great, just sad it takes so long to get it up.

    That is when you push the button on your build bar and pick up your Regen passive.

    Incenjucar on
  • override367override367 ALL minions Registered User regular
    edited October 2009
    Oh come on messing with my energy builder??! God damnit, it's not like I can just swap that out for a better one, and I just did a total retcon last week that ate all my money. I'm starting to get really discouraged when I browse through the trees and think "hey this ability and tihs ability would work well together!" because every time it gets nerfed

    FFS

    override367 on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited October 2009
    Oh come on messing with my energy builder??! God damnit, it's not like I can just swap that out for a better one, and I just did a total retcon last week that ate all my money. I'm starting to get really discouraged when I browse through the trees and think "hey this ability and tihs ability would work well together!" because every time it gets nerfed

    FFS

    Actually, there's a very simple way to determine whether or not a power might get nerfed. Do things fall over dead when you use it? If it's a defensive power, do "Easy" 1-player groups in the PH battlezone take longer than 5 seconds to roflstomp you? If the answer is yes to either of those, then you're in for a nerfing.
    What? No, no, I'm not bitter about the recharge nerf to Sonic Device, which was not a very popular pick to begin with, didn't work with a lot of powers, and was out-DPS'd by many more that had lesser recharge/energy costs.

    Fartacus_the_Mighty on
  • AccualtAccualt Registered User regular
    edited October 2009
    I don't know why I never get angry over nerfs. I guess EQ and, well really, every other MMO I've played since has beaten them into my head as just normal launch growing pains.

    Accualt on
  • DehumanizedDehumanized Registered User regular
    edited October 2009
    I don't see how you could play CoH for any long period of time if nerfs bothered you.

    Dehumanized on
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited October 2009
    Ok, I'm kind of stuck with my build. It's fine so far. Claw attacks for single target, plus slashing damage increase (more damage, also buffs Chainsaw) and EB advantage which increases damage further, and a knockback from Rend and Tear. Chainsaw for AoE, Invul and Resurgence for defense.

    However, now that I'm 20, I'm not sure what else to get. I am also looking at possibilities for lvl 23, 29 and 32. I was considering Bionic Shielding as a secondary heal to fill one of the spots.
    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 5: Super Strength
    Level 13: Super Constitution

    Powers:
    Level 1: Hawk's Talons -- Peerless Predation
    Level 1: Viper's Fangs
    Level 5: Rend And Tear -- Drake's Deliverance
    Level 5: Jet Boots
    Level 8: Energy Shield -- Laser Knight
    Level 11: Gauntlet Chainsaw
    Level 14: Invulnerability
    Level 17: Resurgence -- Evanescent Emergence
    Level 20:
    Level 23:
    Level 26: Orbital Cannon -- Anvil of Dawn
    Level 29:
    Level 32:
    Level 35: Illumination
    Level 35: Teleport
    Level 38: Redemption -- Salvation

    Talents:
    Level 1: Superhuman
    Level 6: Body And Mind
    Level 9: Physical Conditioning
    Level 12: Boundless Reserves

    Enig on
    ibpFhR6PdsPw80.png
    Steam (Ansatz) || GW2 officer (Ansatz.6498)
  • RialeRiale I'm a little slow Registered User regular
    edited October 2009
    So I just picked this up now that my computer can run it, and I'm pretty daunted by all the choices. I've read through the guides on super stats and the various power sets, but I have no idea how to proceed or what's 'good'. I'm used to CoX where you have a much more rigid framework to guide you. Being able to pick pretty much anything is somehow kind of scary. I don't know what to make! Too many options!

    Riale on
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  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited October 2009
    Accualt wrote: »
    I don't know why I never get angry over nerfs. I guess EQ and, well really, every other MMO I've played since has beaten them into my head as just normal launch growing pains.

    Experiencing the growing pains of other MMOs only causes me greater annoyance, because you'd think the game designers would learn from other's mistakes.

    But really, the only changes that have really bugged me in CO were the huge unannounced changes to defenses on launch, and this silly change to Sonic Device. The nerf to Death Arc would probably also send me into a mild nerdrage if I played an elec character.

    Fartacus_the_Mighty on
  • LawndartLawndart Registered User regular
    edited October 2009
    Riale wrote: »
    So I just picked this up now that my computer can run it, and I'm pretty daunted by all the choices. I've read through the guides on super stats and the various power sets, but I have no idea how to proceed or what's 'good'. I'm used to CoX where you have a much more rigid framework to guide you. Being able to pick pretty much anything is somehow kind of scary. I don't know what to make! Too many options!

    Do you have a character concept? I've always found it easier and more fun to think up a good concept and then try to build around that.

    Also, the new Powerhouse trainers* now give you advice, at least early on, about what powers to pick next.

    *Or Tag, since at this point he's an honorary Powerhouse trainer. ;)

    Lawndart on
  • flammiebcflammiebc Registered User regular
    edited October 2009
    Well, it's a good thing I kept that respec on my 40 elec build, since i'll be dropping sonic device & death arc for R3 gigabolt. All it really achieves in the long run is that I hold block for a few more seconds while nanites picks apart the baddies.

    I guess I should take the shrink gadget in SD's place for the damage debuff (and awesome sound effect) :)

    flammiebc on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    Along with character concept, play style is a big determinant of what you're going to want to do.

    Do you like melee, ranged, mixed, juggling people, damage spikes, healing, locking things down, tanking?

    --

    I wonder how many heroes named Deep Crow there are now.

    Incenjucar on
  • TagTag Registered User regular
    edited October 2009
    I like the nerfs, they give me any excuse to test things again :P I don't, perhaps, agree with the direction they went this time around, but I am glad to be rid of "tapping gigabolt 3 times makes all the wide range of trash killing methods redundant". Especially since the game as so many cool ways to nuke henchmen.

    What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
    Lawndart wrote: »
    *Or Tag, since at this point he's an honorary Powerhouse trainer. ;)

    I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P

    Tag on
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  • SonorkSonork CanadaRegistered User regular
    edited October 2009
    Did they just nerf death arc? Is gigabolt dmg is still unchanged?

    Sonork on
  • LawndartLawndart Registered User regular
    edited October 2009
    Tag wrote: »
    I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P

    Didn't they add an auto-level-to-40 NPC to the test server? Or was that only for Bloodmoon testing?

    Lawndart on
  • RialeRiale I'm a little slow Registered User regular
    edited October 2009
    Incenjucar wrote: »
    Along with character concept, play style is a big determinant of what you're going to want to do.

    Do you like melee, ranged, mixed, juggling people, damage spikes, healing, locking things down, tanking?

    --

    I wonder how many heroes named Deep Crow there are now.

    Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.

    Riale on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    Riale wrote: »
    Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.

    Do you prefer lots of small damage or one big damage?

    Do you want to focus wholly on damage, or do you like to cause problems as well?

    Incenjucar on
  • PonyPony Registered User regular
    edited October 2009
    I started a power armor character last night

    i figure, power armor has been nerfed like hell already and won't likely get nerfed again in the near future

    so it's a safe choice to play and i'm not at risk to wake up finding my character has been destroyed by a new patch

    Pony on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    Pony wrote: »
    I started a power armor character last night

    i figure, power armor has been nerfed like hell already and won't likely get nerfed again in the near future

    so it's a safe choice to play and i'm not at risk to wake up finding my character has been destroyed by a new patch

    If you're afraid of nerfs stay away from the beam powers and stick with the missiles and guns.

    Incenjucar on
  • KG3000KG3000 Registered User regular
    edited October 2009
    Riale wrote: »
    Incenjucar wrote: »
    Along with character concept, play style is a big determinant of what you're going to want to do.

    Do you like melee, ranged, mixed, juggling people, damage spikes, healing, locking things down, tanking?

    --

    I wonder how many heroes named Deep Crow there are now.

    Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.

    With my Dual Blade character I found I do decent damage with good survivability. Took Regen and added Resurgence and Bountiful Chi for heals, just jump into large groups of villians and hit eye of the storm till enough things drop and pick off what's left with single target damage.

    KG3000 on
    What?
  • override367override367 ALL minions Registered User regular
    edited October 2009
    Oh come on messing with my energy builder??! God damnit, it's not like I can just swap that out for a better one, and I just did a total retcon last week that ate all my money. I'm starting to get really discouraged when I browse through the trees and think "hey this ability and tihs ability would work well together!" because every time it gets nerfed

    FFS

    Actually, there's a very simple way to determine whether or not a power might get nerfed. Do things fall over dead when you use it? If it's a defensive power, do "Easy" 1-player groups in the PH battlezone take longer than 5 seconds to roflstomp you? If the answer is yes to either of those, then you're in for a nerfing.
    What? No, no, I'm not bitter about the recharge nerf to Sonic Device, which was not a very popular pick to begin with, didn't work with a lot of powers, and was out-DPS'd by many more that had lesser recharge/energy costs.

    Well all it is doing is making my energy builder's advantage do literally nothing for me, so I'm going to have to spend an assload of resources to change the very first power in my build or walk around forever with 2 advantage points that don't do anything

    override367 on
  • GlalGlal AiredaleRegistered User regular
    edited October 2009
    For those of us that haven't used those particular frameworks yet and to whom the names in the patch notes mean nothing, whose energy builder was changed from what to what?

    Glal on
  • InvisibleInvisible Registered User regular
    edited October 2009
    Tag wrote: »
    I like the nerfs, they give me any excuse to test things again :P I don't, perhaps, agree with the direction they went this time around, but I am glad to be rid of "tapping gigabolt 3 times makes all the wide range of trash killing methods redundant". Especially since the game as so many cool ways to nuke henchmen.

    What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
    Lawndart wrote: »
    *Or Tag, since at this point he's an honorary Powerhouse trainer. ;)

    I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P

    The only thing that really irritates me about the Death Arc nerf is that it was only good for henchmen (it was very energy-to-damage inefficient against single targets and bosses from my experience) and that it was my only decent anti-henchmen power (rest of my powers are AoE stationaries or single target). And it was fairly difficult to get it to arc to an actual enemy (out of range, hitting a box, etc.) and if it did arc it was usually to an enemy I was already hitting with Gigabolt so one more hit and they were dead anyways.

    Overall it'll probably just be better to go with Rank 3, especially with the supposed increased width. Which just makes Death Arc another advantage no one will take. There's a balance with nerfs and I really don't think they've found it. It seems to be let's just nerf it so bad no one wants it except for the people who can't afford to spec out of it.

    Invisible on
  • InvisibleInvisible Registered User regular
    edited October 2009
    Glal wrote: »
    For those of us that haven't used those particular frameworks yet and to whom the names in the patch notes mean nothing, whose energy builder was changed from what to what?

    Telekinesis
    Energy Darts
    Incisive Wit Advantage

    Invisible on
  • AgahnimAgahnim Registered User regular
    edited October 2009
    Oh man I just finished taking down Eclipse and I can't decide on a reward. Do I go for that cool sword or do I go for the darkness sigils? Damn.

    Agahnim on
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  • RialeRiale I'm a little slow Registered User regular
    edited October 2009
    Incenjucar wrote: »
    Riale wrote: »
    Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.

    Do you prefer lots of small damage or one big damage?

    Do you want to focus wholly on damage, or do you like to cause problems as well?

    Erm gee, I dunno. I like to hit stuff until it dies? I certainly don't mind big numbers, and I like causing problems. My favorite characters in CoX were an Ice/Kin corr for fulcrum shifted blizzards, and a stone/fire brute for the big mallets of smashing. I don't really know how those experiences would be replicated in CoX. None of the powers really call out to any particular playstyle from what I've seen so far.

    Riale on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited October 2009
    Well there is an Ice framework that locks things down and then makes them asplode.

    Incenjucar on
  • TagTag Registered User regular
    edited October 2009
    Invisible wrote: »
    Tag wrote: »
    I like the nerfs, they give me any excuse to test things again :P I don't, perhaps, agree with the direction they went this time around, but I am glad to be rid of "tapping gigabolt 3 times makes all the wide range of trash killing methods redundant". Especially since the game as so many cool ways to nuke henchmen.

    What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
    Lawndart wrote: »
    *Or Tag, since at this point he's an honorary Powerhouse trainer. ;)

    I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P
    The only thing that really irritates me about the Death Arc nerf is that it was only good for henchmen (it was very energy-to-damage inefficient against single targets and bosses from my experience) and that it was my only decent anti-henchmen power (rest of my powers are AoE stationaries or single target). And it was fairly difficult to get it to arc to an actual enemy (out of range, hitting a box, etc.) and if it did arc it was usually to an enemy I was already hitting with Gigabolt so one more hit and they were dead anyways.

    Overall it'll probably just be better to go with Rank 3, especially with the supposed increased width. Which just makes Death Arc another advantage no one will take. There's a balance with nerfs and I really don't think they've found it. It seems to be let's just nerf it so bad no one wants it except for the people who can't afford to spec out of it.

    See that's the thing; taking it to rank 3 still makes it a great henchmen killer, and it still might be the best overall, but at least it's no longer light-years beyond the other aoes.

    Tag on
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  • InvisibleInvisible Registered User regular
    edited October 2009
    True. It's just the netgain of this nerf is nothing other than forcing people to spec out of it and having yet another useless advantage.

    It'll probably still be lightyears ahead of other aoes with the expanded range. Now you'll hit more enemies with it, with more power and it'll do more damage immediately rather than when someone dies.

    Rank 3 adds 20% damage that hits all enemies every time while death arc had the chance of adding roughly 100% damage to one enemy when an enemy died. And the 100% damage often hit an inanimate object, nothing or in the case of multiple death arcs the same enemy (usually an almost dead henchmen). Yeah in some cases it could do great damage and other cases it'd do just moderate damage. It was situational.

    Now it's really not even a choice, do I want a permanent 20% damage increase or do I want a small, situational chance of doing 10% damage (if the 150 damage holds) to an enemy.

    Invisible on
  • Phoenix-DPhoenix-D Registered User regular
    edited October 2009
    They do seem to be nerfing all the advantages besides Rank 2 / Rank 3 to oblivion.

    Phoenix-D on
  • LawndartLawndart Registered User regular
    edited October 2009
    Okay, there must be something wonky about Smoke Grenade, or maybe I need to rank it to 3 in order for it to really work.

    Just went up against a team using Smoke Grenade against me that made everyone and everything in a Stronghold room invisible, yet when I threw Smoke Grenade at them, nothing happened. Everyone was still able to target me, players and NPC's alike.

    Anyone want to help me test and see if Smoke Grenade actually does a damn thing to them?

    Lawndart on
This discussion has been closed.