If you had a checkbox list of powers you do not want to encounter in PVP matches, which can never include powers you yourself are currently using.
That way people don't have to deal with obscenely bugged powers AND people have personal issues with certain powers (Teleport/Regen or whatever) can avoid them without being unable to PVP entirely.
And then the STC people can all two-shot each other all day long.
The list should reset for a power every time that power is altered, to make sure people aren't just blocking out of habit.
PFF isn't useless, I played with it levels 1-35 on my first char, even after the defensive nerfs.
Now it isn't nearly as good as the other defensives and it lacks a niche to call its own but it will help you live through stuff that would kill you without it in my experience.
PFF isn't useless, I played with it levels 1-35 on my first char, even after the defensive nerfs.
Now it isn't nearly as good as the other defensives and it lacks a niche to call its own but it will help you live through stuff that would kill you without it in my experience.
This is true, but on the other hand it's a lot like having X extra hit points with a very very slow recovery on them. After playing my PFF character for about 3 minutes when the field goes down I just want to abandon him until tomorrow.
Oh come on messing with my energy builder??! God damnit, it's not like I can just swap that out for a better one, and I just did a total retcon last week that ate all my money. I'm starting to get really discouraged when I browse through the trees and think "hey this ability and tihs ability would work well together!" because every time it gets nerfed
Oh come on messing with my energy builder??! God damnit, it's not like I can just swap that out for a better one, and I just did a total retcon last week that ate all my money. I'm starting to get really discouraged when I browse through the trees and think "hey this ability and tihs ability would work well together!" because every time it gets nerfed
FFS
Actually, there's a very simple way to determine whether or not a power might get nerfed. Do things fall over dead when you use it? If it's a defensive power, do "Easy" 1-player groups in the PH battlezone take longer than 5 seconds to roflstomp you? If the answer is yes to either of those, then you're in for a nerfing.
What? No, no, I'm not bitter about the recharge nerf to Sonic Device, which was not a very popular pick to begin with, didn't work with a lot of powers, and was out-DPS'd by many more that had lesser recharge/energy costs.
I don't know why I never get angry over nerfs. I guess EQ and, well really, every other MMO I've played since has beaten them into my head as just normal launch growing pains.
Ok, I'm kind of stuck with my build. It's fine so far. Claw attacks for single target, plus slashing damage increase (more damage, also buffs Chainsaw) and EB advantage which increases damage further, and a knockback from Rend and Tear. Chainsaw for AoE, Invul and Resurgence for defense.
However, now that I'm 20, I'm not sure what else to get. I am also looking at possibilities for lvl 23, 29 and 32. I was considering Bionic Shielding as a secondary heal to fill one of the spots.
So I just picked this up now that my computer can run it, and I'm pretty daunted by all the choices. I've read through the guides on super stats and the various power sets, but I have no idea how to proceed or what's 'good'. I'm used to CoX where you have a much more rigid framework to guide you. Being able to pick pretty much anything is somehow kind of scary. I don't know what to make! Too many options!
I don't know why I never get angry over nerfs. I guess EQ and, well really, every other MMO I've played since has beaten them into my head as just normal launch growing pains.
Experiencing the growing pains of other MMOs only causes me greater annoyance, because you'd think the game designers would learn from other's mistakes.
But really, the only changes that have really bugged me in CO were the huge unannounced changes to defenses on launch, and this silly change to Sonic Device. The nerf to Death Arc would probably also send me into a mild nerdrage if I played an elec character.
So I just picked this up now that my computer can run it, and I'm pretty daunted by all the choices. I've read through the guides on super stats and the various power sets, but I have no idea how to proceed or what's 'good'. I'm used to CoX where you have a much more rigid framework to guide you. Being able to pick pretty much anything is somehow kind of scary. I don't know what to make! Too many options!
Do you have a character concept? I've always found it easier and more fun to think up a good concept and then try to build around that.
Also, the new Powerhouse trainers* now give you advice, at least early on, about what powers to pick next.
*Or Tag, since at this point he's an honorary Powerhouse trainer.
Well, it's a good thing I kept that respec on my 40 elec build, since i'll be dropping sonic device & death arc for R3 gigabolt. All it really achieves in the long run is that I hold block for a few more seconds while nanites picks apart the baddies.
I guess I should take the shrink gadget in SD's place for the damage debuff (and awesome sound effect)
I like the nerfs, they give me any excuse to test things again :P I don't, perhaps, agree with the direction they went this time around, but I am glad to be rid of "tapping gigabolt 3 times makes all the wide range of trash killing methods redundant". Especially since the game as so many cool ways to nuke henchmen.
What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
*Or Tag, since at this point he's an honorary Powerhouse trainer.
I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Along with character concept, play style is a big determinant of what you're going to want to do.
Do you like melee, ranged, mixed, juggling people, damage spikes, healing, locking things down, tanking?
--
I wonder how many heroes named Deep Crow there are now.
Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.
Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.
Do you prefer lots of small damage or one big damage?
Do you want to focus wholly on damage, or do you like to cause problems as well?
Along with character concept, play style is a big determinant of what you're going to want to do.
Do you like melee, ranged, mixed, juggling people, damage spikes, healing, locking things down, tanking?
--
I wonder how many heroes named Deep Crow there are now.
Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.
With my Dual Blade character I found I do decent damage with good survivability. Took Regen and added Resurgence and Bountiful Chi for heals, just jump into large groups of villians and hit eye of the storm till enough things drop and pick off what's left with single target damage.
Oh come on messing with my energy builder??! God damnit, it's not like I can just swap that out for a better one, and I just did a total retcon last week that ate all my money. I'm starting to get really discouraged when I browse through the trees and think "hey this ability and tihs ability would work well together!" because every time it gets nerfed
FFS
Actually, there's a very simple way to determine whether or not a power might get nerfed. Do things fall over dead when you use it? If it's a defensive power, do "Easy" 1-player groups in the PH battlezone take longer than 5 seconds to roflstomp you? If the answer is yes to either of those, then you're in for a nerfing.
What? No, no, I'm not bitter about the recharge nerf to Sonic Device, which was not a very popular pick to begin with, didn't work with a lot of powers, and was out-DPS'd by many more that had lesser recharge/energy costs.
Well all it is doing is making my energy builder's advantage do literally nothing for me, so I'm going to have to spend an assload of resources to change the very first power in my build or walk around forever with 2 advantage points that don't do anything
For those of us that haven't used those particular frameworks yet and to whom the names in the patch notes mean nothing, whose energy builder was changed from what to what?
I like the nerfs, they give me any excuse to test things again :P I don't, perhaps, agree with the direction they went this time around, but I am glad to be rid of "tapping gigabolt 3 times makes all the wide range of trash killing methods redundant". Especially since the game as so many cool ways to nuke henchmen.
What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
*Or Tag, since at this point he's an honorary Powerhouse trainer.
I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P
The only thing that really irritates me about the Death Arc nerf is that it was only good for henchmen (it was very energy-to-damage inefficient against single targets and bosses from my experience) and that it was my only decent anti-henchmen power (rest of my powers are AoE stationaries or single target). And it was fairly difficult to get it to arc to an actual enemy (out of range, hitting a box, etc.) and if it did arc it was usually to an enemy I was already hitting with Gigabolt so one more hit and they were dead anyways.
Overall it'll probably just be better to go with Rank 3, especially with the supposed increased width. Which just makes Death Arc another advantage no one will take. There's a balance with nerfs and I really don't think they've found it. It seems to be let's just nerf it so bad no one wants it except for the people who can't afford to spec out of it.
For those of us that haven't used those particular frameworks yet and to whom the names in the patch notes mean nothing, whose energy builder was changed from what to what?
Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.
Do you prefer lots of small damage or one big damage?
Do you want to focus wholly on damage, or do you like to cause problems as well?
Erm gee, I dunno. I like to hit stuff until it dies? I certainly don't mind big numbers, and I like causing problems. My favorite characters in CoX were an Ice/Kin corr for fulcrum shifted blizzards, and a stone/fire brute for the big mallets of smashing. I don't really know how those experiences would be replicated in CoX. None of the powers really call out to any particular playstyle from what I've seen so far.
I like the nerfs, they give me any excuse to test things again :P I don't, perhaps, agree with the direction they went this time around, but I am glad to be rid of "tapping gigabolt 3 times makes all the wide range of trash killing methods redundant". Especially since the game as so many cool ways to nuke henchmen.
What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
*Or Tag, since at this point he's an honorary Powerhouse trainer.
I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P
The only thing that really irritates me about the Death Arc nerf is that it was only good for henchmen (it was very energy-to-damage inefficient against single targets and bosses from my experience) and that it was my only decent anti-henchmen power (rest of my powers are AoE stationaries or single target). And it was fairly difficult to get it to arc to an actual enemy (out of range, hitting a box, etc.) and if it did arc it was usually to an enemy I was already hitting with Gigabolt so one more hit and they were dead anyways.
Overall it'll probably just be better to go with Rank 3, especially with the supposed increased width. Which just makes Death Arc another advantage no one will take. There's a balance with nerfs and I really don't think they've found it. It seems to be let's just nerf it so bad no one wants it except for the people who can't afford to spec out of it.
See that's the thing; taking it to rank 3 still makes it a great henchmen killer, and it still might be the best overall, but at least it's no longer light-years beyond the other aoes.
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
True. It's just the netgain of this nerf is nothing other than forcing people to spec out of it and having yet another useless advantage.
It'll probably still be lightyears ahead of other aoes with the expanded range. Now you'll hit more enemies with it, with more power and it'll do more damage immediately rather than when someone dies.
Rank 3 adds 20% damage that hits all enemies every time while death arc had the chance of adding roughly 100% damage to one enemy when an enemy died. And the 100% damage often hit an inanimate object, nothing or in the case of multiple death arcs the same enemy (usually an almost dead henchmen). Yeah in some cases it could do great damage and other cases it'd do just moderate damage. It was situational.
Now it's really not even a choice, do I want a permanent 20% damage increase or do I want a small, situational chance of doing 10% damage (if the 150 damage holds) to an enemy.
Okay, there must be something wonky about Smoke Grenade, or maybe I need to rank it to 3 in order for it to really work.
Just went up against a team using Smoke Grenade against me that made everyone and everything in a Stronghold room invisible, yet when I threw Smoke Grenade at them, nothing happened. Everyone was still able to target me, players and NPC's alike.
Anyone want to help me test and see if Smoke Grenade actually does a damn thing to them?
Posts
Unfortunately, as has been said before, the game needed to have a lot more beta testing than it did.
If you had a checkbox list of powers you do not want to encounter in PVP matches, which can never include powers you yourself are currently using.
That way people don't have to deal with obscenely bugged powers AND people have personal issues with certain powers (Teleport/Regen or whatever) can avoid them without being unable to PVP entirely.
And then the STC people can all two-shot each other all day long.
The list should reset for a power every time that power is altered, to make sure people aren't just blocking out of habit.
Now it isn't nearly as good as the other defensives and it lacks a niche to call its own but it will help you live through stuff that would kill you without it in my experience.
Obviously such ques would add blocked powers to the game.
Perhaps limit the number of blocked powers per person to keep it from getting silly?
At the current rate that could take years. :P
This is true, but on the other hand it's a lot like having X extra hit points with a very very slow recovery on them. After playing my PFF character for about 3 minutes when the field goes down I just want to abandon him until tomorrow.
That is when you push the button on your build bar and pick up your Regen passive.
FFS
Actually, there's a very simple way to determine whether or not a power might get nerfed. Do things fall over dead when you use it? If it's a defensive power, do "Easy" 1-player groups in the PH battlezone take longer than 5 seconds to roflstomp you? If the answer is yes to either of those, then you're in for a nerfing.
However, now that I'm 20, I'm not sure what else to get. I am also looking at possibilities for lvl 23, 29 and 32. I was considering Bionic Shielding as a secondary heal to fill one of the spots.
Download this Build here.
: Level 40 Champion
Superstats:
Level 5: Super Strength
Level 13: Super Constitution
Powers:
Level 1: Hawk's Talons -- Peerless Predation
Level 1: Viper's Fangs
Level 5: Rend And Tear -- Drake's Deliverance
Level 5: Jet Boots
Level 8: Energy Shield -- Laser Knight
Level 11: Gauntlet Chainsaw
Level 14: Invulnerability
Level 17: Resurgence -- Evanescent Emergence
Level 20:
Level 23:
Level 26: Orbital Cannon -- Anvil of Dawn
Level 29:
Level 32:
Level 35: Illumination
Level 35: Teleport
Level 38: Redemption -- Salvation
Talents:
Level 1: Superhuman
Level 6: Body And Mind
Level 9: Physical Conditioning
Level 12: Boundless Reserves
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Steam | XBL: Elazual | Last.fm
Experiencing the growing pains of other MMOs only causes me greater annoyance, because you'd think the game designers would learn from other's mistakes.
But really, the only changes that have really bugged me in CO were the huge unannounced changes to defenses on launch, and this silly change to Sonic Device. The nerf to Death Arc would probably also send me into a mild nerdrage if I played an elec character.
Do you have a character concept? I've always found it easier and more fun to think up a good concept and then try to build around that.
Also, the new Powerhouse trainers* now give you advice, at least early on, about what powers to pick next.
*Or Tag, since at this point he's an honorary Powerhouse trainer.
I guess I should take the shrink gadget in SD's place for the damage debuff (and awesome sound effect)
PSN: LucidStar_BC
Do you like melee, ranged, mixed, juggling people, damage spikes, healing, locking things down, tanking?
--
I wonder how many heroes named Deep Crow there are now.
What I would really love to see is more variety and more balancing in the single-target dps range. Especially the cc centric builds (as seen above). Capping multipliers (hard or soft caps) would be a big boon to this, and, while painful, I think better for the game. Part of the reason the power builds are so sensitive to nerfs is that they generally rely on a single power for damage output, with a host of other powers and passives taken almost solely to boost that through debuffing resistance or buffing output. Capping the limits not only makes it easier to balance the powers being fed through the multipliers but it also means people can take 2 or 3 multipliers and pick up cooler skills instead. It would also dramatically lower the penalty all physical dps take vs. elemental dps.
I only wish I could get a dummy or trainer character to 40 without actually having to step out of the PH! ;P
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Didn't they add an auto-level-to-40 NPC to the test server? Or was that only for Bloodmoon testing?
Well, I played mainly Scrappers and Brutes in CoX. I'm a big melee fan, but it seems that melee is pretty weak in CO so I guess I'm looking for something with a good mix of survivability and damage.
Steam | XBL: Elazual | Last.fm
Do you prefer lots of small damage or one big damage?
Do you want to focus wholly on damage, or do you like to cause problems as well?
i figure, power armor has been nerfed like hell already and won't likely get nerfed again in the near future
so it's a safe choice to play and i'm not at risk to wake up finding my character has been destroyed by a new patch
If you're afraid of nerfs stay away from the beam powers and stick with the missiles and guns.
With my Dual Blade character I found I do decent damage with good survivability. Took Regen and added Resurgence and Bountiful Chi for heals, just jump into large groups of villians and hit eye of the storm till enough things drop and pick off what's left with single target damage.
Well all it is doing is making my energy builder's advantage do literally nothing for me, so I'm going to have to spend an assload of resources to change the very first power in my build or walk around forever with 2 advantage points that don't do anything
The only thing that really irritates me about the Death Arc nerf is that it was only good for henchmen (it was very energy-to-damage inefficient against single targets and bosses from my experience) and that it was my only decent anti-henchmen power (rest of my powers are AoE stationaries or single target). And it was fairly difficult to get it to arc to an actual enemy (out of range, hitting a box, etc.) and if it did arc it was usually to an enemy I was already hitting with Gigabolt so one more hit and they were dead anyways.
Overall it'll probably just be better to go with Rank 3, especially with the supposed increased width. Which just makes Death Arc another advantage no one will take. There's a balance with nerfs and I really don't think they've found it. It seems to be let's just nerf it so bad no one wants it except for the people who can't afford to spec out of it.
Telekinesis
Energy Darts
Incisive Wit Advantage
3DS FC: 2148-8300-8608 WiiU: AgahnimD
Erm gee, I dunno. I like to hit stuff until it dies? I certainly don't mind big numbers, and I like causing problems. My favorite characters in CoX were an Ice/Kin corr for fulcrum shifted blizzards, and a stone/fire brute for the big mallets of smashing. I don't really know how those experiences would be replicated in CoX. None of the powers really call out to any particular playstyle from what I've seen so far.
Steam | XBL: Elazual | Last.fm
See that's the thing; taking it to rank 3 still makes it a great henchmen killer, and it still might be the best overall, but at least it's no longer light-years beyond the other aoes.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
It'll probably still be lightyears ahead of other aoes with the expanded range. Now you'll hit more enemies with it, with more power and it'll do more damage immediately rather than when someone dies.
Rank 3 adds 20% damage that hits all enemies every time while death arc had the chance of adding roughly 100% damage to one enemy when an enemy died. And the 100% damage often hit an inanimate object, nothing or in the case of multiple death arcs the same enemy (usually an almost dead henchmen). Yeah in some cases it could do great damage and other cases it'd do just moderate damage. It was situational.
Now it's really not even a choice, do I want a permanent 20% damage increase or do I want a small, situational chance of doing 10% damage (if the 150 damage holds) to an enemy.
Just went up against a team using Smoke Grenade against me that made everyone and everything in a Stronghold room invisible, yet when I threw Smoke Grenade at them, nothing happened. Everyone was still able to target me, players and NPC's alike.
Anyone want to help me test and see if Smoke Grenade actually does a damn thing to them?