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Resident Evil: Casually Shooting Bees In The Hallway

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Posts

  • RizziRizzi Sydney, Australia.Registered User regular
    edited March 2011
    RE4? Eeeeeh..
    Veronica? Fuck yes!

    Rizzi on
  • lionheart_mlionheart_m Registered User regular
    edited March 2011
    Rizzi wrote: »
    RE4? Eeeeeh..
    Veronica? Fuck yes!

    Wut. Something's wrong here.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited March 2011
    Rizzi wrote: »
    RE4? Eeeeeh..
    Veronica? Fuck yes!

    Wut. Something's wrong here.

    Brain damage?

    Or perhaps some kind of mental trauma.

    DeMoN on
    Steam id : Toxic Cizzle
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    I think I'll pass, they're using the PC version as a base which was based off the PS2 version, not the GameCube/Wii version. It'll probably even include the prerendered cutscenes recorded from the GameCube just like the PS2/PC versions.

    FyreWulff on
  • lionheart_mlionheart_m Registered User regular
    edited March 2011
    FyreWulff wrote: »
    I think I'll pass, they're using the PC version as a base which was based off the PS2 version, not the GameCube/Wii version. It'll probably even include the prerendered cutscenes recorded from the GameCube just like the PS2/PC versions.

    Just like the God of War HD remake then?

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    RE4 on the Gamecube and Wii only renders the picture at 512x288. The color depth is pretty low too, and there IS a vaseline filter on the output, which they used to soften the jaggies, but it doesn't look as bad as that picture on the collection site.

    RB4E08-002.jpg

    This is the ACTUAL OUTPUT RESOLUTION

    The assets still look great-- it was the best-looking console game ever at the time of its original release, I think. But the crappy output makes it pretty hard to look at. I'll definitely buy an HD version with achievements.

    And it can actually look a little blurrier on the Wii if you have widescreen mode turned on (depending on your cables/tv/etc), because instead of rendering extra pixels to fill in the previously-letterboxed area, it just stretches the same picture to fill the screen. This is on top of the blurring that the game already does on purpose to soften the jaggies.

    RB4E08-001.jpg

    You're getting the same image resolution versus if you just used your TV's zoom mode to make it fill the screen, but the blurry pre-scaling hurts it if you're using Component cables on a good TV.

    Edit: Wait, they're porting the PC version? The butt-ass PC version?

    mntorankusu on
  • DeaderinredDeaderinred Registered User regular
    edited March 2011
    re4 seems alittle big for an arcade download..

    They just put out Beyond Good and Evil HD

    why was i not informed of this? hot shit.

    Deaderinred on
  • DeaderinredDeaderinred Registered User regular
    edited March 2011
    FyreWulff wrote: »
    I think I'll pass, they're using the PC version as a base which was based off the PS2 version, not the GameCube/Wii version. It'll probably even include the prerendered cutscenes recorded from the GameCube just like the PS2/PC versions.

    they are using the wii version as a base.

    Deaderinred on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    If they're using the Wii version, they lost the real time water and lighting engine along the way somehow.

    FyreWulff on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    Oh, here's why that comparison shot on the website looks so fucking blurry

    RE4_ComparisonScreen4_bmp_jpgcopy.jpg

    They took a shot from an interlaced video output and messed up the field cadence.

    mntorankusu on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    I cooked this up real quick, which points out the 'flat' lighting from the PS2/PC:

    VRcWp.jpg

    edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.

    FyreWulff on
  • RenzoRenzo Registered User regular
    edited March 2011
    Grrrreat. The lighting is one of the nicer things about the visuals in the Cube version.

    Renzo on
  • FawstFawst The road to awe.Registered User regular
    edited March 2011
    Well DUH, of course it'd be interlaced! Whoever heard of an SD game being played in progressive scan? :wink:

    Fawst on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Renzo wrote: »
    Grrrreat. The lighting is one of the nicer things about the visuals in the Cube version.

    resident-evil-4-20040824022048896_640w.jpg

    The GameCube was pretty much made to do two things:

    1. Water
    2. Lighting

    It might not had the programmable shaders than the Xbox did, but if your game had shitty water or lighting on GCN it was either a) a PS2 port or b) you were intentionally working against the console.

    FyreWulff on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2011
    FyreWulff wrote: »
    I cooked this up real quick, which points out the 'flat' lighting from the PS2/PC:

    VRcWp.jpg

    edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.

    I'm not sure what the point of this is exactly, but the one on the left definitely looks way better

    UnbreakableVow on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    Fawst wrote: »
    Well DUH, of course it'd be interlaced! Whoever heard of an SD game being played in progressive scan? :wink:

    But heck, that's not even the point. They could have used a progressive signal, but even with the interlaced signal, preventing those comb artifacts (in a game that runs at 30fps) is just a matter of combining the interlaced fields in the correct order.

    mntorankusu on
  • FawstFawst The road to awe.Registered User regular
    edited March 2011
    Oh I know :) I was kidding, thus the winky. That's the "I'm being sarcastic, can't you tell? No I guess you can't" emoticon! hehe

    Fawst on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    FyreWulff wrote: »
    I cooked this up real quick, which points out the 'flat' lighting from the PS2/PC:

    VRcWp.jpg

    edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.

    I'm not sure what the point of this is exactly, but the one on the look definitely looks way better

    Well, except for the fact that the El Gigante isn't self shadowing and the bonfire behind him is now a 2D billboard instead of a volumetric light entity with stuff like light bleed and overexposure effects, yeah

    I mean I'm not saying it looks bad, it's just obviously missing bells and whistles from the GameCube version. Rare pulled off fur shading and self-shadowing on the GameCube before Microsoft did on the Xbox, and those were two touted features marketed as exclusive to the Xbox. Clearly MS bought them to silence them.

    starfoxadfin_092202_47.jpg

    And then you realize developers are making games for Wii with almost triple the power of the GC and you facepalm when they can't even hit the SFA/RE4 bar.

    FyreWulff on
  • Skull2185Skull2185 Registered User regular
    edited March 2011
    Derp-Fox!

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    Fawst wrote: »
    Oh I know :) I was kidding, thus the winky. That's the "I'm being sarcastic, can't you tell? No I guess you can't" emoticon! hehe

    No no, I got that you were joking about the progressive scan thing. I was just trying to make clear that even using a shitty, horrible, composite-cable interlaced signal, they could have kept it from looking so horrible.

    This is a pointless post.


    I won't buy this re-release if it's missing anything from the Gamecube version. I didn't buy Okami for the Wii because it was missing the parchment effect and the ending credits.

    mntorankusu on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited March 2011
    I prefer the older games to RE 4 is all.

    Rizzi on
  • lionheart_mlionheart_m Registered User regular
    edited March 2011
    Madness!

    More RE coming your way!

    http://www.vg247.com/2011/03/24/report-resident-evil-racoon-city-announced-in-us-oxm/
    Titled as Resident Evil: Racoon City, as rumoured beforehand, the game ses you on opposite sides of the spectrum as members of the Umbrella Security Services Squad rather than BSAA.

    Unlike the latter, where you just take out zombies, gunning for Umbrella is all about destroying evidence and killing T-Virus survivors from the 1998 Racoon City outbreak.

    There are two other factions to make a “three corner conflict” according to Capcom: US spec ops and bio-organic monsters created by Umbrella.

    Your team is made up of four members: Vector, Beltway, Bertha, and Spectre. Depending on who you pick to play as, its goals and aims will vary.

    The magazine adds that “you’ll be facing Umbrella-created horrors in between skirmishes” with each faction. It also says the game will allow you to “change the history of Resident Evil,” with many characters from the series making appearances. You’ll also be allowed to kill them.

    The reports says that it’ll be coming to 360 and PS3 later this fall.

    Racoon City will no doubt be one of many efforts this year from Capcom to celebrate the 15th anniversary of Resident Evil, having announced earlier today it would release HD versions of Resident Evil 4 and Code Veronica this fall for PSN and XBLA.

    Thanks, miladesn.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • Rex DartRex Dart Registered User regular
    edited March 2011
    I'm envisioning a 3rd person shooter with tacked on RE bits.

    Please, please let me be wrong.

    Rex Dart on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2011
    Is that the awful-sounding one that the SOCOM guys were making?

    Or did I just piece that together from an awful nightmare?

    UnbreakableVow on
  • Skull2185Skull2185 Registered User regular
    edited March 2011
    Huh, that sounds kind of cool.

    I'm Optimistic!

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • RenzoRenzo Registered User regular
    edited March 2011
    It sounds really cool. I would like to know more /starshiptroopers

    Renzo on
  • Skull2185Skull2185 Registered User regular
    edited March 2011
    When they say "Alter the history of Resident Evil" I hope they explain how you've altered it.

    Like, if I run into Leon and end up killing him, I hope there's some kind of epilogue thing explaining what did/did not happen because Leon died.

    Something like Fallout New Vegas.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • BoredGamerBoredGamer Registered User regular
    edited March 2011
    Sounds like it could be alright.

    Although i am just imagining a resi based Left 4 Dead.

    BoredGamer on
  • Dodge AspenDodge Aspen Registered User regular
    edited March 2011
    Yeah that sounds like a multiplayer team based shooter. Not really my thing, but it could be cool, and there are good games in that genre.

    Dodge Aspen on
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited March 2011
    From the XBLA thread, it seems RE4 and CV are coming to XBLA, and I would assume PSN as well. They have 5 screenshots, all with that horrible, blurry interlacing effect on the GC/Wii shots.
    Zilla360 wrote: »

    med_RE4_ComparisonScreen1_bmp_jpgcopy_1280x720.jpg

    NailbunnyPD on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited March 2011
    Hmm

    Not many downloadable releases on PSN have Platinums, but there is precedence for it (PoP Trilogy, Wipeout HD)

    Whereas 360 downloadables only have 200 Achievement points

    Yeah, fuck that

    Hopefully they go through the extra bit of trouble to give each game a full trophy list then. There is precedence, since Call of Duty Classic had a platinum on PS3 despite also having only 200 points on the 360.

    I'm kinda disappointed that they're downloadable though, since this is the sort of release I'd like to see sitting on my shelf. Unlike say the Prince of Persia Trilogy, which were poorly ported and I am now selling.
    Is that the awful-sounding one that the SOCOM guys were making?

    Or did I just piece that together from an awful nightmare?

    The 'SOCOM guys', Zipper Interactive, are owned by Sony, Slant Six are the guys who've done a number of SOCOM spinoffs (some great, some mediocre). And yes, this is being developed by Slant Six but any prior opinions was based on Capcom's history working with western developers (not good), rather than actual game ideas.

    Unco-ordinated on
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  • GrimthwackerGrimthwacker Registered User regular
    edited March 2011
    BoredGamer wrote: »
    Sounds like it could be alright.

    Although i am just imagining a resi based Left 4 Dead.

    Really, they could've done Outbreak (which from my understanding had lots of potential, but wound up being executed extremely poorly due to technical issues) right, or pulled a L4D and given us some quality stories of a small group of survivors trying to escape (think of the possibilities!!!). Instead we're getting Resident SOCOM.

    I can barely contain my excitement.

    Grimthwacker on
  • DeaderinredDeaderinred Registered User regular
    edited March 2011
    From the XBLA thread, it seems RE4 and CV are coming to XBLA, and I would assume PSN as well. They have 5 screenshots, all with that horrible, blurry interlacing effect on the GC/Wii shots.
    Zilla360 wrote: »

    med_RE4_ComparisonScreen1_bmp_jpgcopy_1280x720.jpg

    judging from that shot they are infact not using the pc/ps2 version as a based, you can tell from leons hair.

    Deaderinred on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited March 2011
    I was playing RE 4 Wii about a week ago on an HD tv and it looks about a million times better than that.

    That looks like someone playing the PS2 version on a jar of vaseline.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • yalborapyalborap Registered User regular
    edited March 2011
    I was playing RE 4 Wii about a week ago on an HD tv and it looks about a million times better than that.

    That looks like someone playing the PS2 version on a jar of vaseline.

    Covered in more vaseline.

    yalborap on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2011
    I was playing RE 4 Wii about a week ago on an HD tv and it looks about a million times better than that.

    That looks like someone playing the PS2 version on a jar of vaseline.

    How

    How the fuck

    When I play it on the Wii using component cables it pretty much looks exactly like that left shot

    It makes it pretty much an unplayable mess, which is unfortunate because I love RE4

    UnbreakableVow on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Get a TV that doesn't have a piece of paper as it's scaler chip

    FyreWulff on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited March 2011
    Every other game looks pretty great

    Even other higher-end Wii games look great

    GameCube games played on the Wii look great (like Wind Waker and TP)

    I'm willing to bet my TV doesn't have some anti-RE4 scaler chip problem

    UnbreakableVow on
  • VeganVegan Registered User regular
    edited March 2011
    Every other game looks pretty great

    Even other higher-end Wii games look great

    GameCube games played on the Wii look great (like Wind Waker and TP)

    I'm willing to bet my TV doesn't have some anti-RE4 scaler chip problem

    Writhe in my cage of torment, my friend!

    Vegan on
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  • KuratosuKuratosu Registered User regular
    edited March 2011
    RE4 didn't look like that on my TV.

    Anyway, I was all in to buy the HD upgrade. But if Capcom's going to be lazy and use the PC/PS2 version/assets, I'm out.

    Kuratosu on
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