I think I'll pass, they're using the PC version as a base which was based off the PS2 version, not the GameCube/Wii version. It'll probably even include the prerendered cutscenes recorded from the GameCube just like the PS2/PC versions.
I think I'll pass, they're using the PC version as a base which was based off the PS2 version, not the GameCube/Wii version. It'll probably even include the prerendered cutscenes recorded from the GameCube just like the PS2/PC versions.
mntorankusuI'm not sure how to use this thing....Registered Userregular
edited March 2011
RE4 on the Gamecube and Wii only renders the picture at 512x288. The color depth is pretty low too, and there IS a vaseline filter on the output, which they used to soften the jaggies, but it doesn't look as bad as that picture on the collection site.
This is the ACTUAL OUTPUT RESOLUTION
The assets still look great-- it was the best-looking console game ever at the time of its original release, I think. But the crappy output makes it pretty hard to look at. I'll definitely buy an HD version with achievements.
And it can actually look a little blurrier on the Wii if you have widescreen mode turned on (depending on your cables/tv/etc), because instead of rendering extra pixels to fill in the previously-letterboxed area, it just stretches the same picture to fill the screen. This is on top of the blurring that the game already does on purpose to soften the jaggies.
You're getting the same image resolution versus if you just used your TV's zoom mode to make it fill the screen, but the blurry pre-scaling hurts it if you're using Component cables on a good TV.
Edit: Wait, they're porting the PC version? The butt-ass PC version?
I think I'll pass, they're using the PC version as a base which was based off the PS2 version, not the GameCube/Wii version. It'll probably even include the prerendered cutscenes recorded from the GameCube just like the PS2/PC versions.
I cooked this up real quick, which points out the 'flat' lighting from the PS2/PC:
edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.
Grrrreat. The lighting is one of the nicer things about the visuals in the Cube version.
The GameCube was pretty much made to do two things:
1. Water
2. Lighting
It might not had the programmable shaders than the Xbox did, but if your game had shitty water or lighting on GCN it was either a) a PS2 port or b) you were intentionally working against the console.
I cooked this up real quick, which points out the 'flat' lighting from the PS2/PC:
edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.
I'm not sure what the point of this is exactly, but the one on the left definitely looks way better
UnbreakableVow on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
Well DUH, of course it'd be interlaced! Whoever heard of an SD game being played in progressive scan?
But heck, that's not even the point. They could have used a progressive signal, but even with the interlaced signal, preventing those comb artifacts (in a game that runs at 30fps) is just a matter of combining the interlaced fields in the correct order.
I cooked this up real quick, which points out the 'flat' lighting from the PS2/PC:
edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.
I'm not sure what the point of this is exactly, but the one on the look definitely looks way better
Well, except for the fact that the El Gigante isn't self shadowing and the bonfire behind him is now a 2D billboard instead of a volumetric light entity with stuff like light bleed and overexposure effects, yeah
I mean I'm not saying it looks bad, it's just obviously missing bells and whistles from the GameCube version. Rare pulled off fur shading and self-shadowing on the GameCube before Microsoft did on the Xbox, and those were two touted features marketed as exclusive to the Xbox. Clearly MS bought them to silence them.
And then you realize developers are making games for Wii with almost triple the power of the GC and you facepalm when they can't even hit the SFA/RE4 bar.
Oh I know I was kidding, thus the winky. That's the "I'm being sarcastic, can't you tell? No I guess you can't" emoticon! hehe
No no, I got that you were joking about the progressive scan thing. I was just trying to make clear that even using a shitty, horrible, composite-cable interlaced signal, they could have kept it from looking so horrible.
This is a pointless post.
I won't buy this re-release if it's missing anything from the Gamecube version. I didn't buy Okami for the Wii because it was missing the parchment effect and the ending credits.
Titled as Resident Evil: Racoon City, as rumoured beforehand, the game ses you on opposite sides of the spectrum as members of the Umbrella Security Services Squad rather than BSAA.
Unlike the latter, where you just take out zombies, gunning for Umbrella is all about destroying evidence and killing T-Virus survivors from the 1998 Racoon City outbreak.
There are two other factions to make a “three corner conflict” according to Capcom: US spec ops and bio-organic monsters created by Umbrella.
Your team is made up of four members: Vector, Beltway, Bertha, and Spectre. Depending on who you pick to play as, its goals and aims will vary.
The magazine adds that “you’ll be facing Umbrella-created horrors in between skirmishes” with each faction. It also says the game will allow you to “change the history of Resident Evil,” with many characters from the series making appearances. You’ll also be allowed to kill them.
The reports says that it’ll be coming to 360 and PS3 later this fall.
Racoon City will no doubt be one of many efforts this year from Capcom to celebrate the 15th anniversary of Resident Evil, having announced earlier today it would release HD versions of Resident Evil 4 and Code Veronica this fall for PSN and XBLA.
From the XBLA thread, it seems RE4 and CV are coming to XBLA, and I would assume PSN as well. They have 5 screenshots, all with that horrible, blurry interlacing effect on the GC/Wii shots.
Not many downloadable releases on PSN have Platinums, but there is precedence for it (PoP Trilogy, Wipeout HD)
Whereas 360 downloadables only have 200 Achievement points
Yeah, fuck that
Hopefully they go through the extra bit of trouble to give each game a full trophy list then. There is precedence, since Call of Duty Classic had a platinum on PS3 despite also having only 200 points on the 360.
I'm kinda disappointed that they're downloadable though, since this is the sort of release I'd like to see sitting on my shelf. Unlike say the Prince of Persia Trilogy, which were poorly ported and I am now selling.
Is that the awful-sounding one that the SOCOM guys were making?
Or did I just piece that together from an awful nightmare?
The 'SOCOM guys', Zipper Interactive, are owned by Sony, Slant Six are the guys who've done a number of SOCOM spinoffs (some great, some mediocre). And yes, this is being developed by Slant Six but any prior opinions was based on Capcom's history working with western developers (not good), rather than actual game ideas.
Although i am just imagining a resi based Left 4 Dead.
Really, they could've done Outbreak (which from my understanding had lots of potential, but wound up being executed extremely poorly due to technical issues) right, or pulled a L4D and given us some quality stories of a small group of survivors trying to escape (think of the possibilities!!!). Instead we're getting Resident SOCOM.
From the XBLA thread, it seems RE4 and CV are coming to XBLA, and I would assume PSN as well. They have 5 screenshots, all with that horrible, blurry interlacing effect on the GC/Wii shots.
Posts
Veronica? Fuck yes!
Wut. Something's wrong here.
Brain damage?
Or perhaps some kind of mental trauma.
Just like the God of War HD remake then?
This is the ACTUAL OUTPUT RESOLUTION
The assets still look great-- it was the best-looking console game ever at the time of its original release, I think. But the crappy output makes it pretty hard to look at. I'll definitely buy an HD version with achievements.
And it can actually look a little blurrier on the Wii if you have widescreen mode turned on (depending on your cables/tv/etc), because instead of rendering extra pixels to fill in the previously-letterboxed area, it just stretches the same picture to fill the screen. This is on top of the blurring that the game already does on purpose to soften the jaggies.
You're getting the same image resolution versus if you just used your TV's zoom mode to make it fill the screen, but the blurry pre-scaling hurts it if you're using Component cables on a good TV.
Edit: Wait, they're porting the PC version? The butt-ass PC version?
why was i not informed of this? hot shit.
they are using the wii version as a base.
They took a shot from an interlaced video output and messed up the field cadence.
edit: also, as with most GameCube games it definitely looks better in motion. The anti-jaggies filter they used is really apparent in screenshots but just blends in while actually playing.
The GameCube was pretty much made to do two things:
1. Water
2. Lighting
It might not had the programmable shaders than the Xbox did, but if your game had shitty water or lighting on GCN it was either a) a PS2 port or b) you were intentionally working against the console.
I'm not sure what the point of this is exactly, but the one on the left definitely looks way better
But heck, that's not even the point. They could have used a progressive signal, but even with the interlaced signal, preventing those comb artifacts (in a game that runs at 30fps) is just a matter of combining the interlaced fields in the correct order.
Well, except for the fact that the El Gigante isn't self shadowing and the bonfire behind him is now a 2D billboard instead of a volumetric light entity with stuff like light bleed and overexposure effects, yeah
I mean I'm not saying it looks bad, it's just obviously missing bells and whistles from the GameCube version. Rare pulled off fur shading and self-shadowing on the GameCube before Microsoft did on the Xbox, and those were two touted features marketed as exclusive to the Xbox. Clearly MS bought them to silence them.
And then you realize developers are making games for Wii with almost triple the power of the GC and you facepalm when they can't even hit the SFA/RE4 bar.
No no, I got that you were joking about the progressive scan thing. I was just trying to make clear that even using a shitty, horrible, composite-cable interlaced signal, they could have kept it from looking so horrible.
This is a pointless post.
I won't buy this re-release if it's missing anything from the Gamecube version. I didn't buy Okami for the Wii because it was missing the parchment effect and the ending credits.
More RE coming your way!
http://www.vg247.com/2011/03/24/report-resident-evil-racoon-city-announced-in-us-oxm/
Please, please let me be wrong.
Or did I just piece that together from an awful nightmare?
I'm Optimistic!
Like, if I run into Leon and end up killing him, I hope there's some kind of epilogue thing explaining what did/did not happen because Leon died.
Something like Fallout New Vegas.
Although i am just imagining a resi based Left 4 Dead.
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Hopefully they go through the extra bit of trouble to give each game a full trophy list then. There is precedence, since Call of Duty Classic had a platinum on PS3 despite also having only 200 points on the 360.
I'm kinda disappointed that they're downloadable though, since this is the sort of release I'd like to see sitting on my shelf. Unlike say the Prince of Persia Trilogy, which were poorly ported and I am now selling.
The 'SOCOM guys', Zipper Interactive, are owned by Sony, Slant Six are the guys who've done a number of SOCOM spinoffs (some great, some mediocre). And yes, this is being developed by Slant Six but any prior opinions was based on Capcom's history working with western developers (not good), rather than actual game ideas.
Really, they could've done Outbreak (which from my understanding had lots of potential, but wound up being executed extremely poorly due to technical issues) right, or pulled a L4D and given us some quality stories of a small group of survivors trying to escape (think of the possibilities!!!). Instead we're getting Resident SOCOM.
I can barely contain my excitement.
judging from that shot they are infact not using the pc/ps2 version as a based, you can tell from leons hair.
That looks like someone playing the PS2 version on a jar of vaseline.
Covered in more vaseline.
How
How the fuck
When I play it on the Wii using component cables it pretty much looks exactly like that left shot
It makes it pretty much an unplayable mess, which is unfortunate because I love RE4
Even other higher-end Wii games look great
GameCube games played on the Wii look great (like Wind Waker and TP)
I'm willing to bet my TV doesn't have some anti-RE4 scaler chip problem
Writhe in my cage of torment, my friend!
Anyway, I was all in to buy the HD upgrade. But if Capcom's going to be lazy and use the PC/PS2 version/assets, I'm out.
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