From the videos did anyone else think being a healer class that jsut runs around the outside with a Lightsaber seems lame or boring? I hope they get to be part of the fight.
I was thinking the same thing. I suppose it will come down to balancing issues. Can you make a healer who also has enough good damage dealing abilities that she could make use of going in and smacking someone with a lightsaber?
When I say smuggling, I mean I want to be able to make money off of moving goods for other players. Or maybe even smuggling some idiot Jedi into Sith space so they can do whatever and then smuggle them back out.
I don't want smuggling to be some NPC saying "Hey please deliver this space-pizza to Hoth" and then at end-game there's nothing but combat.
Smuggling dailies might be okay but I'd really rather it be an intrinsic part of the game's economy and interaction with other players.
When I say smuggling, I mean I want to be able to make money off of moving goods for other players. Or maybe even smuggling some idiot Jedi into Sith space so they can do whatever and then smuggle them back out.
I don't want smuggling to be some NPC saying "Hey please deliver this space-pizza to Hoth" and then at end-game there's nothing but combat.
Smuggling dailies might be okay but I'd really rather it be an intrinsic part of the game's economy and interaction with other players.
You know, that sounds like an awesome way to start an instance, with the Smuggler sneaking in some Jedi/Troopers into a Sith base to infilrate from then inside... and then Hell breaks loose and they all have to fight thier way out.
Foefaller on
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Some points of note:
- It looks like there may have been some severe miscommunication about customizing your player ship. Each CLASS gets their own style of ship: Trooper get their unique style, Smuggler get their unique style, etc. HOWEVER, he was very clear that they are not "ready to talk about" customizing a player's ship. He seemed like he really wanted to clear up that misconception. Read: Player ships won't be very customizable.
- No seriously, the planets are going to be FUCKING HUGE. REALLY REALLY HUGE. (really huge)
- Players get ONE companion, and they're a critical part of forming groups (I'm quite skeptical about companions personally, but hey).
- other stuff but I forget because I'm lazy
I just hope there are some fun non combat things to advance/do. I liked fishing and cooking in WoW and I hope TOR has something to do other that blast mans. While blasting mans is good and all, other things are always appreciated.
Have they answered the very basic question yet of why group at all if you can solo through your class's story all by yourself? Not that I have any objections to it, it just makes it seem like there's this strict divide where one player is doing his/her all important story advancing quest, and the other party members are just henchmen tagging along just for the hell of it (?) and possibly interfering with the quest decisions.
Or are there the class missions for you, and then some more group oriented stuff that is specifically catered towards multiple people?
'
Alucard6986 on
PSN: Ubeltanzer Blizzard: Ubel#1258
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reVerseAttack and Dethrone GodRegistered Userregular
What are we getting upset over here? Solo questing isn't exactly a new thing in MMOs, I fail to see how giving you an NPC companion that allows them to pad missions with more enemies for fun and profit is a bad thing.
Glal on
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reVerseAttack and Dethrone GodRegistered Userregular
What are we getting upset over here? Solo questing isn't exactly a new thing in MMOs, I fail to see how giving you an NPC companion that allows them to pad missions with more enemies for fun and profit is a bad thing.
Well, there's always going to be those "you shouldn't be able to solo to max level and when you die you should lose all your money and equipment and return to level 1" people around whenever a new MMO is being talked about.
reVerse on
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Burden of ProofYou three boys picked a beautiful hill to die on.Registered Userregular
Have they answered the very basic question yet of why group at all if you can solo through your class's story all by yourself? Not that I have any objections to it, it just makes it seem like there's this strict divide where one player is doing his/her all important story advancing quest, and the other party members are just henchmen tagging along just for the hell of it (?) and possibly interfering with the quest decisions.
Or are there the class missions for you, and then some more group oriented stuff that is specifically catered towards multiple people?
'
I'm going to guess that there would be a heavy mix of things to do. I hope pvp starts early and other quests not oriented around you character plot are easy to pick up and find people doing the same thing. Mission boards etc.
Also, in MMO fashion story missions might require you to be certain levels before taking on the new missions. We don't know if they are designed to take you from 1 - lvl cap.
I'm sure there will be WoW like instances and dungeons that you'll want to group up and go through more than once or missions that aren't class specific. I'm imagining getting a job to escort some ship, finding people with the same job (anyone who's accepted the quest), getting on the ship (loading the instance) and playing through a 30 - 40min running from one end of the ship to the other fighting boarding parties, etc. Make some money, have fun with other players type of thing that MMO feeling.
I don't need everything I do to be unique, it just needs to be fun. When I played WoW I re-ran the same instances quite a few times for xp and drops. Just think of them as replayable scenarios.
A T3-M4 or R2-D2 style astromech droid better be an available companion choice.
T3 and R2 are the most awesome characters in their respective series.
Companions are class-specific so...
:?
Uh, elaboration:
Every class will probably get access to at least one companion of each type. But the mix of companions you get are based on your class for two reasons. The first is story. The second is based on your class function (if you're a tank, they're not going to give you a bunch of tanking companions).
Also, is anyone going to make a new thread and be willing to keep it up to date as much as possible with info?
Does "companions are class-specific" mean that you can't go Army of Two on people if you're a Republic Trooper and you need to bring someone else along, or does "companions are class-specific" mean that I can only have a Twilek Smuggler/Happy-Ending Massuse on my team if I'm a pussy Jedi Consular?
Does "companions are class-specific" mean that you can't go Army of Two on people if you're a Republic Trooper and you need to bring someone else along, or does "companions are class-specific" mean that I can only have a Twilek Smuggler/Happy-Ending Massuse on my team if I'm a pussy Jedi Consular?
Short answer: we don't know.
Long answer: it has been implied that the companions are restricted by their roles, but not necessarily their type. Example: if you roll a trooper (tank), the game is going to give you a choice of DPS and healer companions. But nothing says that a trooper companionhas to be a tank. A trooper companion may be a DPS, allowing you that Army of Two scenario you described. Unfortunately very little is known at this time about the variety of companions we'll find. I would expect four per class (two of each complimenting type with some classes probably sharing companions) to be a reasonable number. Maybe. We don't even know if companions join you before or after your switch from a starter class to an advanced class.
Does "companions are class-specific" mean that you can't go Army of Two on people if you're a Republic Trooper and you need to bring someone else along, or does "companions are class-specific" mean that I can only have a Twilek Smuggler/Happy-Ending Massuse on my team if I'm a pussy Jedi Consular?
Short answer: we don't know.
Long answer: it has been implied that the companions are restricted by their roles, but not necessarily their type. Example: if you roll a trooper (tank), the game is going to give you a choice of DPS and healer companions. But nothing says that a trooper companionhas to be a tank. A trooper companion may be a DPS, allowing you that Army of Two scenario you described. Unfortunately very little is known at this time about the variety of companions we'll find. I would expect four per class (two of each complimenting type with some classes probably sharing companions) to be a reasonable number. Maybe. We don't even know if companions join you before or after your switch from a starter class to an advanced class.
In an interview with Bioware developer Daniel Erickson on Darth Hater, the Bioware rep makes it clear that you can pick any archetype of companion that you want. As one example, he says that if you want to go to a group and be the super healer, you can be a Jedi Consular specced as a healer and bring along your healer companion.
If you want to be a trooper tank and party with a tank companion, you can totally do that. If you want to be a trooper tank with a DPS companion, you can do that too. Trooper tank and healer, sure.
I suspect you can get more than just 4 companion options. I suspect you can have as much companions on your ship as you did in KOTOR or KOTOR2, and that some classes will have some overlap in the companions available. Jedi Knight and Jedi Consular, for example, might have 6 or 7 out of 10 being the same.
Does "companions are class-specific" mean that you can't go Army of Two on people if you're a Republic Trooper and you need to bring someone else along, or does "companions are class-specific" mean that I can only have a Twilek Smuggler/Happy-Ending Massuse on my team if I'm a pussy Jedi Consular?
I assume it means each class will have a choice of companions for every spec, but if you like the Sith Warrior's healer companion SuperHotTwilek and you're a Republic Trooper, you're SOL. You can have a healer, just not that one.
Does "companions are class-specific" mean that you can't go Army of Two on people if you're a Republic Trooper and you need to bring someone else along, or does "companions are class-specific" mean that I can only have a Twilek Smuggler/Happy-Ending Massuse on my team if I'm a pussy Jedi Consular?
Short answer: we don't know.
Well actually, we know something.
The one companion they've named, Vette, is exclusive to the Sith Warrior. No other class will be able to obtain her.
Posts
I was thinking the same thing. I suppose it will come down to balancing issues. Can you make a healer who also has enough good damage dealing abilities that she could make use of going in and smacking someone with a lightsaber?
Then again, a single quest to take a picture of some spice from one planet to another would make it better than SWG.
I don't want smuggling to be some NPC saying "Hey please deliver this space-pizza to Hoth" and then at end-game there's nothing but combat.
Smuggling dailies might be okay but I'd really rather it be an intrinsic part of the game's economy and interaction with other players.
If Smuggler doesn't have a Tower of Hanoi puzzle, this isn't a Bioware game.
http://en.wikipedia.org/wiki/Tower_of_Hanoi
It was the power core puzzle on Noveria in Mass Effect. It's not particularly difficult, just takes a long time.
You know, that sounds like an awesome way to start an instance, with the Smuggler sneaking in some Jedi/Troopers into a Sith base to infilrate from then inside... and then Hell breaks loose and they all have to fight thier way out.
They got enough disparaging jokes on the forums to get the hint, thank god.
chair to Creation and then suplex the Void.
Professer Layton loves that puzzle it seems
http://darthhater.com/2010/06/16/e3-daniel-erickson-interview/
Some points of note:
- It looks like there may have been some severe miscommunication about customizing your player ship. Each CLASS gets their own style of ship: Trooper get their unique style, Smuggler get their unique style, etc. HOWEVER, he was very clear that they are not "ready to talk about" customizing a player's ship. He seemed like he really wanted to clear up that misconception. Read: Player ships won't be very customizable.
- No seriously, the planets are going to be FUCKING HUGE. REALLY REALLY HUGE. (really huge)
- Players get ONE companion, and they're a critical part of forming groups (I'm quite skeptical about companions personally, but hey).
- other stuff but I forget because I'm lazy
Or are there the class missions for you, and then some more group oriented stuff that is specifically catered towards multiple people?
'
Group up if you want to play with your friends, go solo if you don't.
Twitter - discolouie PSN - Loupa Steam - Loupa
...
Fuck you, Bioware.
I'm not an advocate of FFXI-esque forced grouping to accomplish anything, but I'm inclined to agree.
T3 and R2 are the most awesome characters in their respective series.
Well, there's always going to be those "you shouldn't be able to solo to max level and when you die you should lose all your money and equipment and return to level 1" people around whenever a new MMO is being talked about.
Companions are class-specific so...
I'm going to guess that there would be a heavy mix of things to do. I hope pvp starts early and other quests not oriented around you character plot are easy to pick up and find people doing the same thing. Mission boards etc.
Also, in MMO fashion story missions might require you to be certain levels before taking on the new missions. We don't know if they are designed to take you from 1 - lvl cap.
I'm sure there will be WoW like instances and dungeons that you'll want to group up and go through more than once or missions that aren't class specific. I'm imagining getting a job to escort some ship, finding people with the same job (anyone who's accepted the quest), getting on the ship (loading the instance) and playing through a 30 - 40min running from one end of the ship to the other fighting boarding parties, etc. Make some money, have fun with other players type of thing that MMO feeling.
I don't need everything I do to be unique, it just needs to be fun. When I played WoW I re-ran the same instances quite a few times for xp and drops. Just think of them as replayable scenarios.
3DS FC: 5086-1134-6451
Shiny Code: 3837
:?
Uh, elaboration:
Every class will probably get access to at least one companion of each type. But the mix of companions you get are based on your class for two reasons. The first is story. The second is based on your class function (if you're a tank, they're not going to give you a bunch of tanking companions).
Also, is anyone going to make a new thread and be willing to keep it up to date as much as possible with info?
Short answer: we don't know.
Long answer: it has been implied that the companions are restricted by their roles, but not necessarily their type. Example: if you roll a trooper (tank), the game is going to give you a choice of DPS and healer companions. But nothing says that a trooper companion has to be a tank. A trooper companion may be a DPS, allowing you that Army of Two scenario you described. Unfortunately very little is known at this time about the variety of companions we'll find. I would expect four per class (two of each complimenting type with some classes probably sharing companions) to be a reasonable number. Maybe. We don't even know if companions join you before or after your switch from a starter class to an advanced class.
In an interview with Bioware developer Daniel Erickson on Darth Hater, the Bioware rep makes it clear that you can pick any archetype of companion that you want. As one example, he says that if you want to go to a group and be the super healer, you can be a Jedi Consular specced as a healer and bring along your healer companion.
If you want to be a trooper tank and party with a tank companion, you can totally do that. If you want to be a trooper tank with a DPS companion, you can do that too. Trooper tank and healer, sure.
I assume it means each class will have a choice of companions for every spec, but if you like the Sith Warrior's healer companion SuperHotTwilek and you're a Republic Trooper, you're SOL. You can have a healer, just not that one.
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I write about video games and stuff. It is fun. Sometimes.
Is that what we theorize?
Indeed. It's confirmed in the interview I linked above. You get one companion, and that's it.
What can we do to get our hands on BETA invites or improve our odds?
3DS FC: 5086-1134-6451
Shiny Code: 3837
Well actually, we know something.
The one companion they've named, Vette, is exclusive to the Sith Warrior. No other class will be able to obtain her.
Unless we've been mind tricked into ignoring an anouncments or leaks, beta hasn't started yet :P
But if you want to sign up, you start Here
Go to Bioware Austin. Stand at the gates with a sign "Will Blow for Beta".
But I should warn you that I'm not real. Just an iPad that gained sentience.