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[Darksiders] = Zelda + DMC + GoW + Panzer Dragoon + SotC + Portal.

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Posts

  • CpgnitionCpgnition Registered User regular
    edited January 2010
    For anyone having freezing issues on the 360, I was able to resolve it by transferring the save file from the hard drive to a memory unit, then disconnecting the hard drive. Kind of annoying since you'll have to turn off the console and re-attach the hard drive every time you switch games, but it works.

    EDIT: Yes, the tearing bothers me quite a lot as well. Need V-sync!

    Cpgnition on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    I'm hoping I can trade some games in and grab this cheap. I have Warhawk, SC4 and GT5 Prologue sitting there, practically untouched for the last year or more.

    -Loki- on
  • cr0wcr0w Registered User, __BANNED USERS regular
    edited January 2010
    Cade wrote: »
    For a game based on, well, the end of everything, the fact that Darksiders won't be receiving any DLC isn't exactly a revelation. But it's true -- Vigil Games creative director and famed comic book illustrator behind the game's visual style, Joe Madureira, confirmed in an interview with Eurogamer that DLC and multiplayer weren't part of the developer's plan, nor does it intend to tackle them post-launch.

    "We were a new team building new tech and a new IP. We had our work cut out for us," Madureira explained when asked about both, adding, "Vigil has a very strong all-or-nothing mentality, and if we're not confident we can pull it off, we're not doing it. So we focused on making the most kick-ass single-player game possible." Not to say that multiplayer was never a possibility -- it was just a short-lived one: "We realized early on that we wouldn't be able to pull off the scope of game we wanted to and have it be multiplayer," he said.

    Can I say I like that, not every game needs multiplayer in it and it's nice to buy a game these days and know your getting the full thing instead of being ripped off with the developer holding back material to charge you for it later.

    Completely agreed. I do not, whatsoever, at all, play multiplayer console games. Or PC games since I quit WoW, as a matter of fact. I'm a single-player only kind of guy, and things like this just make me all warm and fuzzy.

    cr0w on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited January 2010
    My thoughts:

    Voice acting is GREAT but Mark Hamill is just doing the Joker again. Lamesauce. Vulgrim is just drippingly, annoying; I hate hearing his voice but that's because it's done so well.

    I love that I'm playing Zelda in Warcraft in Soul Reaver. It's neat to control Arthas. I am just lovin' the art style as over the top as it is.

    Throw control is fucked up. A lot of the controls are way too many buttons at once.

    Too much of the combat boils down to dodge dodge dodge swing.

    The demons are jackoffingly cool.

    Why does everyone have a crazy deep voice, a really crazy deep voice or a CRAZY crazy deep voice?

    I've noticed no tearing on the PS3 version but I do see jaggies. However, as weird as it sounds, I like jaggies.

    Overall: game is fun.

    Magic Pink on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited January 2010
    cr0w wrote: »
    Cade wrote: »
    For a game based on, well, the end of everything, the fact that Darksiders won't be receiving any DLC isn't exactly a revelation. But it's true -- Vigil Games creative director and famed comic book illustrator behind the game's visual style, Joe Madureira, confirmed in an interview with Eurogamer that DLC and multiplayer weren't part of the developer's plan, nor does it intend to tackle them post-launch.

    "We were a new team building new tech and a new IP. We had our work cut out for us," Madureira explained when asked about both, adding, "Vigil has a very strong all-or-nothing mentality, and if we're not confident we can pull it off, we're not doing it. So we focused on making the most kick-ass single-player game possible." Not to say that multiplayer was never a possibility -- it was just a short-lived one: "We realized early on that we wouldn't be able to pull off the scope of game we wanted to and have it be multiplayer," he said.

    Can I say I like that, not every game needs multiplayer in it and it's nice to buy a game these days and know your getting the full thing instead of being ripped off with the developer holding back material to charge you for it later.

    Completely agreed. I do not, whatsoever, at all, play multiplayer console games. Or PC games since I quit WoW, as a matter of fact. I'm a single-player only kind of guy, and things like this just make me all warm and fuzzy.

    +1. Stop catering to people who just want to gib each other over and over.

    That's dull.

    Magic Pink on
  • KainyKainy Pimpin' and righteous Registered User regular
    edited January 2010
    Honestly I think less games need multiplayer and more games need 2-player co-op.

    I have had more fun playing 2-player co-op than I ever have playing with a legion of faceless internet jackasses.

    Also:
    Magic Pink wrote:
    +1. Stop catering to people who just want to gib each other over and over.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • TurboGuardTurboGuard Registered User regular
    edited January 2010
    This is 2010's Beyond Good and Evil, most definitely.

    Sleeper Hit of the year already, lol.

    Also, this game has the best action/adventure combat system ever. It is so open-ended, even moreso than God of War/DMC/Bayonetta. I've managed to do some impressive shit with all the moves provided.

    TurboGuard on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    Damn, BG and E is like a hallowed title on these boards.

    cooljammer00 on
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  • TurboGuardTurboGuard Registered User regular
    edited January 2010
    Damn, BG and E is like a hallowed title on these boards.

    inorite?

    But think about it, the two games have a lot in common...generally good reviews across the board, very poor marketing and hype, unique hybrid gameplay that works very well, and extremely high production values.

    I won't comment on the stories of each since that really boils down to personal preference, but from a technical standpoint both games have the stories delivered in an interesting and comprehensive way.

    TurboGuard on
  • GyralGyral Registered User regular
    edited January 2010
    I'm going to say this much: This game gets better the further along I get. If I had played a demo based on the opening sequence, I probably would have waited to get this on the cheap. But the further along I get, the better it seems to get for me. I'll echo the sentiment that it's bits unashamed of its love of Zelda, Soul Reaver and God of War. Hell, the mood alone reminds me of the first time I played Soul Reaver.

    Gyral on
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  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited January 2010
    I don't know if I want to buy sword combo's or scythe combo's.

    Harpoon Tackle or Meteor Strike? I kinda like the air dash..thing.

    IvanIssacs on
  • TurboGuardTurboGuard Registered User regular
    edited January 2010
    Go for Harpoon Tackle first...dashing out of danger then dashing back in with the Tackle is really awesome.

    I got the air dash first, but I find I'm not using it as much.

    TurboGuard on
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited January 2010
    Harpoon Tackle is pretty useful right now in the graveyard. Good call.

    IvanIssacs on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited January 2010
    Damn, I gotta say this game is surprisingly awesome. I really was not expecting all that much out of it, but it is really, really good so far.

    Also, pretty. The screenshots don't do it justice at all, this game is really good looking.

    SyphonBlue on
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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited January 2010
    I'm enjoying this game but I'm kinda wishing I could skip the crappy weak monsters to get to the hard and interesting ones. The combat is fun but I feel like it lasts too long. Maybe as I get stronger this won't be a problem :)

    harvest on
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  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited January 2010
    Did it just turn into Panzer Dragoon Lite for a second? This just got more awesome.

    IvanIssacs on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited January 2010
    IvanIssacs wrote: »
    Did it just turn into Panzer Dragoon Lite for a second? This just got more awesome.

    Yes. Yes it did. :D

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited January 2010
    Shadowfire wrote: »
    IvanIssacs wrote: »
    Did it just turn into Panzer Dragoon Lite for a second? This just got more awesome.

    Yes. Yes it did. :D

    That was entirely too badass. Controls were took a sec to get used to.

    IvanIssacs on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2010
    I'm definitely checking this game out! Looks and sounds badass!

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited January 2010
    This is the most bass heavy game I own.

    I love it cause when the demons talk it vibrates the floor and makes it even more badass.

    HyperAquaBlast on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2010
    As well it should when daemons are talking.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • TurboGuardTurboGuard Registered User regular
    edited January 2010
    Samael is the coolest demon ever.

    TurboGuard on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    What the...it's already being traded on Goozex. Either it was so awesome they beat it, or so bad they sold it.

    cooljammer00 on
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  • TurboGuardTurboGuard Registered User regular
    edited January 2010
    What the...it's already being traded on Goozex. Either it was so awesome they beat it, or so bad they sold it.

    Probably a butthurt fanboy of DMC/Zelda/whatever else this game borrows from and does it so well.

    I swear it seems most people play video games these days for "status" or some other superficial reason rather than just enjoying the damn game.

    TurboGuard on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2010
    Okay now I've seen more of this, it's kinda what I wanted Brutal Legend to be.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • brynstarbrynstar Registered User regular
    edited January 2010
    Aegeri wrote: »
    Okay now I've seen more of this, it's kinda what I wanted Brutal Legend to be.

    You've just summed up my thoughts on this game. Well done. If Brutal Legend had been just like this but with that Schafer magic...I'd still be playing it now.

    This game has impressed me with its quality so far.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • hyperpowerhyperpower Registered User regular
    edited January 2010
    So, I am hearing good things about this but know little about it.
    Is it as awesome as Bayonetta?

    hyperpower on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2010
    It's pretty metal in a different (non-Japanese) way.

    Like you play as a massive dood riding a flaming horse. That right there tells you a whole lot.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • meatflowermeatflower Registered User regular
    edited January 2010
    And when you summon the horse, it doesn't just fall poof! outta the sky. No! It fucking rises up out of the ground right under you, and in one seamless motion you're fucking galloping away to hell.

    I <3 this game.

    meatflower on
    archer_sig-2.jpg
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited January 2010
    This game is pretty fucking metal. Between this and Bayonetta, I feel like a spoiled gamer, what a great start to 2010 for gaming.

    War does seem to have it in for furniture though, I'd love to take him to IKEA and tell him the manager called him a gigantic faggot just to watch him wail on the bedding section.

    Waka Laka on
  • Orochi_RockmanOrochi_Rockman __BANNED USERS regular
    edited January 2010
    I'm just in the first dungeon right now and I absolutely love the environment in this game. The only problem I'm having is that I bought both this and Bayonetta, and played Bayonetta first so I am finding it almost impossible to take this game seriously. I keep wanting War to put a lollipop in his mouth and then make a coy little face, and wink at the camera.

    Orochi_Rockman on
  • NitsuaNitsua Gloucester, VARegistered User regular
    edited January 2010
    Oh God, now you got me picturing him doing JUST THAT. Thanks a lot. :-)

    Nitsua on
  • LucascraftLucascraft Registered User regular
    edited January 2010
    I fought the Griever last night. That boss fight was surprisingly easy. Also, it was a bit surprising how much lower the difficulty was than Tiamat. I has such a hard time with Tiamat.

    I also find it funny that the way to defeat the Griever
    Is by punching it in the crotch with your super fist until its protective dick shell breaks off. Then you rip its heart out through its dick.

    Lucascraft on
  • Capt HowdyCapt Howdy Registered User regular
    edited January 2010
    Lucascraft wrote: »
    I fought the Griever last night. That boss fight was surprisingly easy. Also, it was a bit surprising how much lower the difficulty was than Tiamat. I has such a hard time with Tiamat.

    I also find it funny that the way to defeat the Griever
    Is by punching it in the crotch with your super fist until its protective dick shell breaks off. Then you rip its heart out through its dick.

    You just made a sale, sir. I am buying this tonight now.

    Capt Howdy on
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  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    edited January 2010
    I'm just in the first dungeon right now and I absolutely love the environment in this game. The only problem I'm having is that I bought both this and Bayonetta, and played Bayonetta first so I am finding it almost impossible to take this game seriously. I keep wanting War to put a lollipop in his mouth and then make a coy little face, and wink at the camera.

    I wonder if Joe Mad will draw this.

    Now I can't unsee this. Thanks.

    IvanIssacs on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited January 2010
    IvanIssacs wrote: »
    I'm just in the first dungeon right now and I absolutely love the environment in this game. The only problem I'm having is that I bought both this and Bayonetta, and played Bayonetta first so I am finding it almost impossible to take this game seriously. I keep wanting War to put a lollipop in his mouth and then make a coy little face, and wink at the camera.

    I wonder if Joe Mad will draw this.

    Now I can't unsee this. Thanks.

    War with cleavage and hair armor.

    Did I make it better, or worse?

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • CantidoCantido Registered User regular
    edited January 2010
    brynstar wrote: »
    Aegeri wrote: »
    Okay now I've seen more of this, it's kinda what I wanted Brutal Legend to be.

    You've just summed up my thoughts on this game. Well done. If Brutal Legend had been just like this but with that Schafer magic...I'd still be playing it now.

    This game has impressed me with its quality so far.

    And Brutal Legend is what I wanted Halo Wars to be. I build a scorpion, I want to drive it.

    Sounds like somebody has a severe case of lol RTS.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited January 2010
    Cantido wrote: »
    brynstar wrote: »
    Aegeri wrote: »
    Okay now I've seen more of this, it's kinda what I wanted Brutal Legend to be.

    You've just summed up my thoughts on this game. Well done. If Brutal Legend had been just like this but with that Schafer magic...I'd still be playing it now.

    This game has impressed me with its quality so far.

    And Brutal Legend is what I wanted Halo Wars to be. I build a scorpion, I want to drive it.

    Sounds like somebody has a severe case of lol RTS.

    Well, Brutal Legend's RTS was pretty awful, so....

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited January 2010
    Cantido wrote: »
    brynstar wrote: »
    Aegeri wrote: »
    Okay now I've seen more of this, it's kinda what I wanted Brutal Legend to be.

    You've just summed up my thoughts on this game. Well done. If Brutal Legend had been just like this but with that Schafer magic...I'd still be playing it now.

    This game has impressed me with its quality so far.

    And Brutal Legend is what I wanted Halo Wars to be. I build a scorpion, I want to drive it.

    Sounds like somebody has a severe case of lol RTS.

    Not really. Brutal Legend was a fun game, but the RTS portion never clicked with the open world part of the game. It felt like trying to be too many different games in one.

    Edit: In no way am I implying I did not enjoy Brutal Legend though. Tim Curry is <3

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • LunkerLunker Registered User regular
    edited January 2010
    Aegeri wrote: »
    Cantido wrote: »
    brynstar wrote: »
    Aegeri wrote: »
    Okay now I've seen more of this, it's kinda what I wanted Brutal Legend to be.

    You've just summed up my thoughts on this game. Well done. If Brutal Legend had been just like this but with that Schafer magic...I'd still be playing it now.

    This game has impressed me with its quality so far.

    And Brutal Legend is what I wanted Halo Wars to be. I build a scorpion, I want to drive it.

    Sounds like somebody has a severe case of lol RTS.

    Not really. Brutal Legend was a fun game, but the RTS portion never clicked with the open world part of the game. It felt like trying to be too many different games in one.

    Edit: In no way am I implying I did not enjoy Brutal Legend though. Tim Curry is <3

    I made the exact same Brutal Legend comparison dozens of pages back—great minds and all. :) The BL demo left me wanting a metal-themed hack-and-slash, so if I could somehow transplant the art style and writing of Brutal Legend into Darksiders, it would stand a good chance of being my favorite game in years.

    I'm on a no-new-games embargo, but Darksiders is on my Goozex queue and I might splurge on it when it's cheaper after this semester ends.

    Lunker on
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