I'm really loving the gameplay, but the game is trying a little too hard to be bad-ass and so-epic, to the point of it all getting a bit tiring. I swear, I'm going to have to play Wind Waker when I'm done just to balance it out.
I'm sorry, can you say that again with a deeper and more gravely voice? I have a hard time following conversations if each new voice isn't a bit more deep and gravely than the last.
I'm really loving the gameplay, but the game is trying a little too hard to be bad-ass and so-epic, to the point of it all getting a bit tiring. I swear, I'm going to have to play Wind Waker when I'm done just to balance it out.
I'm sorry, can you say that again with a deeper and more gravely voice? I have a hard time following conversations if each new voice isn't a bit more deep and gravely than the last.
God, this is the reason why I find this game absolutely hilarious. I was rolling on the floor with laughter in Ninja Gaiden. I laughed my way through God of War, even more so in part 2. But Darksiders trumped them all.
Seriously, the best part is when the Council speaks for the first time. There are three different kinds of impossibly gravely voices next to each other! It's as if the developers wanted to prove they can do other voices, too... only for those to turn out gravely as well! Bwahaha. And I LOVE the way War talks. As if he's constantly clenching his teeth, or somebody glued his jaws together. I like to think that he just can't move his head at all in his armor. Maybe that's why he's so pissed at loving everything there is.
I believe it is characters like this that make the difference between "anger" and "angriness". :P
On a side note: the old tradition of lighting random torches to make treasure chests appear is utterly moronic. In fact, defeating all enemies to get rid of a barrier is complete bollocks as well. It's not logical, it's simply something we have come to accept from games, especially early Zelda titles. Note that more recent Zelda games actually DON'T have this kind of random shit, or at least much less. A puzzle is only a puzzle if it's actually logical; destroying some random objects that you can reasonably ignore for the entire game isn't logical, either. It's a secret, yes. But no puzzle.
I want to chime in and say that the hydrants were dumb. In a cityscape, they seem to be scenery, destructible scenery, yes, but still scenery. The crosses stood out because they were different than the rest of the tombstones in the area, while still having a cohesion to the atmosphere. As for the torches...years of Zelda have taught me that unlit torches = treasure.
The hydrants just didn't give any good indication of being any thing "extra."
That being said, what's a good area to grind some weapon experience, my bloody gauntlet is only lvl 1 =(
My experience with the hydrants would have been much more obvious if they hadn't placed the chest right under an area that is inaccessible until very nearly the end of the game. I saw the chest on the map, saw it was right at some overhang that I couldn't get to yet (but clearly had a grapple point of some kind), and assumed I wouldn't be able to get it until the end.
The scythe sucks! But it's so fun to use. I really enjoy certain moves with it. I WANT to use it, but it's just so effing weak. It's at Level 2 right now, and it looks like that's where it will stay.
If you're not bothering for the max-all-weapons achievement, I'd say don't bother with it. By the time I finally maxed it out, and then started working with the Chaoseater, I found it to be a much more enjoyable weapon, and far easier to use, while still retaining your combo.
Fuck this game. Memo to anyone picking it up: Do not up the difficulty. You will run into shit that's far too frustrating to deal with, and you can't turn the difficulty back down mid-game.
I'm not in the mood to start over because this goosing mini-boss has a million HP and can't be blocked or dodged.
You know, I found the game to be surprisingly easy. Not like "piece of cake" easy, but Apocalyptic felt more like "normal" difficulty from the God of War games. I only got really stuck on fights maybe two or three times, but usually after putting it down for a few hours, I'd come back and breeze through the fight.
Wanted to asked this for my second play through: Which achievements are missable?
Of the ones I have I'd guess the "who's counting" and the helicopter one?
The helicopter one, "Who's Counting," and "Aerial Predator."
Everything else is technically possible to get at any point, though you might have some difficulty with "Improvised Kills" so I suggest killing every low-level enemy (zombies, bats, spiders) with objects whenever possible.
Bionic Monkey on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited February 2010
You know what made Apocalyptic a cakewalk? Abyssal Armour.
I find myself hoarding tons of souls because I'm afraid I'll buy something and never use it. Does anyone have suggestions for must-haves from Vulgrim?
You really want the dash forward attack for your sword. I liked the home run swing a lot as well.
I forget the name, but one of the upgrades is for a new combo - square (pause) square square square. You should buy that before you buy anything. It does way more damage than the base combo, and pretty much eats everything alive.
Upping the range on the (hold) square rising slash is also wise - and after I maxed the Chaoseater I started dumping souls into the AOE Rage ability. It hits twice at its highest level, and has a huge area of effect.
Chance on
'Chance, you are the best kind of whore.' -Henroid
0
KorKnown to detonate from time to timeRegistered Userregular
edited February 2010
Any tips for the section just before the first dungeon?
The achievement I mean. I don't seem to be understanding something, I think. I'll hold down RT until I've got 3 or 4 yellow things lit up, and then let go, but half the time only 1 or 2 blue beams shoot out. Am I missing something here?
Also, is there a way kill those swarms of little green bugs other than just spamming the trigger in their general direction? I feel I'm not being as efficient as I could be.
Any tips for the section just before the first dungeon?
The achievement I mean. I don't seem to be understanding something, I think. I'll hold down RT until I've got 3 or 4 yellow things lit up, and then let go, but half the time only 1 or 2 blue beams shoot out. Am I missing something here?
Also, is there a way kill those swarms of little green bugs other than just spamming the trigger in their general direction? I feel I'm not being as efficient as I could be.
The vast majority of enemies in that part you want to do the hold RT to "lock on" attack.
Most everything dies in one to two hits, the big swarms only taking one shot and the angels (not the big ones) taking two. There are a few things that take more like the demon at the end and the big duders with guns.
The thing is you'll be doing a lot of "painting" the screen with the lock on. Particularly for the big swarms. Even if you don't see shots going out, or if the guys go behind you after you shoot it'll still kill them even if you can't see it. It's more important that you get them locked on quickly and shoot.
You'll want to do painting for a second or two, shoot, paint, shoot. You will overlap shots but it's the best way to get as much out of the swarms as you can.
Also once you've done it a few times you'll get an idea of exactly when and where enemies will spawn so that you can be prepared to target them before they even show up.
There are occasionally enemies on the ground earlier in the run you can target too. Even the big duders only take a couple shots so don't focus on them too much; just "paint" them while you're targeting angels.
One thing to take not of, and the guy mentions it in the video, is that a couple times big angels will show up and shoot out 3 orbs. Don't try to paint the guys, they take a lot of shots so just focus fire manual target them. Paint their orbs to take em out but once you get rid of the orbs take the guys out. However, don't focus on the big angels at the cost of missing smaller angels and bats in the background. Remember, they only count as one kill and its easy to miss more kills you'd otherwise get if you're monofocused on them.
The only other thing I can think of is when the big demon shows up toward the end don't bother shooting at him until the part he turns around and shoots directly at you. You can't kill it before that and during that time there are a lot of swarms you could miss if you were focused on it.
Hope that helps.
Oh yeah, it doesn't matter what difficulty you do it on. Enemies die as quickly on easy as they do on apocalypse. The only difference to you is that you'll take more damage if you get hit on the higher difficulties; but it's pretty easy to get through that part unscathed anyway.
Any tips for the section just before the first dungeon?
The achievement I mean. I don't seem to be understanding something, I think. I'll hold down RT until I've got 3 or 4 yellow things lit up, and then let go, but half the time only 1 or 2 blue beams shoot out. Am I missing something here?
Also, is there a way kill those swarms of little green bugs other than just spamming the trigger in their general direction? I feel I'm not being as efficient as I could be.
Don't try so hard to lock on to everything - you're wasting time. You need to use the lock-on, but you have to use it rapid-fire. Don't push the button - don't hold it down. Don't tap it, either - what you need to do is press->release. Press->one or maybe 2 locks->release. Repeat, repeat, repeat.
It has no cooldown, so you can fire off loads of shots a lot faster than waiting until you have 2-4 lock-ons.
Also, the armored guys - don't use the charge move on them. You've pretty much got to use the tap-tap-tap rapid fire attack on them.
Once I learned how fast you could spam the charge it only took me another two tries to get the achievement.
Also - swarms. Don't ignore the swarms, they're your bread and butter.
Also, have a save just before you go into that sequence, and check your kills stat before you go into it. That way, you can see how well you're doing and how much of an improvement you need to make.
Chance on
'Chance, you are the best kind of whore.' -Henroid
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Fuck this game. Memo to anyone picking it up: Do not up the difficulty. You will run into shit that's far too frustrating to deal with, and you can't turn the difficulty back down mid-game.
I'm not in the mood to start over because this goosing mini-boss has a million HP and can't be blocked or dodged.
You know, I found the game to be surprisingly easy. Not like "piece of cake" easy, but Apocalyptic felt more like "normal" difficulty from the God of War games. I only got really stuck on fights maybe two or three times, but usually after putting it down for a few hours, I'd come back and breeze through the fight.
I found Apocalyptic difficulty was perfect for me. Not too obscenely bullshit and not too easy. It was the perfect blend of difficulty and I didn't have Abyssal armour or anything like that (first playthrough). I'll have to do the panzer dragoon sequence again for the achievement though.
KorKnown to detonate from time to timeRegistered Userregular
edited February 2010
Having just beatin' normal today, and started "hard" mode. I can say that normal seemed way to easy. The only challenging part was those monsters at the beginning that blow up in flames. It seems the same thing it going to apply in "hard" mode.
Also, question about getting somewhere:
It looks like you can get below Samael's prison, is this possible? I see a flight lifting thing down there, so I would think it is.
MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
edited February 2010
I just ordered this to hit my door next week or so.
So: when I start CSI: Apocalypse should I be on Hard instead of Normal?
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
0
KorKnown to detonate from time to timeRegistered Userregular
Having just beatin' normal today, and started "hard" mode. I can say that normal seemed way to easy. The only challenging part was those monsters at the beginning that blow up in flames. It seems the same thing it going to apply in "hard" mode.
Also, question about getting somewhere:
It looks like you can get below Samael's prison, is this possible? I see a flight lifting thing down there, so I would think it is.
Indeed there is:
There's an armor shard down there. Start at Vulgrim's shop there, look towards the prison, jump once, delay, jump again and glide toward the wall. If you do it right you should land on a platform and the shard is up the ramp. There's a shadow glide spot to get back up.
Any tips for the section just before the first dungeon?
The achievement I mean. I don't seem to be understanding something, I think. I'll hold down RT until I've got 3 or 4 yellow things lit up, and then let go, but half the time only 1 or 2 blue beams shoot out. Am I missing something here?
Also, is there a way kill those swarms of little green bugs other than just spamming the trigger in their general direction? I feel I'm not being as efficient as I could be.
That achievement was a royal pain in the ass for me, and the only one I really, really had to work for. What finally worked for me was constantly checking my kill total, and if I didn't kill enough enemies in a section, reloading the auto-save, and trying again until I was happy with the count. I just did that, over and over, with each section, and finally I got it.
Bionic Monkey on
0
KorKnown to detonate from time to timeRegistered Userregular
edited February 2010
Oh, something else I wanted to ask about.
After I got the hookshot, I used it near the Twilight Cathedral, and I fought some weird skeleton in a top hat with a cane.
After I got the hookshot, I used it near the Twilight Cathedral, and I fought some weird skeleton in a top hat with a cane.
What the hell was that?
Nobody, just an opportunity to get some bonus blue souls. He's hidden in a few other places as well. There's absolutely nothing beyond that to him. He's just an in-joke.
After I got the hookshot, I used it near the Twilight Cathedral, and I fought some weird skeleton in a top hat with a cane.
What the hell was that?
Nobody, just an opportunity to get some bonus blue souls. He's hidden in a few other places as well. There's absolutely nothing beyond that to him. He's just an in-joke.
You fight him 3 times, and you get around 2k souls per fight, even more if he doesn't strike you.
Nothing special to him, though, other than easy souls.
Hillean on
0
KorKnown to detonate from time to timeRegistered Userregular
edited February 2010
Would someone mind sharing the 3 different locations?
* Twilight Cathedral - Take a right after leaving Vulgrim's lair and use the Abyssal Chain to swing across a chasm to where a currency chest is located. He appears when you enter the cave with the cracked red floor.
* Anvil's Ford - Retrace your steps to where you worked with Ulthane to kill the invading angels. You will find a blue swinging spot leading to a Wrath Shard on a ledge across the river. He will appear as soon as you enter the area in front of the swinging spot.
* The Choking Grounds - After leaving Vulgrim's location head toward the three grey squares on your mini-map located to the south-west of Vulgrim. The three squares are easily visible as large tombs. Pull the middle tomb backwards and it will reveal a hole in the ground. After collecting the artifact in the chamber below he will appear as you attempt to leave.
* Drowned Pass - Make your way to the sewege pipe located to the south-east of the map and enter via the ramp of earth that ascends from the lake. There you will find a chamber with shallow water. When you first enter the chamber it will be populated by demons but, after you have freed the gate guardian, you can return here to summon Wicked K.
* Twilight Cathedral - Take a right after leaving Vulgrim's lair and use the Abyssal Chain to swing across a chasm to where a currency chest is located. He appears when you enter the cave with the cracked red floor.
* Anvil's Ford - Retrace your steps to where you worked with Ulthane to kill the invading angels. You will find a blue swinging spot leading to a Wrath Shard on a ledge across the river. He will appear as soon as you enter the area in front of the swinging spot.
* The Choking Grounds - After leaving Vulgrim's location head toward the three grey squares on your mini-map located to the south-west of Vulgrim. The three squares are easily visible as large tombs. Pull the middle tomb backwards and it will reveal a hole in the ground. After collecting the artifact in the chamber below he will appear as you attempt to leave.
* Drowned Pass - Make your way to the sewege pipe located to the south-east of the map and enter via the ramp of earth that ascends from the lake. There you will find a chamber with shallow water. When you first enter the chamber it will be populated by demons but, after you have freed the gate guardian, you can return here to summon Wicked K.
Yea pretty much that
Hillean on
0
KorKnown to detonate from time to timeRegistered Userregular
There are actually four locations. In the Drowned Pass, outside the Twilight Cathedral, along the overpass where you helped Ulthain fight off angels, and under a crypt in Choking Grounds.
Edit: Didn't see the next page where this was already answered.
Bionic Monkey on
0
KorKnown to detonate from time to timeRegistered Userregular
I've thought about getting Darksiders, looks like a pretty good fit for my taste, but this code thing is it United States only ? I love artbooks (especially free ones) and I dont have Red Faction - Guerilla.
It's United States only, but it seems that now you just have to prove you bought the game to get a copy of RFG, instead of praying that you got one of THQ's Golden Tickets.
Posts
You guys need to play more video games.
I'm sorry, can you say that again with a deeper and more gravely voice? I have a hard time following conversations if each new voice isn't a bit more deep and gravely than the last.
God, this is the reason why I find this game absolutely hilarious. I was rolling on the floor with laughter in Ninja Gaiden. I laughed my way through God of War, even more so in part 2. But Darksiders trumped them all.
Seriously, the best part is when the Council speaks for the first time. There are three different kinds of impossibly gravely voices next to each other! It's as if the developers wanted to prove they can do other voices, too... only for those to turn out gravely as well! Bwahaha. And I LOVE the way War talks. As if he's constantly clenching his teeth, or somebody glued his jaws together. I like to think that he just can't move his head at all in his armor. Maybe that's why he's so pissed at loving everything there is.
I believe it is characters like this that make the difference between "anger" and "angriness". :P
On a side note: the old tradition of lighting random torches to make treasure chests appear is utterly moronic. In fact, defeating all enemies to get rid of a barrier is complete bollocks as well. It's not logical, it's simply something we have come to accept from games, especially early Zelda titles. Note that more recent Zelda games actually DON'T have this kind of random shit, or at least much less. A puzzle is only a puzzle if it's actually logical; destroying some random objects that you can reasonably ignore for the entire game isn't logical, either. It's a secret, yes. But no puzzle.
My experience with the hydrants would have been much more obvious if they hadn't placed the chest right under an area that is inaccessible until very nearly the end of the game. I saw the chest on the map, saw it was right at some overhang that I couldn't get to yet (but clearly had a grapple point of some kind), and assumed I wouldn't be able to get it until the end.
If you're not bothering for the max-all-weapons achievement, I'd say don't bother with it. By the time I finally maxed it out, and then started working with the Chaoseater, I found it to be a much more enjoyable weapon, and far easier to use, while still retaining your combo.
You know, I found the game to be surprisingly easy. Not like "piece of cake" easy, but Apocalyptic felt more like "normal" difficulty from the God of War games. I only got really stuck on fights maybe two or three times, but usually after putting it down for a few hours, I'd come back and breeze through the fight.
Wanted to asked this for my second play through: Which achievements are missable?
Of the ones I have I'd guess the "who's counting" and the helicopter one?
Pokemon Safari - Sneasel, Pawniard, ????
You really want the dash forward attack for your sword. I liked the home run swing a lot as well.
The helicopter one, "Who's Counting," and "Aerial Predator."
Everything else is technically possible to get at any point, though you might have some difficulty with "Improvised Kills" so I suggest killing every low-level enemy (zombies, bats, spiders) with objects whenever possible.
I forget the name, but one of the upgrades is for a new combo - square (pause) square square square. You should buy that before you buy anything. It does way more damage than the base combo, and pretty much eats everything alive.
Upping the range on the (hold) square rising slash is also wise - and after I maxed the Chaoseater I started dumping souls into the AOE Rage ability. It hits twice at its highest level, and has a huge area of effect.
Also, is there a way kill those swarms of little green bugs other than just spamming the trigger in their general direction? I feel I'm not being as efficient as I could be.
Pokemon Safari - Sneasel, Pawniard, ????
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
The vast majority of enemies in that part you want to do the hold RT to "lock on" attack.
Most everything dies in one to two hits, the big swarms only taking one shot and the angels (not the big ones) taking two. There are a few things that take more like the demon at the end and the big duders with guns.
A good video to watch for some tips is here:
http://www.youtube.com/watch?v=EvVzK3qcokc&feature=related
The thing is you'll be doing a lot of "painting" the screen with the lock on. Particularly for the big swarms. Even if you don't see shots going out, or if the guys go behind you after you shoot it'll still kill them even if you can't see it. It's more important that you get them locked on quickly and shoot.
You'll want to do painting for a second or two, shoot, paint, shoot. You will overlap shots but it's the best way to get as much out of the swarms as you can.
Also once you've done it a few times you'll get an idea of exactly when and where enemies will spawn so that you can be prepared to target them before they even show up.
There are occasionally enemies on the ground earlier in the run you can target too. Even the big duders only take a couple shots so don't focus on them too much; just "paint" them while you're targeting angels.
One thing to take not of, and the guy mentions it in the video, is that a couple times big angels will show up and shoot out 3 orbs. Don't try to paint the guys, they take a lot of shots so just focus fire manual target them. Paint their orbs to take em out but once you get rid of the orbs take the guys out. However, don't focus on the big angels at the cost of missing smaller angels and bats in the background. Remember, they only count as one kill and its easy to miss more kills you'd otherwise get if you're monofocused on them.
The only other thing I can think of is when the big demon shows up toward the end don't bother shooting at him until the part he turns around and shoots directly at you. You can't kill it before that and during that time there are a lot of swarms you could miss if you were focused on it.
Hope that helps.
Oh yeah, it doesn't matter what difficulty you do it on. Enemies die as quickly on easy as they do on apocalypse. The only difference to you is that you'll take more damage if you get hit on the higher difficulties; but it's pretty easy to get through that part unscathed anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Don't try so hard to lock on to everything - you're wasting time. You need to use the lock-on, but you have to use it rapid-fire. Don't push the button - don't hold it down. Don't tap it, either - what you need to do is press->release. Press->one or maybe 2 locks->release. Repeat, repeat, repeat.
It has no cooldown, so you can fire off loads of shots a lot faster than waiting until you have 2-4 lock-ons.
Also, the armored guys - don't use the charge move on them. You've pretty much got to use the tap-tap-tap rapid fire attack on them.
Once I learned how fast you could spam the charge it only took me another two tries to get the achievement.
Also - swarms. Don't ignore the swarms, they're your bread and butter.
Also, have a save just before you go into that sequence, and check your kills stat before you go into it. That way, you can see how well you're doing and how much of an improvement you need to make.
I found Apocalyptic difficulty was perfect for me. Not too obscenely bullshit and not too easy. It was the perfect blend of difficulty and I didn't have Abyssal armour or anything like that (first playthrough). I'll have to do the panzer dragoon sequence again for the achievement though.
Also, question about getting somewhere:
Pokemon Safari - Sneasel, Pawniard, ????
So: when I start CSI: Apocalypse should I be on Hard instead of Normal?
That depends on you.
I think normal was pretty boring, wish I would have played on Hard to begin with. I also found Twilight Princess to be insanely easy though.
Pokemon Safari - Sneasel, Pawniard, ????
Indeed there is:
After I got the hookshot, I used it near the Twilight Cathedral, and I fought some weird skeleton in a top hat with a cane.
What the hell was that?
Pokemon Safari - Sneasel, Pawniard, ????
Also, I have an additional code also; first to ask gets a PM!
Nobody, just an opportunity to get some bonus blue souls. He's hidden in a few other places as well. There's absolutely nothing beyond that to him. He's just an in-joke.
You fight him 3 times, and you get around 2k souls per fight, even more if he doesn't strike you.
Nothing special to him, though, other than easy souls.
Pokemon Safari - Sneasel, Pawniard, ????
1. The water/foresty area, you go down this pipe into a secluded area and he assaults you
2. By the hookshot area where you ran around with the big guy (damn its been awhile since I played)
3. uhhhhhhhhhhhhhhhhhhhhhhhhhhh cant recall offhand
http://darksiders.wikia.com/wiki/Wicked_K
Yea pretty much that
what code, and me?
Pokemon Safari - Sneasel, Pawniard, ????
The 'free Red Faction plus Art Book' dealio, that came with the original Darksiders launch.
I had 2 inserts in my copy, so one's up for grabs; if you want it, reply and I'll PM it.
Pokemon Safari - Sneasel, Pawniard, ????
Underneath one of the big sarcophagi in the gaveyard. The middle one.
SO BEATEN
Sent with instructions; enjoy!
Edit: Didn't see the next page where this was already answered.
Pokemon Safari - Sneasel, Pawniard, ????
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00