Hi guys, I have a pretty simple question and I'm not even sure it merits its own thread, but I couldn't find a general fighting game thread anywhere, so here goes. I've recently gotten the urge to pla y a fighter, despite never really having played any intensively before. The 360 is my first and only console besides the Amiga and I haven't really been exposed to fighting games on the PC.
Anyway, back in the day I had a friend who owned a PS2 and we would play the occasional match in whatever game that he was playing at the time. I do, however, remember that the ones I enjoy weren't the ones with the long combos or complicated move sets, but rather the ones that had a mechanic that would allow a defender to translate an attack into a grab or a throw. I think it was there in Tekken, but there was one in particular that seemed to be mostly based on this, but I can't remember the name of that game.
Now, I would really like to play something like this on my fancy new machine, but there seem to be a plethora of games to choose from, so I'm asking you people, who might actually have some inside knowledge, if there's a game like that for me to play.
I foolishly just went and bought Street Fighter 4, which was almost exactly the opposite of what I wanted, if that gives you any indication.
Also, completely unrelated, I remember Bushido Blade. That game was awesome. Anything like that around?
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Fighter's Destiny on the 64 had a surprisingly good point based system, though it felt a bit clunky and unresponsive at times. You could score points for regular KO's, Finishing Moves, One Hit KO moves, Parry/Counters and Ring Outs.
Still, I think there needs to be another Bushido Blade, as long as Squeenix doesn't screw it up like they've done with almost everything since they merged.
The Raid
The Raid
In Tekken, particular characters can counter by pressing back and throw (Left Punch + Left Kick or Right Punch + Right Kick). Paul Phoenix and Nina Williams are examples of characters that can counter. Note that Tekken also has "Counter-Counters".
I'm not familiar with Virtua Fighter, but I think every character can counter in that game.
Street Fighter 4 is way more advanced than most people think. You can go online mashing buttons, and you'll be paired with others that are learning as well. By the time you get to the G2 tier in championship, or a couple thousand battle points in ranked, you'll appreciate the game so much more because of its depth. PC version is better, though. Far less input lag.
Oh, and Gouken has counters. Well, they're more like instant focus attack knockbacks, but they are very lethal.
The Raid
You want reversals that have stricter timing and the chance for the attacker to reverse the reversal with a chicken punch? Go with Tekken.
You want a balanced parry/repel system where each choice can affect position and where an off-balanced opponent can parry/repel you back, creating a unique and in-depth mixup? Go with Soul Calibur.
You want to die? Go with Virtua Fighter.
There's nothing like Bushido Blade. The two closest games are the following:
The Kengo series - One on one samurai combat. There's one hit kills. Sucks. A lot.
The Way of the Samurai series - One on many samurai combat, with great in-depth mechanics. There are lifebars, but it feels like the true spiritual successor to Bushido Blade.
If you get awesome enough to where you don't suck, you can be a countering machine.
But you have to be really good at predicting an opponent's specific attack.
Truer words have never been spoken.
Honestly if you're looking for a fighter that involves counters and reversals, SFIV is huge for this.
Also, SFIV is not a game that is based on "long combos and complicated movesets." In fact, for most characters combos tend to be short, and the game indeed disincentivizes you from doing an unnecessarily long combo - the damage scaling is an excellent feature.
However, it sounds like the OP is looking for an extremely casual fighting game with a very straightforward reversal aspect.
In which case his answer is Dead or Alive.
Complicated moves? Nah. You can probably mash and come out with "cool stuff."
Reversals? Yeah, in fact, the game relies on this so much that it makes other moves secondary in comparison.
Otherwise, Tekken fits his bill and so does Soul Calibur. IMO. All available on 360. Virtua Fighter might work as well but I have never played it.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You poor soul.
It sounds like DoA4 might be right for you. I'd suggest giving it a rent.
The team that made Bushido Blade went on to make Kabuki Warriors on the Xbox. We should probably just let that lil franchise rest...
What's worse is that I have VF4 Evo on my shelf among my PS2 backlog... and I still haven't played it..
oh well! I'm too hooked on Street Fighter IV to care!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Garou: Mark of the Wolves.
It has a sweet "Just Defense" system where you tap block just as an attack is about to hit you. You get an advantage for a counter attack, as well as a little bit of health back. It's better than Street Fighter 3's parrying.
Not to mention it's the best Fatal Fury game I've ever played. I think it's 1200 points on XBL.
The Raid
I haven't seen you online recently, slash. I guess our game times are not co-inciding.
On the hardest setting you need to keep an eye out for the sounds the enemies make as well as their 'wind up' animations so you know how to dodge. For example, an enemy about to do a low kick will do a little foot shuffle move before his kick, and when he is about to do a high attack, will limber up his arms/fists. Also, each attack has a uniqe sound to it. The sound/dodge/counter factor is so well done I was able to beat a certian section of a level on the hardest setting simply playing by ear.
That's exactly what I want! I'm not going to be investing a large amount of time into a game like this, I imagine. I'd just like a supercasual game that I can relax, pick up and play locally, when I want to.
Looks like I'll be hitting Gamestop looking for DoA.
I felt it had potential to be something even shoryuken forums could get into, but then realized there wasn't anything in the way of combos.
So there ya go, a counter system fighting game that doesn't rely too much on combos as far as I've seen.
http://en.wikipedia.org/wiki/FaceBreaker wow this game was not treated kindly, stated having a difficult AI. pft.
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If you do start playing, try not to pick Hayabusa. You'll be helping to make the world a better place!
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