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Counterbased fighting games?

VistiVisti Registered User regular
edited September 2009 in Games and Technology
Hi guys, I have a pretty simple question and I'm not even sure it merits its own thread, but I couldn't find a general fighting game thread anywhere, so here goes. I've recently gotten the urge to pla y a fighter, despite never really having played any intensively before. The 360 is my first and only console besides the Amiga and I haven't really been exposed to fighting games on the PC.

Anyway, back in the day I had a friend who owned a PS2 and we would play the occasional match in whatever game that he was playing at the time. I do, however, remember that the ones I enjoy weren't the ones with the long combos or complicated move sets, but rather the ones that had a mechanic that would allow a defender to translate an attack into a grab or a throw. I think it was there in Tekken, but there was one in particular that seemed to be mostly based on this, but I can't remember the name of that game.

Now, I would really like to play something like this on my fancy new machine, but there seem to be a plethora of games to choose from, so I'm asking you people, who might actually have some inside knowledge, if there's a game like that for me to play.

I foolishly just went and bought Street Fighter 4, which was almost exactly the opposite of what I wanted, if that gives you any indication.

Also, completely unrelated, I remember Bushido Blade. That game was awesome. Anything like that around?

[SIGPIC][/SIGPIC]
Visti on

Posts

  • NickTheNewbieNickTheNewbie Registered User regular
    edited September 2009
    The dead or alive series has something like that. Pres the button at the right time and you'll grab them or something.

    NickTheNewbie on
  • KelorKelor Registered User regular
    edited September 2009
    Bushido Blade is the first that leaps to mind but you mentioned that.

    Fighter's Destiny on the 64 had a surprisingly good point based system, though it felt a bit clunky and unresponsive at times. You could score points for regular KO's, Finishing Moves, One Hit KO moves, Parry/Counters and Ring Outs.

    Kelor on
  • MorvidusMorvidus Registered User regular
    edited September 2009
    You may be thinking of DoA like Nick said.

    Still, I think there needs to be another Bushido Blade, as long as Squeenix doesn't screw it up like they've done with almost everything since they merged.

    Morvidus on
  • VistiVisti Registered User regular
    edited September 2009
    Hm, it might be DoA. Is there a currentgen release of that and how is it? As I briefly mentioned, I'm mostly interested in 360 currentish releases.

    Visti on
    [SIGPIC][/SIGPIC]
  • prfntbtrprfntbtr Registered User regular
    edited September 2009
    Yes, what you are looking for is DoA4 on the 360. Great game, you should be able to find it pretty cheap, but be forewarned, the online is very laggy, so don't go in hoping it will play like SF4 does online.

    prfntbtr on
  • MorvidusMorvidus Registered User regular
    edited September 2009
    DoA4 was one of the first fighting games released for 360. It's pretty solid. Ein is also overpowered, but his counters look fucking badass.

    Morvidus on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited September 2009
    Street Fighter 4 has a huge metagame based around counters, using the Focus Attack mechanic. If you hold down MP and MK, you'll soak a single attack and counter with your own when you release them. You need to get the rest of the fundamentals of the game, though, before you can delve into that (much like any other fighter).

    In Tekken, particular characters can counter by pressing back and throw (Left Punch + Left Kick or Right Punch + Right Kick). Paul Phoenix and Nina Williams are examples of characters that can counter. Note that Tekken also has "Counter-Counters".

    I'm not familiar with Virtua Fighter, but I think every character can counter in that game.

    Hahnsoo1 on
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  • MorvidusMorvidus Registered User regular
    edited September 2009
    Hahnsoo1 wrote: »
    Street Fighter 4 has a huge metagame based around counters, using the Focus Attack mechanic. If you hold down MP and MK, you'll soak a single attack and counter with your own when you release them. You need to get the rest of the fundamentals of the game, though, before you can delve into that (much like any other fighter).

    In Tekken, particular characters can counter by pressing back and throw (Left Punch + Left Kick or Right Punch + Right Kick). Paul Phoenix and Nina Williams are examples of characters that can counter. Note that Tekken also has "Counter-Counters".

    I'm not familiar with Virtua Fighter, but I think every character can counter in that game.

    Street Fighter 4 is way more advanced than most people think. You can go online mashing buttons, and you'll be paired with others that are learning as well. By the time you get to the G2 tier in championship, or a couple thousand battle points in ranked, you'll appreciate the game so much more because of its depth. PC version is better, though. Far less input lag.

    Oh, and Gouken has counters. Well, they're more like instant focus attack knockbacks, but they are very lethal.

    Morvidus on
  • B:LB:L I've done worse. Registered User regular
    edited September 2009
    You want counters where the defender gets guaranteed throws against an opponent's attack with easy timing? Go with Dead or Alive

    You want reversals that have stricter timing and the chance for the attacker to reverse the reversal with a chicken punch? Go with Tekken.

    You want a balanced parry/repel system where each choice can affect position and where an off-balanced opponent can parry/repel you back, creating a unique and in-depth mixup? Go with Soul Calibur.

    You want to die? Go with Virtua Fighter.

    Visti wrote: »
    Also, completely unrelated, I remember Bushido Blade. That game was awesome. Anything like that around?

    There's nothing like Bushido Blade. The two closest games are the following:

    The Kengo series - One on one samurai combat. There's one hit kills. Sucks. A lot.

    The Way of the Samurai series - One on many samurai combat, with great in-depth mechanics. There are lifebars, but it feels like the true spiritual successor to Bushido Blade.

    B:L on
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  • KyouguKyougu Registered User regular
    edited September 2009
    Most fighting games usually have one or two characters who's offense are pretty counter heavy. I'm sure someone more knowledgeable could point out which characters for whatever respective fighting series you may be interested in.

    Kyougu on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    Virtua Fighter 4/5.

    If you get awesome enough to where you don't suck, you can be a countering machine.

    But you have to be really good at predicting an opponent's specific attack.

    UnbreakableVow on
  • slash000slash000 Registered User regular
    edited September 2009
    Hahnsoo1 wrote: »
    Street Fighter 4 has a huge metagame based around counters, using the Focus Attack mechanic.

    Truer words have never been spoken.

    Honestly if you're looking for a fighter that involves counters and reversals, SFIV is huge for this.


    Also, SFIV is not a game that is based on "long combos and complicated movesets." In fact, for most characters combos tend to be short, and the game indeed disincentivizes you from doing an unnecessarily long combo - the damage scaling is an excellent feature.



    However, it sounds like the OP is looking for an extremely casual fighting game with a very straightforward reversal aspect.

    In which case his answer is Dead or Alive.

    Complicated moves? Nah. You can probably mash and come out with "cool stuff."

    Reversals? Yeah, in fact, the game relies on this so much that it makes other moves secondary in comparison.



    Otherwise, Tekken fits his bill and so does Soul Calibur. IMO. All available on 360. Virtua Fighter might work as well but I have never played it.

    slash000 on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2009
    slash000 wrote: »
    Virtua Fighter might work as well but I have never played it.

    You poor soul. D:

    UnbreakableVow on
  • BarrabasBarrabas Registered User regular
    edited September 2009
    If he is looking for something more causal, he should stay the hell away from Virtua Fighter. That's as hardcore as hardcore fighters get. At least as far as mainstream fighters are concerned.

    It sounds like DoA4 might be right for you. I'd suggest giving it a rent.

    Barrabas on
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  • AoiAoi Registered User regular
    edited September 2009
    Morvidus wrote: »
    You may be thinking of DoA like Nick said.

    Still, I think there needs to be another Bushido Blade, as long as Squeenix doesn't screw it up like they've done with almost everything since they merged.

    The team that made Bushido Blade went on to make Kabuki Warriors on the Xbox. We should probably just let that lil franchise rest...

    Aoi on
  • slash000slash000 Registered User regular
    edited September 2009
    slash000 wrote: »
    Virtua Fighter might work as well but I have never played it.

    You poor soul. D:

    What's worse is that I have VF4 Evo on my shelf among my PS2 backlog... and I still haven't played it..

    oh well! I'm too hooked on Street Fighter IV to care! :D

    slash000 on
  • MorvidusMorvidus Registered User regular
    edited September 2009
    Wait, I got this.

    Garou: Mark of the Wolves.

    It has a sweet "Just Defense" system where you tap block just as an attack is about to hit you. You get an advantage for a counter attack, as well as a little bit of health back. It's better than Street Fighter 3's parrying.

    Not to mention it's the best Fatal Fury game I've ever played. I think it's 1200 points on XBL.

    Morvidus on
  • Hiryu02Hiryu02 Registered User regular
    edited September 2009
    slash000 wrote: »
    slash000 wrote: »
    Virtua Fighter might work as well but I have never played it.

    You poor soul. D:

    What's worse is that I have VF4 Evo on my shelf among my PS2 backlog... and I still haven't played it..

    oh well! I'm too hooked on Street Fighter IV to care! :D

    I haven't seen you online recently, slash. I guess our game times are not co-inciding.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited September 2009
    I know you said 360, but since gamecubes are so cheap, consider Viewtiful joe. The key to kicking ass is to dodge every attack, which stuns/dizzies said eneny making them muhc more vunerable to attack. The dodge system is very well done, simply duck or press up on the stick to do a quick hop (this isn't a jump) when the game tells you the enemy is about to do a low or high attack via attack markers, animations or sound effects.

    On the hardest setting you need to keep an eye out for the sounds the enemies make as well as their 'wind up' animations so you know how to dodge. For example, an enemy about to do a low kick will do a little foot shuffle move before his kick, and when he is about to do a high attack, will limber up his arms/fists. Also, each attack has a uniqe sound to it. The sound/dodge/counter factor is so well done I was able to beat a certian section of a level on the hardest setting simply playing by ear.

    Hotlead Junkie on
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  • VistiVisti Registered User regular
    edited September 2009
    slash000 wrote: »
    However, it sounds like the OP is looking for an extremely casual fighting game with a very straightforward reversal aspect.

    In which case his answer is Dead or Alive.

    That's exactly what I want! I'm not going to be investing a large amount of time into a game like this, I imagine. I'd just like a supercasual game that I can relax, pick up and play locally, when I want to.

    Looks like I'll be hitting Gamestop looking for DoA.

    Visti on
    [SIGPIC][/SIGPIC]
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited September 2009
    I miss Tobal. Though, it might not be the countering system so much as the grappling system in that game.

    TrippyJing on
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  • PikaPuffPikaPuff Registered User regular
    edited September 2009
    Out of nowhere, I'm going to suggest renting Facebreaker. I tried out a demo fo it for a minute or two, and even though it's a boxing game, the mechanics were very much like a fighting game and mostly involved countering the type of punch the opponenet wanted to use.

    I felt it had potential to be something even shoryuken forums could get into, but then realized there wasn't anything in the way of combos.

    So there ya go, a counter system fighting game that doesn't rely too much on combos as far as I've seen.

    http://en.wikipedia.org/wiki/FaceBreaker wow this game was not treated kindly, stated having a difficult AI. pft.

    PikaPuff on
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  • l337CrappyJackl337CrappyJack Registered User regular
    edited September 2009
    Yep. Saw the thread, thought DoA. I'd play with my roommates all the time, but the second they'd start bragging and talking like they were hot shit, I'd turn into King Judo and defeat them by effortlessly countering every single one of their moves. Course, I'm a big sucker for games that allow you to be a complete untouchable badass assuming your reflexes are up to snuff (Godhand).

    l337CrappyJack on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited September 2009
    I'm surprised I haven't seen Tobal mentioned. I'm not sure about countering regular attacks, but "throws" come from a detailed grappling system which includes beating on/manipulating the grabbed, and of course the possibility of having the hold reversed or your throw countered. This is pretty a big part of the game as a better grappler can and will often "make you their bitch".

    IceBurner on
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  • Quake MattQuake Matt Registered User regular
    edited September 2009
    Visti, I believe there's a demo of DoA4 on the Live marketplace if you want to give it a spin. I'd imagine the same goes for several of the other games mentioned.

    If you do start playing, try not to pick Hayabusa. You'll be helping to make the world a better place!

    Quake Matt on
  • PikaPuffPikaPuff Registered User regular
    edited September 2009
    tobal isn't mentioned because i think he wants something recent and on the 360.

    PikaPuff on
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  • MusanMusan Registered User regular
    edited September 2009
    A while back on the srk forums, someone from adult swim demo'd out a flash fighting game that was really good, called death vegas. Controls were simple, and game was based around counters. I haven't played it recently, but it was very good when I first tried it.

    http://games.adultswim.com/death-vegas-action-online-game.html

    Musan on
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