I think if IW was opposed to Activision, they would have jumped ship a long time ago. They can make snarky comments about things like sharing the series with Treyarch, but at the end of the day they value money more than independence.
I know they took some snipes at some guy from Activision, but I'm not sure they've gone off on Treyarch. Not really important in my book, though.
I think if IW was opposed to Activision, they would have jumped ship a long time ago. They can make snarky comments about things like sharing the series with Treyarch, but at the end of the day they value money more than independence.
I know they took some snipes at some guy from Activision, but I'm not sure they've gone off on Treyarch. Not really important in my book, though.
I think they did, actually. Some guy from IW made some pretty big negative comments about the quality of COD5.
Furthermore, Grant Collier was the initial head of IW, and has since been shifted over to Activision. Why is this of any importance, well, he did a PC vs Console interview I believe was linked a page or two earlier (this one), talking about the variety of options in PC multiplayer in CoD4, pretty happy with their achievements. Vince Zampella is now the new head according to the Wiki, and has been spouting those bullshit remarks alongside Jason West, the CCO, if I remember that response article correctly.
Now I'm not saying Grant could've magically changed things from the way they are now, but as a studio head I would believe he would've likely had a lot of sway in decisions. Even if their Activision overlords were pressing for IWNET, they could've at least reached a compromise. But that's just wishful thinking, we'll never know if Grant could've, or would've, made any difference.
if there are any UK PAers thinking of picking this up on release, and are looking for duders to team up with on Multiplayer, my 360 gamertag is stureid.
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
I would much prefer to play on a team that actually communicates and what not, and so would my bud, so yeah, hit us up. Just put CODMW or something in the add.
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
Yeah it's horrible, but it's not nearly as piss poor as Bungie's method for Halo 3: they just wouldn't let you play in certain gametypes until you bought the gametype, and back then I had received a 360 arcade as a present and wasn't comfortable with the Hard Drive prices, so functionality was slowly being removed from my copy of Halo 3 as time went on.
I'm still so mad about that, I'll never buy another Bungie game ever again.
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
Yeah it's horrible, but it's not nearly as piss poor as Bungie's method for Halo 3: they just wouldn't let you play in certain gametypes until you bought the gametype, and back then I had received a 360 arcade as a present and wasn't comfortable with the Hard Drive prices, so functionality was slowly being removed from my copy of Halo 3 as time went on.
I'm still so mad about that, I'll never buy another Bungie game ever again.
Come with me, to the pc, share in the glee, because its free.:winky:
That's pretty weird considering that Halo 3 isn't even on the PC.
UnbreakableVow on
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pyromaniac221this just might bean interestin YTRegistered Userregular
edited October 2009
I had been expecting MW2 to shoot right up to the top of Steam's best seller list when preorders first became available, but it's not even in the top three. It's being beaten by two games that have had preorders available for weeks
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
Yeah it's horrible, but it's not nearly as piss poor as Bungie's method for Halo 3: they just wouldn't let you play in certain gametypes until you bought the gametype, and back then I had received a 360 arcade as a present and wasn't comfortable with the Hard Drive prices, so functionality was slowly being removed from my copy of Halo 3 as time went on.
I'm still so mad about that, I'll never buy another Bungie game ever again.
Actually, Bungie set up Halo 3 so that all DLC could be optional. The original intention was that unlike Halo 2, you could go into any playlist and if everyone had the map in the game, you'd get the DLC. If not, it'd choose a disc map.
Microsoft started forcing them to require the DLC for everything though.
In a week, one of the biggest ranked playlists (Team Slayer) will become completely DLC optional.
I had been expecting MW2 to shoot right up to the top of Steam's best seller list when preorders first became available, but it's not even in the top three. It's being beaten by two games that have had preorders available for weeks
If it's going to jump up it will likely happen after release. They didn't actually incentivise the MW2 preorder on steam. It's not cheaper like the other games, it's not adding content like dragon age and I still haven't heard news if it's going to preload or not (it would want to if it's 12gig+) so there's not much point to preordering it, you're just giving activision money early.
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
Yeah it's horrible, but it's not nearly as piss poor as Bungie's method for Halo 3: they just wouldn't let you play in certain gametypes until you bought the gametype, and back then I had received a 360 arcade as a present and wasn't comfortable with the Hard Drive prices, so functionality was slowly being removed from my copy of Halo 3 as time went on.
I'm still so mad about that, I'll never buy another Bungie game ever again.
Actually, Bungie set up Halo 3 so that all DLC could be optional. The original intention was that unlike Halo 2, you could go into any playlist and if everyone had the map in the game, you'd get the DLC. If not, it'd choose a disc map.
Microsoft started forcing them to require the DLC for everything though.
In a week, one of the biggest ranked playlists (Team Slayer) will become completely DLC optional.
I like what NCsoft did with guildwars. Only one person had to have the content in order for a group to play it.
FingerSlut on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
Yeah it's horrible, but it's not nearly as piss poor as Bungie's method for Halo 3: they just wouldn't let you play in certain gametypes until you bought the gametype, and back then I had received a 360 arcade as a present and wasn't comfortable with the Hard Drive prices, so functionality was slowly being removed from my copy of Halo 3 as time went on.
I'm still so mad about that, I'll never buy another Bungie game ever again.
Actually, Bungie set up Halo 3 so that all DLC could be optional. The original intention was that unlike Halo 2, you could go into any playlist and if everyone had the map in the game, you'd get the DLC. If not, it'd choose a disc map.
Microsoft started forcing them to require the DLC for everything though.
In a week, one of the biggest ranked playlists (Team Slayer) will become completely DLC optional.
I like what NCsoft did with guildwars. Only one person had to have the content in order for a group to play it.
They did what now? I don't remember being able to bring people through to campaigns they hadn't bought. The only thing I remember like that was being able to invite people to their guild hall, then bring them to the elite areas by using the 'leave guild hall' button after they'd been taken there the same way.
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
Yeah it's horrible, but it's not nearly as piss poor as Bungie's method for Halo 3: they just wouldn't let you play in certain gametypes until you bought the gametype, and back then I had received a 360 arcade as a present and wasn't comfortable with the Hard Drive prices, so functionality was slowly being removed from my copy of Halo 3 as time went on.
I'm still so mad about that, I'll never buy another Bungie game ever again.
Actually, Bungie set up Halo 3 so that all DLC could be optional. The original intention was that unlike Halo 2, you could go into any playlist and if everyone had the map in the game, you'd get the DLC. If not, it'd choose a disc map.
Microsoft started forcing them to require the DLC for everything though.
In a week, one of the biggest ranked playlists (Team Slayer) will become completely DLC optional.
I like what NCsoft did with guildwars. Only one person had to have the content in order for a group to play it.
In theory, that's possible with the Fable 2 DLC model. You'd release a paid version of the maps, and a free version of the maps. Free versions would need someone who paid for them in their party to play the maps
That also is not the point - bad PR has a serious intangible effect which builds over time - witness what happened to EA and how hard they have had to work to repair their reputation.
By becoming one of the better top-tier developer/publishers with a host of better and better games as opposed to Madden peddling swine?
Man I hope this works for IW, too.
Look at it this way, IW prolly just did you ALL a huge favor. See, they don't hate you. In fact they respect you. They respect you so much that they pissed you off so you wouldn't buy a shitty reskin of their last game with slightly better graphics and different guns. It's a conspiracy. They're reaching out from the all encompassing bubble of their publisher to WARN you PC gamers, the "true" CoD fans, that this game will suck.
That is a show of how much they love the "True Gamers" after all.
That also is not the point - bad PR has a serious intangible effect which builds over time - witness what happened to EA and how hard they have had to work to repair their reputation.
By becoming one of the better top-tier developer/publishers with a host of better and better games as opposed to Madden peddling swine?
Man I hope this works for IW, too.
Look at it this way, IW prolly just did you ALL a huge favor. See, they don't hate you. In fact they respect you. They respect you so much that they pissed you off so you wouldn't buy a shitty reskin of their last game with slightly better graphics and different guns. It's a conspiracy. They're reaching out from the all encompassing bubble of their publisher to WARN you PC gamers, the "true" CoD fans, that this game will suck.
That is a show of how much they love the "True Gamers" after all.
I guess that can only be our saving grace, that MW2 will actually suck and that IW couldn't catch lightning in a bottle twice. Wouldn't it just be curious if MW2 is many other sequels and just seems to miss what the original had?
It's not that hard to "catch lightning in a bottle" wrt to MW2
- Failed world superpowers as battlegrounds
- Quasi-sensical military Tom Clancy plot
- Tight pacing and level design
- Good weapon handling
- Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
That also is not the point - bad PR has a serious intangible effect which builds over time - witness what happened to EA and how hard they have had to work to repair their reputation.
By becoming one of the better top-tier developer/publishers with a host of better and better games as opposed to Madden peddling swine?
Man I hope this works for IW, too.
Look at it this way, IW prolly just did you ALL a huge favor. See, they don't hate you. In fact they respect you. They respect you so much that they pissed you off so you wouldn't buy a shitty reskin of their last game with slightly better graphics and different guns. It's a conspiracy. They're reaching out from the all encompassing bubble of their publisher to WARN you PC gamers, the "true" CoD fans, that this game will suck.
That is a show of how much they love the "True Gamers" after all.
o_O
The game looks very fun. I would like to play it.
However, living in Hawaii, the frustrations of a matchmaking system were demonstrated to me quite thoroughly by L4D, and I'm not going to pay 60$ to test if IWNet will be any different.
Since the singleplayer interests me only slightly, and the multiplayer functionality has been reduced in the interest of selling more DLC, I'm going to pass on the game.
Not because I'm a 'True Gamer' as you so mockingly ascribe to people complaining about basic multiplayer functionality being disabled. And certainly not because I believe myself to be entitled to a new COD exactly the way I want it, as the only COD I've played thus far has been MW.
The MP won't hold a candle to L4D2 or Borderlands in terms of VIDEO GAMES VIDEO GAMES VIDEO GAMES madness appeal. I mean really, why fight mans in a semi-realistic setting when you could shoot zombies, rocket jump or turn invisible and explode on people?
- Quasi-sensical military Tom Clancy plot - Tight pacing and level design - Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
The plot was as generic as it got. "Evil Russians and Arabs kill them oh and the Russians gave the Arabs some guns so they're connected hey suddenly a nuke and everyone important dies".
Also, Ghillies in the Mist? I too like scripted sections that kill you if you deviate slightly.
And whoever designed No Fighting in the War Room? I want their heads on a fucking pike.
- Quasi-sensical military Tom Clancy plot - Tight pacing and level design - Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
The plot was as generic as it got. "Evil Russians and Arabs kill them oh and the Russians gave the Arabs some guns so they're connected hey suddenly a nuke and everyone important dies".
Also, Ghillies in the Mist? I too like scripted sections that kill you if you deviate slightly.
And whoever designed No Fighting in the War Room? I want their heads on a fucking pike.
If you hate tightly scripted missions, why are you playing a series renowned for its tightly scripted missions?
- Quasi-sensical military Tom Clancy plot - Tight pacing and level design - Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
The plot was as generic as it got. "Evil Russians and Arabs kill them oh and the Russians gave the Arabs some guns so they're connected hey suddenly a nuke and everyone important dies".
Also, Ghillies in the Mist? I too like scripted sections that kill you if you deviate slightly.
And whoever designed No Fighting in the War Room? I want their heads on a fucking pike.
If you hate tightly scripted missions, why are you playing a series renowned for its tightly scripted missions?
Modern Warfare's single player had some great moments (virtually all of them outside the normal fps gameplay) but with all the scripting and linearity it never felt worth going back to after doing it once. Once the scripted moments lose their impact all you have left is the parts that hilight the flaws of the game, such as infinite spawning enemies.
The multiplayer was always the big draw of the game.
-SPI- on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
- Quasi-sensical military Tom Clancy plot - Tight pacing and level design - Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
The plot was as generic as it got. "Evil Russians and Arabs kill them oh and the Russians gave the Arabs some guns so they're connected hey suddenly a nuke and everyone important dies".
Also, Ghillies in the Mist? I too like scripted sections that kill you if you deviate slightly.
And whoever designed No Fighting in the War Room? I want their heads on a fucking pike.
If you hate tightly scripted missions, why are you playing a series renowned for its tightly scripted missions?
Modern Warfare's single player had some great moments (virtually all of them outside the normal fps gameplay) but with all the scripting and linearity it never felt worth going back to after doing it once. Once the scripted moments lose their impact all you have left is the parts that hilight the flaws of the game, such as infinite spawning enemies.
The multiplayer was always the big draw of the game.
I agree, COD4 was one of those 'come for the SP, stay for the MP' games, which I have no problem with. The SP had some great sucker punch moments, which aren't as effective after multiple playthroughs because you know they're coming. That's pretty much par for the course with sucker punch moments.
Overall I still love COD4, warts and all, and MW2 looks to be another game I'll love.
Wow. Just wow. Who would've thunk that this company would come out two years later and say that they don't care about modders and tuners and would rather have fans play their game?
Also, CoD2 was a great game. In fact, they have yet to make a bad game. Their schtick (read:tight scripting) might not suit everyone's tastes, but hey have been incredibly successful in meeting their goals with every game they have released.
If you hate tightly scripted missions, why are you playing a series renowned for its tightly scripted missions?
I hate them when they arbitrarily end the mission or have luck-based sections. I understand scripted events, but a sudden "Hey you just got MacMillan killed" and sending you back to the checkpoint was just stupid. And NFITWR Was just terrible all-around. Did I say the whole game sucked? No.
I remember the roommate and I cracking 4 for the first time. After that first mission on the ship with Price hauling your ass up and telling you to move I was hooked. Having said that I never played through the SP again after that run through. Definitely some weak areas in the game play but all in all it was a fun story/movie that was fun to play through.
The MP on the other hand has kept me entertained since release. Even now I probably put maybe 5-7 hours a week into it which is a lot considering my lack of free time.
- Quasi-sensical military Tom Clancy plot - Tight pacing and level design - Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
The plot was as generic as it got. "Evil Russians and Arabs kill them oh and the Russians gave the Arabs some guns so they're connected hey suddenly a nuke and everyone important dies".
Also, Ghillies in the Mist? I too like scripted sections that kill you if you deviate slightly.
And whoever designed No Fighting in the War Room? I want their heads on a fucking pike.
If you hate tightly scripted missions, why are you playing a series renowned for its tightly scripted missions?
Modern Warfare's single player had some great moments (virtually all of them outside the normal fps gameplay) but with all the scripting and linearity it never felt worth going back to after doing it once. Once the scripted moments lose their impact all you have left is the parts that hilight the flaws of the game, such as infinite spawning enemies.
The multiplayer was always the big draw of the game.
The COD series is kind of like a movie for me.
I've watched "Over there" and "Band of Brother" on DVD over and over about a million times to see the cool parts I enjoyed over and over. COD single player is the same for me. There's just some insane fun and crazy looking moments that I can't help but replay over and over (Ghilles in the Mist, the Assault on Stalingrad in COD1, Storming the Japanese Beach in [email protected])
And then there's the addictive MP in COD : MW (Personally hated [email protected]'s online, unless co-op) that I invested a full 26 days in. Two weeks man.
hell i think I played through CoD4 SP some 5 times
and that's full playthroughs with god knows how many replays of my favorite parts like Bog, shock and awe and the last 2 missions
CoD4 is still the best SP game I have ever played (and I mean this overall not just for fps, in the fps only department it's so far beyond everything else I played it's not even funy)
I felt I should give everyone good news as we could all use it after the recent news.
I will have a COD:MW2 edition Xbox 360 waiting for me on release day courtesy of the girlfriend. Early Christmas, or so I am to understand. So do not worry, all is well.
Now the bad news, I have to figure out how to out do this awesomeness for her upcoming birthday and Christmas.
Posts
I know they took some snipes at some guy from Activision, but I'm not sure they've gone off on Treyarch. Not really important in my book, though.
I think they did, actually. Some guy from IW made some pretty big negative comments about the quality of COD5.
If you're referring to the guy that was labeled "senior super douche", I'm pretty sure he was some guy from Activision.
Furthermore, Grant Collier was the initial head of IW, and has since been shifted over to Activision. Why is this of any importance, well, he did a PC vs Console interview I believe was linked a page or two earlier (this one), talking about the variety of options in PC multiplayer in CoD4, pretty happy with their achievements. Vince Zampella is now the new head according to the Wiki, and has been spouting those bullshit remarks alongside Jason West, the CCO, if I remember that response article correctly.
Now I'm not saying Grant could've magically changed things from the way they are now, but as a studio head I would believe he would've likely had a lot of sway in decisions. Even if their Activision overlords were pressing for IWNET, they could've at least reached a compromise. But that's just wishful thinking, we'll never know if Grant could've, or would've, made any difference.
me and a bud picked up WaW finally, and have been playing online, and I don't remember the online component for MW being so god damn infuriating. The maps are poorly designed, the dogs suck balls, and as for not having a dedicated playlist for people without map packs (just so they can pimp the said map packs at every opportunity), Treyarch can go swivel.
I would much prefer to play on a team that actually communicates and what not, and so would my bud, so yeah, hit us up. Just put CODMW or something in the add.
I'm still so mad about that, I'll never buy another Bungie game ever again.
Come with me, to the pc, share in the glee, because its free.:winky:
Actually, Bungie set up Halo 3 so that all DLC could be optional. The original intention was that unlike Halo 2, you could go into any playlist and if everyone had the map in the game, you'd get the DLC. If not, it'd choose a disc map.
Microsoft started forcing them to require the DLC for everything though.
In a week, one of the biggest ranked playlists (Team Slayer) will become completely DLC optional.
If it's going to jump up it will likely happen after release. They didn't actually incentivise the MW2 preorder on steam. It's not cheaper like the other games, it's not adding content like dragon age and I still haven't heard news if it's going to preload or not (it would want to if it's 12gig+) so there's not much point to preordering it, you're just giving activision money early.
I was talking about glee, not the lack thereof or what you refer to as Halo 3.
I like what NCsoft did with guildwars. Only one person had to have the content in order for a group to play it.
They did what now? I don't remember being able to bring people through to campaigns they hadn't bought. The only thing I remember like that was being able to invite people to their guild hall, then bring them to the elite areas by using the 'leave guild hall' button after they'd been taken there the same way.
In theory, that's possible with the Fable 2 DLC model. You'd release a paid version of the maps, and a free version of the maps. Free versions would need someone who paid for them in their party to play the maps
By becoming one of the better top-tier developer/publishers with a host of better and better games as opposed to Madden peddling swine?
Man I hope this works for IW, too.
Look at it this way, IW prolly just did you ALL a huge favor. See, they don't hate you. In fact they respect you. They respect you so much that they pissed you off so you wouldn't buy a shitty reskin of their last game with slightly better graphics and different guns. It's a conspiracy. They're reaching out from the all encompassing bubble of their publisher to WARN you PC gamers, the "true" CoD fans, that this game will suck.
That is a show of how much they love the "True Gamers" after all.
I guess that can only be our saving grace, that MW2 will actually suck and that IW couldn't catch lightning in a bottle twice. Wouldn't it just be curious if MW2 is many other sequels and just seems to miss what the original had?
- Failed world superpowers as battlegrounds
- Quasi-sensical military Tom Clancy plot
- Tight pacing and level design
- Good weapon handling
- Some re-visitation of the sort of brilliant level design that brought us Ghillies in the Mist
Then COD2 after Call of Duty.
Then COD4 after COD2.
I think they'll do just fine, and any PC owners hoping for the game to actually suck now? Wow, that's just pure desperation, and it's sad.
o_O
The game looks very fun. I would like to play it.
However, living in Hawaii, the frustrations of a matchmaking system were demonstrated to me quite thoroughly by L4D, and I'm not going to pay 60$ to test if IWNet will be any different.
Since the singleplayer interests me only slightly, and the multiplayer functionality has been reduced in the interest of selling more DLC, I'm going to pass on the game.
Not because I'm a 'True Gamer' as you so mockingly ascribe to people complaining about basic multiplayer functionality being disabled. And certainly not because I believe myself to be entitled to a new COD exactly the way I want it, as the only COD I've played thus far has been MW.
The MP won't hold a candle to L4D2 or Borderlands in terms of VIDEO GAMES VIDEO GAMES VIDEO GAMES madness appeal. I mean really, why fight mans in a semi-realistic setting when you could shoot zombies, rocket jump or turn invisible and explode on people?
Yes, I am taking pleasure in that.
CoD2 was playable, but nowhere near UO, much less COD1
And it still couldn't hole a candle to UO.
Well it could I just fucking loved Base Assault. My dad still plays it.
The plot was as generic as it got. "Evil Russians and Arabs kill them oh and the Russians gave the Arabs some guns so they're connected hey suddenly a nuke and everyone important dies".
Also, Ghillies in the Mist? I too like scripted sections that kill you if you deviate slightly.
And whoever designed No Fighting in the War Room? I want their heads on a fucking pike.
If you hate tightly scripted missions, why are you playing a series renowned for its tightly scripted missions?
Modern Warfare's single player had some great moments (virtually all of them outside the normal fps gameplay) but with all the scripting and linearity it never felt worth going back to after doing it once. Once the scripted moments lose their impact all you have left is the parts that hilight the flaws of the game, such as infinite spawning enemies.
The multiplayer was always the big draw of the game.
I agree, COD4 was one of those 'come for the SP, stay for the MP' games, which I have no problem with. The SP had some great sucker punch moments, which aren't as effective after multiple playthroughs because you know they're coming. That's pretty much par for the course with sucker punch moments.
Overall I still love COD4, warts and all, and MW2 looks to be another game I'll love.
Wow. Just wow. Who would've thunk that this company would come out two years later and say that they don't care about modders and tuners and would rather have fans play their game?
Also, CoD2 was a great game. In fact, they have yet to make a bad game. Their schtick (read:tight scripting) might not suit everyone's tastes, but hey have been incredibly successful in meeting their goals with every game they have released.
I hate them when they arbitrarily end the mission or have luck-based sections. I understand scripted events, but a sudden "Hey you just got MacMillan killed" and sending you back to the checkpoint was just stupid. And NFITWR Was just terrible all-around. Did I say the whole game sucked? No.
Also, this.
The MP on the other hand has kept me entertained since release. Even now I probably put maybe 5-7 hours a week into it which is a lot considering my lack of free time.
The COD series is kind of like a movie for me.
I've watched "Over there" and "Band of Brother" on DVD over and over about a million times to see the cool parts I enjoyed over and over. COD single player is the same for me. There's just some insane fun and crazy looking moments that I can't help but replay over and over (Ghilles in the Mist, the Assault on Stalingrad in COD1, Storming the Japanese Beach in [email protected])
And then there's the addictive MP in COD : MW (Personally hated [email protected]'s online, unless co-op) that I invested a full 26 days in. Two weeks man.
Two weeks.
Fucking sweet
and that's full playthroughs with god knows how many replays of my favorite parts like Bog, shock and awe and the last 2 missions
CoD4 is still the best SP game I have ever played (and I mean this overall not just for fps, in the fps only department it's so far beyond everything else I played it's not even funy)
I will have a COD:MW2 edition Xbox 360 waiting for me on release day courtesy of the girlfriend. Early Christmas, or so I am to understand. So do not worry, all is well.
Now the bad news, I have to figure out how to out do this awesomeness for her upcoming birthday and Christmas.