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Let's Play: Lone Wolf - Jungle of Horror - That Xlorg has a rape face

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Posts

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited October 2009
    Hey, a disagreement. Get ready for cock gobbling and "I told you so"s

    joshofalltrades on
  • B:LB:L I've done worse. Registered User regular
    edited October 2009
    shalmelo wrote: »
    I think we're done here.

    !Open the statue there is delicious candy.

    B:L on
    10mvrci.png click for Anime chat
  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited October 2009
    Well... it really doesn't matter either way, but I'm feeling the less times we fight, the less times we have to put a dent in our supplies (potions only go so far, and we need to conserve until we fight the head guy, and the way we're going, it's going to be set on "Hard".

    I say let's leave the temple and keep on going.

    JaysonFour on
    steam_sig.png
    I can has cheezburger, yes?
  • KelorKelor Registered User regular
    edited October 2009
    Running away.

    Page 306: As you pass through the archway, you notice a lever set into the dark stone wall. You pull it and a door slides across, sealing the temple behind you. The temperature is warmer and you can hear a low rumbling sound somewhere in the distance. Ahead, you can see a light at the end of a dark passageway. You discover that it is shining out of an oblong portal, close to the floor, through which you can see a corridor ten feet below.

    If you wish to squeeze through the portal and drop into the corridor, turn to 206.

    If you decide to continue along the passage, turn to 6

    Kelor on
  • InfestedGnomeInfestedGnome Registered User regular
    edited October 2009
    Exploring is fun!

    Squeeze through the portal!

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • Man in the MistsMan in the Mists Registered User regular
    edited October 2009
    Portal time.

    Man in the Mists on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2009
    sure, let's squeeze through

    Darian on
  • Chrono HelixChrono Helix Registered User regular
    edited October 2009
    Continue along the passage.

    Chrono Helix on
  • donkyhotaydonkyhotay Registered User regular
    edited October 2009
    Hey, we just passed a big altar room, big bad guy has got to be ahead continue down the passageway

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • KelorKelor Registered User regular
    edited October 2009
    Page 206: Holding your equipment and your breath, you try to land as quietly as you can on the dusty floor of the corridor. Unfortunately, you twist your ankle in the fall and cannot stifle a yelp of pain. Lose 1 ENDURANCE point. Then, to your horror, you see an Ice Barbarian seated less than thirty feet away to your left. His head is slowly turning in your direction. However, a quick glance to your right reveals another corridor heading north, less than fifteen feet from where you now kneel.

    If you have the Kai Discipline of Camouflage, turn to 74.

    If you do not have this skill, you can try to run for the north corridor and pray that the Ice Barbarian does not see you. Turn to 183.

    If you prefer, you can attack and attempt to silence the Ice Barbarian before he can raise the alarm, by turning to 161.


    We have Camouflage.

    Kelor on
  • KelorKelor Registered User regular
    edited October 2009
    Page 74: The stone walls of the corridor are covered with strange carvings, which cast deep shadows. Using your skill, you hide yourself in their gloom. The Ice Barbarian walks slowly towards you, his movements tense and unsteady. Your skin crawls as you notice for the first time his white pupil-less eyes. Holding your breath, you pray that he has not seen you.

    Pick a number from the Random Number Table.

    If the number you have picked is 0-4, turn to 48.

    If the number you have picked is 5-9, turn to 287.


    I rolled a six.

    Kelor on
  • KelorKelor Registered User regular
    edited October 2009
    Page 287: The Ice Barbarian screams a low, unnatural cry. You have been spotted and you know you must silence him quickly before he alerts the whole of Ikaya to your presence. You turn to fight.

    Turn to 161.

    Kelor on
  • KelorKelor Registered User regular
    edited October 2009
    Page 161: The Ice Barbarian slowly advances, his white pupil-less eyes sending a shiver down your spine. In his right hand, he clutches a bone scimitar. Although it is raised to strike, his movements are stiff and unsteady as if he were attacking against his will. He is immune to Mindblast.

    Ice Barbarian: COMBAT SKILL 17 ENDURANCE 29

    If you win the combat, turn to 210.


    Combat ratio is 30 -3 (Penalty for dying) -17 (Barbarian's CS) = 10.

    First round's random number is a five.
    The barbarian takes 12, we take two.

    Second round's random number is a two. The barbarian takes 9, we take three.

    Third round is an eight.
    The barbarian takes 18 points, we take none.

    The Ice Barbarian goes down before he sets off the alarm.

    Endurance Points: 26

    Kelor on
  • KelorKelor Registered User regular
    edited October 2009
    Page 210: A tooth-encrusted Bone Sword lies at the Barbarian's side. You may take this weapon if you wish. You search his body and also discover a Gold Bracelet on his left wrist.

    If you have the Kai Discipline of Sixth Sense, turn to 316.

    If you wish to take the Gold Bracelet, turn to 236. (Put it on your wrist and mark it on your Action Chart as a Special Item.)

    If you do not wish to take the Bracelet, make your way quickly along the corridor towards a distant junction by turning to 215.


    We have Sixth Sense.

    Endurance Points: 27 (+1 from Kai Healing)

    Kelor on
  • KelorKelor Registered User regular
    edited October 2009
    Page 316: There is an aura of power encircling the Gold Bracelet that makes you feel uneasy. The Ice Barbarians rely on tooth and bone for their weapons because there are no mines in Kalte. Not only gold but all metals are considered rare and precious; you have never heard of the Ice Barbarians trading their furs for any metal other than steel. Jewellery is of no interest to these hard and cruel hunters. You suspect that this Bracelet was worn by force and not by choice. If you wish to take and wear the Gold Bracelet, mark it on your Action Chart as a Special Item.

    If you take the Bracelet, turn to 236.

    If you decide to leave it, make your way along the corridor towards the distant junction by turning to 215.


    Endurance Points: 28 (+1 from Kai Healing)

    Kelor on
  • Man in the MistsMan in the Mists Registered User regular
    edited October 2009
    Leave it. Anyone want to bet that the bracelet is a mind control device?

    Man in the Mists on
  • Chrono HelixChrono Helix Registered User regular
    edited October 2009
    Doesn't mean we can't take it. We got Mindshield for that, right?

    Chrono Helix on
  • SpamSpam Registered User regular
    edited October 2009
    Leave it. Anyone want to bet that the bracelet is a mind control device?

    Of course it is - Leave it

    Spam on
  • BiopticBioptic Registered User regular
    edited October 2009
    Leave it - is just a shame we can't melt it down for coin, really.

    Bioptic on
  • KelorKelor Registered User regular
    edited October 2009
    Page 215: Turning a corner, you breathe a sigh of relief. Behind you all is silent. But you become aware that the low rumbling sound you detected earlier is much louder in this corridor. A few yards along to your left, a short passage leads to a closed stone door.

    If you wish to investigate the door, turn to 13.

    If you wish to continue along the corridor towards the north, turn to 254.

    Kelor on
  • Chrono HelixChrono Helix Registered User regular
    edited October 2009
    Investigate the door.

    Chrono Helix on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2009
    investigate the door

    also, healing to 29?

    Darian on
  • langfor6langfor6 Registered User regular
    edited October 2009
    Hey, a disagreement. Get ready for cock gobbling and "I told you so"s

    I'll eat my own cock at the drop of a hat!

    Investigate the door.

    langfor6 on
  • WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited October 2009
    It could be a boat! Better Investigate the Door!

    Wulf on
    Everyone needs a little Chaos!
  • FerrosolFerrosol Registered User regular
    edited October 2009
    Investigate the Door

    Ferrosol on
  • donkyhotaydonkyhotay Registered User regular
    edited October 2009
    investigate the door"

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • KelorKelor Registered User regular
    edited October 2009
    Page 13: There is a lever in the wall and a spy-hole in the centre of the door. Peering through the spy-hole, you see a strange sight. A man in a dark robe is kneeling in the centre of a pentacle chalked on the floor of the chamber. His head is bowed and he seems to be in a trance.

    small2.gif

    If you wish to pull the lever and open the door, turn to 128.

    If you wish to leave him where he is, and continue exploring the main corridor, turn to 254.

    Kelor on
  • InfestedGnomeInfestedGnome Registered User regular
    edited October 2009
    Pull Lever, Receive Loot?

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2009
    Strange man in a summoning circle praying in a dark room... I'm curious.

    Pull the lever and check it out.

    edit: Also, healing to 30?

    Darian on
  • RucioRucio Registered User regular
    edited October 2009
    LEVER that mug up!

    Rucio on
  • langfor6langfor6 Registered User regular
    edited October 2009
    leave him be

    langfor6 on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited October 2009
    Confront the robed cad

    joshofalltrades on
  • donkyhotaydonkyhotay Registered User regular
    edited October 2009
    Looks like an evil wizard to me, even if it's not the 'big bad' wizard we're hunting he's probably an underling and should probably be taken out so we can steal his loot, er... I mean so he doesn't help the big bad later. pull the lever

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • KelorKelor Registered User regular
    edited October 2009
    Page 128: As the stone door grinds open, the man jerks his head back in surprise. 'Who's there?' he whispers, in a thin strangled voice. His eyes glint from beneath the shadow of his ragged hood. Suddenly he seems to recognize you and jumps excitedly to his feet.

    'The Gods be praised, a Kai Lord! My name is Tygon. I'm a merchant from Ragadorn. The Ice Barbarians kidnapped me in Ljuk and brought me here. I now await an audience with their new Brumalmarc, the Sommlending sorcerer they call Vonotar: it seems that he shall decide my fate. But if you free me from this sorcerer's pentagram, I'll aid you as best I can.'

    You recognize the pentagram to be a circle of binding, a magical prison that can only be broken from the outside. You can easily wipe away part of the circle and free this man.

    If you wish to free him, turn to 170.

    If you have ever visited Ragadorn, you can ask him some simple questions about the city, to allay any suspicions you may have about who he claims to be, by turning to 11.

    If you prefer to close the cell door and return to the main corridor, turn to 254.

    Kelor on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited October 2009
    We've visited Ragadorn!

    Also, healing to 31?

    Darian on
  • langfor6langfor6 Registered User regular
    edited October 2009
    Question him.

    langfor6 on
  • TrustTrust Registered User regular
    edited October 2009
    Ask him where the best whorehouses are.

    Trust on
    We Stand Ready
  • KelorKelor Registered User regular
    edited October 2009
    Page 11: If you wish to ask who the current ruler of Ragadorn is, turn to 141.

    If you wish to ask the name of the river that divides Ragadorn into east and west, turn to 159.

    If you wish to ask the name of the tavern in Barnacle Street, turn to 234.

    Kelor on
  • TrustTrust Registered User regular
    edited October 2009
    Pub? Pub.

    Trust on
    We Stand Ready
  • InfestedGnomeInfestedGnome Registered User regular
    edited October 2009
    Yes ask him about the pub

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
This discussion has been closed.