Edit: Kelor or anyone really.... can I please have an explanation of how curing adds to our current kai Healing, apart from the pages that say "If you have Curing....." Or is that the only benefit we get from it?
Page 288: Vivid green flashes of forked lightning and the rumble of distant thunder add menace to the towers and sheer stone walls of Kazan-Oud. Many of the roofs and turrets are in ruin; their twisted beams and floors lie open to the sky, giving the fortress a burnt-out and deserted appearance.
As you approach the tiny bay, which is tucked inside the shelter of a horseshoe reef of jagged black rocks, your eye is caught by the glow of tiny red lights, moving in the shadows at the base of the fortress wall. You notice a dry hollow among a group of rocks close to the shore that offers an ideal hiding place for your little boat. Silently, you disembark and drag the coracle up the beach towards the rocks. Seconds later you are halted dead in your tracks by the sound of muffled squealing. Sweat breaks out on your brow when a flash of lightning reveals scores of small red eyes close to the sand. A seething flood of rats, each as large as a puppy but gaunt and half-starved, is scurrying down the beach towards you like a torrent of black water.
With pounding heart, you search for some means of escape from this ravenous horde of squealing, snapping rodents.
If you wish to climb over the rocks and escape across a deserted beach, turn to 336.
If you wish to drag your little boat back into the lake and paddle away from the bay, turn to 117.
If you prefer to stand and fight the onrushing flood of giant rats, turn to 45.
Argh, it looks like there won't be much boozing or carousing with comely lasses on our newest adventure. Life is tough for a MagnaKai sometimes.
I say hit the beach and run away.
Viraletan: Best as I can tell, Curing is no different from our normal Healing except we don't get to use Healing in the story any more, and Curing also apparently levels with us for further use in the story.
Seriously, if we get to a point where it asks us if we have "Level 3 Curing" or "Level 4 Pathmanship" I will get a bit annoyed.
edit: Actually, upon reading the enhanced effectiveness stuff again, it seems to be based entirely on our Magnakai rank, so we get all benefits retroactively if we pick one further down the line. I think it's mostly there to give you hints of where a certain choice may lead to needing a Discipline - like where it says that Primates with Huntmastery don't need climbing equipment to climb things, yet here we are already trying to climb rocks to get to a beach. I doubt it'll be used here, though. More likely Animal Control would have got us out of this.
Argh, it looks like there won't be much boozing or carousing with comely lasses on our newest adventure. Life is tough for a MagnaKai sometimes.
I say hit the beach and run away.
Viraletan: Best as I can tell, Curing is no different from our normal Healing except we don't get to use Healing in the story any more, and Curing also apparently levels with us for further use in the story.
Pretty much this. The +1 Endurance Point is always present as a Magnakai. The only time Curing makes a difference is when the book asks if you possess Magnakai Curing.
The murkiest it gets is if it asks for you to be a certain Magnakai rank and possess a skill. And since we're doing all the books that'll never make a difference.
Sometimes the book will ask if you have a Lore Circle completed rather than just one particular skill.
Argh, it looks like there won't be much boozing or carousing with comely lasses on our newest adventure. Life is tough for a MagnaKai sometimes.
Maybe there's a comely lass hiding in a tree from all the giant rats? So, in case some lovely farmer's daughter is watching for a strong adventurer to throw herself at, we should stand and fight. Hey, it could happen. You never know. You never know.
ArdentMarauder on
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
edited October 2009
Even though it's already decided, I am required to add one thing: Rule #1: CARDIO
this is castle death, if farmers daughter *were* here it would only be becuse she has been mutated into some horrible monstrosity we wouldn't want to meet(fight) anyways. run across the beach
donkyhotay on
Do not be afraid to joust a giant just because some people insist on believing in windmills.
Free Moonbase Commander remake @ http://code.google.com/p/tether
this is castle death, if farmers daughter *were* it would only be becuse she has been mutated into some horrible monstrosity we wouldn't want to meet(fight) anyways. run across the beach
Aw... no sexy succubus sexings? Followed by having our soul sucked out and our face eaten, but still...
The author has freely released all the text of the books, but only for use by one site online (link in the OP or search for it). People can already play this through their consoles by visiting the web site, and it would be fairly trivial to throw together an app that simply takes that web site and reformats it for easier viewing on a tv screen/DS/PSP. If you're talking about giving it the full visual RPG treatment, I know that someone did at least the first book or two as a NWN module.
A new sound is added to the terrible squeals of the hungry rats: the sound of splintering wood. In less than a minute, your small boat is completely devoured, leaving no trace of its ever having existed. The jagged rocks cut into your hands and knees, but you are oblivious to the pain as you clamber across them to the beach beyond. You set off at a run, but the fine, black sand closes around your ankles, and your legs ache violently with every desperate step.
A glance over your shoulder warns you that the pack is gaining ground rapidly; they will be on you before you reach the rocky base of Kazan-Oud. Then suddenly the squealing stops; the black tide has halted at the edge of the beach. Their white teeth snap on empty air, and hungry eyes watch your every movement, but every single one of them is rooted to the rocks.
As you turn to make your escape, you wonder why the rats no longer pursue you. Less than ten feet ahead lies the horrific answer to your question.
Page 221: A great toad-like face stares unblinkingly into your eyes as it emerges from the shadows to bask in the green light that illuminates the beach. Its body, pale and bloated like a huge, fat worm, slithers into view, and you shudder at the sight of the open sores that disfigure its skin.
A ghastly noise echoes from deep within its open mouth as it rears up to attack you with a razor-sharp tongue. Due to the surprise of its attack, you cannot make use of a Bow.
Zagothal: COMBAT SKILL 29 ENDURANCE 28
If you wish, you may evade after two rounds of combat; turn to 229.
If you have the Magnakai Discipline of Invisibility, you may evade combat at any time without losing ENDURANCE points; turn to 70.
Page 271: The hideous creature lets out a deafening cry as you strike your final blow. It crashes to the ground, displacing a ton of sand as its massive bulk settles on the beach. Attached to a heavy black chain around its loathsome midriff is a Gold Key. If you wish to take this Key, mark it on your Action Chart as a Special Item, which you keep in your pocket.
Your victory raises your spirits, but they soon sink again when you hear the unmistakable sound of rats--the chase has resumed.
Page 173: The frenzied squeal of the rats fills your ears as you force your aching legs to propel you across the beach. Beyond an outcrop of pitted stone, a stream cascades down the sheer rock wall, cutting a deep gully across the beach as it flows into the lake. Spanning this gully is a natural bridge of stone. Its centre is very thin and narrow, and as you near the bridge, you fear it is too thin to support your weight.
If you have the Magnakai Discipline of Divination, turn to 89.
If you wish to cross the narrow stone bridge, turn to 243.
If you decide to try to swim across the gully, turn to 108.
Page 89: You sense that the bridge is strong enough to support your weight, so long as it is not subjected to any sudden or violent shock. Such a shock could easily open up one of the many cracks that riddle its core.
Forewarned by your Kai Mastery, you step onto the bridge and advance carefully.
Page 243: As you reach the centre of the bridge, the leading rats are flowing up the slope of the arch. You turn and confront them, drawing a weapon in preparation for a fight to the death, if necessary. As they swarm nearer, you lash out, cleaving them from the narrow apex to fall, splashing, into the torrent of water below.
With your third blow, a shudder runs through the stone, causing you to stagger and fall. You land on the opposite bank, winded but otherwise unharmed. A loud crack fills the night and the whole centre section of the bridge collapses into the gully with a tremendous splash. Safe now from the ravenous rats, you can afford to continue along the beach at a less punishing pace.
Page 23: The stone blocks of a fallen tower lie scattered in an uneven line across the beach, like the vertebrae of a long-dead giant. Lightning flashes and you see in the battlements of Kazan-Oud a wide breach in the wall where the tower once stood. A stone staircase rises from the beach to the top of the ruined wall, but sections of it are missing, presumably torn away when the tower collapsed.
If you wish to attempt to climb the stairs to the fortress, turn to 150.
If you prefer to continue along the beach, turn to 348.
This is as good of an entrance as any, climb the stairs
donkyhotay on
Do not be afraid to joust a giant just because some people insist on believing in windmills.
Free Moonbase Commander remake @ http://code.google.com/p/tether
The tower entrance, as an undesigned breach in the structure, seems like an entrance and exit for predators and prey. If we go that way I imagine we'll have to fight some predators, but more serious forces looking for a determined invasion will mistake us for normal predator activity. So I vote we climb the stairs.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
I love long walks on the beach, Sunsets, and puppies.
What about rats the size of puppies?
Page 150: To begin with, the shattered steps and hollows pose no problems that your agility and skill cannot overcome. However, as you are nearing the top of the stairs, you suddenly find yourself staring into a yawning void: the steps have been sheared away, leaving a gap over twenty feet wide.
If you have the Magnakai Discipline of Nexus and wish to use it, turn to 255.
Page 310: You tie a loop in one end of the rope and scan the opposite side for a secure target. A spur of stone near the centre of the shattered staircase looks promising, and you aim for that. On your second attempt the rope finds its mark and tightens around the stone. You waste no time crossing the gap, and within minutes, you are safely across and climbing the few remaining stairs to the breached fortress wall.
Page 27: Stepping carefully through the slime-smeared rubble, you stop for a moment to catch your breath and survey the shattered keep of Kazan-Oud. It is a desolate sight. Only stone buildings remain intact, and everything is covered with creepers and mildew. A great fire must have ravaged the inner fortress to have resulted in such total devastation.
In the centre of the keep stands the Great Hall, still an imposing stronghold and made all the more frightening by the constant flash of green lightning. Beyond its burnt and fungus-covered wooden door, twisted tree forms, with sharp, barbed thorns, sprawl across the cracked flagstones like coils of steel wire. You are about to enter when a movement in the air around your head arrests you. A shape is taking form in the doorway, a shadowy figure with flaming red eyes. An icy chill grips your heart as it sweeps past you with a swirling rush of wind. You spin round to see it hovering in the sky, its shadowy hand now gripping a great spiked ball and chain. It shrieks an unearthly cry, and the ball whistles down towards your unprotected face. http://www.projectaon.org/en/xhtml/lw/07cd/ill2.htm
If you have the Magnakai Discipline of Psi-screen, turn to 38.
If you do not possess this skill, you must prepare to defend yourself, for there is no time to evade this sudden attack. Owing to the speed of the attack, deduct 3 points from your COMBAT SKILL total for the first three rounds of combat (unless you have the Magnakai Discipline of Huntmastery).
Oudakon: COMBAT SKILL 20 ENDURANCE 29
If you win the combat, turn to 5.
We don't have Psi-screen so mortal combat it is!
Combat ratio is 12 for the first three rounds, then 15 after that with the Mindblast bonus.
I only ever played the first two books years ago, the main reason I follow this thread is mostly because I've always been sorta curious to know what happened in all the other books, though not enough to go out and buy them.
donkyhotay on
Do not be afraid to joust a giant just because some people insist on believing in windmills.
Free Moonbase Commander remake @ http://code.google.com/p/tether
Page 5: he shadow flares red before dissolving into a dense grey mist that is carried away swiftly on the stormy air. A sudden chill makes you shiver. You pull your cloak around you, taking comfort from its warmth, but it is as if the cold comes not from the damp wind but from somewhere deep inside you.
You feel hungry and you must now eat a Meal or lose 3 ENDURANCE points. When you have finished, you make a quick check of your equipment before taking your first cautious steps inside the Great Hall.
Page 293: Stealthily, you cross the cracked, flagstoned floor of the Great Hall, your muscles and nerves tensed for the sounds of danger. The constant sound of dripping water and the howl of the storm add to the utter desolation of the chamber. A thorny jungle of briars climbs the walls with greedy claws, coiling around the rotten frames of paintings and weaving through damp and mouldering tapestries.
Suspended above the fireplace is a great Anarian broadsword, its pitted steel blade pointing to one side. Your eyes travel along the blade to the shadows of the fireplace, and you notice something lying in the grate. Moving nearer, you see that it is the body of a dead man. Behind it is a panel, wedged open by the corpse, and, peering into the gloomy opening, you can just make out some stairs disappearing down into the darkness.
If you wish to examine the dead body, turn to 146.
If you wish to explore the secret passage, turn to 11.
Check the body. It would probably be a bad idea to go on ahead without either finding out WHY this first guy died or if he's still got anything useful on him.
Posts
Gotta act macho to drive fear into the enemy heart!
Heads east, Tails west....
Heads it is... Sheltered Bay
Edit: Kelor or anyone really.... can I please have an explanation of how curing adds to our current kai Healing, apart from the pages that say "If you have Curing....." Or is that the only benefit we get from it?
As you approach the tiny bay, which is tucked inside the shelter of a horseshoe reef of jagged black rocks, your eye is caught by the glow of tiny red lights, moving in the shadows at the base of the fortress wall. You notice a dry hollow among a group of rocks close to the shore that offers an ideal hiding place for your little boat. Silently, you disembark and drag the coracle up the beach towards the rocks. Seconds later you are halted dead in your tracks by the sound of muffled squealing. Sweat breaks out on your brow when a flash of lightning reveals scores of small red eyes close to the sand. A seething flood of rats, each as large as a puppy but gaunt and half-starved, is scurrying down the beach towards you like a torrent of black water.
With pounding heart, you search for some means of escape from this ravenous horde of squealing, snapping rodents.
If you wish to climb over the rocks and escape across a deserted beach, turn to 336.
If you wish to drag your little boat back into the lake and paddle away from the bay, turn to 117.
If you prefer to stand and fight the onrushing flood of giant rats, turn to 45.
I say hit the beach and run away.
Viraletan: Best as I can tell, Curing is no different from our normal Healing except we don't get to use Healing in the story any more, and Curing also apparently levels with us for further use in the story.
Seriously, if we get to a point where it asks us if we have "Level 3 Curing" or "Level 4 Pathmanship" I will get a bit annoyed.
edit: Actually, upon reading the enhanced effectiveness stuff again, it seems to be based entirely on our Magnakai rank, so we get all benefits retroactively if we pick one further down the line. I think it's mostly there to give you hints of where a certain choice may lead to needing a Discipline - like where it says that Primates with Huntmastery don't need climbing equipment to climb things, yet here we are already trying to climb rocks to get to a beach. I doubt it'll be used here, though. More likely Animal Control would have got us out of this.
Pretty much this. The +1 Endurance Point is always present as a Magnakai. The only time Curing makes a difference is when the book asks if you possess Magnakai Curing.
The murkiest it gets is if it asks for you to be a certain Magnakai rank and possess a skill. And since we're doing all the books that'll never make a difference.
Sometimes the book will ask if you have a Lore Circle completed rather than just one particular skill.
Run across the beach.
Maybe there's a comely lass hiding in a tree from all the giant rats? So, in case some lovely farmer's daughter is watching for a strong adventurer to throw herself at, we should stand and fight. Hey, it could happen. You never know. You never know.
Rule #1: CARDIO
Free Moonbase Commander remake @ http://code.google.com/p/tether
Aw... no sexy succubus sexings? Followed by having our soul sucked out and our face eaten, but still...
Also, any bets on losing the gem key at some point?
3DS FC: 0817-3759-2788
@mspencer
A glance over your shoulder warns you that the pack is gaining ground rapidly; they will be on you before you reach the rocky base of Kazan-Oud. Then suddenly the squealing stops; the black tide has halted at the edge of the beach. Their white teeth snap on empty air, and hungry eyes watch your every movement, but every single one of them is rooted to the rocks.
As you turn to make your escape, you wonder why the rats no longer pursue you. Less than ten feet ahead lies the horrific answer to your question.
Turn to 221.
http://www.projectaon.org/en/xhtml/lw/07cd/ill13.gif
A ghastly noise echoes from deep within its open mouth as it rears up to attack you with a razor-sharp tongue. Due to the surprise of its attack, you cannot make use of a Bow.
Zagothal: COMBAT SKILL 29 ENDURANCE 28
If you wish, you may evade after two rounds of combat; turn to 229.
If you have the Magnakai Discipline of Invisibility, you may evade combat at any time without losing ENDURANCE points; turn to 70.
If you win the combat, turn to 271.
Combat Ratio is 33 -29 (Zagothal's CS) = 4.
First round is a seven. The Zagothal takes 11 points, we take one.
Second round is an eight. The Zagothal takes 12, we take none.
Third round is a seven again. It takes 11, we take one.
Down it goes.
Your victory raises your spirits, but they soon sink again when you hear the unmistakable sound of rats--the chase has resumed.
Turn to 173.
If you have the Magnakai Discipline of Divination, turn to 89.
If you wish to cross the narrow stone bridge, turn to 243.
If you decide to try to swim across the gully, turn to 108.
We have Divination.
Forewarned by your Kai Mastery, you step onto the bridge and advance carefully.
Turn to 243.
With your third blow, a shudder runs through the stone, causing you to stagger and fall. You land on the opposite bank, winded but otherwise unharmed. A loud crack fills the night and the whole centre section of the bridge collapses into the gully with a tremendous splash. Safe now from the ravenous rats, you can afford to continue along the beach at a less punishing pace.
Turn to 23.
If you wish to attempt to climb the stairs to the fortress, turn to 150.
If you prefer to continue along the beach, turn to 348.
Free Moonbase Commander remake @ http://code.google.com/p/tether
Steam
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
So yeah. Stairs.
Couldn't have said it better myself.
What about rats the size of puppies?
Page 150: To begin with, the shattered steps and hollows pose no problems that your agility and skill cannot overcome. However, as you are nearing the top of the stairs, you suddenly find yourself staring into a yawning void: the steps have been sheared away, leaving a gap over twenty feet wide.
If you have the Magnakai Discipline of Nexus and wish to use it, turn to 255.
If you have a Rope, turn to 310.
If you have neither Nexus or a rope turn to 211.
The rope finally pays off!
Turn to 27.
In the centre of the keep stands the Great Hall, still an imposing stronghold and made all the more frightening by the constant flash of green lightning. Beyond its burnt and fungus-covered wooden door, twisted tree forms, with sharp, barbed thorns, sprawl across the cracked flagstones like coils of steel wire. You are about to enter when a movement in the air around your head arrests you. A shape is taking form in the doorway, a shadowy figure with flaming red eyes. An icy chill grips your heart as it sweeps past you with a swirling rush of wind. You spin round to see it hovering in the sky, its shadowy hand now gripping a great spiked ball and chain. It shrieks an unearthly cry, and the ball whistles down towards your unprotected face.
http://www.projectaon.org/en/xhtml/lw/07cd/ill2.htm
If you have the Magnakai Discipline of Psi-screen, turn to 38.
If you do not possess this skill, you must prepare to defend yourself, for there is no time to evade this sudden attack. Owing to the speed of the attack, deduct 3 points from your COMBAT SKILL total for the first three rounds of combat (unless you have the Magnakai Discipline of Huntmastery).
Oudakon: COMBAT SKILL 20 ENDURANCE 29
If you win the combat, turn to 5.
We don't have Psi-screen so mortal combat it is!
Combat ratio is 12 for the first three rounds, then 15 after that with the Mindblast bonus.
First round is a 3. The Oudakon takes 11 points, we take two.
Second round is a nine. The Oudakon is instantly killed.
Free Moonbase Commander remake @ http://code.google.com/p/tether
You feel hungry and you must now eat a Meal or lose 3 ENDURANCE points. When you have finished, you make a quick check of your equipment before taking your first cautious steps inside the Great Hall.
Turn to 293.
We must eat a meal.
Suspended above the fireplace is a great Anarian broadsword, its pitted steel blade pointing to one side. Your eyes travel along the blade to the shadows of the fireplace, and you notice something lying in the grate. Moving nearer, you see that it is the body of a dead man. Behind it is a panel, wedged open by the corpse, and, peering into the gloomy opening, you can just make out some stairs disappearing down into the darkness.
If you wish to examine the dead body, turn to 146.
If you wish to explore the secret passage, turn to 11.